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The last in the trilogy of Forgotten Realms novels from Thomas M. Reid. This is the concluding novel in a trilogy exploring the political intrigue of a mercenary society in the Forgotten Realms world. Author Thomas M. Reid has written the entire trilogy, which takes place in an area of the world little before explored in novels.
The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?From the Paperback edition.
The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
In the aftermath of the plague demons' attack on Fallcrest, Roghar's inspiring optimism has played a significant role in the rebuilding of the town. Albanon, meanwhile, has not recovered so well. Tormented by his experiences and his near-transformations first by Vestapalk then by Kri, he has retreated to Moorin's tower, where he immerses himself in books. He is the last member of the Order of Vigilance, touched by both the Voidharrow and Tharizdun--he feels as if he stands on the brink of madness.The Nentir Vale has been ravaged by the abyssal plague and the plague demons. The area is lawless and suspicions run rampant. Only safe as long as they hide, the heroes scout as close as they dare. But with Vestapalk growing ever-stronger and plague demons on the rise, they know they have to act soon. The world cannot afford to wait any longer. As they journey toward the greatest concentration of demons they learn they are on the right path and they gain an ally. Kri, believed dead, resurfaces with wisdom garnered from the Chained God. It seems even Tharizdun himself is against Vestapalk.From the Paperback edition.
For three heroes, the past is about to come back to hunt them. A renegade warrior, a mystic exile, and a magic-wielding soldier are on the run. Their enemies are closing in. Some want to control them, some want to rob them, and others just want them dead. In a land of monsters and renegades, their one hope for survival may be an ancient device of evil, the long-lost Grieving Tree. . . . From the Paperback edition.
Sealed away for ages, a forgotten horror reaches out for new power. Three heroes know the danger. In the City of Towers, a tormented mystic and a soldier-wizard try to thwart a monstrous scheme. In the Shadow Marches, a disgraced warrior summons an ancient sect to battle. As a dragon rises, can their struggle succeed? Or will they fall to madness and the music of the Killing Song? The thrilling conclusion to The Dragon Below trilogy! Don Bassingthwaite is the author of numerous fantasy and dark fantasy novels. His latest books are The Yellow Silk, Mistress of the Night (co-authored with Dave Gross), The Binding Stone, and The Grieving Tree. Don lives in Toronto, surrounded by gadgets, spice jars, and too many books. From the Paperback edition.
Second in a series of stand-alone adventures about the clerics of the Forgotten Realms world.Mistress of the Night is the second title in this Forgotten Realms novel series that focuses specifically on priests, the popular D&D iconic class also known as clerics. Each title chronicles priests loyal to a different deity in the Forgotten Realms pantheon. Like the preceding series The Rogues, each novel in The Priests series is written as a stand-alone adventure, allowing new readers an easy entry point into the Forgotten Realms world.
Following close on the heels of The Mark of Nerath, Don Bassingthwaite picks up the action and takes the characters into the eye of a new kind of Dungeons & Dragons® adventure...Imprisoned in the void of a ruined universe by vengeful gods, Tharizdun--the Chained God, the Elder Elemental Eye--shares his exile with the Progenitor, a pool of liquid crystal that is all that remains of the Abyss that destroyed his universe.Enter our heroes Albanon, Shara and Uldane--all three adventurers readers will know from The Mark of Nerath. They thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass. The Progenitor was locked safely away, guarded by Albanon's dead master, but early on our heroes realize it was stolen and released in the presence of the green dragon Vestapalk as he fell at Shara's sword. Now, alerted to the danger of the liquid crystal by a mysterious cleric who claims allegiance to an order that has protected the substance for time immemorial, they must go in search of the dragon's body, to ensure his demise has not been exaggerated. What they discover has consequences that could change the world...From the Paperback edition.
The battle for the kingdom of goblins reaches its peak!Geth and his allies have fled the city of Rhukaan Draal, after failing to dethrone Lhesh Tariic, and reach out to the Kech Volaar for help. There they seek information on how to destroy the enigmatic Rod of Kings by searching for the secret doom of a third goblin artifact, the Shield of Nobles. Meanwhile, imprisoned, Ashi d'Deneith seeks a chink in Tariic's armor. The exciting conclusion to the Legacy of Dhakaan!From the Paperback edition.
The horror of war, the thrill of adventure, the magic of Eberron® While trying to find the assassin who killed the Emperor of Dhakaan, the heroes launch a plan to keep the Rod of Kings out of the hands of his unstable successor. To do so, they must stay one step ahead of political factions; thwart a murderous new cult leader and her lackey, hellbent on killing the heroes; and prevent full-scale war with the Five Nations. From the Paperback edition.
While trying to find the assassin who killed the Emperor of Dhakaan, the heroes launch a plan to keep the Rod of Kings out of the hands of his unstable successor. To do so, they must stay one step ahead of political factions; thwart a murderous new cult leader and her lackey, hellbent on killing the heroes; and prevent full-scale war with the Five Nations.
The last title in a series of stand-alone adventures about the shadowed life of rogues. The Yellow Silk is the fourth and final title in the Forgotten Realms novel series focusing specifically on the iconic character class of the rogue. Each novel in the series is a stand-alone adventure, making this an easy way to get acquainted with the rich Forgotten Realms world.
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