If you have come this far, it is likely too late. Readers who have experienced the first nine volumes in A Series of Unfortunate Events by Lemony Snicket are usually so weakened by their dreadful knowledge of the Baudelaire orphans' story that they spend most of their time moaning and weeping, and have no strength to read The Slippery Slope, The Grim Grotto, The Penultimate Peril, or The End. If, by chance, your moaning and weeping is more or less under control, there is no need to further risk your physical, emotional, and literary health by reading the four remaining volumes in the series. It would be better to regain your strength by spending your time indulging in less alarming activities, such as whistling or making cupcakes for the elderly. After all, this collection contains all of the calamities in the last four volumes of A Series of Unfortunate Events, including abandoned condiments, cigarette smoking, a shocking revelation, a ridiculous laugh, a fearsome storm, a herd of wild sheep, a truly haunting secret about the Baudelaire parents, another shocking revelation, and Phil. There is no need to exposure yourself to such atrocities, not after all you've been through already.
Would you rather sprain your ankle, bruise your hip, and lose a toe to frostbite on the same day? Or would you rather have these accidents happen on three different days? This electronic collection of volumes 7 through 9 in A Series of Unfortunate Events by Lemony Snicket is the e-equivalent of having three ghastly accidents right in a row. Contained here are such unpleasantries as kidnapping, disguise, murder, paperwork, another disguise, heart-shaped balloons, false allegations, stiletto heels, a shattered crystal ball, a cryptic map, an irritating song, and quite a few more disguises, all bundled together into a continuous barrage of horror and dismay. The more sensible approach would be to read The Vile Village, The Hostile Hospital, and The Carnivorous Carnival months or even years apart from one another, so you have time to recuperate from the misery each volume offers--or better yet, to turn your eyes away from Mr. Snicket's work and find an electronic experience that would cause you no distress whatsoever.
Enter the world of The Storm Makers, where there's magic behind every forecast. What starts as an ordinary summer turns exciting and perilous for twins Ruby and Simon when strange occurrences begin happening on their farm -- sudden gusts of wind, rainstorms, and even tornado warnings -- that seem eerily timed to Simon's emotions.Then a stranger arrives and tells the twins that Simon is a Storm Maker -- part of a clandestine group of people entrusted with controlling and taming the weather -- and that he is in great danger. Soon Simon and Ruby must race against the clock as they try to master Simon's powers in time to stop a rogue Storm Maker's treacherous -- and potentially deadly -- plans.In this thrilling new adventure, loyalties can shift as quickly as the wind . . . and the ordinary can turn extraordinary in the blink of an eye.
All For One, One For All! When daring young swordsman d'Artagnan travels to Paris seeking honor and fortune in the king's Guard, he quickly befriends the famed three Musketeers-Athos, Porthos, and Aramis. Loyal servants to the crown, the four friends cross swords with street criminals, face the cardinal's Guards-who seek to destroy them-in duels to the death, and save the honor of the queen by unraveling treasonous schemes in a race against time. It will take epic courage, chivalry, and skill to thwart the plots against them and achieve victory at last. Carefully adapted and abridged, this young reader's edition of Alexandre Dumas's classic swashbuckling tale of adventure, swordplay, and unbreakable friendship is enriched with brand-new, action-packed illustrations by renowned artist Brett Helquist.
Forget what you know about prophecies--this epic middle-grade fantasy about a clumsy boy born into a family of thieves is fresh, fun, and anything but predictable! The first in an unforgettable trilogy, this Kirkus Reviews Best Children's Book of the Year takes everything you thought you knew about fantasy and spins it into pure magic. Jaxter Grimjinx is a born thief. At least, he's supposed to be. For generations, the Grimjinx clan has produced the swiftest, cleverest thieves in Vengekeep. The problem is, Jaxter is clumsy. So clumsy that in his first solo heist, he sets the Castellan's house on fire and lands his family in prison. Even Jaxter's talent for breaking magical locks can't get them out of this bind. Then a suspiciously convenient prophecy emerges, naming the Grimjinx clan as the soon-to-be heroes of Vengekeep. It's good enough to get his family out of jail, but when the doomsday prophecy starts to come true, Jaxter is pretty sure a life behind bars would be a better fate. Now, with the help of his new friend, Callie, Jaxter will have to face down flaming monsters, a bazaar of thieves, and a renegade sorcerer to become the hero he was truly born to be.
From the New York Times-bestselling team behind Chasing Vermeer comes another thought-provoking art mystery featuring Frank Lloyd Wright's Robie house--now in After Words paperback! Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3-D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.
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