Godot 4 for Beginners: Develop engaging 2D and 3D games with Godot 4's scripting and design features
By:
Sign Up Now!
Already a Member? Log In
You must be logged into Bookshare to access this title.
Learn about membership options,
or view our freely available titles.
- Synopsis
- Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guideKey FeaturesImplement custom scripts to control game logic and interactionsLearn coding, design, and game mechanics tailored for beginners in 2D and 3DBuild and release your own indie games, from concept to publicationPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionJumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps. You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life. By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.What you will learnNavigate and master the Godot 4 interface effectivelyUtilize nodes and scenes for structured game developmentCreate dynamic 2D and immersive 3D game environmentsManipulate lighting to enhance game visualsScript game mechanics using GDScriptImplement key elements such as players, enemies, and collectiblesDesign engaging levels and manage game statesWho this book is forThis book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation. Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.
- Copyright:
- 2025
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 360 Pages
- ISBN-13:
- 9781836203087
- Publisher:
- Packt Publishing
- Date of Addition:
- 08/20/25
- Copyrighted By:
- Packt Publishing
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Foreword by:
- Sander Vanhove