The Most Complete Book of Games and Learning Activities for Babies & Preschoolers!Child development expert Penny Warner offers over 300 illustrated ideas for games and activities designed to stimulate your child's learning and development. For each game and activity, The Play & Learn Bundle includes: recommended ages, a list of the skills that your child learns through play, a detailed list of easy-to-find materials, step-by-step instruction, clear illustrations, variations for added fun and enhanced learning, and safety tips and other helpful hints. The Baby and Preschooler Play & Learn Bundle is designed to help children reach their full potential and have a good time along the way. It is a quick and easy reference guide full of new ideas for busy parents.
A child's most rapid period of growth and development takes place during the first three years. That's why child development expert Penny Warner offers 160 age-appropriate ideas for games and activities that will provide hours of developmental learning opportunities and rewards for babies. For each game and activity, Baby Play & Learn includes a bulleted list of skills the baby learns through play, step-by-step instructions, a detailed list of easy-to-find materials, variations for added fun and enhanced learning, safety tips, and illustrations demonstrating "how to play." Baby Play & Learn is designed to help children reach their full potential and have a good time along the way. It is a quick and easy reference guide full of new ideas for busy parents.
DEAD FROGS CAN'T JUMP On the eve of Calaveras County's annual frog-jumping contest, is the suspicious death of Buford, the county's prizewinning amphibian, sabotage or murder? Feisty local newspaper publisher Connor Westphal ponders the irony of this untimely tragedy-- made suddenly more alarming when poor Buford's handler, Dakota Webster, is found floating in Critter's Creek surrounded by dozens more dead frogs. Connor is more than curious when the frog of a rival competitor is discovered stuffed in the dead man's mouth, and worried when the prime suspect is Jeremiah "Miah" Mercer, one of her closest friends. Determined to clear Miah's name, Connor navigates a sordid mess of toxic waste, embezzlement, prescription drug scams and cold-blooded murder ... taking a dangerous leap of her own in a race to catch a killer.
Cody, Quinn, Luke, and M. E. like to create codes and solve them. They are the Code Busters Club. When they notice something odd going on with their neighbor (the so-called Skeleton Man), they have to decipher his codes and solve a mystery involving a possible hidden treasure.
Bad guys beware! Cody, Quinn, Luke, and M.E. may be really different, but they all share one thing in common: they love playing around with codes. In fact, they love codes so much, they have their own private club, with a super-secret hideout and passwords that change every single day. When Cody and Quinn notice what could be a code on the window of a nearby house, the one owned by their strange neighbor, the guy they call Skeleton Man, the club gets to work. And it is a cry for help! Now the Code Busters are on the case--and nothing will stop them from solving the mystery and finding the secret treasure that seems to be the cause of it all! This exciting interactive mystery offers more than fifteen codes for you to decipher, including the Consonant code, Morse code, and American Sign Language. Test your brain with the Code Busters and solve the mystery along with them. Answers are in the back, if you ever get stuck. For more code-breaking fun, visit CodeBustersClub.com and join the club!Ages 8-12
An infamous prison may hold a secret only the Code Busters can uncoverCody, Quinn, Luke, and M.E. may all have different talents, but they share one thing in common: they love playing around with codes. In fact, they love codes so much, they have their own club, with a secret hideout and passwords that change every day.When Cody and her friends get a mysterious e-mail hinting at a treasure on Alcatraz Island, they can't wait to get started on their clue hunt. Luckily, a class trip to the prison is the perfect cover to start their search. During the tour, the club members learn that a jewel thief kept at Alcatraz may have hidden his biggest haul on the island and left a series of coded messages to find it. And solving puzzles is what the Code Busters do best! This interactive mystery features more than fifteen codes and puzzles for you to decipher along with the Code Busters, including Morse code, the tap code, LEET, and zigzag code. Answers are in the back, if you ever get stuck. For more code-breaking fun, visit CodeBustersClub.com and join the club!
Fans of The 39 Clues and A to Z Mysteries (Ron Roy) series will have tons of fun creating the codes right along with the characters in this interactive series.Cody, Quinn, Luke, and M.E. love playing around with codes. In fact, they love codes so much they have their own club, with a secret hideout and passwords that change every day.On a class trip to the Cornell Mission, The Code Busters learn about Hippolyte de Bouchard, California's only known pirate. Now the Code Busters are on the trail of a new prize: pirate gold! But with a fortune at stake, the codes are bound to be hard. Will the Code Busters be able to figure them out, or will this mystery prove to be too difficult to solve?
Egyptian secrets take center stage in this interactive mystery where boys and girls can solve codes and puzzles right along with the multicultural cast of characters.Cody, Quinn, Luke, and M.E. love playing around with codes. In fact, they love codes so much they have their own club, with a secret hideout and passwords that change every day.After learning about steganography, the study of concealed writing, the Code Busters discover that artists have been hiding secret messages in their artwork for centuries. A clue hunt on a class trip to the Rosicrucian Egyptian Museum leads the Code Busters to an artifact that doesn't seem to quite fit with the rest of the collection. Could it be a forgery? The Code Busters code-cracking skills and new knowledge of hieroglyphic messages will help them get to the bottom of this mystery, but they better think fast before the criminal tries to frame them!Winner of the 2012 Agatha Award for Case #2: The Haunted LighthouseNominated for the 2011 Agatha Award for Case #1: The Secret of the Skeleton Key"[A] fun series sure to appeal to graduates of Encyclopedia Brown and Ivy & Bean." -Shelf Awareness"This intriguing tale has vivid characters and such a tantalizing cliffhanger that readers won't be able to resist cracking the next Code Busters." -Kirk
Thirty-seven year old journalist, Connor Westphal, has relocated from San Francisco to Flat Skunk, a mining-turned-tourist town in the foothills of the Sierras, to start up her own weekly paper. Suddenly, dead bodies begin turning up in the most unusual places, setting Connor on a hunt for a killer. You might say Connor has a sixth sense when it comes to investigating...but she only has four of the usual five senses. Connor Westphal is deaf. But being hearing impaired doesn't stop Connor from pursuing the murderer. Without sound to distract her, she attends to subtleties that others overlook and ultimately unravels the mystery.
Presley Parker is hosting a Murder Mystery party thrown by a notorious yet benevolent curator, Mary lee Miller. But when the role play becomes terrifyingly real, and Mary Lee is found dead, Presley kicks her sleuthing into high gear-only to find that someone wants the life of the party dead too. . . .
Mixing fun and fund-raising seems like the perfect job for Presley Parker, which is why she starts her event-planning business to raise money for charities. But then she hosts a murder mystery party, and there's some serious foul play . . . . The de Young Museum in San Francisco's Golden Gate Park is throwing a murder mystery party to raise money, and the notorious yet benevolent philanthropist Mary Lee Miller wants Presley to host it. Though Presley is surrounded by breathtaking artwork, it's a heated squabble be¬tween Mary Lee and her son, Corbin, that catches her attention. Guests arrive to a grand murder mystery setting, eager for the perfor¬mance. But the good times end when Mary Lee, who was playing the role of the victim, is found dead--and Delicia, Presley's friend and Corbin's girlfriend, is the key suspect. Frantic to clear her friend's name, Presley kicks her sleuthing into high gear . . . only to find that someone wants this life of the party dead. *There are several mis-wordings in the original print that are preserved as printed.
Presley Parker's event-planning business is the toast of San Francisco. But when she ventures into Napa Valley to oversee her first wine tasting, an unexpected death could leave a stain on her reputation. ... For Presley Parker, a wine-tasting event at the boutique winery the Purple Grape is a job worth savoring. But she quickly discovers that, even in idyllic Napa Valley, local politics can have a bitter finish. JoAnne Douglas, president of the Green Grape Association environmental group, believes the wineries are damaging the local environment, and she's determined to sabotage the event. But Presley manages to pull the party off without a hitch. Until JoAnne's lifeless body is discovered under one of the tables.... JoAnne had plenty of enemies in the area, but all evidence points to Purple Grape owners Rob and Marie Christopher as the murderers. Now it's up to Presley to clear their names before someone else gets corked. Includes wine-tasting party tips! .
Don't let murder crash your party. Presley Parker was just happy to get her party planning business off the ground. Now she's gotten the gig of the year, planning Mayor Davin Green's sumptuous "surprise" wedding for his socialite fiancée, to be held on Alcatraz. But when the bride is found floating in the bay and the original party planner is found murdered, Presley becomes the prime suspect. If the attractive crime scene cleaner, Brad Matthews, doesn't help her tidy her reputation, she'll be exchanging her formal wear for prison stripes. . . .
Mixing fun and fund-raising seems like the perfect job for Presley Parker, who is why she starts her event-planning business to raise money for charities. But the good times end when she finds herself hosting a killer party. Pres is happy to get her business off the ground--even if she is beginning with small-time kids' parties. Then she gets the gig of the year: planning Mayor Davin Green's sumptuous "surprise" wedding for his socialite fiancee, to be held at Alcatraz. The gig goes off without a hitch--until the bride bolts faster than any of the prison's past escapees, and is later found dead, floating in the bay. Then the original party planner for the wedding--Presley's competitor--is found murdered. When Presley becomes a prime suspect, she looks to attractive crime scene cleaner Brad Matthews to help tidy up her reputation. If she doesn't, she'll be exchanging her formal wear for prison stripes.
Party planner Presley Parker's new gig is the star-studded wrap party for a horror film. The location is a graveyard-conveniently, because the night of the bash, a tabloid journalist is murdered. .
As party planner Presley Parker investigates a murder during a séance party at San Francisco's famous Winchester Mystery House, she doesn't need a Ouija board to tell her someone's trying to scare her to death. . . .
This book is the ultimate guide to throwing the perfect bash'at home. Whether there is a special birthday looming, a new baby to celebrate, or just a craving for a night full of chocolate, professional party coordinator Penny Warner has it all planned. With 75 fun-filled themed events, this book offers unique ideas for parties: PMS Pamper Party; Spicy Spanish Fiesta; Valentine's Day Sucks Party; Cookies and Cocktails Christmas Party; and more! There is always a reason to party'and with this book, hosting a fabulous celebration has never been easier!
Learn to Sign the Fun Way! Let Your Fingers Do the Talking with Games, Puzzles, and Activities in American Sign Languageby Penny Warner
The perfect guide to signing for everyone! Never before has learning to sign been so simple and so much fun! Whether you are a teacher or a parent, this lively self-guided book of American Sign Language (ASL) will quickly become your kids' new favorite teacher! Learn to Sign the Fun Waygoes beyond the manual alphabet and teaches the beautiful language of sign--the United States' fourth most pervasive language--in a simple, interactive format. Signers-to-be will discover: ·Great games to make learning ASL an entertaining adventure ·Activities for both the individual and the classroom ·Cool groups of signs that appeal esspecially to kids ·And much more! Kids love to sign, whether it be to communicate with a hearing-impaired individual or as a "secret" language with their friends. With this illustrated book they'll quickly and easily become signing superstars! Inside are cool signs for kids, including: ·People signs ·Alphabet and numbers ·Animals ·Food and drinks ·Home signs ·Clothing ·Color ·Sports ·Activity signs ·Thoughts and feelings ·Action signs ·Body parts ·School talk ·Calendar signs ·Silly and fun signs
Thirteen-year-old Becca and her friends Sierra, CJ, and Jonnie are determined to win the gold medal for Troop 13 at the Gold Rush Jamboree. But they face stiff competition from the other troops--especially Troop 7, whose members love to pull pranks on them. When a mysterious clue hints at treasure buried in Camp Miwok's Haunted Caves, Becca and her friends are determined to get their hands on that, too--even if it means sneaking from camp, hanging out with bats, and being threatened by robbers....
The four fearless scouts from Troop 13 are back again for another wild adventure, this time at a dude ranch in the western plains of Nevada. While learning how to care for horses, thirteen-year-old Sierra and her three best friends CJ, Becca, and Jonnie learn about the mysterious disappearance of government-protected wild horses, one of which was supposed to be adopted by their new friend Devyn. When the four friends decide to help Devyn find her horse, they discover it won't be easy, not with a suspicious rodeo owner standing in the scouts' way and leading them to believe someone is stealing the horses and using them for illegal purposes....
The Most Complete Book of Games and Learning Activities for Preschoolers! Child development expert Penny Warner offers 150 illustrated ideas for games and activities designed to stimulate your preschooler's learning and development. For each game and activity, Preschooler Play & Learn includes: recommended ages, a detailed list of easy-to-find materials, a bulleted list of the skills that preschoolers will learn, step-by-step instruction, clear illustrations, variations for added fun and enhanced learning, and safety tips and other helpful hints. Preschooler Play & Learn is designed to help children reach their full potential and have a good time along the way.
Macavity Award-winning author Penny Warner knows there's no rest for the dead....Life is never dull in the California Gold Country town of Flat Skunk. But deaf journalist Connor Westphal is shocked all the same when she learns that boxes of human ashes have been found stashed in a nearby self-storage facility. The space is leased to one Jasper Coyne, a bourbon-happy fisherman hired by the Memory Kingdom Memorial Park to scatter the ashes at sea.Connor thinks the scandal will make great copy for her paper, the Eureka!--until Jasper is murdered and suspicion falls on Connor's own best friend, Memory Kingdom owner Del Rey Montez. Connor is sure Del Rey is innocent. To prove it, Connor must navigate mortician politics and skinhead teens to untangle the secrets of Del Rey's past. But when she gets too close to the truth, she makes an enemy who's determined to make sure the intrepid reporter bites the dust along with her biggest scoop of the year.From the Paperback edition.
Connor Westphal is drawn into another mystery in Flat Skunk when the local historian dies, is resurrected, and dies again! Hot on the story of this unexpected event, Connor stumbles across the murdered woman's son, a deaf man who has been misdiagnosed for years. Working to clear his name for his mother's murder turns out to be more than she bargains for. Staying one step ahead of the killer, locating a missing will, and getting out her weekly paper are all just part of a day's work for amateur sleuth Connor Westphal in the third book of this popular series by Penny Warner.From the Paperback edition.
New parents can now rely on more than 200 tried and true slumber solutions, taken from the real sleep experts: parents, grandparents, nannies, and doctors. Penny Warner delivers here the widest selection of time-tested tricks, from classic (take a drive around the block) to quirky (fake sleep next to your baby). With lullabies, nursery rhymes, and lists of helpful sleep aides, it's an indispensable resource. Parents can flag their favorites then relax knowing everyone will rest easy.
Last night's earthquake has the California Gold Country town of Flat Skunk buzzing; and over her morning mocha, deaf newswoman Connor Westphal is shaping it into a lead story for her local paper, the Eureka! Then her TTY phone brings more sensational news: a twisted corpse has been found on a construction site owned by her rival publisher, Harlan Truax. What was the dead soil engineer doing there at midnight, and was it the quake that toppled him four stories to his death? An act of God--or human malevolence?Connor is soon back in the sleuth business, uncovering Flat Skunk's darkest secrets: from toxic dirt to tainted relationships. But someone's out to stop her, and they're saying it with flowers, verses, menacing e-mail--and a series of murders that could knock the numbers off the Richter scale and silence one lip-reading reporter forever.