Video Games, Literature, and Close Playing: A Practical Guide (1)
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- Synopsis
- Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
- Copyright:
- 2026
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 208 Pages
- ISBN-13:
- 9781040404263
- Related ISBNs:
- 9781003383604, 9781040404232, 9781003498506, 9781032468822, 9781032468839
- Publisher:
- Taylor & Francis
- Date of Addition:
- 11/07/25
- Copyrighted By:
- Edmond Y. Chang and Timothy J. Welsh
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Literature and Fiction, Language Arts
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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- by Timothy J. Welsh
- by Edmond Y. Chang
- in Nonfiction
- in Computers and Internet
- in Literature and Fiction
- in Language Arts