Game-Based Learning Across the Lifespan
By: and and and and
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- Synopsis
- The book provides a systemic view of the state of the art of Digital Game Based Learning (DGBL) across the lifespan, from the age-specific game design requirements to the technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle society challenges, and implications of DGBL across the lifespan for game designers. In addition to the state of the art methodologies provided for the age-specific game design, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in each of the age groups and in cross-generational situations.
- Copyright:
- 2016
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9783319417974
- Publisher:
- Springer International Publishing, Cham
- Date of Addition:
- 03/26/17
- Copyrighted By:
- Springer
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Education
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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