In Volume 4 of the bestselling Forbidden Doors supernatural fiction series, author Bill Myers presents books 10-12-The Ancients, The Wiccan, and The Cards-stories to unmask dangerous occultic influences in young adult lives. With insight and his unsurpassed ability to weave a suspensful story, each volume explores spiritual warfare by presenting biblical truths through realistic situations.
Swift Arrow has angered the gods with his lies! He must be driven from the tribe!" When Scott and Rebecca Williams are sent, along with their mom and Ryan, to a remote mountain village in New Mexico, they don't know what to expect. Their Internet friend Z has simply asked them to help a young brave named Swift Arrow. What they find in the small village is an evil so powerful that it attacks them with wind, thunder, lightning - even the very ground they walk on. But none of that is as frightening as the evil invading the heart and mind of one of their own. Now the battle is on, and the stakes are higher than ever before. Not only must they fight to defeat the evil threatening their new friend, but they must work together to restore truth-and save one they love. This is book 10 in the Forbidden Doors series.
Thirteen-year-old Jazmin, her ex-Special Ops uncle Charlie, and former FBI agent Lisa are reunited in the second of the Voice of God series to stop an assassin driven to murder members of a megachurch led by Lisa's brother. This assassin has drawn in a coven of teens toying with satanic practices to support his efforts. The naive youth engage in ceremonies that appear to usher in the death of each of his victims. When their rituals open a portal into the spiritual realm, a terrifying and mysterious entity crosses over to our world. The battle culminates with the capture of Lisa's father as the next target and a Black Mass requiring both their deaths as a sacrifice. The team will, once again, have to rely on all their wits, strength, and faith to survive in this action-packed, unearthly warfare.
The earth is being invaded by worms! They're everywhere...crawling on kid's toothbrushes, squirming in their sandwiches, making guest appearances in Mom's spaghetti dinner. And worst of all, people find them...tasty! But is it really an invasion or the work of B.A.D.D. (Bungling Agents Dedicated to Destruction)?Only Secret Agent Dingledorf and his trusty dog, Splat, can find out and save the day...while also realizing the importance of doing good and helping others.
It started out with just one little lie. But now, everybody is coming down with the dreaded disease--Priscilla, parents, even Super-dud, er, Super-dog, Splat. They go to bed perfectly normal one night, then wake up the nest morning with jet-powered toenails! Who knows the truth behind this awful sickness? Who can stop it? Only Secret Agent Dingledorf and his not-so-trusty (at least in this book) sidekick Splat can find the cure and save the day...while discovering how important it is to be honest and tell the truth.
Madcap MYSTERIES With a MESSAGE! Have the good people of Midvale lost their minds? Why else does Mrs. Applewhite think she's a famous ballerina ... and dress the part? Why else would Police Chief Robertson think he's a rooster? The Case of the Missing Minds A routine investigation turns into a crazy race to save the town as the brother and sister detective agency Bloodhounds, Inc.--with the help of some souped up thinking caps and, of course, Jeremiah--learn Who should, and who shouldn't, control our thinking!
Still trying to save his younger brother Elijah from the powers of darkness, Zach must debate his faith with an expert atheist, while Elijah undergoes his own tests in the sinister Chamber, which tempts him to deny God and follow the evil Shadow Man.
I think someone-or something-doesn't want us here. And I think whatever it is, is very powerful." Becka Williams isn't convinced that this trip to Louisiana was such a good idea. How are she and Scott supposed to help some girl caught up in voodoo, anyway? And what if there really is a connection between the bizarre rituals they witness deep in the bayou and the scary incidents that began even before their plane landed? As they try desperately to free Sara Thomas from a web of vengeance and deception, Scott and Becka find their own lives in danger--and their faith in God's amazing power tested as never before.
Madcap MYSTERIES With a MESSAGE! The Curse of the Horrible Hair Day Who has put a curse on the town? Why is Sean looking more and more like Bigfoot? Will Midvale bulldoze the brand-new high school? When the Midvale Tigers start flubbing plays after a mysterious woman curses the new football field, the whole town is hit by paranoia. Panicked by his team's free fall to the bottom of their division, the Tigers' coach hires Bloodhounds, Inc. to find out who or what has a hair-raising hold on everyone, now it's up to Sean and Melissa to stop this wacked-out madness . . . and learn firsthand the power of God's protection.
In Volume 1 of the bestselling Forbidden Doors fiction series, author Bill Myers presents the first three books-The Society, The Deceived, and The Spell-weaving a powerful and character-rich story of young adults who must battle the occultic influences in their lives. Insightful and straightforward, each volume tackles spiritual warfare by presenting biblical truths through realistic situations.
In Volume 3 of the bestselling Forbidden Doors supernatural fiction series, author Bill Myers presents books 7-9-The Curse, The Undead, and The Scream-stories to help young adults battle dangerous occultic influences in their lives. The author tackles the topic of spiritual warfare head-on with biblical truths set in realistic situations.
The occult is a very real influence for today's youth--and the world is only too eager to exploit their curiosity about the supernatural. Tyndale and Bill Myers, cocreator of McGee and Me!, counteract the deceptions presented by immensely popular titles with an innovative approach to juvenile fiction--the Forbidden Doors series. Insightful and straightforward, each volume tackles spiritual warfare by presenting biblical truths through realistic situations and characters. #2 The Deceived--Her newfound fascination with hypnotism and reincarnation leads Rebecca to doubt her Christian convictions--and nearly destroy her life. But her brother and a mystery friend named "Z" know that God can bring her through this dangerous deception.
Krissi is an airhead. Everyone knows it. So no one takes her seriously when she starts talking about receiving mysterious messages ... all written by her hand, all without her direction. No one, that is, but Philip. He knows that what is happening to his girlfriend is strange and getting stranger all the time. The odd communications, the cryptic warnings, the frightening encounters-they all seem to carry one message: Someone beyond this reality, beyond this planet, is coming for a visit. And the one person that visitor most wants to see... is Krissi. But there's more at stake than anyone realizes. And it's up to Philip, Becka, and their friends to discover the truth before it's too late.
Book 5 of Bloodhounds, Inc. for middle-grade readers. When a moving van delivers what looks to be a coffin to a vacant house on Oak Street, the town gets nervous that there might be a vampire in their midst. It's up to Sean and Melissa to save Midvale!
Sean and Misty, a brother and sister detective team, investigate some thefts and mysterious electrical disturbances at their father's radio station.
A cranky, atheistic philosophy professor loves to shred the faith of incoming freshmen. He is chosen by a group of scientists to create a philosophy for a computer-generated world exactly like ours. Much to his frustration every model he introduces--from Darwinism, to Existentialism, to Relativism, to Buddhism--fails. The only way to preserve the computer world is to introduce laws from outside their system through a Law Giver. Of course this goes against everything he's ever believed, and he hates it. But even that doesn't completely work because the citizens of that world become legalists and completely miss the spirit behind the Law. The only way to save them is to create a computer character like himself to personally live and explain it. He does. So now there are two of him--the one in our world and the one in the computer world. Unfortunately a rival has introduced a virus into the computer world. Things grow worse until our computer-world professor sees the only way to save his world is to personally absorb the virus and the penalty for breaking the Law. Of course, it's clear to all, including our real-world professor, that this act of selfless love has become a reenactment of the Gospel. It is the only possible choice to save their computer world and, as he finally understands, our own.
Rebecca is stunned when her best friend, Julie, is almost killed by a hit-and-run driver. But the accident is only the beginning of Julie's trouble, for someone or something-has come to watch over her, to guide her, to "lead her to enlightenment." Suddenly Becka, Scott, Ryan, and their friends are caught up in a battle against the most devious deception they've ever faced. A deception that may well overtake them all...
Scott and Rebecca's greatest enemy, the Ascension Lady, has come to Becka for help! She wants to hold a seance to free the spirit of a little girl that has been haunting an old mansion in town. Then a series of eerie experiences lead Becka and Scott to wonder if what is haunting the old mansion in town is a ghost ... or demons. Soon they are caught up in their most dangerous encounter yet and it will take a miracle to bring them through safely.
Madcap MYSTERIES With a MESSAGE! Who is the secretive new stranger living in the small town of Midvale? Why are dozens of garage doors suddenly banging open and shut? Can Bloodhounds, Inc. Detective agency stop an angry mob . . . before it's too late? After the priceless mummy of King Tut Tut 33rd disappears from Midvale Museum, Sean and Melissa Hunter, owners of Bloodhounds, Inc., start digging up clues. But when a late-night graveyard chase brings them face-to-face--or face-to-bandages, that is--with the supposed living dead, the kid sleuths need far-out faith to remember that people aren't always what they seem . . . .
Sean and Melissa Hunter are stumped by their strangest mystery yet--a suspected UFO sighting. When bizarre messages about a possible alien invasion begin transmitting through Old Man Carlson's TV, things get even weirder.
In Volume 2 of the bestselling Forbidden Doors fiction series, author Bill Myers presents books 4-6-The Haunting, The Guardian, and The Encounter-which keep readers on the edge of their seats as he tells stories about the young adults who battle dangerous occultic influences in their lives. Biblical truths about spiritual warfare have never been so suspenseful and entertaining.
Judas, the disciple responsible for betraying Jesus, has a conversation with God and proposes to him that if God had used his powers to market Jesus that Judas would have, Jesus would have been more successful in saving the world, with more people following him. Judas has heard rumors that God is preparing another prophet and talks God into letting Judas return to earth to prove his point using this new prophet, a woman who possesses supernatural abilities and who is stalked by a serial killer through her horrifying dreams of his victims. Judas takes her pure ministry and turns it into a marketing circus, and he comes to realize that in mixing commerce with God, bigger isn't better and that God is interested in reaching indivuals, not masses.bsorb the virus and the penalty for breaking the Law. Of course, it's clear to all, including our real-world professor, that this act of selfless love has become a reenactment of the Gospel. It is the only possible choice to save their computer world and, as he finally understands, our own.
Misadventures abound when the Ricko Slicko Advertising Agency arranges popularity and fame for clumsy Wally McDoogle, young writer of superhero stories.
Wally's got a bad case of the "I WANTS!" All his friends have way cooler stuff than he does, and he hates it. Even his prayers have turned into, "Dear God, gimmie, gimmie, gimmie, oh yeah, and gimmie some more" ... Until Dad drags him along on some aid project to Africa ... Until Wally gets majorly lost in the wilderness ... Until he's attacked by hiccuping hippos, rampaging rhinos, and a herd of baboons who have some pretty weird eating habits ... Until he meets a boy his age who shows him what really counts in life and the key to real happiness.
Wally's visit to the Fantasmo World amusement park, where his Uncle Max works as a stuntman, turns into a disaster involving computer errors, runaway rides, and other outrageous mistakes.
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