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Considered to be one of the finest games in the history of interactive entertainment, "BioShock" features fascinating characters, intelligent enemies, and complex moral choices. For the first time, this amazingly complex and frightening world is explored in novel form.
8 of the stories are set in this world, and the other 8 are in the supernatural world...
CLASSIFIED: APPARENT SUPERNATURAL Subject: Gabriel Bleak. Status: Civilian. Paranormal skills: Powerful. Able to manipulate AS energies and communicate with UBEs (e.g. "ghosts" and other entities). Psychological profile: Extremely independent, potentially dangerous. Caution is urged.... As far as Gabriel Bleak is concerned, talking to the dead is just another way of making a living. It gives him the competitive edge to survive as a bounty hunter, or "skip tracer," in the psychic minefield known as New York City. Unfortunately, his gift also makes him a prime target. A top-secret division of Homeland Security has been monitoring the recent emergence of human supernaturals, with Gabriel Bleak being the strongest on record. If they control Gabriel, they'll gain access to the Hidden -- the entity-based energy field that connects all life on Earth. But Gabriel's got other ideas. With a growing underground movement called the Shadow Community -- and an uneasy alliance of spirits, elementals, and other beings -- Gabriel's about to face the greatest demonic uprising since the Dark Ages. But this time, history is not going to repeat itself. This time, the future is Bleak. Gabriel Bleak.
Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella's way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy's most effective assassin for organized crime--until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems--all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick--a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you'd definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don't. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
WHAT KIND OF MAN MAKES A LIVING IN HELL? His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.
The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight... except for that other settlement, the former mining town Tumessa. There's some kind of big secret operation going on in Tumessa--another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he's been relentlessly raiding Gunsight and kidnapping Jasper's people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne's release, but now the only way he'll ever see her alive again is to kill his way into Tumessa, find out what's going on there, and report back to Jasper--only then will Mordecai get a paycheck and the girl. Mordecai doesn't want the job, but he is pretty devoted to Daphne... and somehow, he just might be able to turn this entire mess to his advantage...
In a secret government lab somewhere in Nevada, a young scientist cowers in darkness--waiting, listening, and calculating his chances of surviving the unspeakable carnage that has left him trapped and alone. Or almost alone. Soon after, a covert military operation "cleanses" all traces of a top-secret project gone horrifically wrong. Three years later, it begins again--when the quiet of a warm autumn night in a sleepy California town is shattered by a streak of light across the sky, the thunder of impact, and the unleashing of something insidious. Spreading, multiplying, and transforming everything in its path, this diabolical intelligence will not be denied until the townsfolk--and eventually, all living things--are conquered. Until they are all crawling...
Writers from Clive Barker to Bruce Sterling and Roger Zelazny have praised John Shirley's searing, apocalyptic visions of postmodern hell on earth. Now this perversely brilliant author, one of the seminal representatives on the cyberpunk movement, unleashes his newest masterpiece. DEMONS. In a future uncomfortably close to the present day, the apocalypse has surpassed all expectations. Hideous demons roam the streets in an orgy of terror, drawing pleasure from torturing humans as sadistically as possible. Divided into seven clans, these grisly invaders--gnashing, writhing, bloodthirsty monsters--seem horrifically to be long in our world. Ira, a young San Francisco artist, becomes involved with a strange group of scientists and philosophers desperately trying to end the bloody siege. Yet through it all, Ira continues to paint-for in his canvasses lie crucial clues to the demons' origins. Yet the demons draw their strength from an all-too-familiar evil--a deadly malevolence supported by some of the greatest powers on earth, concealed beneath the trappings of status, success, and abused power. Ira and his allies--including a compelling young seeress--come to believe these demons didn't just appear. They were summoned. But the most shocking revelation is yet to come . . . EXCLUSIVE TO THIS EDITION: The original novella Demons was published as an acclaimed, limited edition hardcover which Publishers Weekly called a "mini-masterpiece. " Now the terror continues, as the sequel story, "Undercurrents," takes the reader on a macabre journey into the center of the conspiracy that may lay waste to the Earth.
Far in the future...an urgent distress signal is received from a classified Union Aerospace Corporation research facility based on Olduvai, Mars -- and is suddenly silenced. Assigned to either contain or quarantine the mysterious threat, a crack strike team comprised of the most hard-bitten marines around believes that this will be another routine seek-and-destroy mission. But they will soon come face-to-face with the hellish nightmares that the researchers' unorthodox experiments have unleashed on Olduvai -- a place where doom is waiting....
From award-winning author John Shirley comes an inventive whodunit featuring the master of mysteries, Sir Arthur Conan Doyle.When Nicholas Fogg, an unsuccessful private investigator, dies on the job, he learns that the afterlife is not what he expected. Disappointed--but not too surprised--to find himself in the very dead town of Garden Rest, he befriends the famous Arthur Conan Doyle to crack a case from beyond the grave and solve the ultimate riddle: Is it possible to be murdered if you are already dead?
THE FIRST ORIGINAL NOVEL TO TIE-IN WITH THE HIT US SHOW, INSPIRED BY THE GRIMM BROTHERS' CLASSIC FAIRY TALES! Back in the 19th century a Wesen and a Grimm fight to the death. The Grimm wins, but the Wesen's son escapes and vows revenge. In the present day, Captain Renard sends Nick and Hank to investigate an international crime cartel named Le Touche Givre (The Icy Touch). They discover this deadly gang is run by Wesen, and is involved in various illegal activities, including forced prostitution and drug pushing. As they close in on the gang, Nick begins to realise that their charismatic and dangerous leader is just as intent on tracking him down...
Resident Evil: Retribution in will be released in 3D on September 14, 2012. It is the fifth installment in the massively successful Resident Evil film series, based on the hugely popular Capcom survival horror video game series Resident Evil. The movie stars Milla Jovovitch and Wentworth Miller and is directed by Paul W.S. Anderson. In this official novelization, Alice fights alongside a resistance movement in the continuing battle against the Umbrella Corporation and the undead.
Your favorite award-winning, critically acclaimed, and best-selling authors unite to tell stories set in the Dungeons & Dragons world, filled with desperate dragons and cruel elves, honorable demons and fickle gods, wild magic and the sharpest of steel. You don't want to miss this rarest of opportunities to get a glimpse into the D&D adventures created by some of the most brilliant fantasy writers of our age.From the Paperback edition.
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