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Book one of Last of the ShardynMontana police chief Skip Walkins is hot on the trail of a murder suspect when he witnesses a drifter free the Lord of the Underworld. Seventeen years ago, five knights from Earth's magical twin, Theia, entombed Asmodeous the Pale, Lord of the Drynn, in Skip's town. Now that the dark god is free again, he's anxious to get back home and finish the war he began...to enslave all life. It begins with killing the knights who trapped him.Deprived of their magic, the knights fight back using whatever they can get their hands on, from samurai swords to assault rifles. Skip gets reluctantly drawn in to their struggle while Donovan Smith, the demi-god murderer whom Skip was after in the first place, plots to find the Lord of the Underworld and butcher him on his own.Together, these unlikely heroes might just save the world. If they don't kill each other first.91,000 words
Book two of Last of the ShardynA dark god, a police chief and four knights walk into a portal...Ex-commando and Montana police chief Skip Walkins's life just got a whole lot worse. The malevolent god Asmodeous the Pale has escaped to Earth's magical twin, Theia, where he plans to release his underworld minions and enslave mankind. Skip, in a fit of unwise bravery, follows.He ends up allied again with Gavin Blackburn and the Shardyn Knights. Desperate to warn the Theians about Asmodeous, the Knights don't blink at crossing a sky-high mountain range and battling a legendary necromancer to do so.The thing is, nobody wants to listen to the Knights' tales of dread. Immersed in a magic-fueled tournament for immortality, the Theians give Gavin and Skip a motley crew of mismatched warriors to lead against all the fury of the underworld.And if Gavin and Skip can't stop Asmodeous, both Theia and Earth will be doomed.See how the struggle began in Drynn.126,000 words
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