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Sixteen-year-old John Proud discovers his family's dark secret--in 1854 an ancestral namesake confessed to being a demon. Now John finds himself battling his ancestor who is trying to use John for an evil purpose.
The evil that triumphed during that long-ago summer in Whitfield is festering now in the unsuspecting town of Logandale. Only Sam and Nydia Balon, lone survivors of the ancient horror, know the signs--the putrid stench rising from the bowels of the earth, the unspeakable, inexplicable atrocities, the hideous, horrifying Beasts--that mark the foul presence of the Prince of Darkness. Only they have the weapons that can pierce . . . The Devil's Heart Once the carnage begins, there's no time for anything but terror. Hollow-eyed, hungry corpses rise from unearthly tombs to gorge themselves on living flesh and spawn a new generation of restless Undead. The very demons of Hell cavort with Satan's unholy disciples in blood-soaked rituals and fevered orgies. The Balons have faced the red, glowing eyes of The Master before, and they know what must be done. But there can be no salvation for those marked by . . . The Devil's Touch
Told in alternating "Before" and "After" chapters, Kam's novel focuses on the events leading up to and just after Cass's best friend Devin's body is found at the bottom of a local ravine. Part realism, part ghost story, and part coming-of-age tale, this young adult novel will draw you in and keep you turning pages until the dramatic conclusion.
They live in a world swirling in mist and darkness . . . Their mission is to tempt, tease, and seduce as they mesmerize us with their promise of taking our desires to the ultimate limit . . . DARK OBSESSION For three centuries, Benjamin Bartlett's desire for blood-and for the woman who granted him eternity-has consumed him. But when he discovers a group of four people taking refuge in his home after their van breaks down, he's immediately drawn to Star Reid-and soon she drives him over the edge in a white-hot lust that won't be denied . . . BLOOD LUST Vampire Christopher Marsh has searched for years for the talisman that could make him mortal again and give him the chance to fall in love. On the archeological dig he's supervising, beautiful professor Nicole Stephenson reminds him daily of what he wants but can't have. But when he abandons all control and gives in to his explosive desires, his quest takes on more urgency-for he can't lose the woman he's been waiting so long for . . . Praise for Lydia Parks and Addicted . . . 'Intense and lushly dark . . . Replete with threats lurking in the shadows and sizzling sex between alpha vampires and intelligent heroines, Parks delivers a deliciously engaging bedtime story or erotic paranormal diversion. ' -Romantic Times WARNING! This is a REALLY HOT book. (Sexually Explicit)
They are the Guardians of Eternity, strong, skilled, seductive vampires chosen to protect--and to destroy. And they will risk anything to fulfill their duty, and satisfy their desires. . . Tane is a Charon, sworn to hunt and kill rogue vampires. His new assignment seems like a waste of his talents--until he catches up with the jinn he's been sent to capture. Half human, half demon, Laylah has a vulnerable streak that strikes right through to Tane's cold heart. He should be furious when she uses her powers to bind them together, preventing him from dragging her before the Commission. Instead he welcomes any reason to stay close enough to touch, to taste, to seduce. . . Laylah doesn't know why she was chosen to protect a child who may be the catalyst in a war between good and evil. But the mysteries of her past pale compared to the dangers approaching. Tane is devastatingly strong, breathtakingly sensual. And Laylah will have to trust in every ounce of that strength, because her enemies are drawing near, eager to destroy them both. . . Praise for Alexandra Ivy "Beyond the Darkness kept me riveted! The Guardians of Eternity series is highly addictive. " --Larissa Ione, New York Times bestselling author "Oh, so hot and wonderfully dangerous. " --Gena Showalter on Darkness Unleashed "A darkly erotic adventure with a vampire hero who can bite me anytime!" --Angela Knight on Darkness Revealed
The terrifying, nail-biting, and grossly intriguing sequel to The Devouring. It's been six months since Reggie first discovered and fought against the Vours, malicious and demonic beings that inhabit human bodies on the eve of the Winter Solstice. The Vours still haunt Reggie, but only in her dreams--until one night, when an unexpected visitor turns her nightmares into reality.
The Vours: evil, demonic beings that inhabit human bodies on Sorry Night, the darkest hours of the Winter Solstice. It's been a year since Reggie first discovered the Vours, and the Winter Solstice is approaching once again. It will be another night of unspeakable horror for those unlucky enough to be taken by the Vours, because this time, she won't be able to stop them. The Vours have imprisoned Reggie in a psychiatric hospital, where she is subjected to a daily routine of unfathomably sadistic experiments. Her life is a living Hell, but she won't give up. They attacked her brother. They killed her friend. And Reggie will never stop fighting back.
A con-artist who poses as a vampire slayer learns that she is, in fact, a true vampire slayer--a dhampir--whose actions have attracted the unwanted attention of a trio of powerful vampires seeking her blood. The launch of a major new vampire series set in a classic fantasy universe.
An original e-novella based on the bestselling video game!Morbed is a thief and a survivor, and his skills in both roles are about to be put to the ultimate test. Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch. But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
Deckard Cain made his way across the floor, following the footprints to an alcove in the far wall. Rotted boards clung to supports, the last remains of an ancient library. This had been a ritual chamber, many centuries before, used to summon things from beyond the human world. A portal to the Burning Hells themselves, perhaps. The shelves were empty now. He saw a speck of yellow underneath a splinter of wood and bent to pick up a corner of parchment paper, curled and speckled with mildew. Something moved in the shadows to his right. He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck. "Deckaaaaarrdddd Caiiinnnn . . ." Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun? The voice came again, a sound like bones scraping together in the grave. "Your ghosts are many, old man, and they are active." A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell. Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain's limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen. *** Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim's strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned. Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart. Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation--or ruin--of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own. As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . . . . . before it is too late.
The High Heavens are healing after the fall of the Prime Evil. The Angiris Council has recovered the Black Soulstone and now stands vigil over the cursed artifact deep within the glimmering Silver City.Amid these momentous events, Tyrael struggles with his position as the new Aspect of Wisdom, feeling out of place as a mortal among his angelic brethren and doubting his ability to fully embody his role. As he searches within himself and the Heavens for reassurance, he senses the Black Soulstone's grim influence on his home. Where harmony of light and sound once reigned, a mounting discord is threatening to shroud the realm in darkness. Imperius and the other archangels vehemently oppose moving or destroying the crystal, leading Tyrael to put Heaven's fate in the hands of humankind...Drawing powerful humans to his side from the far ends of Sanctuary, Tyrael reforges the ancient Horadrim and charges the order with an impossible task: to steal the Soulstone from the heart of Heaven. Among the champions entrustedwith this burden are Jacob of Staalbreak, former avatar of Justice and guardian of the angelic blade El'druin; Shanar, a wizard with phenomenal powers; Mikulov, a lithe and reverent monk; Gynvir, a fearless and battle-hardened barbarian; and Zayl, a mysterious necromancer. With time and the forces of both good and evil against them, can these heroes unite as one and complete their perilous mission before Heaven falls to ruin?
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... DIABLO Driven by nightmares to the ruins of a mysterious tomb, Lord Aldric Jitan hopes to awaken a terrible evil that has slept since the fall of Tristram. Drawn by the growing darkness in the land, the enigmatic Necromancer, Zayl, stumbles upon Jitan's plot -- unaware that one of his own brethren has set these dire events in motion. Now, as the celestial Moon of the Spider rises, the nefarious demon, Astrogha, prepares to unleash his minions upon Sanctuary. MOON OF THE SPIDER An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Since the beginning of time, the angelic forces of the High Heavens andthe demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over intoSanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of theSin War-- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries,Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius -- secret Prophet of the Cathedral of Light -- has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of naphalem -- godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to supreme being. An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game fromBlizzard Entertainment. Intended for mature readers.
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it. An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into The Kingdom of Shadow An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Someone is trying to open a portal to Hell - and some others will do anything to stop it. Or so they say. Jake Hatcher, lying low in Southern California, isn't all that surprised when he's asked to jump back into the battle between salvation and damnation to stop those bent on raising the forces of darkness - it's just why and by whom that is unnerving. Especially when the request is put to him as an offer he can't refuse.
Prepare for a hell of a ride as Cynthia Leitich Smith calls on characters from her previous novels - and conjures up new ones - for a climactic showdown. When "slipped" angel Zachary and his werewolf pal, Kieren, arrive under suspicious circumstances to a mysterious New England boarding school, they quickly find themselves in a hellish lockdown with an intriguing assortment of secretive, hand-picked students. Plagued by demon dogs, hallucinatory wall décor, a sadistic instructor, and a legendary fire-breathing monster, will they somehow manage to escape? Or will the devil have his due? Best-selling author Cynthia Leitich Smith unites heroes from the previous three novels in the Tantalize Series - including Zachary's girl, Miranda, and Kieren's love, Quincie - along with a fascinating cast of all-new characters for a suspenseful, action-packed clash between the forces of heaven and hell.
The Dial a Ghost Agency finds good homes for ghosts. Bloodstained brides, headless warriors, bloblike ghouls-ghosts of every sort are matched with living families. There are two doors to the agency's offices: one marked GHOSTS, the other marked PEOPLE. Through the first door come the Wilkinsons, a nice family of spooks who are fed up with haunting a knicker shop (the lacy slips and rudely named tights are not good for ghost children to be around!). Through the second door comes Fulton Snodde-Brittle, who wants the wickedest ghosts available for his grand home, Helton Hall. Luckily the agency ladies, Miss Pringle and Mrs. Mannering, have just the right match for each customer. What they don't know is that Fulton has an evil scheme to frighten his young cousin, the heir to Helton Hall, to death.
This is the ninth novel in the Oxrun Station Series. It contains three interconnected novels.
In San Francisco, an exhibit of Egyptian artifacts leads the reader to a weird diary and a spooky search for a real mummy who's on the run!
Bradley Fentriss lives with his dad. He loves his dad. He admires his dad. Bradley's dad, however, is not like the other dads in the neighborhood. He is very large. He is very hairy. He has sharp, pointy teeth. When he gets excited, his chest swells up so much that his shirt buttons pop open. But he is a good father. Whether fixing a hole in the ceiling,, attending Parent-Teacher Night, or planning an extremely unseasonal picnic, Mr. Fentriss is a truly devoted dad. And then some. Here's a story about the everyday life of a not-quite-everyday family. Dad puts a scare in strangers, but not for long. Not after they hear him say fatherly things like "It's important to know your limits," and "A healthy breakfast is the start of a healthy day." And "Watch out for other sledders! No crashing!" They have monstrously good fun-- and so will you.
When innocent Dick and Jane meet a creepy, cape-wearing vampire, the unexpected happens: he becomes their friend! This title borrows from the classic stories and art we all know and love, but adds an of-the-moment twist: a vampire, illustrated in the classic Dick and Jane style. It's a mashup kids and adults alike are sure to love.
Critically acclaimed author of The Ashes Trilogy, Ilsa J. Bick takes her new Dark Passages series to an alternative Victorian London where Emma Lindsay continues to wade through blurred realities now that she has lost everything: her way, her reality, her friends. In this London, Emma will find alternative versions of her friends from the White Space and even Arthur Conan Doyle.Emma Lindsay finds herself with nowhere to go, no place to call home. Her friends are dead. Eric, the perfect boy she wrote into being, and his brother, Casey, are lost to the Dark Passages. With no way of knowing where she belongs, she commands the cynosure, a beacon and lens that allows for safe passage between the Many Worlds, to put her where she might find her friends--find Eric--again. What she never anticipated was waking up in the body of Little Lizzie, all grown up--or that, in this alternative London, Elizabeth McDermott is mad. In this London, Tony and Rima are "rats," teens who gather the dead to be used for fuel. Their friend, Bode, is an attendant at Bedlam, where Elizabeth has been committed after being rescued by Arthur Conan Doyle, a drug-addicted constable. Tormented by the voices of all the many characters based on her, all Elizabeth wants is to get rid of the pieces under her skin once and for all. While professing to treat Elizabeth, her physician, Dr. Kramer, has actually drugged her to allow Emma--who's blinked to this London before--to emerge as the dominant personality . . . because Kramer has plans. Elizabeth is the key to finding and accessing the Dickens Mirror. But Elizabeth is dying, and if Emma can't find a way out, everyone as they exist in this London, as well as the twelve-year-old version of herself and the shadows--what remains of Eric, Casey, and Rima that she pulled with her from the Dark Passages--will die with her.
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