Virtual and Augmented Reality Technology-Enhanced Learning: Research and Applications (Gaming Media and Social Effects)
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- Synopsis
- This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.
- Copyright:
- 2025
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9789819623327
- Related ISBNs:
- 9789819623310
- Publisher:
- Springer Nature Singapore
- Date of Addition:
- 06/16/25
- Copyrighted By:
- The Editor
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Education, Sociology
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Yiyu Cai
- Edited by:
- Umesh Ramnarain
- Edited by:
- Jean Jieqiong Chen
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- by Yiyu Cai
- by Umesh Ramnarain
- by Jean Jieqiong Chen
- in Nonfiction
- in Computers and Internet
- in Technology
- in Education
- in Sociology