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Showing 49,076 through 49,100 of 70,973 results

Codermetrics

by Jonathan Alexander

How can you help your software team improve? This concise book introduces codermetrics, a clear and objective way to identify, analyze, and discuss the successes and failures of software engineers--not as part of a performance review, but as a way to make the team a more cohesive and productive unit. Experienced team builder Jonathan Alexander explains how codermetrics helps teams understand exactly what occurred during a project, and enables each coder to focus on specific improvements. Alexander presents a variety of simple and complex codermetrics, and teaches you how to create your own. Learn how codermetrics changes long-held assumptions and improves team dynamics Get recommendations for integrating codermetrics into existing processes Ask the right questions to determine the type of data you need to collect Use metrics to measure individual coder skills and a team's effectiveness over time Identify the contributions each coder makes to the team Analyze the response to your software and its features--and verify that you're meeting team and organizational goals Build better teams, using codermetrics to make personnel adjustments and additions

Quick Guide to Flash Catalyst

by Rafiq Elmansy

How do you transform user interface designs created in Photoshop or Illustrator into interactive web pages? It's easier than you think. This guide shows you how to use Adobe Flash Catalyst to create interactive UIs and website wireframes for Rich Internet Applications--without writing a single line of code. Ideal for web designers, this book introduces Flash Catalyst basics with detailed step-by-step instructions and screenshots that illustrate every part of the process. You'll learn hands-on how to turn your static design or artwork into working user interfaces that can be implemented in Flash Builder or Adobe AIR. Get an overview of Flash Catalyst's interactive components Import files from Photoshop, Illustrator, or Fireworks Convert your artwork into interactive components and apply specific actions Create animated transitions between the web pages in your project Test interactive components and transitions while you work Get optimization tips to help you create fast-loading applications Export projects to the SWF format for web use, or to Adobe AIR for desktop applications

HTML5 Media

by Shelley Powers

If you're a web developer or designer familiar with CSS and JavaScript, this tightly focused introduction shows you how to add HTML5 media elements to your web pages, and how to provide custom controls for letting web visitors interact with the content. You'll also learn how to provide subtitles and captions, using file formats that work in browsers now. This book includes code samples and downloadable examples to help you take full advantage of audio and video in your web pages. Ensure your audio or video works in all browsers that support HTML5 media elements Learn about widely supported media file codecs and containers Customize the appearance of media elements with CSS Build your own applications to work with and control media elements Apply video subtitles and closed captioning with SRT and WebVTT Use SVG filters with HTML5, and play videos in your Canvas applications Explore upcoming features, including support for multiple tracks and synchronized playback

Getting Started with Roo

by Steve Mayzak Josh Long

Spring Roo goes a step beyond the Spring Framework by bringing true Rapid Application Development to Java--just as Grails has done with Groovy. This concise introduction shows you how to build applications with Roo, using the framework's shell as an intelligent and timesaving code-completion tool. It's an ideal RAD tool because Roo does much of the tedious code maintenance. You'll get started by building a simple customer relationship management application, complete with step-by-step instructions and code examples. Learn how to control any part of the application with Roo's opt-in feature, while using this open source framework to automate the rest of the code. Set up a Spring application and working Maven build to see Roo in action Address persistence with JPA and the Neo4j graph database--and learn how Roo supports NoSQL databases Use Roo's database reverse-engineering feature to generate a data model from an existing schema Build Roo applications with Spring MVC, Spring WebFlow, Google Web Toolkit, Vaadin, and other web frameworks Secure and test your application

ActionScript Developer's Guide to Robotlegs

by Joel Hooks Stray

Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications--fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs' approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code

JavaScript Web Applications

by Alex Maccaw

Building rich JavaScript applications that bring a desktop experience to the Web requires moving state from the server to the client side--not a simple task. This hands-on book takes proficient JavaScript developers through all the steps necessary to create state-of-the-art applications, including structure, templating, frameworks, communicating with the server, and many other issues. Throughout the book, you'll work with real-world example applications to help you grasp the concepts involved. Learn how to create JavaScript applications that offer a more responsive and improved experience. Use the Model-View-Controller (MVC) pattern, and learn how to manage dependencies inside your application Get an introduction to templating and data binding Learn about loading remote data, Ajax, and cross-domain requests Create realtime applications with WebSockets and Node.js Accept dropped files and upload data with progress indicators Use major frameworks and libraries, including jQuery, Spine, and Backbone Write tests and use the console to debug your applications Get deployment best practices, such as caching and minification

Cold as Ice (Nancy Drew Files #54)

by Carolyn Keene

Nancy investigates a jewel heist while she and her friends are visiting Emerson College. Winter Carnival is the event of the season at Emerson College, but the fun is spoiled when antique jewelry is stolen from an exhibit and one of Ned's friends is suspected of starting a fire.

Developing iOS Applications with Flex 4.5

by Rich Tretola

Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components--including the accelerometer, GPS, camera, gallery, and multitouch display. This is an ideal resource for Flex developers of all levels. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder autogenerates Explore APIs that enable your app to interact with the camera, accelerometer, and GPS Read and write text files, and create and write to an SQLite database Interact with the browser, place calls, and create emails and text messages Load content into your app with StageWebView Design for iOS with specific UI elements while maintaining one code version for all mobile devices Publish your app to an Apple iOS installer file with Flash Builder

Fresh Takes on Centers: Writing: A Mentor Teacher Shares Easy and Engaging Centers for Narrative, Informational, and Poetry Writing to Help Students Become Confident and Capable Writers

by Mary Allen

In this comprehensive resource, veteran teacher, reading specialist, and staff developer Mary Beth Allen shares her time-tested organizational tips and tools for easy-to-implement, research-based writing centers. Reproducible activity packets come complete with student directions, templates, record sheets, and graphic organizers to facilitate independent learning. Mary Beth also offers ideas for differentiation, assessment suggestions and rubrics, record-keeping forms for tracking student progress, and much more. For use with Grades 3.5.

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

by Mario Andres Pagella

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with JavaScript, HTML5, and CSS3, you're ready to get started. Use HTML5's canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5's audio element Implement the game's path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

Mac OS X Lion Pocket Guide

by Chris Seibold

With the addition of features and multi-touch gestures first pioneered on the iPhone and iPad, Lion is truly different than any other Mac OS. This handy guide is packed with concise information to help you quickly get started with Lion, whether you're new to the Mac or a longtime user. Once you learn the essentials, you can use this book as a resource for problem-solving on the fly. Mac OS X Lion Pocket Guide goes right to the heart of Lion, with details on system preferences, built-in applications, and utilities. You'll find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and many other features--all in an easy-to-read format. Learn what's new, including Lion's iOS-inspired features Get quick tips for configuring and customizing your Mac Solve problems with a quick guide to the fundamentals like the Finder and Dock Use keyboard shortcuts to work more efficiently Take advantage of Lion's built-in applications and utilities Manage user accounts and passwords

SVG Essentials

by J. Eisenberg

Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like: Creating web sites whose graphics reflect the content of the page, changing automatically if the content changes Generating graphs and charts from information stored in a wide variety of sources Exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams Creating diagrams that users can explore by zooming in and panning around Generating bitmap images for use in older browsers using simple automatable templates Managing graphics that support multiple languages or translations Creating complex animation By focusing sharply on the markup at the foundation of SVG, SVG Essentials gives you a solid base on which to create your own custom tools. Explanations of key technical tools -- like XML, matrix math, and scripting -- are included as appendices, along with a reference to the SVG vocabulary. Whether you're a graphic designer in search of new tools or a programmer dealing with the complex task of creating and managing graphics, SVG Essentials provides you with the means to take advantage of SVG.

jQuery Mobile

by Jon Reid

Native apps have distinct advantages, but the future belongs to mobile web apps that function on a broad range of smartphones and tablets. Get started with jQuery Mobile, the touch-optimized framework for creating apps that look and behave consistently across many devices. This concise book provides HTML5, CSS3, and JavaScript code examples, screen shots, and step-by-step guidance to help you build a complete working app with jQuery Mobile. If you're already familiar with the jQuery JavaScript library, you can use your existing skills to build cross-platform mobile web apps right now. This book shows you how. Get a high-level overview of jQuery Mobile: how it works and how to use it Learn about paging and navigation, including dialogs, Ajax content, and history Employ jQuery Mobile's extensive event system to create rich interactions Work with toolbars, buttons, lists, forms, and other UI elements Create a variety of visual designs with jQuery Mobile's sophisticated theming system Use the jQuery Mobile API for finer control over elements and interactions Put everything together and build a mobile app from start to finish

Virtualization: A Manager's Guide

by Dan Kusnetzky

What exactly is virtualization? As this concise book explains, virtualization is a smorgasbord of technologies that offer organizations many advantages, whether you're managing extremely large stores of rapidly changing data, scaling out an application, or harnessing huge amounts of computational power. With this guide, you get an overview of the five main types of virtualization technology, along with information on security, management, and modern use cases. Topics include: Access virtualization--Allows access to any application from any device Application virtualization--Enables applications to run on many different operating systems and hardware platforms Processing virtualization--Makes one system seem like many, or many seem like one Network virtualization--Presents an artificial view of the network that differs from the physical reality Storage virtualization--Allows many systems to share the same storage devices, enables concealing the location of storage systems, and more

Junos Enterprise Routing

by Peter Southwick Doug Marschke Harry Reynolds

Considered the go-to study guide for Juniper Networks enterprise routing certification exams, this book offers you unparalleled coverage of all the services available to Junos administrators--including the most recent set of flow-based security services and design guidelines that incorporate services and features of the MX, SRX, and EX network devices. Its emphasis on practical solutions also makes this book an ideal on-the-job reference for design, maintenance, and troubleshooting issues in the enterprise. Simply put, this updated edition is the most comprehensive and authoritative resource for Juniper enterprise and edge routing environments you will find. Topics include: Design guidelines for the entire Juniper enterprise router lineup (M-series, MX Mid-Range series, and SRX) Junos interfaces, with advanced troubleshooting techniques The IGP and BGP routing protocols and the implementation of routing policies Security concepts, and the tools to deploy them Layer 2 services, IP Class of Service, and IP Multicast with working case studies of each Coverage of flow-based Junos security services

Flash CS5.5: The Missing Manual

by Chris Grover

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult--unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease. Learn animation basics. Discover how to turn simple ideas into stunning animations. Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

Building Web Apps for Google TV

by Maile Ohye Amanda Surya Andres Ferrate Daniels Lee Shawn Shen Steven Hines Paul Carff

By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills--in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. Discover the elements of a compelling TV web app, and what comprises TV-friendly navigation Learn the fundamentals for designing the 10-foot user experience Work with the Google Chrome browser on a TV display, and migrate an existing site Use examples for developing a TV web app, including the UI, controls, and scrolling Understand how to optimize, deliver, and protect video content for Google TV Help users discover your content by optimizing your site for Search--especially videos

Developing BlackBerry Tablet Applications with Flex 4.5

by Rich Tretola

Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application for Blackberry Tablets from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Blackberry APIs, and get complete code examples for working with tablet components--including the accelerometer, GPS unit, camera, file system, and multitouch screen. This is an ideal resource no matter how much Flex experience you have. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder autogenerates Obtain permissions you need to install your app on a Blackberry Tablet Read and write text files, browse the file system for media files, and create and write to an SQLite database Learn how to use native qnx components within your application Publish your app to a BlackBerry installer file with Flash Builder

Perl Testing: A Developer's Notebook

by Ian Langworth Chromatic

Is there any sexier topic in software development than software testing? That is, besides game programming, 3D graphics, audio, high-performance clustering, cool websites, et cetera? Okay, so software testing is low on the list. And that's unfortunate, because good software testing can increase your productivity, improve your designs, raise your quality, ease your maintenance burdens, and help to satisfy your customers, coworkers, and managers. Perl has a strong history of automated tests. A very early release of Perl 1.0 included a comprehensive test suite, and it's only improved from there. Learning how Perl's test tools work and how to put them together to solve all sorts of previously intractable problems can make you a better programmer in general. Besides, it's easy to use the Perl tools described to handle all sorts of testing problems that you may encounter, even in other languages. Like all titles in O'Reilly's Developer's Notebook series, this "all lab, no lecture" book skips the boring prose and focuses instead on a series of exercises that speak to you instead of at you. Perl Testing: A Developer's Notebook will help you dive right in and: Write basic Perl tests with ease and interpret the results Apply special techniques and modules to improve your tests Bundle test suites along with projects Test databases and their data Test websites and web projects Use the "Test Anything Protocol" which tests projects written in languages other than Perl With today's increased workloads and short development cycles, unit tests are more vital to building robust, high-quality software than ever before. Once mastered, these lessons will help you ensure low-level code correctness, reduce software development cycle time, and ease maintenance burdens. You don't have to be a die-hard free and open source software developer who lives, breathes, and dreams Perl to use this book. You just have to want to do your job a little bit better.

Supercharged JavaScript Graphics

by Raffaele Cecco

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google's data visualization tools to create interactive dashboards

CSS Pocket Reference

by Eric A. Meyer

When you're working with CSS and need a quick answer, CSS Pocket Reference delivers. This handy, concise book provides all of the essential information you need to implement CSS on the fly. Ideal for intermediate to advanced web designers and developers, the 4th edition is revised and updated for CSS3, the latest version of the Cascading Style Sheet specification. Along with a complete alphabetical reference to CSS3 selectors and properties, you'll also find a short introduction to the key concepts of CSS. Based on Cascading Style Sheets: The Definitive Guide, this reference is an easy-to-use cheatsheet of the CSS specifications you need for any task at hand. This book helps you: Quickly find and adapt the style elements you need Learn how CSS3 features complement and extend your CSS practices Discover new value types and new CSS selectors Implement drop shadows, multiple backgrounds, rounded corners, and border images Get new information about transforms and transitions

Designing for XOOPS

by Sun Ruoyu

Learn how to customize websites with XOOPS, the open source CMS that helps non-developers build dynamic community websites, intranets, and other applications. This concise book shows you how to use XOOPS themes and modules to design everything from simple blogs to large database-driven CMS portals. Web designers and current XOOPS users will learn how to create a site theme with CSS and jQuery libraries, including techniques for making additional modules conform to the site's look and feel. Although XOOPS uses the PHP-based Smarty templating system, all you need is a bit of XHTML and CSS experience to get started. Learn the workflow for turning an idea into a full-featured website Become familiar with XOOPS' theme-building tools, and set up PHP and MySQL environments Port an existing XHTML template to XOOPS Create themes with the 960 Grid System to save time and reduce code Use jQuery-based UI libraries to achieve complex effects Blend new modules into your theme with the template override function Go beyond traditional block layouts to customize your homepage

Dancing Barefoot

by Wil Wheaton

Wil Wheaton--blogger, geek, and Star Trek: The Next Generation's Wesley Crusher--gives us five short-but-true tales of life in the so-called Space Age in Dancing Barefoot. With a true geek's unflinching honesty, Wil examines life, love, the web, and the absurdities of Hollywood in these compelling autobiographical narratives. Based on pieces first published in Wil's hugely popular blog, www.wilwheaton.net, the stories in Dancing Barefoot chronicle a teen TV star's journey to maturity and self-acceptance. Far from the usual celebrity tell-all, Dancing Barefoot is a vivid account of one man's version of that universal story, the search for self. If you've ever fallen in love, wondered what goes on behind the scenes at a Star Trek convention, or thought hard about the meaning of life, you'll find a kindred soul in the pages of Dancing Barefoot. In the process of uncovering his true geeky self, Wil Wheaton speaks to the inner geek in all of us. The stories: Houses in Motion - Memories fill the emptiness left within a childhood home, and saying goodbye brings them to life. Ready Or Not Here I Come - A game of hide-n-seek with the kids works as a time machine, taking Wil on a tour of the hiding and seeking of years gone by. Inferno - Two 15-year-olds pass in the night leaving behind pleasant memories and a perfumed Car Wars Deluxe Edition Box Set. We Close Our Eyes - A few beautiful moments spent dancing in the rain. The Saga of SpongeBob VegasPants - A story of love, hate, laughter and the acceptance of all things Trek.

Developing Android Applications with Flex 4.5

by Rich Tretola

Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get complete code examples for working with Android device components--GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder auto-generates Select permissions that control which devices can install your app from the Android Market Explore APIs that enable your app to interact with specific Android OS features Learn how to read and write text files, browse the file system for media files, and create and write to an SQLite database Use the URLRequest class to open your app in the browser, place calls, and create emails and text messages Load web and video content into your app with StageWebView Publish your app to an Android installer file with Flash Builder

Practical UNIX and Internet Security

by Simson Garfinkel Alan Schwartz Gene Spafford

When Practical Unix Security was first published more than a decade ago, it became an instant classic. Crammed with information about host security, it saved many a Unix system administrator from disaster. The second edition added much-needed Internet security coverage and doubled the size of the original volume. The third edition is a comprehensive update of this very popular book - a companion for the Unix/Linux system administrator who needs to secure his or her organization's system, networks, and web presence in an increasingly hostile world. Focusing on the four most popular Unix variants today--Solaris, Mac OS X, Linux, and FreeBSD--this book contains new information on PAM (Pluggable Authentication Modules), LDAP, SMB/Samba, anti-theft technologies, embedded systems, wireless and laptop issues, forensics, intrusion detection, chroot jails, telephone scanners and firewalls, virtual and cryptographic filesystems, WebNFS, kernel security levels, outsourcing, legal issues, new Internet protocols and cryptographic algorithms, and much more. Practical Unix & Internet Security consists of six parts:Computer security basics: introduction to security problems and solutions, Unix history and lineage, and the importance of security policies as a basic element of system security. Security building blocks: fundamentals of Unix passwords, users, groups, the Unix filesystem, cryptography, physical security, and personnel security. Network security: a detailed look at modem and dialup security, TCP/IP, securing individual network services, Sun's RPC, various host and network authentication systems (e.g., NIS, NIS+, and Kerberos), NFS and other filesystems, and the importance of secure programming. Secure operations: keeping up to date in today's changing security world, backups, defending against attacks, performing integrity management, and auditing. Handling security incidents: discovering a break-in, dealing with programmed threats and denial of service attacks, and legal aspects of computer security. Appendixes: a comprehensive security checklist and a detailed bibliography of paper and electronic references for further reading and research. Packed with 1000 pages of helpful text, scripts, checklists, tips, and warnings, this third edition remains the definitive reference for Unix administrators and anyone who cares about protecting their systems and data from today's threats.

Showing 49,076 through 49,100 of 70,973 results

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