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Just because her best friend wants to exercise, Jessica Mastriani agrees to walk the two miles home from their high school. Straight into a huge Indiana thunderstorm. And straight into trouble.
In Code Name Cassandra, Jess thinks she's finally left her "gifted" days behind and attempts to lead a normal life. But when working at a summer camp becomes more than fun in the sun, Jess must use her abilities to save a young girl--while evading her old enemies.
Jess Mastriani was on vacation when Amber went missing. Most people blame Jess for Amber's brutal slaying, but how could Jess -- even with her psychic ability to find anyone, anywhere -- have stopped the cheerleader from turning up dead, without having known she was even missing? When yet another cheerleader disappears, Jess has a chance to redeem herself. If she can just find the girl before it's too late, maybe Jess will finally have a chance to be part of the in crowd. Except that it's starting to look like being "in" might just get you -- not to mention your loved ones -- killed. So much for popularity.
4th volume of the series about teenagers with psychic powers
Ever since a walk home on a particularly stormy day, Jessica Mastriani has had an ability like no other. She became known worldwide as Lightning Girl--a psychic who could find the location of anyone, dead or alive. Jess finally had no choice but to embrace her new found talent, and ended up lending her skills to the U.S. government. But her work for them has taken a terrible toll, and Jess resurfaces months later a shadow of her former self, her powers gone, Lightning Girl no more. Her only hope is starting over in a new place, a big city where nobody knows her. It's only when Rob Wilkins unexpectedly shows up on her doorstep that she's forced to face her past. Rob, all the way from back home, needs her help. But how can Jess, her powers gone, find anyone, let alone the sister of a man she once loved ... when she can't even find herself? Missing You, the fifth and final book in the 1-800-Where-R-You series
What's Past A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2374: The planet Bynaus has always been a haven of order in a chaotic universe. Its inhabitants, the Bynars, live in harmony with computers, functioning in binary pairs to keep their society alive. Two Starfleet officers arrive in an attempt to recruit Bynars for the Starfleet Corps of Engineers -- but when one of the potential recruits is found dead, it's up to Citizen Services investigators 110 and 111 to determine the cause of death. But their investigation will lead them to a startling revelation that will rock Bynaus to its very core!
No one has set foot on Earth in centuries -- until now.Ever since a devastating nuclear war, humanity has lived on spaceships far above Earth's radioactive surface. Now, one hundred juvenile delinquents -- considered expendable by society -- are being sent on a dangerous mission: to recolonize the planet. It could be their second chance at life...or it could be a suicide mission.CLARKE was arrested for treason, though she's haunted by the memory of what she really did. WELLS, the chancellor's son, came to Earth for the girl he loves -- but will she ever forgive him? Reckless BELLAMY fought his way onto the transport pod to protect his sister, the other half of the only pair of siblings in the universe. And GLASS managed to escape back onto the ship, only to find that life there is just as dangerous as she feared it would be on Earth.Confronted with a savage land and haunted by secrets from their pasts, the hundred must fight to survive. They were never meant to be heroes, but they may be mankind's last hope.
Meet the bad asses, the tough guys, the guys you don't want to make mad. These are the guys you'd want to have backing you up in a fight. And these are the guys who make bad so much fun. From hard-bitten heroes to vile villains -- including Wolverine, Batman, Luke Cage, Galactus, and more --100 Baddest Motherf*#!ers! gives you the lowdown on the down low in a full-color, fully illustrated, butt-kicking format.
Meet the bad asses, the tough guys, the guys you don?t want to make mad. These are the guys you?d want to have backing you up in a fight. And these are the guys who make bad so much fun. From hard-bitten heroes to vile villains ? including Wolverine, Batman, Luke Cage, Galactus, and more ?100 Baddest Motherf*#!ers! gives you the lowdown on the down low in a full-color, fully illustrated, butt-kicking format.
Twelve-year-old Henry York wakes up one night to find bits of plaster in his hair. Two knobs have broken through the wall above his bed and one of them is slowly turning . . . Henry scrapes the plaster off the wall and discovers cupboards of all different sizes and shapes. Through one he can hear the sound of falling rain. Through another he sees a glowing room-with a man pacing back and forth! Henry soon understands that these are not just cupboards, but portals to other worlds. 100 Cupboards is the first book of a new fantasy adventure, written in the best world-hopping tradition and reinvented in N. D. Wilson's inimitable style. From the Hardcover edition.
TREASURES OF ANTIQUITY, long hidden in the sea, yield at last to modern electronic inventions when Rick Brant, his pal Scotty, and Chahda, the Hindu boy, share another hair-raising adventure this time in the far Pacific, off the tiny island of Kwangara. Under the leadership of Rick's father, a famous scientist, the members of the expedition set out with their astonishing invention, the Submobile, in which they hope to conquer ocean depths as yet unplumbed and bring to light traces of a civilization hidden for centuries under 100 fathoms of water. But the irresistible lure of sunken treasure causes treachery in the crew, and age-old superstitious fear brings to a head the hostility of the island natives. Caught between these two forces, Rick and his friends find themselves facing danger equally as imminent as that of the terrific atmospheric pressure which constantly threatens their Submobile. Packed with action, suspense, and excitement, here is a story that is well equipped to take its place with The Rocket's Shadow, The Lost City, and Sea Gold.
Freddy Lupin is the youngest of a noble line of werewolves. His father, Flasheart Lupin, was the bravest werewolf since their great ancestor Sir Rathbone. His uncle, Lord Hotspur, is the Grand Growler of the Hidden Moonlight Gathering of Werefolk. And tonight, on the evening of his one-hundred-and-twenty-first month (ten years and one month to humans), Freddy will undergo his first transwolftation. It's a rite of passage for every great werewolf. For Freddy, however, it's going to be the most embarrassing night of his life. Because Freddy is not going to turn into a werewolf at the sight of the full moon. He's going to turn into a poodle. Thus begins a funny and fast-paced adventure, wherein Freddy is thrown out of his pack, finds himself in the clutches of the Coldfax Fort dog pound, uncovers the truth about his father's mysterious death, and discovers that the great werewolf hunter, Dr. Foxwell Cripp, is planning to destroy all of his family and friends, and Freddy is the only one who can stop him. He might be small, pink, and groomed, but Freddy Lupin is one hundred percent wolf.
Stories by Clarke, Brunner, Singer, Nourse, Leiber, Farrell, Becker, Baker, Disch and many more.
From the very beginning of his career, Robert Sheckley was recognized by fans, reviewers and fellow authors as a master storyteller and the wittiest satirist working in the science fiction field. E-Reads is proud to re-publish his acclaimed body of work, with nearly thirty volumes of full-length fiction and short story collections, all with striking new covers. Rediscover--or discover for the first time--a master of science fiction who, according to the New York Times, was "a precursor to Douglas Adams."It's the 21st Century and the ugliness of war no longer exists, except on a very personal level. Nowadays, people like Marcello Polletti, seller of Roman sunsets, and Caroline Meredith, lithe, beautiful, blonde and backed by corporate sponsors and the Roy Bell Dancers, hunt, chase and kill each other for sport and for the entertainment of the masses--until something oddly like personal human feelings pops up to confuse the players and up the stakes...as each of them seeks to kill their 10th victim and rise in the ranks of the hunters.
What does it mean if you die before you were born? An eleven-year-old Texan girl finds out what it was like to live in the Ice Age in this action-packed time-travel adventure. As Esther participates in an archaeological dig in Texas, she is accidentally transported back in time. Living among the Clovis, the mammoth hunters, she learns of a very different childhood in which play is practice for survival and humans are prey for megafauna, scimitar cats, giant bears, and others. Will she ever get back to her own time? Peni R. Griffin has delivered her greatest time-travel story yet, a thrill-a-page adventure that's also an affecting look at family and what makes a home. Kids will be riveted by this richly imagined vision of prehistoric North America from a writer whose work has been called expertly plotted (Kirkus Reviews) and fascinating (Booklist). Discoveries of early American artifacts, clues to this little-known time, appear in the news frequently. The detailed bibliography in this book invites young readers to read and, like Esther, make discoveries of their own.
This book presents 12 masterful tales of science fiction that are perceptive, witty, exciting and skillfully written and every story is a fascinating voyage of the creative imagination. The authors and titles are: George Sumner Albee, THE TOP; Poul Anderson, MY OBJECT ALL SUBLIME; J. F. Bone, ON THE FOURTH PLANET; Fredric Brown, EARTHMEN BEARING GIFTS; Algis Budrys, DUE PROCESS; A. Bertram Chandler, THE CAGE; Zenna Henderson, THINGS; J. T. Mclntosh, IMMORTALITY ... FOR SOME; Robert Scheckley, HUMAN MAN'S BURDEN; Cordwainer Smith, BALLAD OF LOST C'MELL; William W. Stuart, STAR-CROSSED LOVER; and, Robert F. Young, THIRTY DAYS HAD SEPTEMBER.
Captain Bluebear tells the story of his first 13-1/2 lives spent on the mysterious continent of Zamonia, where intelligence is an infectious disease, water flows uphill, and dangers lie in wait for him around every corner.
Captain Bluebear is a bear with blue fur, a creature as unique as the fantastic adventures he undergoes. Unlike cats, which have only nine lives, bluebears have twenty-seven. This is fortunate, because our hero is forever avoiding disaster by a paw's breadth. In this remarkable book, Captain Bluebear tells the story of his first thirteen-and-a-half lives spent on the mysterious continent of Zamonia, where intelligence is an infectious disease and water flows uphill, where headless giants roam deserts made of sugar, and where only Captain Bluebear's courage and ingenuity enable him to escape the dangers that lie in wait for him around every corner. In company with our indomitable hero, we enter a realm of the imagination that combines the fantasy of The Lord of the Rings and The Neverending Story with the humour of Baron Munchausen, and where anything can exist except boredom. Its a land of imaginative lunacy and supreme adventure, wicked satire and epic fantasy, all mixed together and turned on its head. Playful enough for young adult readers, yet as intricate and engaging as any work of literary fiction, The 13 1/2 Lives of Captain Bluebear has the plot of a novel and the spontaneity and humor of a vintage comic book, making it an instant international cult classic.
When fairies stole her brother, Red vowed to get him back. Now trapped in the fairy realm, she strikes a bargain with the fairy court: her brother in exchange for all thirteen charms from her friend Tanya's bracelet. But as Red sets out on her quest to retrieve the charms, she soon learns that the fairies have done more than hide them -- they've enchanted them with the twisted qualities of the Thirteen Treasures they represent. And the longer the charms are missing, the more dangerous they become....
Red is now living at Elvesden Manor under her real name, Rowan, and trying to put her past behind her. But staying on the straight and narrow isn't as easy as she had hoped. . . Hounded by fairy messengers who are trying to convince her to participate once more in the changeling trade, Rowan is haunted by dreams of the Hedgewitch's cottage and the chained-up Eldritch, who threatens revenge against her. Her past is about to catch up with her - can Tanya and Fabian prevent it consuming her altogether?
Happy with life at Elvesden Manor, Rowan is doing her best to put the past behind her. But it's tough to forget the past when fairy messengers won't leave her be, no matter how many magical boundaries are put in place to keep them away.When Tanya arrives to spend the summer at the manor, she notices that Rowan is acting strangely and becomes determined to find out what she's hiding. As Rowan sets about a risky secret quest, those she is working with soon begin to vanish one by one -- each in a way that is symbolic of the Thirteen Treasures. With time running out, will Tanya be able to prevent the past from consuming Rowan altogether?In this stunning finale to the 13 Treasures Trilogy, Michelle Harrison delivers a dark tale of mystery and adventure, set against a deliciously wicked fairy world.
No one else can see the evil fairies that rouse Tanya from her sleep, torturing her at the slightest mention of their existence, but they are as real to the 13-year-old as anything she's ever known. She cannot rid herself of them, nor can she ignore them. But it is her insistence on responding to them that has her banished to her grandmother's secluded countryside manor. There is much to explore and even more to fear in the woods surrounding the estate. But, the forest isn't the only source of dark secrets, and Tanya soon finds herself entangled in a mystery that could trap her in the fairy realm forever.
When his older sister disappears, twelve-year-old Buddy Stebbins follows her back in time and finds himself aboard a seventeenth-century pirate ship captained by a distant relative.
It's not that Casey Little is always late. It's just that everything starts a little too early. But when Casey discovers a weird little time machine, he figures he'll never be late again. Unfortunately, it's not a very good time machine. It can only go back 15 minutes. And it seems to have a mind of its own. Still -- what could possibly go wrong?
The year is 1610. Continental Europe is briefly at peace after years of war, but Henri IV of France is planning to invade the German principalities. In England, only five years earlier, conspirators nearly succeeded in blowing up King James I and his Parliament. The seeds of the English Civil War and the Thirty Years War are visibly being sown, and the possibility for both enlightenment and disaster abounds. But Valentin Rochefort, duelist and spy for France's powerful financial minister, could not care less. Until he is drawn into the glittering palaces, bawdy back streets, and stunning theatrics of Renaissance France and Shakespearean London in a deadly plot both to kill King James I and to save him. For this swordsman without a conscience is about to find himself caught between loyalty, love, and blackmail, between kings, queens, politicians, and Rosicrucians, and the woman he has, unknowingly, crossed land and sea to meet.
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