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An eBook boxed set of the complete New York Times bestselling Beyonders fantasy trilogy.After falling into a new world called Lyrian, Jason must figure out the clues that piece together an ancient word that could bring down Maldor, the terrifying leader of Lyrian. He is helped with his newfound friend and sidekick, Rachel, who has also stumbled into Lyrian. Together, they go on an extraordinary quest to figure out how to become the heroes that Lyrian needs, no matter what the cost. This epic fantasy trilogy, packaged as an eBook boxed set, includes all three action-packed titles: A World Without Heroes, Seeds of Rebellion, and Chasing the Prophecy.
Pigeon meet the owner of the new candy store in town and are given a magical candy that endows them with super powers but soon find themselves caught in an ancient war.
The #1 New York Times bestselling Beyonders fantasy trilogy comes to a stunning and epic conclusion.Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined. And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests--each surrounded by brave and powerful allies--knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.
From book jacket: For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Strange things are afoot at Fablehaven. The book takes off right were the second book ended, during the same summer of their second year at Fablehaven. Kendra and Seth helped save Fablehaven from the Society of the Evening Star, but new troubles present themselves almost immediately. Kendra and Seth discover that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, Kendra and Warren must visit another magical preserve. Another hidden artifact must be recovered from Lost Mesa in Arizona. New friends are introduced and new magical creatures of light and darkness are confronted. Can the plague be stopped? Can the artifact be found? Is the Sphinx a traitor? Will the plague eclipse all light at Fablehaven?
From the book jacket: At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists --- a potion master, a magical relics collector, and a mystical creature trapper ---- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book two of this best-selling children's fantasy series.
The magical preserve Fablehaven provides refuge to numerous mystical species, but some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.
For centuries, mystical creatures of all description were gathered in a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world.
The second epic installment of Brandon Mull's #1 New York Times bestselling fantasy series!After the cliffhanger ending of A World Without Heroes, Jason is back in the world he's always known--yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.Meanwhile, Rachel and the others have discovered new enemies--as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he's in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they're meant to play--and the answers are as surprising as they are gripping.
Adventure awaits in the Five Kingdoms--come and claim it in this start to a new series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home...before his existence is forgotten.
#1 New York Times bestseller Brandon Mull launches Scholastic's brand-new multiplatform phenomenon. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed forever. Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you. Part engrossing book series, part action role-playing game - discover your spirit animal and join the adventure in Fall 2013.
The magic begins again as bestselling author Brandon Mull brings his newest blockbuster-ready fantasy series directly to Aladdin! Jason Walker lives a predictable life: going to school, playing baseball, volunteering at the local zoo--until one day he falls through a tunnel near the hippo tank and ends up in a new, utterly foreign world. In Lyrian, the people dress differently, behave differently, and all live in fear of their malicious Emperor, Surroth. But in Jason's search for a way home, he learns of a magical, ancient word that could destroy the terrifying Surroth. With his accidental knowledge of one of the word's six syllables, Jason finds himself in great danger and must embark on an epic quest to discover the remaining syllables and take down his powerful new enemy. Jason and his companion, Rachel--a fellow Beyonder who also arrived in Lyrian suddenly and without understanding why--must face challenges to their bodies, minds, and hearts and encounter places and people they can barely believe are real. In a world with no heroes, and no hope, Jason finds himself faced with the prospect of becoming the hero he never imagined he could be.
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