ALL-NEW STORIES OF THE EMBERVERSEby S.M. Stirling, Harry Turtledove, Walter Jon Williams, John Birmingham, John Barnes, Jane Lindskold, and more..."[A] vivid portrait of a world gone insane,"* S. M. Stirling's New York Times bestselling Novels of the Change have depicted a vivid, utterly persuasive, and absorbingly unpredictable postapocalyptic wasteland in which all modern technology has been left in ashes, forcing humankind to rebuild an unknowable new world in the wake of unimaginable--and deliberate--chaos. Now, in this startling new anthology, S. M. Stirling invites the most fertile minds in science fiction to join him in expanding his rich Emberverse canvas. Here are inventive new perspectives on the cultures, the survivors, and the battles arising across the years and across the globe following the Change.In his all-new story "Hot Night at the Hopping Toad," Stirling returns to his own continuing saga of the High Kingdom of Montival. In the accompanying stories are fortune seekers, voyagers, and dangers--from the ruins of Sydney to the Republic of Fargo and Northern Alberta to Venetian and Greek galleys clashing in the Mediterranean.These new adventures revisit beloved people and places from Stirling's fantastic universe, introduce us to new ones, and deliver endlessly fascinating challenges to conquer, all while unfolding in a "postapocalyptic landscape that illuminates both the best and the worst of which our species is capable,"** "a world you can see, feel, and touch." ***Contributors to The Change: Tales of Downfall and Rebirth IncludeIntroduction: The Change as Setting and Secondary World by S. M. StirlingHot Night at the Hopping Toad by S. M. StirlingRate of Exchange by A. M. DellamonicaTight Spot by Kier SalmonAgainst the Wind by Lauren C. TeffeauThe Demons of Witmer Hall by M. T. ReitenBernie, Lord of the Apes by John Jos. MillerThe Seeker: A Poison in the Blood by Victor MilánGrandpa's Gift by Terry D. EnglandFortune and Glory by John BirminghamThe Venetian Dialectic by Walter Jon WilliamsThe Soul Remembers Uncouth Noises by John BarnesTopanga and the Chatsworth Lancers by Harry TurtledoveThe Hermit and the Jackalopes by Jane LindskoldThe New Normal by Jody Lynn NyeA Missed Connection by Emily Mah TippettsDeor by Diana Paxson*Statesman Journal (Salem, OR)**Science Fiction Weekly***Otherwhere Gazette
Simeon was a shellperson with a mission. After a refugee ship arrived, they said that Station SSS-900 was to be in the Fist of High-Clan Kolnar. If anyone was to survive, he must help them.
Contains the next three books in the Generals series, The Anvil, The Steel, and The Sword. Follows Warlord.
If you could re-create civilization, what would you do differently? Oakland, California, 1946. Ex-soldier John Rolfe, newly back from the Pacific, is about to make a fabulous discovery. It happens with a flip of his shortwave radio switch, a thunder crack of sound, and a blinding light. He blinks his eyes to discover a portal to an alternate world where Europeans have never set foot on the land he knows as America. Able to return at will to the modern world, Rolfe summons the only people with whom he is willing to share his discovery: his war buddies. And tells them to bring their families... Los Angeles, twenty-first century. Fish and Game warden Tom Christiansen is involved in the bust of a smuggling operation. What he turns up is something he never anticipated: a photo of authentic Aztec priests decked out in Grateful Dead T-shirts, and a live condor from a gene pool that doesn't correspond to any known in captivity or the wild. These finds soon lead to a woman named Adrienne Rolfe-and a secret that's been hidden for sixty years. As danger brews on both sides, two realities are threatened, and so too are the lives of everyone who crosses the boundary between them....
vibrancy, and boldness" (Santa Fe New Mexican) that alternate history master Harry Turtledove calls " amazingly--often frighteningly--real." Now the national bestselling author of Conquistador and The Peshawar Lancers presents a vision of modern society suddenly and mercilessly thrust into its own dark age.... Michael Havel was flying his Piper Chieftain over Idaho en route to the holiday home of his passengers, a family of five, when the Change occurred. At that moment, the plane's engines inexplicably died, forcing Michael to glide into a less than perfect landing in the wilderness. And as he leads his charges to safety, he begins to realize that the engine failure was not an isolated incident.... Juniper Mackenzie was singing and playing guitar in a pub when the Change thrust the small Oregon town into darkness. Cars refused to start. Phones were silent. And when an airliner crashed, no sirens sounded and no fire trucks arrived. Now, taking refuge in her family's cabin with her daughter and a growing circle of friends, Juniper is determined to create a farming community to sustain the survivors of this crisis.... The Change happened when an electrical storm centered over the island of Nantucket produced a blinding white flash, causing all electronic devices-- computers, telephones, engines, radios, televisions--and even firearms to cease to function, and plunged the world into a darkness humanity was unprepared to face. But even as people band together to help one another, others are building armies for conquest.... S. M. Stirling is the author of numerous novels, both on his own and in collaboration. A former lawyer and an amateur historian, he lives in the Southwest with his wife, Jan. This is a parallel series to the Island in the Sea of Time series.
The Domination is an omnibus of March Through Georgia, Stone Dogs, and Under the Yolk. The Draka people, Nazi-like in their ways, are Medieval in some ways, sadistic in others. THey have surfs and slaves, and will go to no ends to accomplish their ends, to dominate the world. With the U.S. and other allies against the Draka "master" race, the three books chronicle the battles and socials issues on both sides. This book shouldn't be read by the faint of heart. It's ideas are compelling, though disturbing. What might society have been like if these kind of people had ruled for centuries.
The Draka are genetically altered to dominate mere humans. When one of them is inadvertently sucked through into our time and world from a parallel universe, because she was too close to an experiment. Her duty is clear. Somehow she must find a way to call her race to this new opportunity. The Draka have not had many races left to conquer in their universe! How will ambivalent humans react to the absolute evil of the Draka?
John Conner, guided by the Terminator that had been sent to kill him, sets out to save humanity by destroying Skynet, the Nunter-Killer, and T-90.
A king faces his greatest challenge yet in the latest installment of New York Times bestselling author S. M. Stirling's Emberverse series.
Praised as a "truly original combination of post-apocalyptic sci-fi and military-oriented medieval fantasy," S.M. Stirling's Novels of the Change depict a future without technology, where people must master skills from ages past in order to survive. Now, to ensure that survival for all he cares for, a king faces his greatest challenge in the latest chapter of the New York Times bestselling saga... Rudi Mackenzie has won the battle that expelled the enemy from the new High Kingdom of Montival. Now he must free the people who live in the state once known as Idaho from occupation by the legions of the Church Universal and Triumphant and pursue them to their lair over the mountains. There he will finally confront the forces behind the Church--the Powers of the Void. Yet even a victory will not end the conflict forever. The Powers of the Void are malevolent and infinitely patient, and the struggle is one that involves the entire world. They threaten Rudi not only in the present, but also in the future represented by his children, Órlaith and John. Rudi knows this. And as his heir Princess Órlaith grows up in the shadow of her famous father, she also realizes that the enemy will do anything to see that she does not live to fulfill her parents' dream...
A new generation faces its own challenges in the world the Change has made. Princess Órlaith, heir to Rudi Mackenzie, Artos the First, High King of Montival, now wields the Sword of the Lady--and faces a new enemy. Fortunately, she also has a new ally in Reiko, Empress of Japan, who has been pursued to America by a conquering army from Asia. To combat their mutual foe, Órlaith and Reiko embark on a quest to find the fabled Kusanagi-no-Tsurugi, the Grass-Cutting Sword, one of the three great treasures of the Japanese Imperial House. But dreams have revealed that the road to Kusanagi lies through the meganecropolis of the City of Angels, the greatest and most perilous of the dead cities...and beyond it, to a castle in the fearful Valley of Death. And their relentless enemy will stop at nothing to prevent them from succeeding. For across the Pacific, the great arc of land that stretches from the dark kingdom of Korea to the realm of Capricornia in Australia is threatened by war. Now all the survivors of the Change must choose sides....
The Computer Voice in Raj's Mind is God -- and God is on His Side! Raj Whitehall and his hard-bitten troops must conquer a continent of barbarians descended from the crews of a squadron of starships! But his biggest problem is not defeating this formidable enemy, but the cowardice and envy among his own officers and the grasping officials of an emperor likely to view success as treason. And Raj must succeed, to reclaim the stars for mankind.
New York Times best-selling Author S. M. Stirling's first collection gathers his most interesting and evocative short stories, drawn from the length of his professional career. More than 100,000 words of fiction, including an original story, make this book a must for fans of Stirling's work. Whether Stirling is exploring alternate histories, chronicling military sf exploits, or off-kilter contemporary settings, his insightful characterizations and compelling plots are distinct and memorable.
Both Sarah and John Connor have survived repeated attempts on their lives by advanced Terminator killing machines sent from a grim tomorrow to ensure the total destruction of humankind. Now, hiding out from the U.S. Government in Paraguay, Sarah and her brilliant son have linked up with Dieter von Rossbach -- a former counterterrorism operative and the human model for the original T-800 -- awakening him to the nightmare to come and drawing him into their revolution. Because the Cyberdyne Corporation's plan to launch its dread Skynet program was not destroyed, merely postponed. And the machine masters of the near future have sent a terrifying new breed of enforcer back to the Connors' time: a cyborg so humanlike that detection is virtually impossible; a relentless hybrid killer who understands how her human prey think and feel...and die.
Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha. Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth--other people's wealth--he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him. For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even--if he isn't careful--death.
Rudi Mackenize, now Artos the First, High King of Montival, and his allies have won several key battles against the Church Universal and Triumphant. But still the war rages on, taking countless lives, ravaging the land once known as the United States of America. Artos and his Queen, Mathilda, must unite the realms into a single kingdom to ensure a lasting peace. If the leaders of the Changed world are to accept Artos as their ruler, he will need to undertake a quest to the Lake at the Heart of the Mountains, and take part in a crowning ceremony--a ceremony binding him to his people, his ancestors, and his land. Then, once he has secured his place and allegiances, Artos can go forward, and lead his forces to the heart of the enemy's territory....
The fabulous Phryne - she of the Lulu bob, Cupid's Bow lips and a pearl-handled pistol in her garter - is back! The 1920s most elegant and irrepressible sleuth returns for her seventeenth adventure. Melbourne, 1929. The year starts off for glamorous private investigator Phryne Fisher with a rather trying heat wave and more mysteries than you could prod a parasol at. Simultaneously investigating the apparent suicide death of a man on St Kilda beach and trying to find a lost, illegitimate child who could be heir to a wealthy old woman's fortune, Phryne needs all her wits about her, particularly when she has to tangle with a group of thoroughly unpleasant Bright Young Things. Phryne Fisher is a force of nature, and takes in her elegant stride what might make others quail, including terrifying séances, ghosts, Kif smokers, the threat of human sacrifices, dubious spirit guides and maps to buried pirate treasure. . .
S. M. Stirling's startling vision of the modern world's descent into a medieval age has Midwest Book Review declaring "fans of apocalyptical thrillers like Stephen King's The Stand will find Dies the Fire absolutely riveting," while John Ringo describes The Protector's War as "rousing... a stirring tale." Now the national bestselling author presents the first volley in a conflict that may bring the human race to another Armageddon.... In the tenth year of the Change, the survivors in western Oregon have learned how to live in a world without technology. The city-state of Corvallis has preserved its university, and trade flourishes via riverboats and horse-drawn railways. Under the strong hand of Michael Havel, the Bearkillers hold the lands west of Salem in peace and order. And in the eastern half of the Willamette Valley, the Clan Mackenzie flourishes under the charismatic leadership of Juniper Mackenzie, bard and High Priestess. Together, they have held the Lord Protector, Norman Arminger-the warlord of Portland at bay. With his dark fantasies of a neofeudal empire, Arminger has extended his power over much of the Pacific Northwest, spreading fear with his knights, castles, and holy inquisition. Even more dangerous, and perhaps Arminger's most powerful weapon of all, is the ruthlessly cunning mind of his consort, Lady Sandra. The tensions between these factions have been building for some time, and the only reason they haven't confronted one another on the battlefield is because Arminger's daughter has fallen into Clan Mackenzie's hands. But Lady Sandra has a plan to retrieve her-a plan that threatens to plunge the entire region into open warfare....
Ten years ago, the twentieth century and the Bronze Age were tossed together by a mysterious Event. In the decade since, the Republic of Nantucket has worked hard to create a new future for itself, using the technological know-how retained from modern times to explore and improve conditions for the inhabitants of the past. Some of these peoples have become allies. Some have turned instead to the renegade Coast Guard officer William Walker. And for ten years, the two sides have tested each other, feinting and parrying, to decide who will be the ones to lead this brave new world into the future. The final battle lines have now been drawn. And only one side can emerge the victor<P> This book concludes the story that started with "Island in the Sea of Time" and continued in "Against the Tide of Years".
S.M. Stirling's acclaimed hardcover debut-and a top ten Locus bestseller for two months-The Peshawar Lancers takes readers to an alternate 21st century earth, where boats still run on steam, messages are exchanged by telegraph, and the British Empire controls much of the world from India. But the Czar of all Russias is preparing for global conquest...
Originally published as a series of four novels, this omnibus tells the whole story of John Christian Falkenberg, the prince of mercenaries. It is superb military sf and provides a future history bridge between now and the formation of the Empire that is so much a part of a Mote in God's Eye and its sequel.
It's been eight years since the Change rendered technology inoperable across the globe. Rising from the ashes of the computer and industrial ages is a brave new world. Survivors have banded together in tribal communities, committed to rebuilding society. In Oregon's Willamette Valley, former pilot Michael Havel's Bearkillers are warriors of renown. Their closest ally, the mystical Clan Mackenzie, is led by Wiccan folksinger Juniper Mackenzie. Their leadership has saved countless lives. But not every leader has altruistic aspirations. Norman Arminger, medieval scholar, rules the Protectorate. He has enslaved civilians, built an army, and spread his forces from Portland through most of western Washington State. Now he wants the Willamette Valley farmland, and he's willing to wage war to conquer it. And unknown to both factions is the imminent arrival of a ship from Tasmania bearing British soldiers. . . .
New York Times bestselling author Harry Turtledove describes S. M. Stirling's premise for Dies the Fire as "an alarmingly large speculation: How would we fare if we suddenly had the past 250 years and more of technological progress taken away from us? No more electricity. No more internal-combustion engines. No more gunpowder or other explosives. All gone, vanished in the blink of an eye. " Now the national bestselling author continues his monumental epic of Earth's regression into a dark age.... It's been eight years since the Change rendered technology inoperable across the globe. Rising from the ashes of the computer and industrial ages is a brave new world. Survivors have banded together in tribal communities, committed to rebuilding society. In Oregon's Willamette Valley, former pilot Michael Havel's Bearkillers are warriors of great renown. Their closest ally, the mystical Clan Mackenzie, is led by Wiccan folksinger juniper Mackenzie, the Queen of Witches. Their leadership has saved countless lives. But not every leader has altruistic aspirations. Norman Arminger, medieval historian and scholar, rules the Protectorate. He has enslaved civilians, built an army, and spread his forces from Portland and throughout most of western Washington State. Now he wants the Willamette Valley farmland, and he's willing to wage war to conquer it. And unknown to both Northwest Pacific factions is the imminent arrival of a ship from Tasmania bearing British soldiers....
This is a part of the General Series and takes place after Raj has led his planet back to the stars.
"A stunning continuation"(Diana L. Paxson, author of Ravens of Avalon) of the New York Times bestselling author's "splendid saga" chronicling an alternate world without technology. Rudi Mackenzie continues his trek across the land that was once the United States of America. His destination: Nantucket, where he hopes to learn the truth behind The Change that rendered technology across the globe inoperable. During his travels, Rudi forges ties with new allies in the continuing war against The Prophet, who teaches his followers that God has punished humanity by destroying technological civilization. And one fanatical officer in the Sword of The Prophet has been dispatched on a mission--to stop Rudi from reaching his destination by any means necessary.
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