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Troubleshooting and Maintaining Your PC All-in-One For Dummies

by Dan Gookin

Stop being a prisoner to your PC! Need a PC problem fixed in a pinch? Presto! Troubleshooting & Maintaining Your PC All-in-One For Dummies offers 5 books in 1 and takes the pain out of wading through those incomprehensible manuals, or waiting for a high-priced geek to show up days or weeks after you need them. Arming you with everything you need to get that pesky PC working for you ASAP, this handy guide walks you through all the steps to restoring whatever's making your PC go rogue —so you can get back to making it work for you. There's nothing worse than firing up your PC only to discover it's inexplicably unresponsive. With this guide, you'll gain all the skills and insight you need to need to bring it back to life —and to prevent it from ever leaving you in the lurch again. Find out what's behind common PC problems Solve email and web woes, both big and small Perform regular maintenance and get serious about backups Troubleshoot to find solutions to your issues and learn proper maintenance to head off future headaches! Your PC problems aren't as big as you think! Take matters into your own hands with the helpful instruction provided inside this book!

Troubleshooting & Maintaining PCs All-in-One For Dummies

by Dan Gookin

Show your PC who’s boss Nothing’s more annoying than a tech malfunction, especially when it’s your PC—with the exception of perhaps wading through reams of random, unreliable theories online looking for a solution, or paying an expensive tech geek to show up to perform a five-minute fix. The latest edition of Troubleshooting & Maintaining Your PC All-in-One For Dummies puts all this frustration behind you and gets you straight to work solving the problem yourself! In his straightforward, friendly style, Dan Gookin—bestselling tech author and all-round Mr. Fixit—packs everything you need to know into 5-books-in-1, giving you the knowledge and process to hit on the right solution, fast. From identifying common problems to methodically narrowing down to the correct fix, you’ll save hours of frustrating research—and experience the sweet, righteous satisfaction of having achieved it all yourself. Pick up quick fixes Understand and reconnect networks Restore memory Boost your PC’s performance Every problem has a solution and PCs are no different: get this book and you’ll never catch yourself shouting at your monitor or frustrated with the motherboard again—well, maybe not quite so often.

Troubleshooting & Maintaining Your PC All-in-One For Dummies, 2nd Edition

by Dan Gookin

Diagnose and solve your PC problems with this easy-to-understand guide Written by veteran For Dummies author Dan Gookin, this straightforward guide shows you how to diagnose and solve the most common hardware and software problems your PC may encounter. In addition, he presents advice for preventing PC problems in the first placeand clearly explains how to create a safe and secure PC environment. Walks you through ways to diagnose the most common PC hardware, software, and operating system problems Offers clear and easy-to-understand solutions for confidently handling these problems Shares valuable advice about maintaining your system to maximize its lifespan Reviews an array of useful tools Covers Windows Vista, Windows 7, and Internet Explorer 8 Troubleshooting & Maintaining Your PC All-in-One For Dummies, 2nd Edition helps you to confidently handle whatever PC problems you may encounter.

Word 2003 For Dummies (For Dummies Ser.)

by Dan Gookin

Want to write great looking documents but can’t seem to get a handle on paragraph structuring? Unfamiliar with some of the buttons and functions on your menu bar? Need to add page numbers for a paper but can’t find the controls? Word 2003 For Dummies will show you the quick and easy way to navigate through the trickiness of Microsoft Word. This book will be your comprehensive guide to using this word processor like a pro. Word 2003 For Dummies shows you all the essentials of building, reviewing, and adding cool new features to Word documents. No wonder the previous editions sold over 1.7 million copies. This book makes it easy to catch on, because it: Adopts a beginner’s point of view in order to show you the basics of running the program. Includes complete walkthroughs for many features Reveals tips, tricks, and wizards to make Word a snap Covers more advanced techniques, making it a reliable reference at any level Written by the author of the first For Dummies book ever, DOS For Dummies, as well as the bestselling Word 2002 For Dummies and PCs For Dummies With Word 2003 For Dummies, you’ll get all the information you need to be the most productive with Word. No longer will you be spending less time working and more time make Word work. You’ll be creating fantastic-looking documents in no time!

Word 2007 For Dummies (For Dummies Computers Ser.)

by Dan Gookin

Dan Gookin's For Dummies guides to Word have consistently led the pack, selling more than 1.7 million copies in previous editions The author's irreverent sense of humor and crystal-clear prose make getting up to speed on Word a snap Thoroughly updated to cover Word's new interface, new file format options, and new collaboration and connectivity features An essential resource for everyone who wants to hit the ground running with Word 2007 and make the most of all the new features

Word 2010 For Dummies

by Dan Gookin

Dan Gookin gets you up to speed so you can get down to work with all the new features of Word 2010! Bestselling and quintessential For Dummies author Dan Gookin employs his usual fun and friendly candor while walking you through the spectrum of new features of Word 2010. Completely in tune with the needs of the beginning Word user, Gookin shows you how to use Word quickly and efficiently so that you can spend more time working on your projects and less time trying to figure out how to make Word perform the tasks you need it to do. This newest edition of Word For Dummies explains how to navigate the user interface and take advantages of file formats, and skips the unnecessary jargon. Unparalleled author Dan Gookin applies his beloved For Dummies writing style to introduce you to all the features and functions of Word 2010 Escorts you through the capabilities of Word 2010 without weighing you down with unnecessary technical jargon Deciphers the user interface and shows you how to take advantage of the file formats The word on the street is that Word 2010 For Dummies is a must-read!

Word 2010 For Dummies

by Dan Gookin

Dan Gookin gets you up to speed so you can get down to work with all the new features of Word 2010! Bestselling and quintessential For Dummies author Dan Gookin employs his usual fun and friendly candor while walking you through the spectrum of new features of Word 2010. Completely in tune with the needs of the beginning Word user, Gookin shows you how to use Word quickly and efficiently so that you can spend more time working on your projects and less time trying to figure out how to make Word perform the tasks you need it to do. This newest edition of Word For Dummies explains how to navigate the user interface and take advantages of file formats, and skips the unnecessary jargon. Unparalleled author Dan Gookin applies his beloved For Dummies writing style to introduce you to all the features and functions of Word 2010 Escorts you through the capabilities of Word 2010 without weighing you down with unnecessary technical jargon Deciphers the user interface and shows you how to take advantage of the file formats The word on the street is that Word 2010 For Dummies is a must-read!

Word 2010 für Dummies: Sonderausgabe (Für Dummies)

by Dan Gookin

Mit Word 2010 kann man mehr als nur Texte verfassen. Der Bestsellerautor Dan Gookin weiht Sie in die Geheimnisse von Word 2010 und in seine neue Benutzeroberfläche ein. Er zeigt Ihnen Schritt für Schritt, wie Sie Texte formatieren und strukturieren, Schriftarten ändern, mit Formatvorlagen arbeiten sowie Tabellen einfügen. Außerdem verrät er viele Tricks, wie Sie mit Word noch effektiver arbeiten und welche Abkürzungen Sie über die Tastatur nehmen können. Mit diesem Buch kommen Word-Neulinge und Umsteiger auf die Version 2010 schnell und sicher mit diesem Programm zurecht.

Word 2013 For Dummies

by Dan Gookin

This bestselling guide to Microsoft Word is the first and last word on Word 2013 It's a whole new Word, so jump right into this book and learn how to make the most of it. Bestselling For Dummies author Dan Gookin puts his usual fun and friendly candor back to work to show you how to navigate the new features of Word 2013. Completely in tune with the needs of the beginning user, Gookin explains how to use Word 2013 quickly and efficiently so that you can spend more time working on your projects and less time trying to figure it all out. Walks you through the capabilities of Word 2013 without weighing you down with unnecessary technical jargon Deciphers the user interface and shows you how to take advantage of the file formats Covers editing documents, working with text, using grammar and spelling tools, formatting, adding images and other design elements, and more Get the word on the latest Word with Word 2013 For Dummies!

Word 2016 For Professionals For Dummies

by Dan Gookin

What the book covers: In this leading book about the world's number-one word processing software, Dan Gookin talks about using Microsoft Word in friendly, human--and often irreverent--terms. Based on his own experience, he focuses on the needs of the Word Power User by offering deep coverage of the topics professionals want more information about so they can be more productive and efficient.

Word 2016 für Profis für Dummies (Für Dummies)

by Dan Gookin

Sie nutzen Microsoft Word 2016 fast täglich, möchten nun aber produktiver und effizienter arbeiten? Dan Gookin ist ein Word-Kenner seit über 20 Jahren. Sein erstes Word-Buch schrieb er 1993. Hier zeigt er dem fortgeschrittenen Nutzer den Umgang mit Format- und Dokumentvorlagen. Sie erfahren, wie Sie ein Verzeichnis erstellen, wie Sie ein Formular und ein Template aufbauen und wie Sie am sinnvollsten mit Kollegen am selben Dokument arbeiten. Wussten Sie, dass man lästige Arbeiten in Word mit Makros auch automatisieren kann? Erreichen Sie das nächste Word-Level!

Word 2019 For Dummies

by Dan Gookin

The bestselling beginner’s guide to Microsoft Word Whether you've used older versions of this popular program or have never processed a single word, this hands-on guide gets you going with the latest version of Microsoft Word. In no time, you'll begin editing, formatting, proofing, and dressing up your Word documents like a pro. In this leading book about the world’s number one word processing application, Dan Gookin talks about using Microsoft Word in friendly, easy-to-follow terms. Focusing on the needs of the beginning Word user, it provides everything you need to know about Word—without any painful jargon. Covers the new and improved features found in the latest version of Word Create your own templates Explains why you can’t always trust the spell checker Offers little-known keyboard shortcuts If you’re new to Word and want to spend more time on your actual work rather than figuring out how to make it work for you, this new edition of Word X For Dummies has you covered.

Word For Dummies

by Dan Gookin

Write on with Microsoft Word! If you create professional-looking documents on a regular basis, you require a mighty word processor that offers all the power and capabilities to create them. Enter Microsoft Word! Pair it with Word For Dummies to hone all your word-processing skills. The book is filled with useful tips and suggestions that allow you to get the most out of Word, as well as helpful information on the latest features. It also shows you how to customize and configure Word for your optimal workflow. Get details on the new Word interface; tools to quickly edit and format your documents; methods to organize your text with tables; techniques to insert charts, photos, and other graphics for visual interest; ways to automate routine document creation tasks; and how best to collaborate, share, and exchange documents with co-workers. Use Windows tools to quickly access Word and optimize your productivity Seamlessly integrate Word with other Office applications (Outlook, PowerPoint, and Excel) Employ document formatting features to create a clean layout and text presentation Exchange comments with co-workers using @mention notifications Customize the Word interface, including the dark mode feature Have a friendly, useful guide on Microsoft Word on hand when you need it With Word For Dummies by your side, you can once again make working with Word a pleasure. Soon, you'll be creating picture-, letter- and word-perfect documents.

Young People, Social Media and Health (Routledge Studies in Physical Education and Youth Sport)

by Victoria Goodyear Kathleen Armour

The Open Access version of this book, available at http://www.tandfebooks.com/doi/view/10.4324/9781351026987, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license The pervasiveness of social media in young people’s lives is widely acknowledged, yet there is little evidence-based understanding of the impacts of social media on young people’s health and wellbeing. Young People, Social Media and Health draws on novel research to understand, explain, and illustrate young people’s experiences of engagement with health-related social media; as well as the impacts they report on their health, wellbeing, and physical activity. Using empirical case studies, digital representations, and evidence from multi-sector and interdisciplinary stakeholders and academics, this volume identifies the opportunities and risk-related impacts of social media. Offering new theoretical insights and practical guidelines for educators, practitioners, parents/guardians, and policy makers; Young People, Social Media and Health will also appeal to students and researchers interested in fields such as Sociology of Sport, Youth Sports Development, Secondary Physical Education, and Media Effects.

Practical SharePoint 2013 Enterprise Content Management

by Steve Goodyear

Practical SharePoint 2013 Enterprise Content Management is the first book to guide you through planning and designing each phase of your information life cycle with SharePoint 2013. Author and SharePoint expert Steve Goodyear walks you through how to analyze and plan enterprise content management (ECM) solutions for an effective and end-to-end information design based on your organization''s needs and business requirements. Inside, you will develop a full understanding of how SharePoint 2013 manages content including identifying and understanding your organization''s information within SharePoint, collaborating on transitory content, and capturing and controlling your records. You''ll get practical advice and best practice instruction for each phase of the information life cycle to guide you on designing your ECM strategy and implementing your own ECM solution. You learn how to: Apply a content life cycle model to analyze and understand your organization''s information Design your file plan with content routing rules for your SharePoint records repository Plan and configure your eDiscovery portal and manage discovery cases Design solutions to interface and integrate with external records management systems Identify your organization''s information security requirements Design content types and implement an enterprise content type hub to organize your information Practical SharePoint 2013 Enterprise Content Management is for you if you are a SharePoint architect, administrator, consultant, or project manager, and you implement SharePoint solutions that relate to one or more aspects of the information life cycle involved with ECM. What you''ll learn Apply a content life cycle model to analyze and understand your organization''s information Plan and configure your SharePoint 2013 enterprise eDiscovery portal and manage discovery cases Design your file plan with content routing rules for your SharePoint records repository Design solutions to interface and integrate with external records management systems Design content types and implement an enterprise content type hub to categorize and organize your information Identify your organization''s information security requirements Who this book is for Practical SharePoint 2013 Enterprise Content Management is for you if you are a SharePoint architect, administrator, consultant, or project manager, and you implement SharePoint solutions that relate to one or more aspects of the information life cycle involved with ECM. This book is also for you if you are an enterprise architect or a records manager and you want to learn how ECM fits in SharePoint. This book is definitely for you if you want to learn how to analyze, design, and implement an ECM solution on SharePoint 2013. Table of Contents Introduction Part I: Planning and Analyzing Your Information Lifecycle Chapter 1: Overview of Enterprise Content Management Chapter 2: SharePoint 2013 ECM Features Chapter 3: Analyzing Your Information Life Cycle Chapter 4: Designing Your Information Architecture Part II: Managing Your Transitory Content Chapter 5: Configuring SharePoint for Your Collaboration Content Chapter 6: Classifying and Organizing Your Content Chapter 7: Publishing Your Web Content Chapter 8: Designing Your Electronic Form Processes Part III: Designing Your Information Discovery Chapter 9: Implementing Enterprise Search Chapter 10: Planning Social Computing Chapter 11: Managing eDiscovery and Discovery Cases Chapter 12: Securing Your Content Part IV: Designating and Managing Your Records Chapter 13: Designing Your File Plan Chapter 14: Implementing Your Records Repository Chapter 15: Managing Content Retention and Disposition Chapter 16: Integrating with Other Records Repositories

OpenDaylight Cookbook

by Jamie Goodyear Alexis De Talhouet Mathieu Lemay Mohamed El-Serngawy Rashmi Pujar

Over 90 recipes to gain the critical skills needed to deploy and manage OpenDaylight-based solutions About This Book • This book will help you to build intelligent SDN networks that save your company time, money, and resources • From eminent authors, learn to address real-world challenges and troubleshoot day-to-day scalability and performance problems faced in OpenDayLight deployments • This is the only book that offers you quick fixes to create your own branded OpenDaylight Who This Book Is For This book is for experienced network administrators and IT professionals who are using or deploying SDN/OpenDaylight and are looking to gain expertise in building SDN solutions for organizations. What You Will Learn • Grasp the fundamentals of OpenDaylight • Customize, authenticate, & authorize in OpenDaylight • Analyse network access control and policy • Manage datacenter optimization • Integrate OpenDaylight with third-party frameworks • Deploy, configure, and tune OpenDaylight-based solutions In Detail OpenDaylight is an open source platform to program and build Software-Defined Networks (SDN). Its aim is to accelerate the adoption of SDN and NFV. With above 90 practical recipes, this book will help you to solve day-to-day problems and maintenance tasks surrounding OpenDaylight's implementation. This book starts with the OpenDaylight fundamentals. In this book, you will gain a sound understanding of the methods and techniques when deploying OpenDaylight in production environment. Later on, you will learn to create a Service Chain using SFC. This book will address common problems and day-to-day maintenance tasks with OpenDaylight. We'll also will teach you how to interact with OpenDaylight APIs and use the necessary tools to simulate networks. You will also explore how to create your own branded OpenDaylight along with authorising and authenticating users using OpenDaylight Identity Manager. By the end of this book, you will have the necessary skills to operate an OpenDaylight SDN environment. Style and approach With a diverse range of topics, this will be a guide which will help the readers gain the necessary skills needed to deploy and operate OpenDaylight in your organisation through practical recipes.

Instant OSGi Starter

by Jamie Goodyear Johan Edstrom

Using a practical approach with explanation where needed, the book will take an in depth look at what OSGi is and what it offers to Java programmers and development standards. "OSGi Starter" is intended for the senior Java programmer whom will be joining OSGi based projects, or for Architects looking to broaden their exposure to OSGi as a beneficial framework and runtime software system.

Polished Game Development

by Steven Goodwin

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will LearnLearn what essential elements are often missedStay on-brand, visually and verballyUse audio to enhance your gameImprove game balanceTest effectivelyWho This Book Is ForPolished Game Development is for game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

Smart Home Automation with Linux and Raspberry Pi

by Steven Goodwin

Smart Home Automation with Linux and Raspberry Pi shows you how to automate your lights, curtains, music, and more, and control everything via a laptop or mobile phone. You'll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes. You'll discover the practicalities on wiring a house in terms of both and power and networking, along with the selection and placement of servers. There are also explanations on handling communication to (and from) your computer with speech, SMS, email, and web. Finally, you'll see how your automated appliances can collaborate to become a smart home. Smart Home Automation with Linux was already an excellent resource for home automation, and in this second edition, Steven Goodwin will show you how a house can be fully controlled by its occupants, all using open source software and even open source hardware like Raspberry Pi and Arduino.

Profit From Your Forecasting Software: A Best Practice Guide for Sales Forecasters (Wiley and SAS Business Series)

by Paul Goodwin

Go beyond technique to master the difficult judgement calls of forecasting A variety of software can be used effectively to achieve accurate forecasting, but no software can replace the essential human component. You may be new to forecasting, or you may have mastered the statistical theory behind the software’s predictions, and even more advanced “power user” techniques for the software itself—but your forecasts will never reach peak accuracy unless you master the complex judgement calls that the software cannot make. Profit From Your Forecasting Software addresses the issues that arise regularly, and shows you how to make the correct decisions to get the most out of your software. Taking a non-mathematical approach to the various forecasting models, the discussion covers common everyday decisions such as model choice, forecast adjustment, product hierarchies, safety stock levels, model fit, testing, and much more. Clear explanations help you better understand seasonal indices, smoothing coefficients, mean absolute percentage error, and r-squared, and an exploration of psychological biases provides insight into the decision to override the software’s forecast. With a focus on choice, interpretation, and judgement, this book goes beyond the technical manuals to help you truly grasp the more intangible skills that lead to better accuracy. Explore the advantages and disadvantages of alternative forecasting methods in different situations Master the interpretation and evaluation of your software’s output Learn the subconscious biases that could affect your judgement toward intervention Find expert guidance on testing, planning, and configuration to help you get the most out of your software Relevant to sales forecasters, demand planners, and analysts across industries, Profit From Your Forecasting Software is the much sought-after “missing piece” in forecasting reference.

Designing for the Digital Age: How to Create Human-Centered Products and Services

by Kim Goodwin

Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Learning Akka

by Jason Goodwin

Build fault tolerant concurrent and distributed applications with Akka About This Book * Build networked applications that self-heal * Scale out your applications to handle more traffic faster * An easy-to-follow guide with a number of examples to ensure you get the best start with Akka Who This Book Is For This book is intended for beginner to intermediate Java or Scala developers who want to build applications to serve the high-scale user demands in computing today. If you need your applications to handle the ever-growing user bases and datasets with high performance demands, then this book is for you. Learning Akka will let you do more for your users with less code and less complexity, by building and scaling your networked applications with ease. What You Will Learn * Use Akka to overcome the challenges of concurrent programming * Resolve the issues faced in distributed computing with the help of Akka * Scale applications to serve a high number of concurrent users * Make your system fault-tolerant with self-healing applications * Provide a timely response to users with easy concurrency * Reduce hardware costs by building more efficient multi-user applications * Maximise network efficiency by scaling it In Detail Software today has to work with more data, more users, more cores, and more servers than ever. Akka is a distributed computing toolkit that enables developers to build correct concurrent and distributed applications using Java and Scala with ease, applications that scale across servers and respond to failure by self-healing. As well as simplifying development, Akka enables multiple concurrency development patterns with particular support and architecture derived from Erlang's concept of actors (lightweight concurrent entities). Akka is written in Scala, which has become the programming language of choice for development on the Akka platform. Learning Akka aims to be a comprehensive walkthrough of Akka. This book will take you on a journey through all the concepts of Akka that you need in order to get started with concurrent and distributed applications and even build your own. Beginning with the concept of Actors, the book will take you through concurrency in Akka. Moving on to networked applications, this book will explain the common pitfalls in these difficult problem areas while teaching you how to use Akka to overcome these problems with ease. The book is an easy to follow example-based guide that will strengthen your basic knowledge of Akka and aid you in applying the same to real-world scenarios. Style and approach An easy-to-follow, example-based guide that will take you through building several networked-applications that work together while you are learning concurrent and distributed computing concepts. Each topic is explained while showing you how to design with Akka and how it is used to overcome common problems in applications. By showing Akka in context to the problems, it will help you understand what the common problems are in distributed applications and how to overcome them.

Beginning Swift Games Development for iOS: Updated For Swift 3

by James Goodwill Wesley Matlock

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. What you'll learn What is the Swift Programming Language How to apply it to iOS game development How to use SpriteKit with Swift How to use SceneKit with Swift How to build your first 2D game app using SpriteKit and Swift How to build 3D game from 2D using SceneKit and Swift Who this book is for This book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time. Table of Contents Part I 1. Setting up your First Game Scene and Adding your First Sprite 2. Digging into the SpriteKit Scene 3. Physics and Collision Detection 4. Adding Scene Scrolling and Game Control 5. Actions and Animations 6. Adding Particle Effects to Your Game with Emitter Nodes 7. Points, Scoring and Sounds 8. Transitioning Between Scenes 9. Refactoring and Best Practices Part II 10. Creating Your First SceneKit Project 11. Building the Scene 12. Lighting, Camera and Materials in SceneKit 13. Animating SceneKit Models 14. Adding Hit Testing and Collision Detection 15. Using SpriteKit within a SceneKit Scene 16. Advanced Topics and Tips 17. Appendix A: The Swift Programming Language

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

by James Goodwill Wesley Matlock

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. What you'll learn What is the Swift Programming Language How to apply it to iOS game development How to use SpriteKit with Swift How to use SceneKit with Swift How to build your first 2D game app using SpriteKit and Swift How to build 3D game from 2D using SceneKit and Swift Who this book is for This book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time. Table of Contents Part I 1. Setting up your First Game Scene and Adding your First Sprite 2. Digging into the SpriteKit Scene 3. Physics and Collision Detection 4. Adding Scene Scrolling and Game Control 5. Actions and Animations 6. Adding Particle Effects to Your Game with Emitter Nodes 7. Points, Scoring and Sounds 8. Transitioning Between Scenes 9. Refactoring and Best Practices Part II 10. Creating Your First SceneKit Project 11. Building the Scene 12. Lighting, Camera and Materials in SceneKit 13. Animating SceneKit Models 14. Adding Hit Testing and Collision Detection 15. Using SpriteKit within a SceneKit Scene 16. Advanced Topics and Tips 17. Appendix A: The Swift Programming Language

CRYENGINE Game Development Blueprints

by Chris Goodswen Richard Gerard Marcoux III

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book * Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit * Discover good working practices and tips to quickly jump into making a new level in the game * Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn * Create a CRYENGINE game from scratch with the Game Starter-kit * Add custom methods to allow the player/AI to use a weapon * Create complete "start" and "end" game menus using Scaleform and C++ * Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use * Use the Crytiff exporter from Photoshop * Export the CHR--the format the engine needs to read the skeleton * Integrate the character in the engine using the character tool * Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE * Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete "start" and "end" game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

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