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Yosef and Ram Sing stop in a small Welsh village, get a little drunk and release a tiger.
When he goes to spend the summer with his great-aunt in the family's old house, 11-year-old Drew is drawn eighty years into the past to trade places with his great-great uncle who is dying of diphtheria.
Which door would you go through to save the world? David, Xander, and Toria King never know what new adventures and dangers await them beyond the mysterious portals hidden on the top floor of their new house. They have battled gladiators and the German army, dodged soldiers on both sides of the Civil War, and barely escaped a fierce attack in their own home. Still they are no closer to finding their mother, who was pulled by powerful forces through a portal and lost in time. Their only hope is to turn the tables on Taksidian, the menacing stranger who wants them out of the house so he can use it for his own twisted purposes. But everything changes when a trip into the near future reveals the devastating outcome of Taksidian's schemes--a destroyed city filled with mutant creatures. It is only then that the Kings realize what they're really fighting for--the fate of humanity itself.
Amara was once the beautiful Princess of Egypt. Now, 4000 years later, she and her coffin are merely prized exhibits of the Charles Ward Museum. If you were to look at her today, you would see only a brittle bundle of bones and dried skin. But looks can be very deceiving, as Barney, the museum's night watchman, finds out. . . . Barney is the first to make the shocking discovery that the mummy's coffin has been broken open. But he doesn't have a chance to do anything about it. Amara is once again freed from the cramped confines of her coffin, free to walk the earth, free to stalk her prey. Free to kill. Nothing can satisfy her bloodlust. And no one can stop her. You cannot kill what is already dead.
Have you ever seen a shape moving through the night? Do black cats always seem to cross your path? Would your heart race if a ghost sent you a text message? If so, then you might end up "Too Afraid to Scream".
Have you ever seen a creature lurking in the shadows? Does your closet door open in the middle of the night? Do you jump for your night-light when you hear a noise in bed? If so, then you may shiver when it gets "Too Dark to See". The seven bite-sized stories in this second of the three-book series include a ghost train, a boy whose obsession with video games literally consumes him, and a hotel that still accepts guests... decades after its destruction in a fire. Just the thing for young readers who like their scares in small doses.
Have you ever seen a figure moving in the darkness? Do shadows come alive and dance on your walls? If a ghost borrowed your headphones, would you run and hide? If so, then you may be "Too Scared to Sleep". The seven unnerving stories in this original collection feature action figures that come alive at night, a ghost's first encounter with an MP3 player, and a karaoke machine that terrifies a sleepover party. These modern and supernatural thrills are perfect for readers who are still working up to the heavy-hitting chills of Goosebumps.
What happened to Benny Imura and his friends after they reached Sanctuary--and discovered that it was far from the miracle they had thought it would be? Jonathan Maberry shares a glimpse into a formative moment in an exclusive e-short story that also features Joe Ledger (Patient Zero, Extinction Machine) and Iron Mike Sweeney (The Pine Deep Trilogy).
With this spellbinding tale of mysticism, horror, and history, a gifted, award-winning writer breaks new ground. Marcy Heidish gives us a novel to rival the works of Anne Rice, Alfred Hitchcock, or Edgar Allan Poe-- a disturbing story about the interplay of present and past, lightness and dark, grace and evil. This is a tale of an eighteenth- century midwife, apothecary, and accused priestess of the occult, Evangeline Smith, who has been sentenced to burn as a witch in the tiny town of Maidstone, Maryland. Writing her story is Alice Grey, a contemporary novelist and owner of a rare book store in Washington, D.C. As Alice investigates Evangeline's life and records the extraordinary events that brought her to her fiery death two centuries before, the destinies of the two women begin to intertwine. Inexplicable things begin to happen. Objects move of their own volition, spontaneous fires pose ominous perils, people are murdered. By the time Alice uncovers the terrifying truth of what really happened in Maidstone, events have spun out of control. Skillfully interweaving the immediate with the historical, the spiritual with the commonplace, Heidish moves us suddenly and swiftly beyond the realm of rationality toward a breathtaking climax.
A haunted mansion not only contains the ghosts of the past, but can reach into the future to predict how its current occupants will die.
An evil wizard, a mysterious island, a dark tower, and a frightening monster are just some of the elements in this gripping new Lewis Barnavelt adventure, the sequel to "The House with a Clock in Its Walls".
When ancient artifacts are unearthed in a remote Maine town, the residents become possessed, one by one, by souls of the damned.
You've won a contest and can choose between two prize: Nasty Kathy the talking doll or a robot called the Annihilator 3000. It's the perfect chance to play with toys... evil toys.
One of the most influential practitioners of American horror, H.P. Lovecraft inspired the work of Stephen King, Anne Rice, and Clive Barker. As he perfected his mastery of the macabre, his works developed from seminal fragments into acknowledged masterpieces of terror. This volume traces his chilling career and includes:IMPRISONED WITH THE PHARAOHS--Houdini seeks to reveal the demons that inhabit the Egyptian night.AT THE MOUNTAINS OF MADNESS--An unsuspecting expedition uncovers a city of untold terror, buried beneath an Antarctic wasteland.Plus, for the first time in any Del Rey edition:HERBERT WEST: REANIMATOR--Mad experiments yield hideous results in this, the inspiration for the cult film Re-Animator.COOL AIR--An icy apartment hides secrets no man dares unlock.THE TERRIBLE OLD MAN--The intruders seek a fortune but find only death!AND TWENTY-FOUR MORE BLOOD-CHILLING TALESFrom the Trade Paperback edition.
One of the most influential practitioners of American horror, H. P. Lovecraft inspired the work of Stephen King, Anne Rice, and Clive Barker. As he perfected his mastery of the macabre, his works developed from seminal fragments into acknowledged masterpieces of terror. This volume traces his chilling career and includes: IMPRISONED WITH THE PHARAOHS--Houdini seeks to reveal the demons that inhabit the Egyptian night. AT THE MOUNTAINS OF MADNESS--An unsuspecting expedition uncovers a city of untold terror, buried beneath an Antarctic wasteland. Plus, for the first time in any Del Rey edition: HERBERT WEST: REANIMATOR--Mad experiments yield hideous results in this, the inspiration for the cult film Re-Animator. COOL AIR--An icy apartment hides secrets no man dares unlock. THE TERRIBLE OLD MAN--The intruders seek a fortune but find only death! AND TWENTY-FOUR MORE BLOOD-CHILLING TALES
From author Andrew Fukuda comes The Trap, the explosive finale to The Hunt trilogy--perfect for fans of The Hunger Games! After barely escaping the Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on their destruction. Bound on a train heading into the unknown with the surviving Mission girls, Gene, Sissy, David, and Epap must stick together and use everything they have to protect each other and their only hope: the cure that will turn the blood-thirsty creatures around them into humans again. Now that they know how to reverse the virus, Gene and Sissy have one final chance to save those they love and create a better life for themselves. But as they struggle to get there, Gene's mission sets him on a crash course with Ashley June, his first love... and his deadliest enemy.
What does it mean to be trapped -- physically, emotionally, or psychologically? Thirteen prominent young adult authors have been given free rein to interpret the term, and the results are electrifying, revealing the best and the worst of the human spirit. Apollo, Joan Bauer, Francesca Lia Block, Gary Crew, Lois Duncan, Lois Lowry, Gregory Maguire, Walter Dean Myers, Gillian Rubinstein, David Skinner, Marc Talbert, Rob Thomas, and Rita Williams-Garcia contribute original works of prose, verse, and drama. In settings fantastic, mythological, and contemporary, and with tones humorous, introspective, and thrilling, these touted authors' explorations of being trapped produce gripping results.
Some kids in the sixties used to party in the tunnels under Shadyside High, until something left a bunch of people dead. But that's just a story, right? Besides, exploring the tunnels is more fun than being stuck in Saturday detention. Too bad there's no turning back -- because in the tunnels there's no one around to hear your screams.
Readers play the role of a new kid at school joins the Horror Club of Bat Wing Hall. A scavenger hunt reveals that other members are really monsters. A spooky adventure with 20 possible endings.
Bram Stoker Award winner 2000. Three friends are determined to see the Traveling Vampire Show when it arrives in the summer of 1963. Their efforts yield far more than they ever imagined.
A shattering childhood tragedy left Quentin Fears devastated and unable to cope with the world and its citizens. It didn't, however, prevent him from making millions through brilliant investments. And now the enigmatic recluse has experienced the extraordinarily unexpected: love at first sight. But a whirlwind courtship and marriage to Madeleine -- beautiful, witty, and equally ill-at-ease with reality -- is bringing Quentin something other than the bliss he anticipated, for now he must meet his new wife's family. A bizarre, dysfunctional collection of extreme characters, they are guarding a secret both shocking and terrifying -- as is Madeleine herself. And suddenly Quentin Fears must prevent his dream woman from unleashing an ageless malevolence intent on ruling the world.
A whacko walking into a workplace after first making a threatening phone call ("I'm gonna get you") serves as the premise for each of the three novellas in this grisly anthology.
The trials: seventeen ways to die unless the luck of the vampire is with you. Darren Shan must pass five fearsome trials to prove himself to the vampire clan - or else face the stakes of the Hall of Death. But Vampire Mountain holds hidden threats. Sinister, potent forces are gathering in the darkness. In this nightmarish world of bloodshed and betrayal, death may be a blessing. . .
An original full-length supernatural thriller set in Havana, Cuba, from an acclaimed Bram Stoker Award-nominated author. Jack Gilliard is a man with a dark past, and he hasn't been back to the United States for more than a decade. But when he washes up in Havana, Cuba, he finds himself being drawn into a business darker than he ever dared think. Ancient passions, ancient treacheries, an age-old curse, and the evils of his past are now consuming the present--and Jack is caught in the midst of it all. To survive, all he has to do is leave the country--a prospect much more difficult than anticipated. But the real question is: can Jack escape before the darkness claims him altogether?
Set against a glamorous winter background of skiing and a fancy mountaintop condo, here's the most chilling game of "truth or dare" ever: a group of friends, a ski weekend, and one of them found dead in a ski locker. Someone would rather kill than tell the truth!
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