Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
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- Synopsis
-
Create stunning 3D graphics in your browser using the Three.js JavaScript library
About This Book
Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
Load models from external sources, and visualize and animate them directly from JavaScript
Each subject is explained using extensive examples that you can use directly and adapt for your own purposes
Who This Book Is For
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
What You Will Learn
Use the different geometries that are provided by Three.js
Apply realistic lighting and shadows to the 3D objects you have created
Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps
Import and animate models from external formats, such as OBJ, STL, Collada, and many more
Create and run animations using morph targets and bone animations
Explore the Physijs JavaScript library to apply physics to your 3D objects
Interact directly with WebGL by creating custom vertex and fragment shaders
- Copyright:
- 2015
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781784392215
- Publisher:
- Packt Publishing
- Date of Addition:
- 01/11/19
- Copyrighted By:
- Packt Publishing
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.