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Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide to follow when becoming familiar with this award winning middle-ware game engine. This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book.
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. Web developers who value the need to stay ahead of the game. This cookbook will give you the edge with practical recipes for wielding this new technology immediately.
The book follows an unfolding example app, exploring the features and principles of Core Data as they are added to the app. The book is full of step-by-step instructions, clear explanations, and useful quick reference material.If you've already explored iOS development and maybe even dabbled with Core Data, this book will set your data-driven application development on a firm footing.
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The book provides tips and tricks to the most common problems and scenarios faced in Facebook Application Development. This book is written for Facebook developers ranging from novice to expert. It uses PHP, HTML and jQuery, the most commonly used platforms, to build applications in Facebook.
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building working, fun games right from Chapter 1.If you've never developed a game before or you've made a start but want to refine your skills and build complete, successful projects then this book is just what you need.
Each chapter starts by showing the user experience we are going to create in the chapter. It then has a section discussing the major design decisions we face in building these features, and finally presents the 'solution' including the overall architecture and highlighting the most important code elements.The book presents a lot of real-world code, with comprehensive explanation and discussion. The full social network application is available for download from the Packt website, for you to examine, study, and modify.This book is written for ASP.NET and C# developers who want to build an enterprise-grade Social Network, either for their own business purposes or as a contract job for another company.The book assumes you have prior experience of developing web applications using ASP.NET 4.0, C# , SQL Server 2008, and Visual Studio .NET 2010. If you working with earlier versions of any of these, you can still go ahead and use this book as a guide to get you going. The book focuses on topics that will be of interest to existing developers and not on providing step-by-step examples for each detail.
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you.This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users.
This is a concise, practical guide that will help you learn Generics in .NET, with lots of real world and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process. This book is aimed at beginners in Generics. It assumes some working knowledge of C# , but it isn't mandatory. The following would get the most use out of the book: Newbie C# developers struggling with Generics. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy. Managers who want to know what Generics is and how to put it to good use. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.
This is a very visual book with more than 750 illustrations and screenshots, never leaving any intermediate steps out from the tutorials. It contains precise tutorials that explain the various tools, how to use them, and the visual results. The examples used in the book are an excellent starting point for your own diagrams, both as ideas and as true diagrams - all the diagrams in the book can be downloaded for your own use.This book is written for both beginners and seasoned users of OmniGraffle. If you are new to the software, then this book will teach you everything you need to know to make stunning diagrams. For seasoned OmniGraffle users, this book contains a lot of tricks and techniques that will save their work and time.
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.
Written in a practical and clear conversational style, this book is filled with real-life website performance scenarios. It is replete with lots of working code samples and practical advice, and just the right amount of theory you need to make sense of it all. This book is written for ASP.NET/SQL Server-based website developers who want to speed up their site using simple, proven tactics without going through a lot of unnecessary theoretical learning. If your website isn't performing well, this is the ideal book for you.
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.
This book is written in a clear, easy-to-understand, and practical tutorial style taking the reader through relevant, real-world examples that can be put into practice immediately. Each topic is written in a practical way and is developed incrementally throughout the book. As the book progresses each chapter provides more detailed information to aid the reader in learning and understanding more about Kentico CMS and how to complete the tasks they need to build a dynamic, scalable, and responsive website. This book is designed for web developers, designers, webmasters, content editors, and marketing professionals who want to develop a fully featured web presence in a simple and straightforward process. No prior knowledge of Kentico CMS is expected. You do not require any detailed knowledge of programming or web development in order to follow this book. Any IT-confident individual will be able to use the book to produce an easy-to-navigate and usable website.
This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don't need game design or game development experience and no experience of UDK is required
This book is a clear and enjoyable tutorial packed with carefully explained steps for constructing a small business website, and information for applying the skills learned to your everyday work with ExpressionEngine. If you have familiarity with building websites using HTML/CSS or with software such as DreamWeaver or other content management systems such as Drupal, WordPress, Joomla!, or Plone, then ExpressionEngine may be what you are looking for. This book is suitable for anyone who wants to develop a fully featured web presence with a simple and straightforward tool. No prior knowledge of content management systems, PHP or ExpressionEngine is assumed. A basic understanding of HTML is necessary to follow the examples.
This book combines clear factual information with easy-to-use step-by-step instructions. There are chapters with background information on the architecture and features of the BlackBerry Enterprise Server, and chapters with specific installation and configuration instructions. This combined approach gives you the knowledge to make the best implementation decisions for your environment.This book is written for IT professionals and network administrators who need to implement a BlackBerry Enterprise Server. The text assumes basic familiarity with Microsoft Windows Server administration, but provides detailed instructions for administrators with varying levels of experience.
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is for ASP.NET developers who want to learn ASP.NET and jQuery integration. The book assumes you have prior experience of developing web applications using ASP.NET, C#, Visual Studio, and jQuery. As this book targets readers of various experience levels, you will find useful recipes regardless of your skill level.
This is a practical guide with a step-by-step approach that builds an application in stages. Each stage of the application is used along with screenshots to introduce or develop your understanding of how to write powerful GAE applications.If you are a developer with prior programming experience of Java development and object-oriented programming and want to understand the key concepts of how to build AJAX web applications with Java, then this book is for you. The book assumes some previous exposure to the basics of using GWT, for example at the level of Google's online introductory GWT tutorials. You don't need to know anything about Google App Engine. This book will teach you everything you need.
Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.
This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses - building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists - create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities - raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families - for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.
This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
Written to be read straight through as well as to be used as a technical reference, each chapter of this book focuses on an individual aspect of application performance and how it relates to the overall development and tune-up process. The reader will be introduced to the fundamentals of iOS performance bottlenecks and how poor application performance can and does affect a user's experience, adoption, and ultimately success This book is for iOS application developers who are interested in resolving application performance bottlenecks in both new and existing Xcode projects. Readers should be familiar with the basic concepts and principles of iOS development, Objective-C syntax, and use of Apple's Xcode development environment.
Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the "Using Bookshare" page in the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of ‘DAISY Text with Images’.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivona's Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.