Sex, Violence, and Stereotypes: What We Worry About in Games... And Why We Don't Need To
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- Synopsis
- Most professionals don't consider the business potential of the video game generation. And when boomers do pay attention to video games, it's usually with unaccustomed anxiety over sexism, violence, stereotypes, and isolation. This chapter looks at whether or not common assumptions about the negative affects of video games really reflect gamer reality. This chapter is excerpted from "The Kids Are Alright: How the Gamer Generation Is Changing the Workplace."
- Copyright:
- 2006
Book Details
- Book Quality:
- Publisher Quality
- Publisher:
- Harvard Business Publishing
- Date of Addition:
- 08/03/16
- Copyrighted By:
- HBS Press
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Business and Finance
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.