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The Hardys get a call for help from their friend Phil Cohen: seems his cousin, a project manager at a software company, can't find Steven Royal, the eccentric designer of the company's popular Chaos games. Is his disappearance a move in a deadly real-life game?
"This shit would be really interesting if we weren't in the middle of it."--Barack Obama, September 2008. In 2008, the presidential election became blockbuster entertainment. Everyone was watching as the race for the White House unfolded like something from the realm of fiction. The meteoric rise and historic triumph of Barack Obama. The shocking fall of the House of Clinton--and the improbable resurrection of Hillary as Obama's partner and America's face to the world. The mercurial performance of John McCain and the mesmerizing emergence of Sarah Palin. But despite the wall-to-wall media coverage of this spellbinding drama, remarkably little of the real story behind the headlines has yet been told. In Game Change, John Heilemann and Mark Halperin, two of the country's leading political reporters, use their unrivaled access to pull back the curtain on the Obama, Clinton, McCain, and Palin campaigns. How did Obama convince himself that, despite the thinness of his résumé, he could somehow beat the odds to become the nation's first African American president? How did the tumultuous relationship between the Clintons shape--and warp--Hillary's supposedly unstoppable bid? What was behind her husband's furious outbursts and devastating political miscalculations? Why did McCain make the novice governor of Alaska his running mate? And was Palin merely painfully out of her depth--or troubled in more serious ways? Game Change answers those questions and more, laying bare the secret history of the 2008 campaign. Heilemann and Halperin take us inside the Obama machine, where staffers referred to the candidate as "Black Jesus." They unearth the quiet conspiracy in the U.S. Senate to prod Obama into the race, driven in part by the fears of senior Democrats that Bill Clinton's personal life might cripple Hillary's presidential prospects. They expose the twisted tale of John Edwards's affair with Rielle Hunter, the truth behind the downfall of Rudy Giuliani, and the doubts of those responsible for vetting Palin about her readiness for the Republican ticket--along with the McCain campaign staff's worries about her fitness for office. And they reveal how, in an emotional late-night phone call, Obama succeeded in wooing Clinton, despite her staunch resistance, to become his secretary of state. Based on hundreds of interviews with the people who lived the story, Game Change is a reportorial tour de force that reads like a fast-paced novel. Character driven and dialogue rich, replete with extravagantly detailed scenes, this is the occasionally shocking, often hilarious, ultimately definitive account of the campaign of a lifetime.
Praise for Lawrence Joseph: "Poetry of great dignity, grace, and unrelenting persuasiveness... Joseph gives us new hope for the resourcefulness of humanity, and of poetry. " ---John Ashbery "Like Henry Adams, Joseph seems to be writing ahead of actual events, and that makes him one of the scariest writers I know. " ---David Kirby,The New York Times Book Review "The most important lawyer-poet of our era. " ---David Skeel,Legal Affairs A volume in the Poets on Poetry series, which collects critical works by contemporary poets, gathering together the articles, interviews, and book reviews by which they have articulated the poetics of a new generation. Essays on poetry by the most important poet-lawyer of our era The Game Changed: Essays and Other Prosepresents works by prominent poet and lawyer Lawrence Joseph that focus on poetry and poetics, and on what it is to be a poet. Joseph takes the reader through the aesthetics of modernism and postmodernism, a lineage that includes Wallace Stevens, William Carlos Williams, and Gertrude Stein, switching critical tracks to major European poets like Eugenio Montale and Hans Magnus Enzensberger, and back to American masters like James Schuyler and Adrienne Rich. Always discerning, especially on issues of identity, form, and the pressures of history and politics, Joseph places his own poetry within its critical contexts, presenting narratives of his life in Detroit, where he grew up, and in Manhattan, where he has lived for 30 years. These pieces also portray Joseph's Lebanese, Syrian, and Catholic heritages, and his life as a lawyer, distinguished law professor, and legal scholar.
Are conservation and protecting animals the same thing? In Game Changer, award-winning environmental reporter Glen Martin takes a fresh look at this question as it applies to Africa's megafauna. Martin assesses the rising influence of the animal rights movement and finds that the policies championed by animal welfare groups could lead paradoxically to the elimination of the very species--including elephants and lions--that are the most cherished. In his anecdotal and highly engaging style, Martin takes readers to the heart of the conflict. He revisits the debate between conservationists, who believe that people whose lives are directly impacted by the creation of national parks and preserves should be compensated, versus those who believe that restrictive protection that forbids hunting is the most effective way to conserve wildlife and habitats. Focusing on the different approaches taken by Kenya, Tanzania, and Namibia, Martin vividly shows how the world's last great populations of wildlife have become the hostages in a fight between those who love animals and those who would save them.
New York Times bestselling author Mike Lupica scores a touchdown with his new middle-grade sports series! Ben McBain is every football team's dream player. He's a jack-of-all-trades guy that can handle almost any position. When the game is on the line, Ben's number is the one being called for the final play. But Ben wants to be the starting quarterback and the one thing standing in his way is the coach's son. Shawn O'Brien looks the part. He has been groomed by his father, a former professional quarterback. But despite his size and arm strength, Shawn is struggling. Ben is torn between being a good teammate and going after his own dream. As Ben finds out, Shawn isn't the easiest person to help. And when Ben gets an unexpected opportunity, the entire game will change for the both of them. Best-selling author Mike Lupica kicks off a winning new series about sports and friendship that will captivate readers.
Mike Lupica presents the third book in his NEW YORK TIMES bestselling Game Changers series! Ben and his friends, the Core Four Plus One, are so excited to play in their town's All-Star Baseball league. But in the first game of the season Ben gets hit by a pitch. It's never happened to him before and it shakes him up. Another player on Ben's team, Justin, is acting really weirdly. Ben's known Justin for a while and they're friendly but he's not one of Ben's closest "boys." Justin is the team's best hitter but his behavior on and off the field is erratic. Ben discovers that Justin's parents are getting a divorce and Justin is thinking about quitting the team. Like good teammates do, Justin helps Ben deal with his issues at bat while Ben is there for his friend while his family is struggling.
Game-Changing Strategies explains the reasons behind this puzzle and presents practical ideas on how established firms could not only discover new radical business models but also grow them next to their existing business models. The challenge for established firms is not the discovery of a new business model?the real challenge is how to make two business models coexist. This book offers advice on how established firms can implement structures and processes that make the new business model less conflicting and more palatable to the existing business.
A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engineWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Fire up the grill, load up the nachos, and get ready for the big game! Game-day is all about spending time with family & friends, cheering on the home team and all those mouthwatering tailgating treats. That's why we've stuffed Game-Day Fan Fare full of our most delicious, party-pleasing recipes that will make your celebration a grand-slam.Get an early start with filling brunches like Goal-Line Sausage Casserole, Chocolate Chip Banana Pancakes and Pumpkin-Caramel Doughnut Holes. Whip up some Slow-Cooker Buffalo Chicken Nachos, Pepperoni Bread and Beer-Battered Fried Veggies just before kick-off to keep them cheering for more. Everyone will love a Spicy Italian Sausage Sub to go with their big, steamy bowl of White Chicken Chili.Keep the applause going with easy-to-make mains & sides like Race-Day Shredded Pork, Prosciutto Burgers and Bacon-Wrapped Grilled Corn on the Cob. Top it all off with a slice of Peanut Butter Fudge Pie and a Brownie-Stuffed Chocolate Chip Cookie...so sweet!There's even a whole chapter dedicated to recipes that make enough to feed the whole team!
An easy-to-follow primer on the fundamentals of digital game designThe quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing.Teaches basic skill sets in the context of current systems, genres, and game-play stylesDemonstrates how to design for different sectors within gaming including console, PC, handheld, and mobileExplores low-poly modeling for game playAddresses character and prop animation, lighting and rendering, and environment designDiscusses the path from concept to product, including pre- and post-productionIncludes real-world scenarios and interviews with key studio and industry professionalsWith Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom source book, a reference for working game developers, and a great read for game fans and players.
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit!This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture.Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designersGame Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.
Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
He's the Super Bowl hero men idolize and women lust after...the bad-boy quarterback with a dangerous edge. But behind his devil-may-care grin, Ty Calhoun hides a desire that only one woman can ever fulfill -- and a memory he can't shake: high school graduation night...and mind-blowing sex with the untouchable girl of his dreams. He would trade every trophy to feel the heat of her sensual, uninhibited lust once more. And he may get that chance...because she's just been hired by the San Francisco Outlaws' new owner to make over Ty's less-than-angelic reputation. The country's top image consultant, Julie Spencer is a total pro at cleaning up the messes of the rich and famous. Even working with the man who took her virginity and broke her heart ten years ago can't rattle her. Until he touches her again. One caress -- and one very hot kiss -- is all it takes to spark the same knee-quaking electricity, and soon they're mixing business and extreme pleasure. But knowing the danger this bad boy poses to her heart, Julie is determined to keep her distance. But Ty has a game plan of his own. The more he misbehaves, the more Julie will have to keep tabs on him -- and the more he can give his dream girl some very real thrills, by showing her just how fun it is to be bad. This time around, he's game for anything...especially winning her heart.
The days of the 3rd Reich are numbered, but on an isolated island outpost in the English Channel, the German army has vowed to fight to the death.
The daughter of a powerful sports agent, Melissa McKnight has harbored lust-filled fantasies for Dominic DiMarco ever since she was an awkward teenager, when the San Francisco Outlaws' gorgeous wide receiver became her father's superstar client. Now Melissa's a beautiful, tenacious associate in her father's firm, and being around to-die-for hard-bodies is all in a day's work...until tangling with Dominic at a photo shoot blindsides her with passion. Dominic has built a flawless career by being in control -- on and off the field. And despite his intense desire for Melissa, he's not about to seduce his agent's daughter -- until Melissa stages a power play to break free from her domineering father and winds up at an edgy bar on the wrong side of town. Dominic thinks he's rescuing the innocent Melissa he met years ago...but one night of sizzling passion reveals a woman with no limits -- including a penchant for hot sex in public places. If anyone's breaking all the rules of seduction, it's sexy, irresistible Melissa. But Dominic has a secret from years ago -- one that could ruin his sterling reputation and take Melissa along with him. Will his bad-boy past bind them closer together? Or will they crash and burn?
Alix, Courtney, and Fern aren't "bad" girls. They are respectable students who have hit on a great way to pull in good money. They can buy designer gear, take vacations abroad, and aren't even out of place at a millionaire's party.
BONUS: This edition contains an excerpt from Laurie R. King's The God of the Hive.It's only the second day of 1924, but Mary Russell and her husband, Sherlock Holmes, find themselves embroiled in intrigue. It starts with a New Year's visit from Holmes's brother Mycroft, who comes bearing a strange package containing the papers of an English spy named Kimball O'Hara--the same Kimball known to the world through Kipling's famed Kim. Inexplicably, O'Hara withdrew from the "Great Game" of espionage and now he has just as inexplicably disappeared. When Russell discovers Holmes's own secret friendship with the spy, she knows the die is cast: she will accompany her husband to India to search for the missing operative. But Russell soon learns that in this faraway and exotic land, it's often impossible to tell friend from foe--and that some games aren't played for fun but for the highest stakes of all...life and death.
Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide- and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956.
Love twists and turns in the game of hearts 'What about me, Brianna? Am I to be the villain in your next book?" Actually, Brianna St. Clair thought that Ryder Cantrell would make the perfect hero for her next historical romance novel. Tall, with dark eyes and a mysterious sensuality, Ryder attracted Brianna's attention in a Dallas bookstore crowded with people waiting for her autograph. She thought it must be good luck to meet such an interesting man during her lonely promotional tour. Only Ryder knew that theirs was not a meeting of chance. He had a score to settle and Brianna was his target!
Lymond is back. The whisper spreads quickly on that warm August night in 1547. Francis Crawford of Lymond, formidable outlaw and rebel, is in Edinburgh again... From his headlong arrival he shows himself to be a fresh and unpredictable player in a Scotland of political violence and intrigue, which is also the heartland of his long-estranged kinsfolk. His future depends on tracing three men - but there are others determined to stop him. 'Not many modern historical novelists can match Mrs Dunnett... she evokes the sixteenth century with an amazing richness of allusion and scholarship, while keeping a firm control on an intricately twisting narrative.' Sunday Times.
This book will open your mind and renew your life! The late Florence Scovel Shinn, artist, metaphysician, and lecturer, left us with this beautiful and inspiring book brimming with precious brimming with the power of the word and the precions knowledge of the laws of perfect self-expression, and intuition. Her enlightening words and basic principles will teach you to turn defeat into victory...lack into prosperity...fear into faith...and resentment into love. Learn how to use the power of your thought, and make life a "winning game" -- not a losing battle.
A self-help classic since 1925, The Game of Life and How to Play It uses real-life stories and practical wisdom to guide readers to prosperity through a positive attitude. The Game of Life and How to Play It is now reset and grouped together with three other short books by Florence Scovel Shinn for an all-in-one, definitive volume. Affordably priced, beautifully packaged, and all-inclusive, this is the Shinn collection that readers will treasure.
Chris St. James is ready for normal. After walking away from her pro tennis career and a toxic relationship with a star hockey player, she's starting a new life as a teacher and tennis coach in a small town. Now all she needs is an average guy to share it with. Brett Wallace is no average guy. Forced to retire from the NFL after an injury--and suddenly single after being dumped by his status-conscious wife--he's returned to his hometown to coach the varsity football team. Wary of women interested only in his celebrity, Brett finds Chris's indifference to his former career refreshing. The last thing Chris needs is to get involved with another pro athlete, but she can't deny the sparks that fly between them. So she agrees to a purely physical, no-strings-attached affair. But the rules of the game change when she falls for him...
Someone is toying with Italy's favorite detective in the eighteenth installment of the New York Times bestselling Inspector Montalbano Mystery seriesAndrea Camilleri's Inspector Montalbano novels have become an international sensation, with fans eagerly awaiting each new installment.In Game of Mirrors, Inspector Montalbano and his colleagues are stumped when two bombs explode outside empty warehouses--one of which is connected to a big-time drug dealer. Meanwhile, the alluring Liliana Lombardo is trying to seduce the Inspector over red wine and arancini. Between pesky reporters, amorous trysts, and cocaine kingpins, Montalbano feels as if he's being manipulated on all fronts. That is, until the inspector himself becomes the prime suspect in an unspeakably brutal crime.
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