An inter-generational starship goes off course and must find a way to replenish their anti-matter if they are ever going to get to their destination. Larry Niven and Brenda Cooper deliver a fast-paced story about the virtual slave labor of children that is used to create the anti-matter factory. Could it be that, once the work is done, the children will be abandoned?
Nothing can match the power of a single voice...Ruby Martin expects to spend her days repairing robots while avoiding the dangerous peacekeeping forces that roam the corridors of the generation ship The Creative Fire. The social structure of the ship is rigidly divided, with Ruby and her friends on the bottom. Then a ship-wide accident gives Ruby a chance to fight for the freedom she craves. Her enemies are numerous, well armed, and knowledgeable. Her weapons are a fabulous voice, a quick mind, and a deep stubbornness. Complicating it all-an unreliable A.I. and an enigmatic man she met - and kissed - exactly once-who may hold the key to her success. If Ruby can't transform from a rebellious teen to the leader of a revolution, she and all her friends will lose all say in their future.Like the historical Evita Peron, Ruby rises from the dregs of society to hold incredible popularity and power. Her story is about love and lust and need and a thirst for knowledge and influence so deep that it burns.
What if a woman as strong and as complex as Eva Perón began her life as a robot repair assistant threatened by a powerful peacekeeping force that wants to take all she has from her? The discovery ship, Creative Fire, is on its way home from a multi-generational journey. But home is nothing like the crew expected. They have been gone for generations, and the system they return to is home to technologies and riches beyond their wildest dreams. But they are immediately oppressed and relegated to the lowest status imaginable, barely able to interact with the technologies and people of the star station where they dock, the Diamond Deep. Ruby Martin and her partner, Joel North, must find a way to learn what they need to know and to become more than they have ever been if they are to find a way to save their people.From the Trade Paperback edition.
What if a society banished its worst nightmare to the far edge of the solar system, destined to sip only dregs of light and struggle for the barest living. And yet, that life thrived? It grew and learned and became far more than you ever expected, and it wanted to return to the sun. What if it didn't share your moral compass in any way?The Glittering Edge duology describes the clash of forces when an advanced society that has filled a solar system with flesh and blood life meets the near-AI's that it banished long ago. This is a story of love for the wild and natural life on a colony planet, complex adventure set in powerful space stations, and the desire to live completely whether you are made of flesh and bone or silicon and carbon fiber. In Edge of Dark, meet ranger Charlie Windar and his adopted wild predator, and explore their home on a planet that has been raped and restored more than once. Meet Nona Hall, child of power and privilege from the greatest station in the system, the Diamond Deep. Meet Nona's best friend, a young woman named Chrystal who awakens in a robotic body....From the Trade Paperback edition.
The colony planet Fremont is joyous, riotous, and very wild. Its grasses can cut your arms and legs to ribbons, the rinds of its precious fruit can skewer your thumbs, and some of the predators are bigger than humans. Meteors fall from the sky and volcanoes erupt. Fremont is verdant, rich, beautiful, and dangerous. Fremont's single town, Artistos, perches on a cliff below rugged mountains. Below Artistos lie the Grass Plains, which lead down to the sea. And in the middle of the Grass Plains, a single silver spaceship lies quiet and motionless. The seasons do not dull it, nor do the winds scratch it and the fearful citizens of Artistos wont go near it. Chelo Lee, her brother Joseph, and four other young children have been abandoned on the colony planet. Unfortunate events have left them orphaned in a human colony that abhors genetic engineering and these six young people are genetically enhanced. With no one to turn to, Chelo and the others must now learn how to use their distinct skills to make this unwelcome planet home, or to find a way off it. They have few tools: an old crazy woman who wanders the edges of town, spouting cryptic messages; their appreciation and affection for each other; a good dose of curiosity; and that abandoned silver space ship that sits locked and alone in the middle of the vast grass plain.
When the post-human Next suddenly re-appear in a solar system that banished them, humans are threatened. Their reactions vary from disgust and anger to yearning to live forever like the powerful Next, who are casually building a new city out of starships in the heart of the re-wilded planet Lym. The first families of Lym must deal with being invaded while they grapple with their own inner fears. Ranger Charlie Windar is desperate to save his beloved planet. The Next are building strange cities he never imagined, and other humans who want to destroy the Next are his worst enemies. Ambassador Nona Hall strives to forge links between the powerful station she's from, The Diamond Deep, and the people of Lym. The formidable merchant Gunnar Ellensson appears to be up to no good, and as usual his motivations are suspect. Why is he sending ships to Lym, and what does he intend to do with them when he arrives? The Shining Revolution threatens to undo everything by attacking the Next on Lym, and their desire to eradicate the post-humans is greater than their desire to save humanity's home. It is entirely possible that they will draw the wrath of the Next onto all of humanity. In the meantime, the Next's motives remain inscrutable. Why are they here at all? What do they want? Why are they interested in the ancient past of a planet that has been ravaged and rebuilt at least once? From the Trade Paperback edition.
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