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A legacy from a dying stranger sends fifteen-year-old journeyman wizard Randal on a dangerous journey to find the rightful place of an artifact of power, which tempts him to succumb to its tainted magic.
When Randal and his best friend, Lys, are invited to join the theater troupe in the court of a kind and wealthy prince, they think they have it made! But Randal soon stumbles upon a plot against the prince and discovers that his wizardry skills are needed now more than ever. Can Randal expose the prince's enemies before it's too late?
Three human companions journey to to Elfland to bring back the High King's Daughter. 6th and final book in first Magic Circle Series.
Called to duty at last, Lieutenant John Nevis faces his assignment with trepidation. Boarding the USS Nicodemus--a sloop of war built in a single night at the top of the world--Nevis wonders uneasily at its strange aura of power, its cannonballs of virgin brass . . . and its uncanny ability to glide swiftly through the waters without steam or sail. As great armies clash all around them, the mission of Lieutenant Nevis and the Nicodemus crew is shrouded in an impenetrable gray mist of magic and malevolence. For a fearsome adversary awaits on roiling waves--an awesomely powerful vessel fueled by cruelty and terror; a demon raider driven by an insatiable lust . . . for blood.
The union is doomed, its death foretold in the fever dreams of Mary Todd Lincoln . . . As a great nation's destiny is being written in blood on the battlefields of Pea Ridge and Shiloh, a grim tomorrow is foreseen by a deeply troubled first lady and interpreted by her best friend, Mercy, herself an accomplished seer. But hope appears out of the mist with the arrival of Thomas, a mysterious stranger with an astonishing mastery over time and space. Against the backdrop of the Civil War's greatest events, these three must join together to salvage a future with the aid of unlikely collaborators: the uncannily gifted Confederate captain Cole Younger, his notorious career as a bank robber as yet undetermined, and President Lincoln himself, called upon to willingly make the ultimate sacrifice. And the key to their desperate endeavor lies in a mysterious image from Mrs. Lincoln's tortured visions-a magical sword which, when wielded, will bring redemption . . . or destruction.
A fifteen-year-old journeyman wizard needs all the magic he has thus far learned when he and his companion Lys are drawn into the political problems of a good and powerful prince.
Randal, a journeyman wizard, jeopardizes his powers when he joins Baron Ector's armies in a siege of Bell Castle.
Randal thought he wanted to be a wizard. Just before noon, Randal found Madoc in the tower. The wizard was reading a small, leather-bound book. "What is it, lad?" asked Madoc, not looking up. I want to be a wizard like you," Randal told him. "How can you want to be a wizard, boy? You haven't got the foggiest idea of what it's all about" Madoc rose and stood glaring down at Randal. "You'll spend most of your life with just enough power to get you into trouble. You'll be hungry more often than you're fed. You'll spend more time in danger on the road than safe under a roof. And maybe you'll survive it all and live to be old and white-bearded and wise-but if you do, most of your friends will have died a long time before. Go back downstairs to your uncle, lad, and one day you'll make a fine knight Wizardry is no life for you." Randal went, but he felt restless and uneasy. Even if wizardry was as hard as Madoc said, it was still the only thing he wanted.
What's a wizard without magic? Randal broke his promise the vow that all apprentice wizards must take never to use a weapon. Now Randal can graduate from the School of Wizardry only on one condition: that he not use magic until he is pardoned by a master wizard. Randal must travel to the wizard's faraway tower ... a journey made all the more perilous because he may use neither sword nor magic for protection. When Randal finally reaches the mysterious tower, it appears to be abandoned. But he soon discovers that the building holds a deadly secret.... The second in a four book series.
After breaking the oldest law in wizardry while trying to save the School of Wizardry from destruction, fifteen-year-old Randal is made a journeyman wizard but is not allowed to use his magic, no matter how great the need, until he gets permission from the wizard Balpesh living as a hermit in the far off eastern mountains.
The castle stood in isolation at the top of a steep slope on a spur of bare granite. Blocks of the same gray stone formed the castle's walls and its two great towers, one higher than the other, rising above the central keep.
Randal opened the door and stepped into his room-only to come to a sudden halt on the other side of the threshold. Magic! But this magic was strange, like nothing he had known before. Randal looked around the room, which was lit by an eerie, blue-white glow "Wizard . . ." The faint whisper came from his bed, over in the corner. Randal looked and saw a man lying there, his features drawn and ashen in the cold blue light. Randal forced himself to go over to the cot and grasp the man by the shoulder. The young wizard pulled his hand back quickly. He's dying, he realized. He's dying of magic. The third in the series of four books
On a world not his own, in a life he had never anticipated, Arekhon sus-Khalgath sus-Peledaen slept and sleeping, dreamed. In his dream he knelt in the meditation chamber of the starship Night's-Beautiful-Daughter, where he had not gone in his waking body for over a dozen years. His staff, a cubit and a half of black wood bound with silver, lay on the deck in front of him, and all around him the Daughter vibrated with the urgency of her passage through the Void.
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