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SOMETIMES YOU CHOOSE YOUR BATTLES. AND SOMETIMES, THEY CHOOSE YOU. . . Once, Max dreamed of a career, a home, a loving family. Now all she wants is freedom. . . and revenge. A witch named Giselle transformed Max into a warrior with extraordinary strength, speed, and endurance. Bound by spellcraft, Max has no choice but to fight as Giselle's personal magic weapon -- a Shadowblade -- and she's lethally good at it. But her skills are about to be put to the test as they never have before. . . . The ancient Guardians of the earth are preparing to unleash widespread destruction on the mortal world, and they want the witches to help them. If the witches refuse, their covens will be destroyed, including Horngate, the place Max has grudgingly come to think of as home. Max thinks she can find a way to help Horngate stand against the Guardians, but doing so will mean forging dangerous alliances -- including one with a rival witch's Shadowblade, who is as drawn to Max as she is to him -- and standing with the witch she despises. Max will have to choose between the old life she still dreams of and the warrior she has become, and take her place on the side of right -- if she survives long enough to figure out which side that is. . . .
Welcome to Crosspointe, the hub of the Inland Sea, where gold runs like water, and the balance of politics shifts uneasily between the monarchy, the majicars, and the Merchants' Guild--a land where dangerous majick courses through the dark waters. Thorn is a member of the Pilots' Guild, a group composed of those rare, brave souls who possess the magical ability to navigate Crosspointe's deadly seas. But his reason for living is ripped away when a malevolent master within the Guild betrays him and bans him from sailing. Then Thorn is kidnapped and forced to serve aboard a ship--unregistered, unmarked, and pitch-black from bow to stern. The Eidolon is a cursed vessel, and Thorn finds himself battling a mad captain, a mutinous crew, and the terrifying magic of the sea. And soon a series of strange accidents suggests that there is a saboteur aboard, trying to make sure the Eidolon never arrives safely in port. Thorn begins to realize that his kidnapping may have been no mere chance--and that the cargo the black ship carries may seal his doom.
NEW GAME. SAME RULES. SHE FIGHTS. THEY DIE. Max always does her job, no matter how brutal and bloody. That's how it's been ever since she was enslaved by a witch, turned into a supernatural warrior, and assigned to protect the coven of Horngate. But her job just got harder. . . . Waves of wild magic have returned much of the world to a time when fairy tales were real and danger now lurks behind every tree and bush. As winter descends and food, heat, and water are harder to come by, many have turned to Benjamin Sterling for protection. Leader of the Earth's Last Stand cult, Sterling claims to be the Hand of God, but his power and charisma secretly come from a dark and terrible source. With devout followers eager to do his sadistic bidding, he has his eyes on Horngate and its magical inhabitants. To save those she loves, Max will knowingly walk into a trap. But when the cult strips Max's soul bare for all to see, will even Alexander--her lover and her strength--remain? And if she were to lose him, what does it matter if she gains the whole world. . . .
Welcome to Crosspointe, the hub of the Inland Sea, where gold runs like water, and the balance of politics shifts uneasily between the monarchy, the majicars, and the Merchants' Guild--a land where dangerous majick courses through the black waters. A member of the royal Rampling family, Lucy Trenton possesses a most unique talent: the ability to detect majick and those who wield it. She has kept her ability a secret all her life to avoid bringing scandal to her family, but lately Lucy has grown careless. When she recklessly uses her gift to locate a valuable and treacherous majickal cipher, she finds herself embroiled in a dangerous intrigue that threatens her life--and the life of every person in Crosspointe. To make her troubles worse, she's also kept her secret from a most persistent suitor, dashing and mysterious ship captain Marten Thorpe. And now she desperately needs his help....
THERE ARE GOOD GUYS. THERE ARE BAD GUYS. AND THEN THERE'S MAX. Max knows what trusting the wrong person can cost you. Her former friend Giselle, a powerful witch, enslaved Max years ago, turning her into a Shadowblade--a deadly warrior compelled to fight for Giselle. But there's more at stake now than Max's thirst for revenge. The Guardians, overseers of the magical world, have declared war on humanity and on any witches not standing with them. Max and Giselle have come to an uneasy truce in order to protect what's left of Horngate, their coven's home. Max would do anything for Horngate--even give herself over to a mysterious otherworldly creature in the nearby mountains in exchange for his help. But first, she intends to save the mortal family she left behind. And Alexander, the Shadowblade warrior who could be her closest ally or her deadliest enemy, is going with her. On a road trip into the unknown, Max and Alexander face wild magic, desperate enemies, and battles that bruise both body and soul. But the greatest challenge will come from unexpected revelations that test everything Max believes about who she is--and where her loyalties lie. . . .
The world is falling apart. The magical apocalypse has come. Now is the time to guard the covenstead against both raiders and refugees. But Max has been stolen by a powerful demi-god who is determined to force her to find a way to use a magical power she never knew she had--even if it kills her. Meanwhile, back in Horngate, a Fury is birthing. When the creature breaks free of the fragile bonds that enclose her, her rage will scour the covenstead from the earth. Max finds herself in the Shadow City, a place of mysteries and magic, where she must battle for her freedom or become a slave to creatures of dreadful greed and power. Back in Horngate, Alexander must swallow his anger and pride if he hopes to defeat the Fury, a creature that no one has ever successfully fought before. In the end, it will be courage, friendship, faith and loyalty that win the day. Or else so one will live to see tomorrow.
Welcome to Crosspointe, the hub of the Inland Sea, where gold runs like water, and the balance of politics shifts uneasily between the monarchy, the majicars, and the Merchant's Guild--a land where dangerous majick courses through the black waters. They could not be more different, nor could they be closer friends. Ryland, the son of the king, is bound by loyalty and burdened by secrets. Shaye is both a majicar and a child of the Weverton family, two factions who seek to destroy the crown. Fairlie, a fiery metalsmith, is the iron bond that holds them together. Now terrible trouble looms. Crosspointe's greatest advantage at sea is its ships' compasses--but the compass makers are dying. Without them, Crosspointe will fall into chaos, ripping itself apart from within. To save his country and repel the coming Jutras invasion, the king orders Ryland to commit a heinous, unforgivable act. The result is worse than anyone could have dreamed, and soon Ryland, Shaye, and Fairlie find themselves at war ... with one another.
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