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Curse of the Mistwraith is a 610 page fantasy novel first published in 1993 and written by the highly regarded writer Janny Wurts. It is the first book in a voluminous series by Wurts entitled The Wars of Light and Shadow. The remaining books in this series are in order as follows: Ships of Merior, Warhost of Vastmark, Fugitive Prince, Grand Comspiracy, Peril's Gate, Traitor's Knot, and Stormed Fortress. There are various subdivisions within this series, and the last five books are also known as the Alliance of Light. Here is Roc's summary of Curse of the Mistwraith: It began with a Mistwraith that smothered all the world in fog and dampness, and followed with a war that upended order and overthrew the rule of the High Kings. After five long centuries, animosity still runs deep, and even the memory of sunlight has been forgotten in the land of Athera. Only the words of a drunken seer offer hope that the Mistwraith might be defeated, that the train of hatreds and ills it has inflicted across Athera might one day be set to rights. The Mad Prophet Dakar's augury foretold that a gifted descendent of the old kings would arrive through the Gate between worlds, bringing back the means to heal the lands. But upon the prophecy's fulfillment, the Fellowship Sorcerer Asandir finds that the power to subdue the Mistwraith is split between two princes-half-brothers, strangers to each other, opposites in outlook and upbringing. Only by working together can they restore Athera's lost sunlight-and they are enemies, heirs to a blood feud generations old. Arithon, born musician and the mage-trained son of a pirate king, was Master of Shadows, able to weave darkness to his will. But an incompatible sensitivity and the responsibilities of grand conjury have already hounded him to bitterness. Lysaer, raised to privilege as a crown prince, is endowed with the power of light, but unschooled in the deeper mysteries. He is charismatic and single-minded, a ruler sworn to see justice done, by the sword if need be. Thrown together in a world not their own, driven apart by distrust and opposing convictions amid factions already poised for violence, the half-brothers must master their inborn enmity and meld their powers into a unified force. Should they fail, the Mistwraith shall ensnare them in strife and bloodshed for its own ends. Here begins an odyssey of the spirit in which no single character will emerge unchanged.
Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir. Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. ...
THE WARS OF LIGHT AND SHADOW. With the appalling destruction of the Vastmark warhost, recoil and grief reshape the balance of power in the Five Kingdoms. Two half brothers, cursed by a Mistwraith to a lifelong enmity, are set into violent conflict: Lysaer, Prince of the Light, and Arithon, Master of Shadow. And there are those between who will stop at nothing to fulfill secret desires and consolidate their own power. With faction set against faction, heart set against heart, and spells of high mastery engaged to cast down the ancient mysteries, the moves made by hunters and fugitive alike will remake the course of world destiny.
On the world of Athera, two half-brothers gifted of Light and Shadow defeated the Mistwraith. But its revenge left them cursed to life-long enmity, stirring war and deadly intrigue. Arithon s'Ffalenn, Master of Shadow, trained mage and masterbard, is the last Prince of Rathain. His life has become the cipher upon which the world's fate will turn: he is the target of powerful enemies. His half-brother, Lysaer s'Ilessid, is now hailed as an avatar. His fanatical following has formed an Alliance of Light sworn to destroy the Master of Shadow. The Prime Enchantress of the Koriani Order seeks his capture to defeat her arch rivals. And trapped by binding vows, Elaira, who holds Arithon's heart, is commanded to arrange his betrayal. Amid building entanglements of spellcraft and conspiracy converging to bring Arithon down, contending foes bid for power-- and their battle will threaten the bindings that imprison the Mistwraith itself...
Half-brothers Arithon and Lysaer were laid under a curse of lifelong enmity when they defeated the Mistwraith and freed the world of Athera. Now Arithon has been magically imprisoned, his memories removed. He must spend 150 years fighting the vicious wraiths theat threaten Athera. Meanwhile his daughter is being raised and trained by his enemies, the Koriani enchantresses. When she eventually learns of her father's existence she chooses her own destruction to secure his freedom. Still ruled by the Mistwraith's curse, Lysaer will stop at nothing to find and destroy the newly freed Arithon. The race is on for Arithon to recover himself before Lysaer's minions take him.
From the back cover: Enter a World of Magic and Fantasy with Janny Wurts THE CYCLE OF FIRE TRILOGY Where Demons Seek Conquests, Human Defenders Work Perilous Magic Stormwarden: Three flawed children all possess extraordinary talents. In need of their help is the Stormwarden, last Vaeretrained sorcerer, condemned now, and trapped in a desperate quandary. Primed to exploit are the demons, bent on total conquest. Keeper of the Keys: The Stormwarden, Anskiere, is entombed in white ice, and Ivainson Jaric is alone with a choice. He must defeat fear and challenge the fate that drove his father to madness. Or watch demons overrun the borders of Keithland and achieve their final conquest. Shadowfane: With Jaric embroiled in a life and death struggle to master his inherited powers, Taen Dreamweaver stands alone. She must find a way to assist his survival, or risk the Stormwarden to eternal imprisonment. Should she and Jaric succeed, mankind will regain the stars. Should they fail, Scait, Demon Lord of Shadowfane will enslave human talent and destroy the last free outpost of humanity.
Korendir, a mysterious soldier-for-hire, leads a galley slave revolt after a life spent battling wizards and rescuing princesses.
The world on the other side of the rift: Kelewan, a land seething with political intrigue and deadly conspiracies. Following the opulent panoply of Daughter Of The Empire and the dazzling pageantry of Servant Of The Empire comes the resounding conclusion to the Empire trilogy.
Branded a minion of evil--escaping a death sentence imposed by his half-brother Lysaer and his Alliance of Light--Arithon, Master of Shadow, must choose to either cast his lot with a renegade enchanter whom Arithon dares not trust or die by the swords of fanatical enemies.
A sweeping drama unveiling a tale of love, hate and sacrifice against = the panorama of an alien yet familiar society.
Ivainson Jaric, heir to Firelord's legacy, must now assume the powers that destroyed his father. If Jaric survives his ordeal, if he can free the Stormwarden from a prison of ice, then wind and water, fire and earth will once more stand united against Lord Scait and his demon horde. But mankind's enemies grow strong as well... Maelgrim Dark-dreamer, accursed brother of the woman Jaric loves, afflicts the minds of men with nightmares and madness. Changelings and ghouls lay waste the armies of Landfast and Cliffhaven. And, deep within the bowels of Shadowfane itself, an ancient evil stirs to bring on the doom of mortal and demon alike.
As the prophecy foretold, the art of power over light and dark was channeled through two princes: And the fogs that had smothered Athera's skies were dispersed. But in defeat, the Mistwraith set its two royal captors at odds under a powerful curse of vengeance. Now, locked in deadly enmity, the princes -- Lysaer, the Lord of Light, and Arithon, the Master of Shadow -- hold the fates of nations and the balance of the world's mystical powers entangled in the throes of their blood feud.
Elienne travels through time with a sorcerer to become the consort of a prince.
The spellbinding final installment of "The Alliance of Light". Though Athera may be free, the fight is far from over! The heart stopping conclusion to the Alliance of Light series brings Lysaer's army of Light to besiege the great citadel of Alestron. Master of Shadow, Arithon, with barely a moment's recuperation from his victory over the necromancers, has discovered that young Jeynsa s'Valerient whom he has sworn to protect, has joined the ranks of his disowned allies within the threatened citadel. Worse, following a failed rescue attempt, his beloved Elaira, his double, Fionn Areth, and the spellbinder Dakar are also trapped within Alestron's walls. The chancy wiles of Davien the betrayer must spirit Arithon across the enemy lines to attempt a bold and perilous rescue mission. Arithon must seek the heart core of his talent, even while embroiled in a savage battle against those he has vowed to protect. But treachery strikes from deep within the duke's ranks. Lysaer's fanatics will be unleashed to claim their bloody revenge. With the Fellowship Sorcerers in mortal danger, and all under threat from a collapsing grimward, Davien the betrayer is unable to intercede to save his colleagues and so will be forced to invoke the dire terms of an ancient and most secretive bargain. Arithon stands alone at the hour of reckoning as the true purpose of the Koriani enchantresses becomes, at long last fully, unveiled -- with the covetous Prime Matriarch now poised to snatch a prize, a prize beyond that of merely integrity and life!
Written in the records at Vaere is the tale of the binding of the Mharg-demons by Anskiere, wizard of wind and water. Anskiere was aided in this task by Ivain, master of fire and earth, for the skills of a single sorcerer were not enough against so formidable a foe.<P>It is further recorded that at the moment of greatest peril, Ivain betrayed his companion. Nonetheless the demons were defeated, the wards sealed, and Anskiere survived to swear a powerful oath against his betrayer.<P>So potent was the magic in the words spoken that day that sailors who have visited the site claim the winds there repeat them to this day.<P>AND SO THE CYCLE OF FIRE BEGINS...
Our ancient tradition of tale-spinning is blessed with a treasure trove of truly sacred places. One such place is Camelot.<P> In this superb collection of unforgettable stories, the multitalented artist/writer Janny Wurts, one of today's bestselling fantasy authors, takes the reader to a very special Camelot that is both deeply familiar and delightfully strange. She tells of the Eld Tree that is the link to the fey world, and of the terrible price that must be paid for cutting it; of the elvenkind that emulate the wolf to protect themselves from man; of the horses that rose, and still rise, from the sea.<P> That Way Lies Camelot is a book that proves what Wurts' legions of readers already know: that the worlds of fantasy will live on as long as there are writers such as Janny Wurts, with the vision and the skill to bring them to life in the minds of each generation.
When Princess Anja fails to appear at her betrothal banquet, the tiny, peaceful kingdom of Sessalie is plunged into intrigue. Two warriors are charged with recovering the distraught king's beloved daughter: Taskin, Commander of the Royal Guard, whose icy competence and impressive life-term as the Crown's right-hand man command the kingdom's deep-seated respect; and Mykkael, the rough-hewn newcomer who has won the post of Captain of the Garrison -- a scarred veteran with a deadly record of field warfare, whose "interesting" background and foreign breeding are held in contempt by court society. As the princess's trail vanishes outside the citadel's gates, anxiety and tension escalate. Mykkael's investigations lead him to a radical explanation for the mystery, but he finds himself under suspicion from the court factions. Will Commander Taskin's famous fair-mindedness be enough to unravel the truth behind the garrison captain's dramatic theory -- that the resourceful, high-spirited princess was not taken by force, but fled the palace to escape a demonic evil?
Arithon, Master of Shadow, has mastered the maze and achieved self-redemption. Now he's the guest of the formidable Sorcerer, Davien the Betrayer, an enigmatic recluse, and a peril in his own right. No faction knows how that influence will try Arithon's recovered mage power, or the new depths that have wakened a latent, rogue talent for prescience. Relentless enemies stop at nothing to achieve his downfall, but Arithon, opts for the most dangerous course. Heart and mind, he dedicates himself not to kill, though allies and enemies muster for war, single-mindedly blind to the consequence.
The Mistwraith's curse of vengeance has locked two princes into an ever deeper pattern of enmity. Since the deception and betrayal which ended Ships of Merior, their struggle has widened to encompass the fates of the world. Lysaer, Prince of Light--committed to serving justice, deeply bitter over the total destruction of his fleet, he lacks the means to transport his vast warhost, but swears he will still capture Arithon, defenseless in his shipyard at the seaside village of Merior. . . Arithon, Master of Shadow--set back since the fire which has damaged the vessels he built to escape into freedom, he has no choice but to attempt the impossible: to so one ship launched before Lysaer's warhost can corner him, or to raise up a counterforce and meet on a field at a ruinous cost in bloodshed.