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Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality...until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.Endgame is real. Endgame is now. Endgame has begun.Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
Here, from Jay Dobyns, the first federal agent to infiltrate the inner circle of the outlaw Hells Angels Motorcycle Club, is the inside story of the twenty-one-month operation that almost cost him his family, his sanity, and his life. Getting shot in the chest as a rookie agent, bartering for machine guns, throttling down the highway at 100 mph, and responding to a full-scale, bloody riot between the Hells Angels and their rivals, the Mongols-these are just a few of the high-adrenaline experiences Dobyns recounts in this action-packed, hard-to-imagine-but-true story. Dobyns leaves no stone of his harrowing journey unturned. At runs and clubhouses, between rides and riots, Dobyns befriends bad-ass bikers, meth-fueled "old ladies," gun fetishists, psycho-killer ex-cons, and even some of the "Filthy Few"-the elite of the Hells Angels who've committed extreme violence on behalf of their club. Eventually, at parties staged behind heavily armed security, he meets legendary club members such as Chuck Zito, Johnny Angel, and the godfather of all bikers, Ralph "Sonny" Barger. To blend in with them, he gets full-arm ink; to win their respect, he vows to prove himself a stone-cold killer. Hardest of all is leading a double life, which has him torn between his devotion to his wife and children, and his pledge to become the first federal agent ever to be "fully patched" into the Angels' near-impregnable ranks. His act is so convincing that he comes within a hairsbreadth of losing himself. Eventually, he realizes that just as he's been infiltrating the Hells Angels, they've been infiltrating him. And just as they're not all bad, he's not all good. Reminiscent of Donnie Brasco's uncovering of the true Mafia, this is an eye-opening portrait of the world of bikers-the most in-depth since Hunter Thompson's seminal work-one that fully describes the seductive lure criminal camaraderie has for men who would otherwise be powerless outsiders. Here is all the nihilism, hate, and intimidation, but also the freedom-and, yes, brotherhood-of the only truly American form of organized crime. From the Hardcover edition.
Across both worlds are seven legendary blades. Some have been uncovered, Some forgotten, Others secreted away. Very soon all must be united. Spending the summer fighting dragons, rescuing wizards, and leaping through portals into the Otherworld was only the beginning for Artie and Kay Kingfisher. The two worlds remain divided, Merlin is missing, and worst of all, Qwon Onakea, their kidnapped friend, may be lost to the Otherworld forever. It seems the only way to save both worlds--and to save his friends--is for Artie to claim his throne as King Arthur reborn. To do this, Artie must gather his knights so they can venture forth and recover each of the Seven Swords. Finding them all is Artie's only hope for victory. But all the video games in the world haven't prepared Artie for the battles to come against giants, dragons, ogres, and sorcerers. Nor is he ready for the unexpected threat of the Peace Sword, a mysterious weapon used by the treacherous Mordred to kill the original King Arthur more than a thousand years ago. . . .
The exhilarating final book in the Otherworld Chronicles trilogy, which School Library Journal called "a surefire hit with the legions of Rick Riordan fans."Artie Kingfisher, his sister, Kay, and the New Knights of the Round Table have finally reached the legendary isle of Avalon. But before Artie can take his place as King Arthur reborn, he must recover nothing less than the mythical Holy Grail. And as the greatest battle of his life looms, Artie finds himself facing off against the one person he never dreamed he'd be fighting.In The Dragon King, Artie's life-changing quest comes to a spectacular close as the young king discovers what it truly means to be a hero. Rich in mythology and bursting with twenty-first-century fun, this high-spirited spin on Arthurian legend is perfect for middle grade fans of Percy Jackson, the Alex Rider Chronicles, and House of Secrets.
Part of the spell has already been broken. The first stones have begun to crumble. In Artie Kingfisher's world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore-until the day his video game Otherworld springs to life. You are special, Arthur, Says the mysterious message in his game. In one week's time you will come to me at the it. Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld-now the key to saving the real Otherworld lies in his hands as well. Green dragons, hungry wolves, powerful sorcerers-suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld-straight toward his destiny.
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