The Earth is a distant memory, abandoned by humanity during a time of ecological catastrophe millennia ago. Humankind's descendants found a new home on a world they named Nova Prime. There they thrived and grew, until the arrival of an aggressive alien species humans dubbed the Skrel, who attacked the survivors relentlessly for years. But humankind fought back with unfailing determination, led by the valiant United Ranger Corps, and resisted the Skrel's best attempts to wipe them out. The war persisted off and on over centuries, and then the Skrel genetically engineered a weapon of mass destruction--one that would test Ranger determination and resourcefulness like no other
Experience the vast tapestry of After Earth in a novelization unlike any other: a thousand-year saga featuring original content from the mind of Peter David, the veteran sci-fi author who helped develop the richly imagined universe. This is the complete, never-before-seen chronicle of the extraordinary family that's been across the universe and back--from humanity's last days on Earth through the events of the epic film! RAIGE RUNS IN THE FAMILY General Cypher Raige of the United Ranger Corps is only the latest in a long line of heroes. For a thousand years, ever since the globe was engulfed by environmental apocalypse, the Raiges have been instrumental in humanity's survival. They led the way as the survivors abandoned Earth, settled an uninhabitable planet called Nova Prime, withstood an onslaught from a mysterious alien force, and carved out a new home in the farthest reaches of the galaxy. Now Cypher has returned to his family after an extended tour of duty. For his thirteen-year-old son, Kitai, tagging along with his famous father is the adventure of a lifetime--and a chance to salvage their relationship. But when an asteroid collides with their craft, they make a crash landing that leaves Cypher seriously--perhaps fatally--wounded. Kitai Raige has always wanted to prove that he has what it takes to live up to his illustrious name. Now, all too soon, he gets his chance. With his father's life on the line, Kitai must venture out into the strange, hostile terrain of a new world that seems eerily familiar: Earth.
YOU SANK THE WRONG BATTLESHIP During a routine naval drill at Pearl Harbor, American forces detect a ship of unknown origins that's crashed in the Pacific Ocean. Lieutenant Alex Hopper, an officer aboard the USS John Paul Jones, is ordered to investigate the ominous-looking vessel--which turns out to be part of an armada of ships that are stronger and faster than any on Earth. And that's when the Navy's radar goes down. Ambushed by a ravenous enemy they cannot see, a small U.S. fleet makes their last stand on the open ocean, armed with little more than their instincts, to defend their lives--and the world as we know it. The official novel of the blockbuster film! Based on the screenplay by Erich Hoeber and Jon HoeberFrom the Paperback edition.
BEING HUMAN Throughout the Star Trek: New Frontier saga, Mark McHenry, the navigator on the U.S.S. Excalibur, has demonstrated abilities beyond those of the somewhat odd human being he appears to be. When the inhabitants of an innocent solar system are confronted by a menace linked to the source of McHenry¹s powers, his true heritage is revealed at last. Meanwhile, Zak Kebron is going through a startling change that will leave him both more and less than he was.
On a distant planet called Nova Prime, the United Ranger Corps defends the galaxy's remaining humans from an alien race known as the Skrel and their genetically engineered predators, the Ursa. But when one Ranger discovers the secret to destroying the enemy, she faces a decision no one should have to make. "Ghost Stories: Birthright" is the third of six eBook short stories that lead up to the events of After Earth, the epic science fiction adventure film directed by M. Night Shyamalan and starring Jaden Smith and Will Smith. After watching her husband die in a horrible accident, Mallory McGuiness has only one option: Keep working. Rangers have duties. Responsibilities. Mallory is just that--an ordinary Ranger--until she vanquishes one of the nearly invincible Ursa and realizes she is much, much more. Unfortunately, the power to save the human race from extinction comes riddled with questions, conflicts, and no guarantees, only impossible choices. Frustrated by her suddenly tame assignments, Mallory considers jumping the chain of command, taking her grievance directly to Commanding General Cypher Raige. But she stifles the impulse long enough to tangle with destiny on a desert mission where nothing's supposed to go wrong . . . and everything does.
When Demora Sulu, an exemplary young Starfleet officer, suddenly attacks her commanding officer, who kills her in self-defense, everyone is stunned. No one is more grief-stricken than her father, Captain Hikaru Sulu of the U.S.S. Excelsior. Determined to learn the truth behind his daughter's bizarre death, Sulu goes to the planet where she was killed, and finds himself confronted by an old enemy eager to destroy Sulu's reputation and his life!
The continuing voyages of the Starship Excalibur! Many years ago, a bizarre alien life-form known as the Black Mass consumed and destroyed an entire solar system in what was then the Thallonion Empire. Now the Black Mass has returned and its target is Tulan IV, homeworld of the fearsome Redeemers. Faced with near-certain destruction the Overlord of the Redeemers is forced to turn to an unlikely ally: Captain Calhoun and the Starship Excalibur. Busy coping with the return of his rebellious son, Calhoun is none too eager to come to the aid of his despotic enemy, but when innocent lives are threatened he has no choice but to confront the unstoppable Black Mass. But how can one starship turn back a force capable of consuming entire suns?
The Disinherited Gamma Xaridian--a peaceful Federation research colony that becomes the third Federation world to suffer a brutal attack athe handsof a mysterious alien fleet. With Lt. Uhura gone on an important mission of her own, Captain Kirk and the U.S.S. Enterprise are dispatched to investigate the attacks, only to find the planets completely devastated. When another nearby colony is attacked, the U.S.S. Enterprise is ready and encounters a fleet of quick, small and deadly ships. Though Kirk and his crew manage to turn the raiders away, the U.S.S, Enterprise is severly damaged and the aliens escape. As Kirk and his crew prepare for their next encounter with the raiders, Mr. Spock makes a startling discovery about the purpose behind the alien attacks -- a purpose that, if realized, could have deadly consequences for the Federation and the U.S.S Enterprise...
The planet Kirlos -- an artificial world built by a mysterious long-dead race called the Ariantu. Kirlos is now home to many races from both the Federation and the K'vin Hegemony, who have enjoyed years of peaceful co-existence and profitable trade. The planet also hold a wealth of undiscovered archaeological treasures, which the Enterprise and its crew are dispatched to help uncover. Sent to the surface to assist an archaeological team, Geordi, Data, and Worf soon find themselves cut off from the Enterprise -- and the prime suspects in a series of terrorist attacks. The three Enterprise crewmen are imprisoned, relations between the K'vin and the Federation begin to crumble, and Kirlos' ancient underground machinery awakens from a centuries long dormancy, primed to release the most powerful destructive force ever known.
Like a strand of mutating DNA, a deadly conspiracy winds its way through the Alpha Quadrant, even as it stretches across several years of Starfleet history. This special omnibus volume contains the entire bestselling saga-by some of Star Trek's most popular authors:Book One: InfectionJohn Gregory BetancourtDeanna Troi's life is endangered by a mysterious plague that threatens to spread throughout the Federation and beyond! Book Two: VectorsDean Wesley Smith & Kristine Kathryn Rusch On the Cardassian space station known as Terok Nor, Dr. Katherine Pulaski struggles to heal the planet Bajor! Book Three: Red Sector Diane Carey An elderly Dr. McCoy reunites with Ambassador Spock to save the Romulan royal family-and a new generation! Book Four: Quarantine John Vornholt Lieutenant Tom Riker joins forces with the outlaw Maquis to rescue a world in peril! Book Five: Double or Nothing Peter David Along with Captain Mackenzie Calhoun of the Starship Excalibur, Jean-Luc Picard tracks the deadly contagion to its source! Book Six: The First Virtue Michael Jan Friedman & Christie Golden Years before commanding the U. S. S. Enterprise, a young Picard must prevent a war -- and witness the secret origin of a diabolical threat that would someday menace all he cares for!
Set in Star Trek: The Next Generation's "current day, " as Captain Picard joins forces with Captain Mackenzie Calhoun of The New Frontier to put an end to the mastermind behind the biological attacks on Alpha Quadrant.
Captain Mackenzie Calhoun: Wearing a veneer of civilization as others would a cloak, Calhoun will now find himself facing a scheme for revenge that may unleash the savage warrior he keeps locked within himself.<P> Lieutenant Robin Lefler: An eternal optimist, Lefler occasionally asks the wrong question at the wrong time... and yet this time it may lead the Excalibur crew to unexpectedly shocking answers.<P> Commander Elizabeth Shelby: Walking the fine line between duty and conscience, Shelby may find that she must decide between the life she loves and the man she once loved.<P> As the Thallonian homeworld faces catastrophe, Captain Calhoun must confront his own bloody past in a life-or-death struggle for survival and honor. But when the planet's ultimate secret is revealed, only Captain Calhoun and the USS Excalibur can save the last remnants of the Empire from total destruction!
FableTM Heroes, available May 2, 2012, on Xbox Live Arcade, gathers a range of heroes and villains from across the epic videogame saga--and the FableTM companion eBook series delves even deeper into their greatest triumphs, darkest secrets, and never-before-seen origins. In the second eBook short story, evil will be unmasked--but nothing is ever what it seems when Jack of Blades has the upper hand. Finally, the people of Albion are safe. Jack of Blades, the supernatural terror, has been slayed . . . or at least, that's what they've been told. But the residents of Oddwood know that Jack is alive and well. Leading a small force of mercenaries, Jack has enslaved the townsfolk and is enjoying a life of luxury--until an unassuming young man arrives on the scene, inadvertently thwarting Jack at every step. Living up to his merciless reputation, Jack of Blades decides upon a suitable punishment: throwing the newcomer into a cage with a flesh-eating Balverine. Little does Jack realize that he's dealing with a wild card--and a shocking twist to the FableTM saga. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
FableTM Heroes, available May 2, 2012, on Xbox Live Arcade, gathers a range of heroes and villains from across the epic videogame saga--and the FableTM companion eBook series delves even deeper into their greatest triumphs, darkest secrets, and never-before-seen origins. In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king. Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn't raid them. It's a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread's new prisoner is no coward. It's all part of Reaver's unbelievably bold--and bloody--plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of FableTM. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
FableTM Heroes, available May 2, 2012, on Xbox Live Arcade, gathers a range of heroes and villains from across the epic videogame saga--and the FableTM companion eBook series delves even deeper into their greatest triumphs, darkest secrets, and never-before-seen origins. In the third eBook short story, the Blind Seeress Theresa encounters a destiny she can't abide. Can she change the future without changing everything? In a small village, an innocent girl is tormented by disturbing hallucinations and violent headaches. Like Theresa, the girl is a seer, but one whose powers will lead to madness and death. Theresa has seen the girl's fate in a shocking vision. Refusing to accept what appears to be certain, Theresa resolves to find the mythical cure for second sight. But she needs help. Unfortunately, in a town where heroes are few and far between, Theresa is left with Elijah Stane, a drunken wretch up for one last great adventure. On a journey rife with peril, Fable'sTM most powerful seer discovers that altering fate is no easy task. And the choices Theresa must make will haunt her . . . perhaps to the grave. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
Scientific genius Dr. Reed Richards' lifelong dream is close to being realized--a trip to space and to the center of a cosmic storm to unlock the secrets of the human genetic code. Financed by rival-turned-billionaire-industrialist Victor Von Doom, Reed's crew for the mission includes his best friend, astronaut Ben Grimm; Susan Storm, Von Doom's director of genetic research and Reed's ex-girlfriend; and Sue's hot-headed younger brother, pilot Johnny Storm. With benefactor Von Doom in tow, the four set off for the exploration of a lifetime. But something goes terribly wrong, as cosmic radiation irrevocably alters their DNA and their future. Back on Earth, the effects of the exposure are quickly revealed: Reed gains the ability to stretch and contort his body into any shape he can imagine. Sue is able to render herself invisible and to create and project powerful force fields. Johnny can now engulf his body in flames and take flight at will, and Ben, whose freakish transmutation is the most shocking, becomes an orange-colored, rock-like, superhumanly strong creature. Together, they turn tragedy into triumph and catastrophe into coalition, and must use their unique and formidable powers against Victor Von Doom--who has also not escaped the effects of the cosmic storm unscathed. Adventurers. Super Heroes. Celebrities. To the world, they are the Fantastic Four. To each other, they are a family.
Lieutenant Robin Lefler's mother died in a shuttle explosion ten years ago. So is the woman being held prisoner in Thallonian space really her? If it is, what is her connection to the mysterious woman holding a weapon that could doom entire worlds? With the lives of billions at stake, Robin Lefler, Captain Calhoun and the crew of the U.S.S. Excalibur must find the answers before time runs out for them and for the struggling remnants of the once-great Thallonian Empire.
Missing for two hundred millennia, the legendary Iconians have returned, bringing with them the secret of interdimensional teleportation across vast interstellar distances. Awakened once more, their ancient Gateways are rewriting the map of the galaxy, and nowhere more than in the New Frontier®.... A century ago, the imperial Thallonians separated two feuding alien races, depositing each of them on a new world safely distant from that of their ancestral enemies. Now, however, the Gateways have made it possible for the long dormant blood feud to begin anew. Captain Mackenzie Calhoun of the U.S.S. Excalibur and his partner, Captain Elizabeth Shelby of the U.S.S. Trident, find themselves fighting a losing battle to keep the horrific violence from escalating, even as they gradually realize the catastrophic danger posed by the Gateways themselves!
Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine to the New Frontier, from the Delta Quadrant to the bridge of the Starship Enterprise , the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown. Captain James T. Kirk of the original Starship EnterpriseCaptain Jean-Luc Picard of Star Trek: The Next Generation®Colonel Kira Nerys of Deep Space NineCaptain Kathryn Janeway of the U. S. S. Voyager Captains Calhoun and Shelby of Star Trek : New FrontierCommander Nick Keller of the U. S. S. ChallengerAll of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind. And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy. Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side. . . . What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors. Among them, Diane Carey, Peter David, Keith R. A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
Captain Mackenzie Calhoun has often been accused of playing God, but he has never faced off against real gods -- until now. As Captain Kirk did before him, Calhoun has encountered beings of unnatural power and abilities verging on godhood, and who claim to be the very individuals who inspired the Greek, Roman, Norse, and, other pantheons from Earth culture. These beings say that all they want is our worship, and in return for it will provide us with a peaceful galaxy-wide paradise of perfect health and endless pleasure. When the Federation, in the person of Captain Calhoun and the crew of theU. S. S. Excalibur,refused their offer, the resulting battle left Morgan Primus dead and Lieutenant Mark McHenry, whose own powers over time and space had proved to be substantial, in a limbo beyond death. Now, with a wounded ship and an injured crew, Captain Calhoun, along with Captain Shelby and the crew of theTrident,must face these god-like beings once again, with the fate of galactic civilization at stake.
Sector 221-G: For the whole of Federation history, this large area of space has been controlled by the Thallonians, a cruel, militaristic race of which little is known except that they rule the other races in their sector with vicious iron hand.<P> Now the Thallonian Empire has collapsed and the systems it once ruled are in chaos. Old hatreds are surfacing. Petty tyrants control deadly weapons. World after world is descending into disorder and self-destruction. The Federation must send a starship to help where it can and report what it finds.<P> That ship is the U.S.S. Excalibur, a newly refit Ambassador-class starship commanded by Captain Mackenzie Calhoun and manned by Starfleet's best and brightest, including some old friends from Star Trek: The Next Generation and some of the most dynamic new characters ever to crew a Federation starship.<P> Join Captain Calhoun and the crew of the U.S.S. Excalibur as they explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before
From acclaimed filmmaker Ang Lee, a dark vision of the beast that lives inside the man . . . In a Berkeley lab, Bruce Banner, a young man haunted by his murky past and the parents he never knew, works intensely day and night. A bright scientist with repressed emotions and few social skills, Bruce and his colleague, the sharp and beautiful Betty Ross, experiment with the body's ability to repair itself and fight disease. But their research draws unwanted attention. For the power of regeneration catches the eye of the military, which sees its potential on the battlefields of the future.But when Bruce is exposed to radiation in an accident that should have killed him, a ferocious truth about his past begins to emerge--along with something else, something deep inside his own body that is triggered when he is provoked . . . when he is pushed beyond reason . . . when anger takes over and he transforms into . . .THE HULKFrom the Paperback edition.
The enigmatic entity known as Q remains one of the great mysteries in the universe. Now actor John de Lancie, who has played Q on television for more than a decade, joins Peter David, the bestselling author of such acclaimed novels as Q-in-Law and Q-Squared, to send Q on an unforgettable cosmic odyssey told from the mischievous trickster's unique point of view. The Maelstrom, a metaphysical whirlpool of apocalyptic proportions, is pulling all of reality into its maw, devouring time and space while bringing together people and places from throughout the universe. The Q Continuum pronounces that the end of everything has come, but Q refuses to meekly accept the end of all he has known. Defying the judgment of the Continuum, he sets out to derail doomsday -- whatever the cost. Q has been everywhere and done everything, but now he's in for a cosmic thrill ride beyond even his own astonishingly unlimited imagination. Reluctantly assisted by Captain Jean-Luc Picard, can even Q prevent the Universe As We Know It from going literally down the drain? I, Q is a wild and witty voyage through the secret soul of creation -- as only Q can tell it!
lmzadi: to the people of the planet Betazed, including Counselor Deanna Troi of the Starship Enterprise it means "beloved" and denotes a special closeness that can never be truly broken. Or can it? Once William Riker was Deanna's imzadi, but now the ship's counselor has embarked on an unlikely romance with Lieutenant Commander Worf. At first glance, they cannot be more different, but over time they have discovered hidden reserves of courage and compassion within each other. Yet does Worf's future truly lie with Deanna, and whom shall Troi ultimately call "imzadi"? Even in the 24th century, three Is definitely a crowd!
Years before they served together on board the U.S.S. EnterpriseTM, Commander William Riker and ship's counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed. Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain Imzadi - a powerful Betazoid term that describes the enduring bond they still share. During delicate negotiations with an aggressive race called the Sindareen Deanna Troi mysteriously falls ill and dies. But her death is only the beginning of the adventure for Commander Riker, an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet's strictest rule and the one he calls Imzadi.
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