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The 39 Clues, Infinity Ring, and Spirit Animals Powerpack

by Rick Riordan Brandon Mull James Dashner

Three bestselling novels in one powerpack! Includes Rick Riordan's THE 39 CLUES: THE MAZE OF BONES, James Dashner's INFINITY RING: A MUTINY IN TIME, and Brandon Mull's SPIRIT ANIMALS: WILD BORN! Available together for the first time, three novels that each launched a blockbuster series. This powerpack includes: THE 39 CLUES #1: THE MAZE OF BONES by bestselling author Rick Riordan. Are you ready to save the world? INFINITY RING #1: A MUTINY IN TIME by bestselling author James Dasher. Fix the past. Save the future. SPIRIT ANIMALS #1: WILD BORN by bestselling author Brandon Mull. The legend lives in you. Three unforgettable adventures are waiting for you....

Arcade Catastrophe (Candy Shop War #2)

by Brandon Mull

Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 "New York Times "bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war.

Brandon Mull's Beyonders Trilogy

by Brandon Mull

An eBook boxed set of the complete New York Times bestselling Beyonders fantasy trilogy.After falling into a new world called Lyrian, Jason must figure out the clues that piece together an ancient word that could bring down Maldor, the terrifying leader of Lyrian. He is helped with his newfound friend and sidekick, Rachel, who has also stumbled into Lyrian. Together, they go on an extraordinary quest to figure out how to become the heroes that Lyrian needs, no matter what the cost. This epic fantasy trilogy, packaged as an eBook boxed set, includes all three action-packed titles: A World Without Heroes, Seeds of Rebellion, and Chasing the Prophecy.

Brandon Mull's Beyonders Trilogy

by Brandon Mull

An eBook boxed set of the complete New York Times bestselling Beyonders fantasy trilogy.After falling into a new world called Lyrian, Jason must figure out the clues that piece together an ancient word that could bring down Maldor, the terrifying leader of Lyrian. He is helped with his newfound friend and sidekick, Rachel, who has also stumbled into Lyrian. Together, they go on an extraordinary quest to figure out how to become the heroes that Lyrian needs, no matter what the cost. This epic fantasy trilogy, packaged as an eBook boxed set, includes all three action-packed titles: A World Without Heroes, Seeds of Rebellion, and Chasing the Prophecy.

The Candy Shop War (Candy Shop War #1)

by Brandon Mull

Pigeon meet the owner of the new candy store in town and are given a magical candy that endows them with super powers but soon find themselves caught in an ancient war.

Chasing the Prophecy

by Brandon Mull

The #1 New York Times bestselling Beyonders fantasy trilogy comes to a stunning and epic conclusion.Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined. And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests--each surrounded by brave and powerful allies--knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost. Packed with thrills, action, and drama, this third and final installment of Brandon Mull's #1 bestselling Beyonders trilogy brings the series to a gripping conclusion.

Chasing the Prophecy

by Brandon Mull

The #1 New York Times bestselling Beyonders fantasy trilogy comes to a stunning and epic conclusion.Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined. And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests--each surrounded by brave and powerful allies--knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.

Crystal Keepers

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of a "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.Cole Randolph ventures to a new kingdom as he continues his search for his friends--and also pursues his quest to mend what has gone awry with the magic in The Outskirts. Can he overcome the challenges ahead, or will he be stranded forever in a world between reality and imagination?

Death Weavers

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it's hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.

Fablehaven (Fablehaven Series, Book 1)

by Brandon Mull

From book jacket: For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.

Fablehaven: Grip of the Shadow Plague (Fablehaven Series, Book 3)

by Brandon Mull

Strange things are afoot at Fablehaven. The book takes off right were the second book ended, during the same summer of their second year at Fablehaven. Kendra and Seth helped save Fablehaven from the Society of the Evening Star, but new troubles present themselves almost immediately. Kendra and Seth discover that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, Kendra and Warren must visit another magical preserve. Another hidden artifact must be recovered from Lost Mesa in Arizona. New friends are introduced and new magical creatures of light and darkness are confronted. Can the plague be stopped? Can the artifact be found? Is the Sphinx a traitor? Will the plague eclipse all light at Fablehaven?

Fablehaven Rise of the Evening Star (Fablehaven Series, Book 2)

by Brandon Mull

From the book jacket: At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists --- a potion master, a magical relics collector, and a mystical creature trapper ---- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book two of this best-selling children's fantasy series.

Fablehaven: Secrets of the Dragon Sanctuary (Fablehaven Series, Book 4)

by Brandon Mull

The magical preserve Fablehaven provides refuge to numerous mystical species, but some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.

Five Kingdoms: Crystal Keepers

by Brandon Mull

Cole is unprepared for the dangers in front of him...Now he's trapped somewhere between eaity andimagination in a bizarre world called The Outskirts. A place where jumping swords, castles and powerful enemies are an everyday occurrence.Cole must mend the magic tha has taken a sinister turn and find his friends who are lot and scattered over the Five Kingdoms.And if he fails Cole and everyone he needs to save will be stuck there forever.

Five Kingdoms: Rogue Knight

by Brandon Mull

Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he's trapped in this in-between place desperately trying to get to his friends and find a way home. But The Outskirts is a dangerous place to be and every move is filled with danger as Cole and his new friends, Jace, Twitch and Mira must outwit the High King who will stop at nothing to regain what he has lost.

Keys to the Demon Prison (Fablehaven Series, Book 5)

by Brandon Mull

For centuries, mystical creatures of all description were gathered in a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world.

Rogue Knight

by Brandon Mull

Magic and danger abound in the second book in a series of "fanciful, action-packed adventure" (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he's trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death. Cole's hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira's sister Honor. But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the "Rogue Knight" is upsetting the balance of power. With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

Seeds of Rebellion

by Brandon Mull

The thrills continue in the second action-packed adventure in the #1 New York Times bestselling Beyonders trilogy.After the cliffhanger ending of A World Without Heroes, Jason is back in the world he's always known--yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor. Meanwhile, Rachel and the others have discovered new enemies--as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he's in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they're meant to play--and the answers are as surprising as they are riveting.

Seeds of Rebellion

by Brandon Mull

The second epic installment of Brandon Mull's #1 New York Times bestselling fantasy series!After the cliffhanger ending of A World Without Heroes, Jason is back in the world he's always known--yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.Meanwhile, Rachel and the others have discovered new enemies--as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he's in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they're meant to play--and the answers are as surprising as they are gripping.

Sky Raiders

by Brandon Mull

Adventure awaits in the Five Kingdoms--come and claim it in this start to a new series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home...before his existence is forgotten.

Sky Raiders Free Preview Edition: (The First 10 Chapters)

by Brandon Mull

In a world that lies between reality and imagination, a "fanciful, action-packed adventure" awaits (Publishers Weekly, starred review). Come and claim it in this first book of the Five Kingdoms series, from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home...before his existence is forgotten.

Spirit Animals Book 1: Wild Born

by Brandon Mull

#1 New York Times bestseller Brandon Mull launches Scholastic's brand-new multiplatform phenomenon. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed forever. Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you. Part engrossing book series, part action role-playing game - discover your spirit animal and join the adventure in Fall 2013.

Spirit Animals Book 1: Wild Born

by Brandon Mull

#1 New York Times bestseller Brandon Mull launches Scholastic's wildly popular multiplatform phenomenon. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever. Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you. Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.

Spirit Animals: Special Edition: Tales of the Great Beasts

by Brandon Mull Billy Merrell Gavin Brown Nick Eliopulos

Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives. These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.

Tales of the Fallen Beasts (Spirit Animals: Special Edition)

by Brandon Mull Billy Merrell Emily Seife Gavin Brown Nick Eliopulos

All across the world, legends are appearing. Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn, and he's crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.

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