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…And The Angel With Television Eyes

by John Shirley

"...And the Angel with Television Eyes" explores the region where fantasy meets reality. This surreal journey of self-discovery and transformation at once questions the nature of our world, and redefines it in the context of 21st century pop culture and technology. It takes a writer of John Shirley's talent and audacity to bring together elements as disparate as Shakespeare, Nietzsche, on-line role playing games, soap operas, and classic mythology - binding them together, creating a heady mélange on, above, and below the streets of Manhattan.

BioShock: Rapture

by John Shirley

Considered to be one of the finest games in the history of interactive entertainment, "BioShock" features fascinating characters, intelligent enemies, and complex moral choices. For the first time, this amazingly complex and frightening world is explored in novel form.

Black Butterflies

by John Shirley

This collection of gritty and intense short stories compares the horrors of the real world to those of the supernatural. Winner of the Bram Stoker Award, the International Horror Guild Award, and a Publishers Weekly Best Book of the Year.

Black Butterflies

by John Shirley

8 of the stories are set in this world, and the other 8 are in the supernatural world...

Bleak History

by John Shirley

CLASSIFIED: APPARENT SUPERNATURAL Subject: Gabriel Bleak. Status: Civilian. Paranormal skills: Powerful. Able to manipulate AS energies and communicate with UBEs (e.g. "ghosts" and other entities). Psychological profile: Extremely independent, potentially dangerous. Caution is urged.... As far as Gabriel Bleak is concerned, talking to the dead is just another way of making a living. It gives him the competitive edge to survive as a bounty hunter, or "skip tracer," in the psychic minefield known as New York City. Unfortunately, his gift also makes him a prime target. A top-secret division of Homeland Security has been monitoring the recent emergence of human supernaturals, with Gabriel Bleak being the strongest on record. If they control Gabriel, they'll gain access to the Hidden -- the entity-based energy field that connects all life on Earth. But Gabriel's got other ideas. With a growing underground movement called the Shadow Community -- and an uneasy alliance of spirits, elementals, and other beings -- Gabriel's about to face the greatest demonic uprising since the Dark Ages. But this time, history is not going to repeat itself. This time, the future is Bleak. Gabriel Bleak.

Borderlands #2: Unconquered

by John Shirley

Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella's way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy's most effective assassin for organized crime--until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems--all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick--a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you'd definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don't. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.

Borderlands: The Fallen

by John Shirley

WHAT KIND OF MAN MAKES A LIVING IN HELL? His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

Borderlands: The Fallen

by John Shirley

WHAT KIND OF MAN MAKES A LIVING IN HELL? His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

Borderlands: Gunsight

by John Shirley

The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight... except for that other settlement, the former mining town Tumessa. There's some kind of big secret operation going on in Tumessa--another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he's been relentlessly raiding Gunsight and kidnapping Jasper's people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne's release, but now the only way he'll ever see her alive again is to kill his way into Tumessa, find out what's going on there, and report back to Jasper--only then will Mordecai get a paycheck and the girl. Mordecai doesn't want the job, but he is pretty devoted to Daphne... and somehow, he just might be able to turn this entire mess to his advantage...

The Brigade

by John Shirley

Saturday night in sleepy ultraconservative Salton, Oregon has turned terrifying. For thirteen weeks a killer has struck and a young woman has been viciously murdered. With all-American gumption and a lack of concern of legal niceties, the town has taken things into its own hands and formed the Town Security Brigade. Sure enough, the good-old-boy vigilantes seem to have scared the psychokiller away -- until reporter Anna Wimple shows up asking questions about the Brigade's rough justice. Anna becomes victim number fourteen -- or does she? No one is going to find out because the Brigade covers up her death. As the power of the Brigade grows, only two of Salton's residents seem to have the courage to stand against them. Tony -- 18 years-old, precocious, bright, anti-authoritarian -- and Sonja, his beautiful 25-year-old high school principal. As they uncover the truth, they mark themselves for death. Sonja is abducted and Tony -- with the help of doper mechanic Hustle Brodyboy -- must find her.

Cellars

by John Shirley

An ancient evil deep beneath New York City turns subway stations into bloody altars for ritual sacrifice. Monsters made of blood arise from drains, an invisible hellhound devours human flesh, feral children stalk the shadowy streets and make murder a terrifying game. Occult investigator Carl Lanyard risks his life, his love, and his sanity as he battles the unspeakable forces of darkness. A modern classic by a master of the macabre in a new revised edition.

City Come A-Walkin'

by John Shirley

Stu Cole is struggling to keep his nightclub, Club Anesthesia, afloat in the face of mob harassment when he's visited by a manifestation of the city of San Francisco, crystallized into a single enigmatic being. This amoral superhero leads him on a terrifying journey through the rock and roll demimonde as they struggle to save the city.

Crawlers

by John Shirley

In a secret government lab somewhere in Nevada, a young scientist cowers in darkness--waiting, listening, and calculating his chances of surviving the unspeakable carnage that has left him trapped and alone. Or almost alone. Soon after, a covert military operation "cleanses" all traces of a top-secret project gone horrifically wrong. Three years later, it begins again--when the quiet of a warm autumn night in a sleepy California town is shattered by a streak of light across the sky, the thunder of impact, and the unleashing of something insidious. Spreading, multiplying, and transforming everything in its path, this diabolical intelligence will not be denied until the townsfolk--and eventually, all living things--are conquered. Until they are all crawling...

Darkness Divided

by John Shirley

Darkness can be divided. --It can be split like an atom, and in it can be found a destructive fire--or light. Light, too, can be folded into darkness. The stories brought to light in John Shirley's stunning DARKNESS DIVIDED -- most of them never before collected, some written especially for this book--are presented in two sections: one featuring stories set in the present, or the past, the other set in myriad futures. These dark tales of new noir, science fiction, fantasy, and crime, demonstrate humankind's evolution from where we were and where we are, to where we have yet to be. Shadows are a current--a continuity--streaming from "Til Now" into "And Soon." John Shirley incisively explores human nature and the pitch-black streak within the soul that each of us fears. The twenty-two excursions collected here divide the darkness with scalpel-like precision, daring you to peek inside. In these divided shadows, in the shift of diffuse light and occlusion, things move--things that aren't there. There you will find your own id, the dark side of your own imagination. Read these words, and be forever changed by what you find.

Demons

by John Shirley

Writers from Clive Barker to Bruce Sterling and Roger Zelazny have praised John Shirley's searing, apocalyptic visions of postmodern hell on earth. Now this perversely brilliant author, one of the seminal representatives on the cyberpunk movement, unleashes his newest masterpiece. DEMONS. In a future uncomfortably close to the present day, the apocalypse has surpassed all expectations. Hideous demons roam the streets in an orgy of terror, drawing pleasure from torturing humans as sadistically as possible. Divided into seven clans, these grisly invaders--gnashing, writhing, bloodthirsty monsters--seem horrifically to be long in our world. Ira, a young San Francisco artist, becomes involved with a strange group of scientists and philosophers desperately trying to end the bloody siege. Yet through it all, Ira continues to paint-for in his canvasses lie crucial clues to the demons' origins. Yet the demons draw their strength from an all-too-familiar evil--a deadly malevolence supported by some of the greatest powers on earth, concealed beneath the trappings of status, success, and abused power. Ira and his allies--including a compelling young seeress--come to believe these demons didn't just appear. They were summoned. But the most shocking revelation is yet to come . . . EXCLUSIVE TO THIS EDITION: The original novella Demons was published as an acclaimed, limited edition hardcover which Publishers Weekly called a "mini-masterpiece. " Now the terror continues, as the sequel story, "Undercurrents," takes the reader on a macabre journey into the center of the conspiracy that may lay waste to the Earth.

Doom

by John Shirley

Far in the future...an urgent distress signal is received from a classified Union Aerospace Corporation research facility based on Olduvai, Mars -- and is suddenly silenced. Assigned to either contain or quarantine the mysterious threat, a crack strike team comprised of the most hard-bitten marines around believes that this will be another routine seek-and-destroy mission. But they will soon come face-to-face with the hellish nightmares that the researchers' unorthodox experiments have unleashed on Olduvai -- a place where doom is waiting....

Doom

by John Shirley

Far in the future...an urgent distress signal is received from a classified Union Aerospace Corporation research facility based on Olduvai, Mars -- and is suddenly silenced. Assigned to either contain or quarantine the mysterious threat, a crack strike team comprised of the most hard-bitten marines around believes that this will be another routine seek-and-destroy mission. But they will soon come face-to-face with the hellish nightmares that the researchers' unorthodox experiments have unleashed on Olduvai -- a place where doom is waiting....

Doyle After Death

by John Shirley

From award-winning author John Shirley comes an inventive whodunit featuring the master of mysteries, Sir Arthur Conan Doyle.When Nicholas Fogg, an unsuccessful private investigator, dies on the job, he learns that the afterlife is not what he expected. Disappointed--but not too surprised--to find himself in the very dead town of Garden Rest, he befriends the famous Arthur Conan Doyle to crack a case from beyond the grave and solve the ultimate riddle: Is it possible to be murdered if you are already dead?

Dracula in Love

by John Shirley

The moment Vladimir Horescu saw the letter, he felt an ominous chill. Then, he opened it--and found a note from his unknown father, a note signed by Dracula! A haunting and terrifying Dracula tale mixed with an exquisitely erotic love story.

Grimm - The Icy Touch

by John Shirley

THE FIRST ORIGINAL NOVEL TO TIE-IN WITH THE HIT US SHOW, INSPIRED BY THE GRIMM BROTHERS' CLASSIC FAIRY TALES! Back in the 19th century a Wesen and a Grimm fight to the death. The Grimm wins, but the Wesen's son escapes and vows revenge. In the present day, Captain Renard sends Nick and Hank to investigate an international crime cartel named Le Touche Givre (The Icy Touch). They discover this deadly gang is run by Wesen, and is involved in various illegal activities, including forced prostitution and drug pushing. As they close in on the gang, Nick begins to realise that their charismatic and dangerous leader is just as intent on tracking him down...

Gurdjieff

by John Shirley

A dramatic and literate introduction to one of the twentieth century's most influential and intriguing spiritual teachers. Born in the shifting border between Turkey and Russia in 1866, G. I. Gurdjieff is a man who would continually straddle borders-between East and West, between man and something higher than man, between the ancient teachings of esoteric schools and the modern application of those ideas in contemporary life. In many respects-from the concept of group meetings to the mysterious workings of the enneagram to his critique of humanity as existing in a state of sleep-Gurdjieff pioneered the culture of spiritual search that has taken root in the West today. While many of Gurdjieff's students-including Frank Lloyd Wright, Katharine Mansfield, and P. D. Ouspensky-are well known, few understand this figure possessed of complex writings and sometimes confounding methods. In Gurdjieff: An Introduction to His Life and Ideas, the acclaimed novelist John Shirley-one of the founders of the cyberpunk genre-presents a lively, reliable explanation of how to approach the sage and his ideas. In accessible, dramatic prose Shirley retells that which we know of Gurdjieff's life; he surveys the teacher's methods and the lives of his key students; and he helps readers to enter the unparalleled originality of this remarkable teacher.

Halo: Broken Circle

by John Shirley

The New York Times bestselling series based on the blockbuster Xbox® games!Centuries before the Human-Covenant War would rage across the galaxy, a similar conflict erupted between the Prophets and the Elites--two alien races at odds over the sacred artifacts left by the powerful Forerunners, who disappeared eons ago. Although they would eventually form a stable alliance called the Covenant, there are those on both sides who question this fateful union. From an Elite splinter group rebelling against the Covenant during the time of its founding...to a brave Prophet caught in the machinations of the new leadership...to the root of the betrayal that would ultimately shatter the Covenant many years later, this is the untold chapter of the most unexpected heroes emerging from a realm filled with shocking treachery and ceaseless wonder.Copyright © 2014 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Halo: Broken Circle

by John Shirley

Humanity has been forced to the brink of extinction. Even as we take our first steps into space, civil strife, the enigmatic legacy of an ancient civilization, and a fanatical covenant of alien races each threaten to destroy us. All eyes turn to the Spartan super-soldiers to save us, and in particular to their symbol and leader, Master Chief John-117.Once a legendary instrument of death, he has now become an unlikely symbol of hope.If we can emerge from the chaos of war and reclaim the ancient mantle of stewardship over a troubled galaxy, we may find the secret to our ultimate evolution.

Her Hunger

by John Shirley

Desire can take any form, can become any fantasy... but it must be fed with life. When a strange woman appears in a small coastal California town, death follows. Only Corey--in love with the beautiful, intelligent, quiet Angela who seems unable to love the boy who so adores her--begins to see what is happening. But no one, not even Corey, can possibly believe what he suspects... and the bizarre murders continue.

High

by John Shirley

The kind of originality that conventional science fiction is reluctant to welcome: a visionary adventure. In the near future, the human race is facing an intolerable population crisis and impending global conflict. Devastating war and vast destruction seem inevitable. Then the Great High comes--a partial cancellation of gravity--destroying cities, killing countless people, but the survivors possess strange new telekinetic powers. The old rules are meaningless; anarchy and violence arise, but rationality and cooperation also persist. But with all the old prejudices surviving, humans still turn to military force as the answer to their problems. Can humanity learn to adapt... and survive?

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