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Showing 41,026 through 41,050 of 118,631 results

ActionScript Graphing Cookbook

by Dominic Gélineau Peter Backx

Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.

Responsive Web Design with HTML5 and CSS3

by Ben Frain

This book will lead you, step by step and with illustrative screenshots, through a real example. Are you writing two websites - one for mobile and one for larger displays? Or perhaps you've heard of Responsive Design but are unsure how to bring HTML5, CSS3, or responsive design all together. If so, this book provides everything you need to take your web pages to the next level - before all your competitors do!

MATLAB Graphics and Data Visualization Cookbook

by Nivedita Majumdar Swapnonil Banerjee

"MATLAB Graphics and Data Visualization Cookbook" will serve as your handbook in recipe format with ample screenshots. Each independent recipe will help you in achieving target-oriented solutions to your problems with concise explanation. For those who are already using MATLAB for their computational needs but need to also harness its powerful visualization capabilities.

Learning Adobe Muse

by Jennifer Farley

This is an easy to read, practical, step by step guide covering the typical workflow for designing and building a website using Adobe Muse. As you work though the examples in the book you will build a fully-functioning website. The book includes many screenshots and graphics showing you exactly how to use the various features in Adobe Muse,This book is written for beginner web designers and also graphic designers who are interested in using their print design skills on the Web. It will teach you how to quickly build websites without the need to learn HTML or CSS.

Object-Oriented JavaScript - Second Edition

by Stoyan Stefanov Kumar Chetan Sharma

You will first be introduced to object-oriented programming, then to the basics of objects in JavaScript. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help you review what you have learned.For new to intermediate JavaScript developer who wants to prepare themselves for web development problems solved by smart JavaScript!

iWork for Mac OSX Cookbook

by Alexander Anichkin

This book is packed with illustrations and tips to master all the components of the iWork suite and the cookbook problem-solution approach eases the learning curve. This book will show both the new and the confident iWork user how this inexpensive software has all the potential of full creative suites to produce professional quality documents, from unique logos to glossy magazines.

Articulate Studio Cookbook

by Robert Kennedy III

The cookbook style is a series of practical recipes which represent solutions to problems and popular activities in a concise but detailed manner. If you are a beginning developer or just someone who has been asked to be the jack-of-all-design in your training department, then this book is a great starter. Having a working knowledge of PowerPoint is helpful but not essential. By simply following the steps, you will be able to create a clean, professional looking course.

Blackboard Learn Administration

by Terry Patterson

Hands-on and step-by-step instructions on successfully administrating Blackboard Learn from an admin expert. This book is for in-house IT administrators who are responsible for maintaining the school's IT system and making sure that it is ready for the teachers to use. Readers will need some experience with server management and installation.

Mastering Prezi for Business Presentations

by Russell  Anderson-Williams

Accompanied by plenty of tips and tricks, this tutorial style book has ample examples and screenshots to ease your learning curve. If you use Prezi in business and want to take your presentations to the next level, or if you want to become the office Prezi guru, this book is for you.

Avid Media Composer 6.x Cookbook

by Benjamin Hershleder

Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.

Mobile Game Design Essentials

by Dr Claudio Scolastici David Nolte

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Final Cut Pro X Cookbook

by Jason Cox

Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.

Blackboard Essentials for Teachers

by William Rice

This book develops a sample site with lots of step-by-step instructions and screenshots to get you up and running in no time at all. If you are a teacher or course builder, you need only basic computer skills to get the most from this book. You don't need any background in online teaching or building Web pages.

Runescape Gold Strategy Guide

by Lesley A. Harrison

A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players of the Runescape online game. Both free and pay-for members will benefit from the book.

Unity 2D Game Development

by Dave Calabrese

A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries - we will point you in the right direction!

The Game Jam Survival Guide

by Christer Kaitila

The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

LiveCode Mobile Development Beginner's Guide

by Colin Holgate

This book will follow a tutorial style, starting from basic LiveCode coding concepts to its real-world implementation. It will teach developers how to use this new framework to develop interactive, cross-platform mobile applications. If you are a developer, consultant or student looking to create fast, scalable mobile applications, then this book is for you. Basic knowledge of programming such as understanding variables, expressions, control structures and functions is required.

Building 3D Models with modo 701

by Juan Jimenez Garcia

The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

Learning Adobe Edge Animate

by Joseph Labrecque

Learning Adobe Edge Animate is a practical, step-by-step tutorial on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition

by Kurt Jaegers

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Kinect for Windows SDK Programming Guide

by Abhijit Jana

This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application.If you are looking to develop motion sensing, speech recognizing applications with Kinect, then this book is for you,This book uses C# and WPF in the examples, so you need to know the basics of C# and WPF. You don't have to know anything about Kinect for Windows SDK.

3ds Max Speed Modeling for Games

by Thomas Mooney

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

OpenCL Programming by Example

by Koushik Bhattacharyya Ravishekhar Banger

This book follows an example-driven, simplified, and practical approach to using OpenCL for general purpose GPU programming.If you are a beginner in parallel programming and would like to quickly accelerate your algorithms using OpenCL, this book is perfect for you! You will find the diverse topics and case studies in this book interesting and informative. You will only require a good knowledge of C programming for this book, and an understanding of parallel implementations will be useful, but not necessary.

Unity Multiplayer Games

by Alan R. Stagner

An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

iOS 5 Essentials

by Steven F. Daniel

Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.

Showing 41,026 through 41,050 of 118,631 results

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