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Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

by John Horton

Build smart looking Kotlin apps with UI and functionality for the Android platform Key FeaturesStart your Android programming career, or just have fun publishing apps on Google Play marketplaceThe first-principle introduction to Kotlin through Android, to start building easy-to-use appsLearn by example and build four real-world apps and dozens of mini-appsBook DescriptionAndroid is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.What you will learnLearn how Kotlin and Android work togetherBuild a graphical drawing app using Object-Oriented Programming (OOP) principlesBuild beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardViewWrite Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite databaseAdd user interaction, data captures, sound, and animation to your appsImplement dialog boxes to capture input from the userBuild a simple database app that sorts and stores the user's dataWho this book is forThis book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

Beginning C++20 Game Programming - Second Edition

by John Horton

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.

Beginning C++ Game Programming

by John Horton

Learn C++ from scratch using the OpenGL-powered SFMLAbout This BookThis book offers a fun way to learn modern C++ programming while building exciting 2D gamesThis beginner-friendly guide offers a fast-paced but engaging approach to game developmentDive headfirst into building a wide variety of desktop games that gradually increase in complexityIt is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyWho This Book Is ForThis book is for those who have no C++ programming knowledge whatsoever and want to learn to build games or just use games as a more engaging way to learn C++. If you have aspirations of one day publishing a game on Steam or just want to have a load of fun while learning C++, then this book was written for you.What You Will LearnGet to know C++ from scratch while simultaneously learning about building gamesMake C++ game coding appear like it is something that any determined person can doGet a competent level knowledge of C++ programming.Build exciting games with a wide range of featuresGet ready to go and build your own unique gamesIn DetailThis book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We'll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.

Building E-commerce Sites with VirtueMart Cookbook

by John Horton

Written in a friendly, recipe-based style, this practical cookbook will show you how to create, maintain and customize attractive eCommerce solutions with ease.This book is written for anyone who is interested in building eCommerce solutions with VirtueMart. If you have little to no experience with eCommerce this book will show you how to overcome any problem no matter how complex it appears. Experienced site builders and administrators will also find the solutions this cookbook offers useful. Basic HTML and CSS would be beneficial.

Learning Java by Building Android Games

by John Horton

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

by John Horton

Get ready for a fun-filled experience of learning Java by developing games for the Android platformKey FeaturesLearn Java, Android, and object-oriented programming from scratchBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling ShooterCreate and design your own games, such as an open-world platform gameBook DescriptionAndroid is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.What you will learnSet up a game development environment in Android StudioImplement screen locking, screen rotation, pixel graphics, and play sound effectsRespond to a player’s touch, and program intelligent enemies who challenge the player in different waysLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP)Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patternsLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patternsWho this book is forLearning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learning Java by Building Android Games

by John Horton

<P><P>Key Features <P><P>Acquaint yourself with Java and object-oriented programming, from zero previous experience <P><P>Build four cool games for your phone and tablet, from retro arcade-style games to memory and education games, and gain the knowledge to design and create your own games too <P><P>Walk through the fundamentals of building games and use that experience as a springboard to study advanced game development or just have fun <P><P>Book Description <P><P>Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. <P><P>This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. <P><P>What You Will Learn <P><P>Set up an efficient, professional game development environment in Android Studio <P><P>Build your very own Android UI using easy to-use tools in Android Studio <P><P>Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games <P><P>Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device <P><P>Build and deploy a graphical pong-style game using advanced OOP concepts <P><P>Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition

by John Horton

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

PrestaShop 1.3 Beginner's Guide

by John Horton

The book is structured so that following the chapters in order leads to building a fully functioning and live trading PrestaShop. Guidance is also given should you wish to learn or practice your skills in an offline, non-trading environment. Every chapter contains clearly structured and illustrated step-by-step explanation to achieve the goals discussed. Nothing is left for readers to work out themselves, but it would be very simple for them to use the information to go beyond the specific tutorials, should they wish to do so. There is optional additional reading, including more than a dozen specifically written downloadable e-books made available on the book's support website just for readers of PrestaShop 1.3 Beginners Guide. This book is for anybody who wants a fully functioning e-commerce store using PrestaShop. You do not have to have any previous knowledge of PrestaShop or any aspect of e-commerce or business in general. If you do, then you will probably find this guide really valuable as well. The book covers all you need to know about starting your own e-commerce business.

Beginning C++17: From Novice To Professional

by Ivor Horton Peter Van Weert

Learn how to program using the updated C++17 language. You'll start with the basics and progress through step-by-step examples to become a working C++ programmer. All you need are Beginning C++17 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge.All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Code downloads are provided for all examples from the text and solutions to the exercises.This latest edition has been fully updated to the latest version of the language, C++17, and to all conventions and best practices of so-called modern C++. Beginning C++17 also introduces the elements of the C++ Standard Library that provide essential support for the C++17 language. What You'll LearnDefine variables and make decisionsWork with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions and polymorphismWrite generic function templates and class templates Get up to date with modern C++ features: auto type declarations, move semantics, lambda expressions, and moreExamine the new additions to C++17Who This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on the C++17 programming language in general.

Beginning C++20: From Novice to Professional

by Ivor Horton Peter Van Weert

Begin your programming journey with C++ , starting with the basics and progressing through step-by-step examples that will help you become a proficient C++ programmer. This book includes new features from the C++20 standard such as modules, concepts, ranges, and the spaceship operator. All you need are Beginning C++20 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge.All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises.This latest edition has been fully updated to the latest version of the language, C++20, and to all conventions and best practices of modern C++. Beginning C++20 also introduces the elements of the C++ Standard Library that provide essential support for the C++20 language. What You Will LearnBegin programming with the C++20 standardCarry out modular programming in C++Work with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions, and polymorphismWrite generic function and class templates, and make them safer using concepts Learn the ins and outs of containers, algorithms, and rangesUse auto type declarations, exceptions, move semantics, lambda expressions, and much moreWho This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on C++ in general.

Beginning C++23: From Beginner to Pro

by Ivor Horton Peter Van Weert

Begin your programming journey with C++ , starting with the basics and progressing through step-by-step examples that will help you become a proficient C++ programmer. This book includes new features from the C++23 standard. All you need are Beginning C++23 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises. This latest edition has been fully updated to the latest version of the language, C++23, and to all conventions and best practices of modern C++. This book also introduces elements of the C++ Standard Library that provide essential support for C++23. After completing this book, you will have the knowledge and skills needed to build your first C++ applications. What You Will LearnBegin programming with the C++23 standardCarry out modular programming in C++Work with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions, and polymorphismWrite generic function and class templates, and make them safer using concepts Learn the ins and outs of containers, algorithms, and rangesUse auto type declarations, exceptions, move semantics, lambda expressions, and much moreWho This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on C++ in general.

Beginning C++: Takes Your Step-by-step From Novice To C Programmer (Expert's Voice Ser.)

by Ivor Horton

Beginning C++ is a tutorial for beginners in C++ and discusses a subset of C++ that is suitable for beginners. The language syntax corresponds to the C++14 standard. This book is environment neutral and does not presume any specific operating system or program development system. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples. Most chapters include exercises for you to test your knowledge. Code downloads are provided for examples from the text and solutions to the exercises and there is an additional download for a more substantial project for you to try when you have finished the book. This book introduces the elements of the C++ standard library that provide essential support for the language syntax that is discussed. While the Standard Template Library (STL) is not discussed to a significant extent, a few elements from the STL that are important to the notion of modern C++ are introduced and applied. Beginning C++ is based on and supersedes Ivor Horton's previous book, Beginning ANSI C++. What you'll learn How to work with fundamental C++ data types and do calculations How to build logic into a program using loops, choices, decisions and more How to work with arrays, vectors, and strings How to use raw pointers and smart pointers How to program with functions and deal with program files and pre-processing directives How to define your own data types using classes and class operations How to implement operator overloading for your own data types How to apply class inheritance and use virtual functions to obtain polymorphism and errors/exception handling How to signal and handle errors using exceptions How to define and use function templates and class templates How to do file input and output with C++ Who this book is for This book is for industry practitioners and students wanting to learn C++ and use this as a reference guide for their applications. Table of Contents Chapter 1: Basic Ideas Chapter 2: Introducing Fundamental Types of Data Chapter 3: Working Fundamental Types Chapter 4: Making Decisions Chapter 5: Arrays and Loops Chapter 6: Pointers and References Chapter 7: Working with Strings Chapter 8: Defining Functions Chapter 9: Lambda Expressions Chapter 10: Preprocessor directives Chapter 11: Defining your own Data Types Chapter 12: Operator Overloading Chapter 13: Inheritance Chapter 14: Virtual Functions and Polymorphism Chapter 15: Runtime Errors and Exceptions Chapter 16: Class Templates Chapter 17: File Input and Output

Beginning Visual C++® 2010

by Ivor Horton

The leading author of programming tutorials for beginners introduces you to Visual C++ 2010 Ivor Horton is the preeminent author of introductory programming language tutorials; previous editions of his Beginning Visual C++ have sold nearly 100,000 copies. This book is a comprehensive introduction to both the Standard C++ language and to Visual C++ 2010; no previous programming experience is required. All aspects of the 2010 release are covered, including changes to the language and the C++ standard. . Microsoft Visual C++ is one of the most popular C++ development environments and compilers, used by hundreds of thousands of developers Ivor Horton's approach to programming tutorials has achieved a huge following; this book gives beginning programmers a comprehensive introduction to both Standard C++ and Visual C++ 2010 Covers all the language changes in Visual C++ 2010, library additions, new MFC features, changes in the Visual Studio development environment, and more Also includes a brief introduction to programming for multicore processors in native C++ and C++/CLR processors Nearly 100,000 copies of this book have been sold in previous editions Beginners seeking a complete education in Visual C++ will find everything they need in Ivor Horton's Beginning Visual C++ 2010. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Ivor Horton's Beginning Java

by Ivor Horton

Find out why thousands have turned to Ivor Horton for learning JavaIvor Horton's approach is teaching Java is so effective and popular that he is one of the leading authors of introductory programming tutorials, with over 160,000 copies of his Java books sold. In this latest edition, whether you're a beginner or an experienced programmer switching to Java, you'll learn how to build real-world Java applications using Java SE 7. The author thoroughly covers the basics as well as new features such as extensions and classes; extended coverage of the Swing Application Framework; and he does it all in his unique, highly accessible style that beginners love.Provides a thorough introduction to the latest version of the Java programming language, Java SE 7Introduces you to a host of new features for both novices and experienced programmersCovers the basics as well as new language extensions and classes and class methodsGuides you through the Swing Application Framework for creating Swing appsUses numerous step-by-step programming examples to guide you through the development processThere's no better way to get thoroughly up to speed on the latest version of Java than with Ivor Horton's latest, comprehensive guide.

Ivor Horton's Beginning Visual C++ 2008

by Ivor Horton

Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.

Ivor Horton's Beginning Visual C++ 2008

by Ivor Horton

Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.

Ivor Horton's Beginning Visual C++ 2012

by Ivor Horton

The only book to teach C++ programming with Microsoft Visual Studio! There's a reason why Ivor Horton's Beginning Visual C++ books dominate the marketplace. Ivor Horton has a loyal following who love his winning approach to teaching programming languages, and in this fully updated new edition, he repeats his successful formula. Offering a comprehensive introduction to both the standard C++ language and to Visual C++, he offers step-by-step programming exercises, examples, and solutions to deftly guide novice programmers through the ins and outs of C++ development. Introduces novice programmers to the current standard, Microsoft Visual C++ 2012, as it is implemented in Microsoft Visual Studio 2012 Focuses on teaching both the C++11 standard and Visual C++ 2012, unlike virtually any other book on the market Covers the C++ language and library and the IDE Delves into new features of both the C++11 standard and of the Visual C++ 2012 programming environment Features C++ project templates, code snippets, and more Even if you have no previous programming experience, you'll soon learn how to build real-world applications using Visual C++ 2012 with this popular guide.

Stochastic Neutron Transport: And Non-Local Branching Markov Processes (Probability and Its Applications)

by Emma Horton Andreas E. Kyprianou

This monograph highlights the connection between the theory of neutron transport and the theory of non-local branching processes. By detailing this frequently overlooked relationship, the authors provide readers an entry point into several active areas, particularly applications related to general radiation transport. Cutting-edge research published in recent years is collected here for convenient reference. Organized into two parts, the first offers a modern perspective on the relationship between the neutron branching process (NBP) and the neutron transport equation (NTE), as well as some of the core results concerning the growth and spread of mass of the NBP. The second part generalizes some of the theory put forward in the first, offering proofs in a broader context in order to show why NBPs are as malleable as they appear to be. Stochastic Neutron Transport will be a valuable resource for probabilists, and may also be of interest to numerical analysts and engineers in the field of nuclear research.

React: Building Modern Web Applications

by Adam Horton Artemij Fedosejev Jonathan Hayward Narayan Prusty Ryan Vice

Master the art of building dynamic, modern web applications with React About This Book • Learn the hot new frontend web framework from Facebook – ReactJS, an easy way of developing the V in MVC and a better approach to software engineering in JavaScript • A fast-paced guide to designing and building scalable and maintainable web apps with React.js • Learn all the new ES6 features and be among the most prominent JavaScript developers who can write efficient JS programs as per the latest standards • Master the art of building modern web applications using React • Learn to build modern native iOS and Android applications using JavaScript and the incredible power of React Who This Book Is For This course is for web developers that want to unlock high performance dynamism in the applications that they create. If you want a comprehensive journey into one of the most important JavaScript frameworks around today, dive into this course. What You Will Learn • Take control of the front end with reactive JavaScript programming • Discover what ReactJS offers your development - before mastering it • Create React elements with properties and children • Use JSX to speed up your React development process • Test your React components with the Jest test framework • Learn the latest syntax of ES6 • Execute ES6 in a non-supported ES6 environment • Learn the principles of object-oriented programming • Create a complete single-page application • Use an application design plan to write smarter, more meaningful code • Learn how to use animations to give extra style to your application • Get to grips with the React Native environment • Write your own custom native UI components • Integrate native modules in Objective-C and Java that interact with JavaScript In Detail ReactJS has helped to transform the web as we know it. Designed by Facebook to help developers build rapid, responsive UI that can deal with data-intensive usage, it's an essential component in any web developer's skillset. This ReactJS course, in five connected modules, provides you with a fast, engaging and practical route into ReactJS—so you can build powerful, elegant, and modern web applications. Beginning with the Reactive Programming with JavaScript module, you will learn how to take advantage of a reactive and functional programming paradigm to rethink how you approach your JavaScript code. It's built to help you understand the concepts, relevant and applicable for any frontend developer. You'll then dive a little deeper into ReactJS. The second module gives you a rapid look through the fundamentals of ReactJS, showing you how to build a basic application and demonstrating how to implement the Flux architecture. In the third module you will get to grips with ES6—this will make you a more fluent JavaScript developer, giving you control over ReactJS. You can put your old JavaScript hacks aside and instead explore how to create ES6 custom iterators. In the final two modules you'll learn how to fully master ReactJS, exploring its wider ecosystem of tools that have helped to make it one of the most important tools in web development today. Ending with insights and guidance on React Native, the tool built for today's demand for native, intuitive user experiences and interfaces, with this course you can be confident in building dynamic and modern apps with React. Style and approach Consisting of five separate modules, journey from the fundamentals of reactive programming to the exciting possibilities of React Native. Each module builds on each other, helping you to incrementally develop your skills and knowledge.

Brain-Machine Interfaces for Assistance and Rehabilitation of People with Reduced Mobility (Springer Theses)

by Enrique Hortal

This book reports on the development of different control tools for Brain-machine interface-based assistance and rehabilitation. Brain activity is analyzed with the purpose of classify mental tasks and detecting movement intentions in patients with impaired motility. Event-Related Desynchronization (ERD) and Event-Related Synchronization (ERS) are detected. Throughout this book, different control systems are presented and validated. This thesis, examined at the Miguel Hernández University of Elche, Spain, in 2016, received the award for best thesis in bioengineering from the Bioengineering group of the Spanish Committee of Automatic Control (CEA) in 2017.

Designing and Programming CICS Applications

by John Horswill Members of the CICS Development Team at IBM Hursley

CICS is an application server that delivers industrial-strength, online transaction management for critical enterprise applications. Proven in the market for over 30 years with many of the world's leading businesses, CICS enables today's customers to modernize and extend their applications to take advantage of the opportunities provided by e-business while maximizing the benefits of their existing investments. Designing and Programming CICS Applications will benefit a diverse audience. It introduces new users of IBM's mainframe (OS/390) to CICS features. It shows experienced users how to integrate existing mainframe systems with newer technologies, including the Web, CORBA, Java, CICS clients, and Visual Basic; as well as how to link MQSeries and CICS. Each part of Designing and Programming CICS Applications addresses the design requirements for specific components and gives a step-by-step approach to developing a simple application. The book reviews the basic concepts of a business application and the way CICS meets these requirements. It then covers a wide range of application development technologies, including VisualAge for Java, WebSphere Studio, and Visual Basic. Users learn not only how to design and write their programs but also how to deploy their applications. Designing and Programming CICS Applications shows how to: Develop and modify existing COBOL applications Become familiar with the CICS Java environment and write a simple Java wrapper for a COBOL application Develop a web front end using servlets, JSP and JavaBeans. Link the web front end to an existing COBOL application using CORBA Write a Visual Basic application to develop a customer GUI Link an existing COBOL application using a CICS Client ECI call Develop a Java application using Swing as an MQSeries Client Use the MQSeries-CICS bridge to access an existing COBOL application Whether for working with thousands of terminals or for a client/server environment with workstations and LANs exploiting modern technology such as graphical interfaces or multimedia, Designing and Programming CICS Applications delivers the power to create, modernize and extend CICS applications.

Designing and Programming CICS Applications

by John Horswill

Computer textbook

Study Guide to Accompany Java Concepts: Advanced Placement Computer Science (5th Edition)

by Cay S. Horstmann Frances P. Trees

This Study Guide is designed to assist high school students preparing for the AP Computer Science Examination. It is organized and designed to accompany Java Concepts for AP Computer Science, 5th ed., by Cay Horstmann and published by John Wiley & Sons, Inc. The Guide may also be used with Big Java, 3rd ed., also by Cay Horstmann.

Big Java: Compatible with Java 5, 6 and 7 (4th Edition)

by Cay S. Horstmann

This book introduces programmers to objects at a gradual pace. The syntax boxes are revised to show typical code examples rather than abstract notation. This includes optional example modules using Alice and Greenfoot. The examples feature annotations with dos and don'ts along with cross references to more detailed explanations in the text. New tables show a large number of typical and cautionary examples. New programming and review problems are also presented that ensure a broad coverage of topics. In addition, Java 7 features are included to provide programmers with the most up-to-date information.

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