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Bright, young, and ambitious, Quinn Barry desperately wants to be an FBI agent, even as she programs databases in the basement of the J. Edgar Hoover Building. But Quinn's career--and her life--are about to change wildly. Testing a new program, Quinn's computer savvy turns up a mysterious DNA link among five gruesome murders. A link that the old FBI system had been carefully programmed to miss. A link that nearly costs Quinn her job, and soon, her life...Pitted against a conspiracy of unimaginable proportions, Quinn will match wits against powerful government forces that will use any means necessary to keep their dirty secrets hidden--secrets that will land her in the clutches of a sadistic, brilliant madman who holds the key to it all.
Illustrated by lively full-color photographs throughout, A Parent's Guide to Crystals addresses the diverse physical and emotional spiritual needs of children during major developmental stages and events. From sections on crystal remedies for common physical complaints such as colic, teething, and tummy aches to recommendations for gemstones that support social skills, academic prowess, and self-assertiveness, this book is designed to be helpful to parents who wish to offer their children gentle holistic alternatives to conventional approaches.From the Trade Paperback edition.
Chances are, you already know how to draw some expressions. Butfaceit, your stories can only get so far with "happy," "sad" and "angry. " In order to give your characters some character, you need to know what they look like when they're about to sneeze, when they smell something stinky or when they're flirting, horrified or completely blotto. Lucky for you, that's what this book is all about! Making Facescontains everything you need to give your characters a wide range of expressions! Part 1: The Basics. How to draw heads, mouths, noses and eyes, and how they change shape when they move. Part 2: The Faces. Over 50 step-by-step demonstrations for a variety of expressions divided into scenarios. Each scenario shows four or five expressions from a single character, from simple emotions to more subtle and complex variations, so you see how a face changes with each emotion. Sidebars illustrate the same expressions on a variety of other characters. Part 3: Storytelling. How to move your story along using expression, point of view, body language and composition. See how it all comes together with damsels in distress, a noir-style interrogation, a Western standoff and other situations. Illustrated with a diverse cast of characters from hobos to superheroes to teenage girls, this guide will help you create the looks that say it all.
This text presents the history and geography of North and South America from a Christian perspective, including both the native American and European heritage of the New World. It includes a chapter on Canada. It follows an organized, regional progression as it leads students on a tour of the western hemisphere.
Amid the parched desert of materialism, "The Journey of Self-Discovery" offers a sure pathway to the oasis of higher, spiritual awareness.
Does talking about civic issues encourage civic participation? In his innovative book, Civic Talk, Casey Klofstad shows that our discussions about politics and current events with our friends, colleagues, and relatives--"civic talk"--has the ability to turn thought into action--from voting to volunteering in civic organizations. Klofstad's path breaking research is the first to find evidence of a causal relationship between the casual chatting and civic participation. He employs survey information and focus groups consisting of randomly assigned college freshman roommates to show this behavior in action. Klofstad also illustrates how civic talk varies under different circumstances and how the effects can last years into the future. Based on these findings, Klofstad contends that social context plays a central role in maintaining the strength of democracy. This conclusion cuts against the grain of previous research, which primarily focuses on individual-level determinants of civic participation, and negates social-level explanations.
11 stories: Far Centaurus, The Monster, Dormant, Enchanted Village, A Can of Paint, Defense, The Rulers, "Dear Pen Pal", The Sound, The Search, and Postscript
[from the back cover] Null-A Revisited Shadow of The Follower What strange being was The Follower? That question plagued Gilbert Gosseyn all during his efforts to track down this galaxy-threatening entity. Wherever Gosseyn went, the shadow of The Follower fell across the trail. Even Gosseyn's NULL-A trained double brain could not cut through that darkness....
The Slans are a super-race, capable of mind-reading, and equipped with bodies many times more resistant to fatigue than ordinary mortals. But they live in constant fear of discovery, for the rewards are great if anyone should capture a Slan, dead or alive. Jommy Cross was their only hope. He alone had the secret of his father's invention; he alone was capable of proving that the Slans' knowledge could benefit mankind.
a compendium of short stories by one of science fiction's greatest masters
[from the back cover] "The classic novel of non-Aristotelian logic and the coming race of supermen Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot."
In the 2004 presidential election, 4,686,539 Americans--a population greater than the city of Los Angeles--were barred from the polls. In a country that has extended suffrage to virtually every other class of citizen, ex-felons are the sole segment of our population deemed unworthy to exercise what the Supreme Court has called "the right preservative of all other rights," the right to vote. The Disenfranchisement of Ex-Felons provides a comprehensive overview of the history, nature, and far-reaching sociological and political consequences of denying ex-felons the right to vote. Readers learn state practices in Florida and Ohio during the 2000 and 2004 presidential elections; arguments that have been used in court houses, legislatures, and the press to justify such practices; and attempts to reverse legislation through state and federal governments. In a timely appendix to the 2004 election, Elizabeth Hull makes her case that the battle for civil rights will not be won unless ex-felons, who have fulfilled their obligations to society, are restored the same rights afforded all other American citizens.
Most people have no idea that successful young businessman Conrad Browning is the son of legendary gunfighter Frank Morgan. And that's one secret he plans to keep--until his beautiful wife, Rebel, was kidnapped by a group of deadly bandits. Like Father--Deadly Like Son--Deadlier When Conrad Browning's wife disappears in the untamed frontier, Conrad finds himself assuming the identity of his famous gunslinging father, Frank Morgan, to find her. But his hopes of rescuing Rebel are swiftly shattered--and now he's burning for vengeance, the old-fashioned way. So he fakes his own death and starts calling himself The Loner, becoming the deadliest gunfighter this side of his own father--ready to settle the score in blood and bullets. . .
In a land of legends The Loner has nothing to prove. That's usually when violence finds its way to him. . . Vengeance Will Be MineFor a posse chasing a murderous band of outlaws, a quiet kid with a lightning fast gun is good company. And when the outlaws turn around and attack the posse, The Loner doesn't have a choice: he's now caught up in a running gun battle across West Texas. The Loner knows the men he's fighting are bad to the bone--led by a merciless killer named Warren Latch. But what about the guys on his side? As men on both sides of the fight bite the dust, the Loner has fewer allies and no way out. That's when a beautiful bounty hunter appears on the scene--to lead the way into another vendetta, another betrayal, and one final, bloody fight to the death. . .
Journey To A Killing GroundConrad Browning, a. k. a. The Loner, knows what it's like to a have a family and a home. And he knows what it's like to lose it all. Now, he has a met man living on the edge of sanity: a good man, a flawed man, a solitary man who might just cost The Loner his life. . . The Past Won't Let Him Go. The Future Is Even Deadlier. Jared Tate is an aging U. S. marshal who has saved lives, made enemies, and planted a lot of bad men in hallowed ground. But Tate is in deep trouble, the kind that comes from a troubled mind. Not remembering as much as he wants to, not forgetting as much as he should, Tate has one person to trust. Because the Loner has made Tate's enemies his own, taking on Tate's demons and Tate's fight. In the lawless and violent Kansas territory, a young wanderer and an aging lawman will journey side-by-side one last time--into a fight that will take every bullet they have. . .
A FATHER. A FIGHTER. A FINAL SHOWDOWN. . . The Loner has searched the frontier for his missing children and their vengeful, runaway mother. Now, in fog-shrouded San Francisco, his search ends-and the fight begins. . . HELL ON FRISCO BAY Conrad Browning is The Loner, a man on a mission, crossing the country-and crossing a lot of bad men-to rescue his kidnapped young twins. The trail has led him all the way to San Francisco's perilous red light-district, where a crime lord is the proud father of newly adopted twins. The Loner knows his children when he sees them. But they're hostage to a brutal, violent mob feud. Then, just when he needs it most, The Loner is no longer alone: he is joined by his own father, Frank Morgan-the most notorious gunman in the West. A family's pain. A woman's betrayal. A city exploding in violence. . . The Loner has come to the right place to save his children. But will they get out of Frisco alive?
His father was a famous gunman. But the Loner is quiet, careful, and the perfect choice to go undercover--and the key to success is not getting slaughtered. . . Hard Luck MoneyA beautiful young woman has an incredible story to tell: about her outlaw father, how he got busted out of jail, and then met a bloody end. Katherine Lupo believes her dad, a career train robber, was sprung by someone who wanted to set up Lupo for another crime--and then killed him when the job was done. A Texas Ranger believes her. And he turns to The Loner, a man with the guile and courage to go undercover and find out who was behind Lupo's escape and murder. Posing as train robber, The Loner finds what he is after: a cold blooded and deadly master criminal. But from the get-go, The Loner is fighting for his life, for the lives of men and women on the right side of the law--and one desperate shot to plant an evil man six feet under in Boot Hill.
Drifting into New Mexico Territory, Conrad Morgan, The Loner is turning his back on the past. Then he rides up on a wagon train of pioneers--and straight into an inferno of death and revenge. . . Out Of The Heat. Into The Fire. . . Led by a charismatic fool, a group of pioneers are crossing Apache territory, blind to the danger around them. The Loner would ignore the passing pilgrims if it weren't for a beautiful woman. Then, when he turns his back, the Apaches strike. The night is lit with an unholy fire. Mutilated bodies are left behind. And four women are taken prisoner across the Rio Grande. . . To go where no man should go alone, The Loner joins a brutal band of scalp hunters. His plan is to strike before a notorious Mexican slaver gets a hold of the captive women. But the first shots The Loner fires might be the easy ones. Getting out of Mexico alive--with two bands of enemies behind him and miles of desert straight ahead--will be the fight of The Loner's life. . .
He came West in search of the truth. Out here, the truth is more than enough to get you killed. . . Hunter And The HuntedConrad Browning had money, a manservant and a mission: to find his missing children and meet them for the first time. He's come as far as Denver, dodged a bullet from a beautiful assassin, and landed in a big buy-in poker tournament against a ruthless heavy-betting cattle baron with a plan of his own--to take this city slicker into the wilderness, and hunt him like an animal. But Rance McKinney doesn't know who he is facing. The son of legendary gunman Frank Morgan, Conrad goes by the moniker of the Loner. Now it's the Loner against McKinney, the hunter and the hunted. And when he's cornered, the Loner is the most dangerous beast of all. . .
He wasn't born to the gun. But a gunman's blood ran in his veins--and it was only a matter of time before there would be hell to pay. . . Six Days Of Killing. No Day Of Rest. . . Once he was a young, happily married businessman. Then he lost his wife to human madness and that young man was gone, replaced by Kid Morgan, the wandering son of legendary gunfighter Frank Morgan and the current occupant of a cell in Hell Gate prison. The Kid's crime? He looked too much like an outlaw who escaped from this very prison. So the Kid teams up with a fellow inmate with an escape plan, vowing to hunt down a look-alike killer on the loose. But in or out of prison, Frank Morgan's boy knows better than to trust anyone. And with Hell Gate behind him, any day could be his last. So every bullet must be his best.
The Loner intends to see justice served--until he realizes the line between good and evil is often blurred. Vengeance Is A Dangerous Game. . . Using an old cannon that once belonged to Napoleons army, an outlaw gang has been bringing trains to a halt and then robbing them. Now Edward Sheffield--one of the owners of the railroad--wants to hire Conrad Morgan, known as The Loner, to wipe the gang off the map. The Loner isnt interested, especially when Sheffields hot-blooded wife tries to seduce him into going after the gangs leader, Gideon Black--a renegade ex-colonel-turned-outlaw. But when the gang turns their big gun on a town, killing several innocent people, The Loner has to choose sides. The best way to take them out? Become one of them. And thats when The Loner uncovers some unsavory secrets--and finds himself caught between the middle of two ruthless forces. . .
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