- Table View
- List View
A comprehensive yet quick guide to the best approaches to designing data visualizations, with real examples and illustrative diagrams. Whatever the desired outcome ensure success by following this expert design process. This book is for anyone who has responsibility for, or is interested in trying to find innovative and effective ways to visually analyze and communicate data. There is no skill, no knowledge and no role-based pre-requisites or expectations of anyone reading this book.
Part of Packt's Cookbook series; if you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book or follow it from start to end to build a higher education course. If you're familiar with D2L's basic tools but want to do more with your course, then this book is for you.
This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.
Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter,This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK,Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
This is a Cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips.If you ever wanted to build applications that integrate Facebook, iCloud, Core Location, and the Core Motion frameworks into your own applications then this book is for you.
A quick, practical guide to facilitate your journey into the world of HTML5 web development with hands-on examples and tools that HTML5 professionals are currently using. This book has been written specifically for Flash developers interested in adding HTML5 development to their skill set. From understanding the elements that make up HTML5 to preparing your HTML5 projects for public release, each chapter covers the essential aspects every developer should be aware of when writing applications for the modern Web.
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
A practical Tutorial,The book targets professionals and organizations who want to implement or have already implemented Splunk for log analysis and indexing. Analysts and IT staff for end-to-end investigation, performance monitoring etc will also learn from the practical examples. It would even help Managers to build reports and summarize the health, performance, and activity of their IT infrastructure and business. You will also find it helpful as a technical administrator, consultant or end user,Some basic knowledge about Splunk would be helpful, but not necessary.
This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.
This is a step-by-step tutorial packed with examples and tips to learn Ext.NET from scratch. This book is written for .NET Web Application Developers who are familiar with ASP.NET looking to build .NET based Rich Internet Applications. Whether you are new to Ext JS or you are looking to use your existing Ext JS skills in a .NET environment, this book will be useful for you.
This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.
Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
This book will lead you, step by step and with illustrative screenshots, through a real example. Are you writing two websites - one for mobile and one for larger displays? Or perhaps you've heard of Responsive Design but are unsure how to bring HTML5, CSS3, or responsive design all together. If so, this book provides everything you need to take your web pages to the next level - before all your competitors do!
"MATLAB Graphics and Data Visualization Cookbook" will serve as your handbook in recipe format with ample screenshots. Each independent recipe will help you in achieving target-oriented solutions to your problems with concise explanation. For those who are already using MATLAB for their computational needs but need to also harness its powerful visualization capabilities.
This is an easy to read, practical, step by step guide covering the typical workflow for designing and building a website using Adobe Muse. As you work though the examples in the book you will build a fully-functioning website. The book includes many screenshots and graphics showing you exactly how to use the various features in Adobe Muse,This book is written for beginner web designers and also graphic designers who are interested in using their print design skills on the Web. It will teach you how to quickly build websites without the need to learn HTML or CSS.
This book is packed with illustrations and tips to master all the components of the iWork suite and the cookbook problem-solution approach eases the learning curve. This book will show both the new and the confident iWork user how this inexpensive software has all the potential of full creative suites to produce professional quality documents, from unique logos to glossy magazines.
The cookbook style is a series of practical recipes which represent solutions to problems and popular activities in a concise but detailed manner. If you are a beginning developer or just someone who has been asked to be the jack-of-all-design in your training department, then this book is a great starter. Having a working knowledge of PowerPoint is helpful but not essential. By simply following the steps, you will be able to create a clean, professional looking course.
Hands-on and step-by-step instructions on successfully administrating Blackboard Learn from an admin expert. This book is for in-house IT administrators who are responsible for maintaining the school's IT system and making sure that it is ready for the teachers to use. Readers will need some experience with server management and installation.
Accompanied by plenty of tips and tricks, this tutorial style book has ample examples and screenshots to ease your learning curve. If you use Prezi in business and want to take your presentations to the next level, or if you want to become the office Prezi guru, this book is for you.
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.