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Once the city of Carrig stood supreme on this planet that had been settled by space refugees in the distant, forgotten past. From every corner of this primitive lost world caravans came to trade - and to view the great King-Hunt, the gruesome test by which the people of Carrig chose their rulers. Then from space came new arrivals. And with them came their invincible death guns and their ruthless, all-powerful tyranny. Now there would be no King-Hunt in Carrig, or hope for the planet-unless a fool-hardy high-born named Saikmar and a beautiful Earthling space-spy named Maddalena, could do the impossible . . . (First published 1969)
From Silverberg: The three novellas in this book trace their ancestry to my novel The Gate of Worlds, which I wrote in 1966: an exuberant alternate-universe story which I intended, originally, as the first volume of a trilogy.
When mankind colonized the stars, it developed into two different, antagonistic types that had left Mars behind. But when secret agents of the two branches of humanity focused their unwelcome attention on the recent mission of one Martian mutant, Ray Mallin found himself the unwitting key to a secret that could affect the future of all mankind.
In the decaying world of the 1990s, the children were humanity's only hope - and its greatest threat.
The earth was getting overcrowded and people began to take a drug to make things better. Then the addicts started disappearing!
A novel of the year 2014, where the huge Gottschalk weaponry comglomerate was the richest, most powerful force in the dangerous world of the 21st century.
Garbageman / Savior: He had started a movement that could save the Earth but was forced to go into hiding to save his own life.
There are seven billion-plus humans crowding the surface of 21st century Earth. It is an age of intelligent computers, mass-market psychedelic drugs, politics conducted by assassination, scientists who burn incense to appease volcanoes ...all the hysteria of a dangerously overcrowded world, portrayed in a dazzlingly inventive style.
The Acre was the only part of an entire world where Earthmen were allowed to live as they pleased and as they were accustomed. For elsewhere on Quallavarra, humanity was forced into servitude by the Vorra, THE SUPER BARBARIANS, who has somehow managed to conquer space. But within the Acre, the underling Terrestrials had cooked up a neat method of keeping teir conquerors from stamping them out altogether. They had uncovered a diabolical Earth secret the Vorra couldn't abide - and yet couldn't do without.
John Brunner sets the book in alternate reality, where the Spanish Empire and the Catholic Church rule most of the world. A great adventure follows a member of the time police.
Nineteen light years from Earth, on Sigma Draconis, an international space team stumbles upon the first evidence of another highly advanced civilization in the universe. Tragically, however, the Draconians are extinct and have been for a hundred thousand years. What mysterious disaster destroyed man's nearest neighbour in the colossal emptiness of space? And will the same fate befall Earth? The answers, as Earth degenerates into squabbles, paranoia and self-destruction, are vital. But how to begin the almost insuperable task of cracking the enigma of a long-buried and utterly alien culture?
In those days, the forces were none of them chained. They raged unchecked through every corner and quarter of the cosmos. Here ruled Laprivan of the Yellow Eyes, capricious, whimsical; when he stared things melted in frightful agony. At another place, creatures in number one million fought desperately for the possession of a single grain of dust; the fury of their contesting laid waste solar systems. On planets circling a million suns creatures who could think struggled to reduce the chaos to order, and when they thought they had most nearly achieved it, chance ordained that all their work should go for nothing, absorbed again into the faceless dark.
In a world where invasion of privacy was the ultimate crime, he had an obsession for visiting places he had no right to be, which led him on a perilous adventure toward his own destruction.
[From the back cover:] "Howson's mind could get legions to do his bidding--but not one doctor to release him from his hell and make him A Whole Man Gerald Howson wanted nothing more than to be like other men--to move without pain, to live without ridicule--even after he discovered his remarkable telepathic powers. But the quirk of genetic fate that had warped his body and gifted his mind had also rendered him impervious to medical science. And if, as others before him, he gave in to the dazzlingly rich but deadly fantasies that allowed him to escape his torment, it would mean death or madness for anyone who tried to save him--and a human loss as great as any the world had ever known!"
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