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Brave New Worlds collects over 30 of the best tales of dystopian menace by some of today's visionary writers.
When Evie Walker goes home to spend time with her dying father, she discovers that his creaky old house in Hope's Fort, Colorado is not the only legacy she will inherit. Hidden behind the basement door is a secret and magical storeroom, a place where wondrous treasures from myth and legend are kept safe until they are needed again. Of course, this legacy is not without its costs: there are those who will give anything to find a way in. With the help of her father, a mysterious stranger named Alex, and some unexpected heroes, Evie must guard the storeroom against ancient and malicious forces and protect both the past and the future even as the present unravels
This time, Kitty's taking on Las Vegas! Her mind is filled with visions of a romantic weekend with her boyfriend Ben, lounging for hours by the pool with a fru-fru drink in hand, and maybe even getting hitched. She also plans a live, televised version of her popular radio show. The plans go awry, however, and she find herself sharing the stage with Balthasar, a mysterious lycanthrope who fronts an animal act of sexy were-felines; a shadowy convention of bounty hunters specializing in supernatural targets; a stage magician whose magic may be the real thing; and Dom, the playboy Master vampire of Las Vegas. When Ben vanishes, Kitty faces a myriad of suspects with ill intent - or Ben himself, getting cold feet. Things get even hotter when Balthasar sets his romantic sights on her. Kitty discovers that there are forces at work here beyond even Sin City's reputation. Kitty gets help from unexpected quarters. Evan and Brenda, tough-as-nails bounty hunters, and Odysseus Grant, the magician with dark powers, help Kitty discover that Balthasar's sexy stage show is a front for a cult that worships an ancient Babylonian goddess - by sacrificing werewolves.
Kitty Norville is a midnight-shift DJ for a Denver radio station--and a werewolf in the closet. Sick of lame song requests, she accidentally starts "The Midnight Hour," a late-night advice show for the supernaturally disadvantaged. After desperate vampires, werewolves, and witches across the country begin calling in to share their woes, her new show is a raging success. But it's Kitty who can use some help. With one sexy werewolf-hunter and a few homicidal undead on her tail, Kitty may have bitten off more than she can chew...
Kitty's radio show is as popular as ever and she has a boyfriend who actually seems to understand her. Can she finally settle down to a normal life? Not if this is just the calm before the storm. When her mother falls ill, Kitty rushes back to Denver--and right back to the abusive pack of werewolves she escaped a year ago. To make matters worse, a war is brewing between the city's two oldest vampires, threatening the whole supernatural community. Though she wants to stay neutral, Kitty is again drawn into a world of politics and violence. To protect her family, her lover, and herself, she'll have to choose sides. And maybe become what she hates--a killer.
Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen. So when she's invited to testify at a Senate hearing on behalf of supernaturals, and her face gets plastered on national TV, she inherits a new set of friends, and enemies, including the vampire mistress of the city; an uber-hot Brazilian were-jaguar; and a Bible-thumping senator who wants to expose Kitty as a monster. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone's itching for a fight.
Sometimes what happens in Vegas doesn't stay in Vegas. Kitty and Ben flee The City That Never Sleeps, thinking they were finished with the dangers there, but the sadistic cult of lycanthropes and their vampire priestess have laid a curse on Kitty in revenge for her disrupting their rituals. Starting at the next full moon, danger and destruction the form of fire strikes Kitty and the pack of werewolves she's sworn to protect. She enlists the help of a group of TV paranormal investigators - one of whom has real psychic abilities - to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter - and vampire - named Roman, who arrives a little too conveniently in the nick of time. Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
After getting caught turning wolf on national television, Kitty retreats to a mountain cabin to recover and write her memoirs. But this is Kitty, so trouble is never far behind, and instead of Walden Pond, she gets Evil Dead. When werewolf hunter Cormac shows up with an injured Ben O'Farrell, Kitty's lawyer, slung over his shoulder, and a wolf-like creature with glowing red eyes starts sniffing around the cabin, Kitty wonders if any of them will get out of these woods alive...
REALITY BITES Talk radio host and werewolf Kitty Norville has agreed to appear on TV's first all-supernatural reality show. She's expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt will turn into a fight for her life. The cast members, including Kitty, arrive at the remote mountain lodge where the show is set. As soon as filming starts, violence erupts and Kitty suspects that the show is a cover for a nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty realizes she and her monster housemates are ironically the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.
DJ Kitty Norville never much liked doing the nightshift at K-NOB, Denver's alternative radio station--that is, until the attack that made her a werewolf. Now her habits have become decidedly more nocturnal, not to mention reckless. One night, in a fit of boredom, she ditches the station's dull '90s format in favor of posing a question to her listeners: Do you believe in vampires? The startling answer: Yes. Suddenly calls from anguished, alienated, self-proclaimed vampires, werewolves and witches begin pouring in, with Kitty dispensing on-air advice with unexpected aplomb. And all at once The Midnight Hour--late-night radio's scariest, most surreal talk show--is born. But not everyone's thrilled with Kitty's newfound success. Carl, the alpha-male leader of Kitty's werewolf pack, takes her on-air bravado as a challenge to his authority. And Arturo, head of Denver's vampire families, is terrified she may let loose some privileged information that will be fatal to his kin. Either way, both honchos want her to quit. Then a deranged bounty hunter specializing in lycanthropes threatens to kill her on-air, forcing her to take werewolf form right in the studio ... causing the most privileged information of all to go public: her own secret identity. Ahh, but it'll take more than coming out as a werewolf to keep Kitty Norville sidelined. And here are her first three otherworldly adventures: In addition to Kitty and The Midnight Hour, Kitty Goes to Washington, where she is invited to testify at a Senate hearing on behalf of all supernaturals ... by a paranoid, Bible-thumping senator determined to expose her as a monster; and Kitty Takes a Holiday, but her longed-for Colorado vacation gets cut short when nearby livestock turn up mutilated ... with evidence of black magic afoot.
Featuring stories by Mary Jo Putney, Carrie Vaughn, Yasmine Galenorn, M.L.N. Hanover, and Lisa Tuttle these contemporary tales of ill-fated love, originally published in the anthology Songs of Love and Death (edited by George R.R. Martin and Gardner Dozois) explore romance in five wildly creative settings--from the hidden supernatural side of New York City to werewolf-occupied West Texas.
It was a slender length of rusted steel, tapered to a point at one end and jagged at the other, as if it had broken. A thousand people would step over it and think it trash, but not her. This was the tip of a rapier. Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure. The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate's life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home-one that risks everything in a duel to the death with a villainous pirate captain. Time travel, swordplay, and romance combine in an original high-seas adventure from New York Times bestseller Carrie Vaughn.
On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity's deepest fears: dragons. Seventeen-year-old Kay Wyatt knows she's breaking the law by rock climbing near the border, but she'd rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them. But suspicion and terror are the legacy of human and dragon interactions, and the fragile truce that has maintained peace between the species is unraveling. As tensions mount and battles begin, Kay and Artegal are caught in the middle. Can their friendship change the course of a war? In her young-adult debut, New York Times bestselling author Carrie Vaughn presents a distinctly twenty-first-century tale of myths and machines, and an alliance that crosses a seemingly unbridgeable divide.
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