Bestselling author Patrick Carman sends Dan and Amy on a twisting thrill ride adventure in the highly anticipated Book Five of the 39 Clues series. JOIN ANY TIME TO PLAY FOR THE CHANCE TO WIN! WHERE ARE AMY AND DAN CAHILL? The two kids were last seen in Egypt, hunting for one of the 39 Clues that could make them the most powerful people on earth. But no one has seen the siblings since. Has the ruthless Irina Spasky finally tracked them down? Or worse . . . the Madrigals? No one knows where the Clue hunt leads next. But one thing is certain - Book 5 is gearing up to be Dan and Amy's most dangerous adventure yet.
This is the second book in the Land of Elyon series and is a continuation of the first book. Alexa is faced by new threats and is gripped in a battle to help the good defeat the bad.
The hunt for the 39 Clues leads Amy and Dan to their most treacherous destination yet-- a frozen land of Cahill secrets and betrayals. With danger chasing close behind, the siblings must track down one of history's greatest lost treasures. Governments were toppled and rulers were killed during the last attempt to find it. Do Amy and Dan even stand a chance?
Strange things happen in Skeleton Creek--and when they do, Ryan writes them down and Sarah captures them on video. Now, the spookiness is spreading, and the mystery is going to take them far beyond Skeleton Creek--into places both unexpectedly sinister and spine-chillingly haunted. Patrick Carman broke new ground for publishing with the first two Skeleton Creek stories, creating the most successful hybrid of text and web video yet. Now he ups the ante even further, taking the suspense to new places, and taking his legions of readers with him.
Fifteen-year-old Will Besting is sent by his doctor to Fort Eden, an institution meant to help patients suffering from crippling phobias. Once there, Will and six other teenagers take turns in mysterious fear chambers and confront their worst nightmares-with the help of the group facilitator, Rainsford, an enigmatic guide. When the patients emerge from the chamber, they feel emboldened by the previous night's experiences. But each person soon discovers strange, unexplained aches and pains. . . . What is really happening to the seven teens trapped in this dark Eden? Patrick Carman's Dark Eden is a provocative exploration of fear, betrayal, memory, and- ultimately-immortality.
Will Besting and the other teens whose phobias were "cured" at Fort Eden have been summoned back by Mrs. Goring. Her dying wish is to see them together one last time. Or is it? Ensnared in a dangerous, ever-deepening mystery, Will must lead his friends through a perilous underground trap masterminded by two devious souls at war with each other. It's a game of cat and mouse, and not everyone will be alive when it's over. Can Will outwit both Rainsford and Goring, ending their reign of fear forever? Patrick Carman'sDark Eden: Eve of Destruction offers a harrowing journey into the depths of fear, love, revenge, and-ultimately-redemption.
Will Besting and six other teens were cured of their phobias at Fort Eden by the mysterious--and often quietly terrifying--Rainsford. But while the cure took away their phobias, it left them with other ailments: headaches, loss of hearing, fatigue. It also left Will with an intense need to know more about their supposed savior and his twisted methods. Now Will has discovered a file he was never supposed to see, and the story contained within involves characters he never expected to see together. What will the phantom file reveal about Rainsford's ghoulish ways? With a contemporary nod to classic horror, Patrick Carman's Dark Eden: Phantom File takes readers on a journey to discover the origins of a madman's reign--and of fear itself.
This extraordinary debut weaves magic and heroism into a classic tale of good and evil, and features an unforgettable heroine. Twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she's determined to solve the mystery of what lies beyond the walls.
In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth. When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose. Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.
Charlie had his chocolate factory. Stanley Yelnats had his holes. Leo has the wacky, amazing Whippet Hotel. The Whippet Hotel is a strange place full of strange and mysterious people. Each floor has its own quirks and secrets. Leo should know most of them - he is the maintenance man's son, after all. But a whole lot more mystery gets thrown his way when a series of cryptic boxes are left for him . . . boxes that lead him to hidden floors, strange puzzles, and unexpected alliances. Leo had better be quick on his feet, because the fate of the building he loves is at stake . . . and so is Leo's own future!
Charlie had his chocolate factory. Stanley Yelnats had his holes. Leo has the wacky, amazing Whippet Hotel. Now that Leo has uncovered a few secrets behind the wacky Whippet Hotel, he'll have to save it! Leo has explored the zany, wonderful Whippet Hotel from basement to top floor, with trains, flying goats, and mazes (among other things) in between. But even Leo doesn't know every secret of the Whippet - and when he discovers that there's more beneath the hotel than he'd thought, it doesn't take long for more adventures to unfold!
The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy! Taking mystery and adventure to the next level. It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives. But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize. It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.
Strange things are happening in Skeleton Creek, and Ryan and Sarah are trying to find out why. When the first book Trackers ended, Ryan and Sarah were trapped in a deadly darkness. In the second book, more of the mystery is revealed, as well as Ryan and Sarah's fate. To give anything else away would be ... criminal.
It's Halloween in Elliot Park and the squirrels are all in costume, ready for some trick-or-treating fun. But when Elliot, Chip, Twitch, and the rest of the gang think they see a ghost in Camp Canyon, there's a frightful mystery to be solved.
From the creator of the Land of Elyon comes a riveting adventure set in an extraordinary satellite world?created as a refuge from a dying Earth?that begins to collapse and forever change the lives of its inhabitants. Edgar, a gifted climber, is a lonely boy scaling the perilous cliffs that separate the three realms of Atherton: a humble fig grove; a mysterious highland world of untold beauty and sinister secrets; and a vast wasteland where he must confront an unspeakable danger that could destroy the people of Atherton. When Edgar discovers a book which contains the history of Atherton's origins and ultimate apocalypse, his world?quite literally?begins to turn inside out.
Captain Roland Warvold tells Alexa and Yipes about the adventures he shared with his brother Thomas in Elyon, before the wall went up and divided the world in two.
An extraordinary debut weaving magic and heroism into a classic tale of good and evil, featuring a heroine you'll never forget. Inquisitive twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she is set on solving the mystery of what lies beyond the walls. Legend says the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills. But what exactly is it that the townspeople are so afraid of? As Alexa begins to unravel the truth, pushing beyond the protective barrier she's lived behind all her life, she discovers a strange and ancient enchantment -- and exposes a danger that could destroy everything she holds dear.
The second dazzling installment in Patrick Carman's masterful Land of Elyon trilogy! Alexa thought her troubles were over when she defeated the man who had threatened to bring down Bridewell from within. But now that the walls around her land have fallen, a new, unexpected threat has risen from outside. Suddenly, Alexa is involved in a battle much, much larger than her own life . . . a battle in which she is destined to play a key role. In order to help good defeat evil, Alexa and her friends must venture farther than they've ever gone before -- confronting giants, bats, ravenous dogs, and a particularly ghoulish mastermind in order to bring back peace.
The third thrilling installment of the New York Times-bestselling Land of Elyon series! The Land of Elyon has begun to fail, poisoned by the evil that creeps across the Dark Hills and into Bridewell. As she moves toward a thrilling conclusion, Alexa must find a way to overcome the Lonely Sea, rescue Yipes from the clutches of Victor Grindall, and unlock the mystery of the Tenth City. But can she find the answers she needs in time to save The Land of Elyon?
Patrick Carman returns to Elyon for the thrilling conclusion to the bestselling Land of Elyon series. When last we saw Alexa Daley, she had defeated a threat in her homeland and was sailing with Roland Warvold across the Lonely Sea. She had no idea what adventures awaited her . . . until now. After a tragic attack by an evil force, Alexa and her friend Yipes are stranded in a strange community known as The Five Stone Pillars. Each pillar of rock has its own secrets . . . and its own challenges. As darkness descends, Alexa must risk everything to defeat it - even if it means taking to the skies.
In the year 2051, who has a pulse? With the help of her mysterious classmate Dylan Gilmore, Faith Daniels discovers that she can move objects with her mind. This telekinetic ability is called a "pulse," and Dylan has the talent, too. In riveting action scenes, Faith demonstrates her ability to use her pulse against a group of telekinesis masters who are so powerful they can flatten their enemies by uprooting streetlights, throwing boulders, and changing the course of a hurtling hammer so that it becomes a deadly weapon. But even with her unusual talent, the mind--and the heart--can be difficult to control. If Faith wants to join forces with Dylan and save the world, she'll have to harness the power of both. Patrick Carman's Pulse trilogy is a stunning and epic triumph about the power of the mind--and of love.
Edgar, a gifted climber, secretly scales the treacherous walls separating the three worlds of Atherton: the humble grove that is his home... a mysterious highland realm of untold beauty and sinister secrets... and a vast wasteland below, where a monstrous danger lurks that could destroy them all. While searching the forbidden cliffs for a treasure lost in his faded memory, Edgar discovers the first of many startling revelations to come: the three realms are beginning to collapse, turning his entire world inside out. Atherton is not what it seems, but something far more dangerous, with a history locked inside the mind of a madman and a future beyond Edgar's wildest imagining.
Atherton was once a magnificent three-tiered world, but few inhabitants know the truth of its dark origin: it is a giant man-made satellite, created as a refuge from a dying Earth. Now this strange place is torn apart--its three lands, formerly separated by treacherous cliffs, have collapsed and collided. But a gifted climber and adventurous orphan boy, Edgar, is determined to discover the secret of Atherton's survival, and embarks on a life-or-death quest to find its mad maker.In bestselling author Patrick Carman's rich and riveting follow-up to The House of Power, an extraordinary world meets its destiny in an epic and unforgettable rebirth.
Mister Nibbles has been captured and taken to the yellow house across the street from Elliot's Park! Elliot and his friends come up with a plan to save Mister Nibbles, because squirrels are not meant to live indoors.
A breakthrough new series from bestselling author Patrick Carman, featuring text and technology in an innovative new way. Strange things are happening in Skeleton Creek . . . and Ryan and Sarah are trying to get to the heart of it. But after an eerie accident leaves Ryan housebound and forbidden to see Sarah, their investigation takes two tracks: Ryan records everything in his journal, while Sarah uses her videocam to search things out. . . and then email the clips for Ryan to see. In a new, groundbreaking format, the story is broken into two parts -- Ryan's text in the book, and Sarah's videos on a special website, with links and passwords given throughout the book.
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