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This comprehensive text introduces students to both the art and science of ornamental horticulture. The book includes equal coverage of such diverse topics as science, crop production, craftsmanship, and business management skills. From this balanced perspective, the student gains an appreciation for the value of the diverse segments of ornamental horticulture. In addition, the text offers students a realistic view of the business skills required to be successful in ornamental horticulture. Such pedagogical features as extensive illustrations, objectives, and review questions help students monitor their progress. This unique text gives students a well-rounded view of both the art and science of ornamental horticulture to prepare them for careers in this exciting industry.
Orogenesis, the process of mountain building, occurs when two tectonic plates collide - either forcing material upwards to form mountain belts such as the Alps or Himalayas or causing one plate to be subducted below the other, resulting in volcanic mountain chains such as the Andes. Integrating the approaches of structural geology and metamorphism, this book provides an up-to-date overview of orogenic research and an introduction to the physico-chemical properties of mountain belts. Global examples are explored, the interactioning roles of temperature and deformation in the orogenic process are reviewed, and important new concepts such as channel flow are explained. This book provides a valuable introduction to this fast-moving field for advanced undergraduate and graduate students of structural geology, plate tectonics and geodynamics, and will also provide a vital overview of research for academics and researchers working in related fields including petrology geochemistry and sedimentology.
Orville Rudmeyer Pygenski, Jr.'s, decision to form an "I Hate My Name Club" has some surprising results.
Eleven-year-old Orville enters a cooking contest, which he has high hopes of winning with his recipe for chop suey burgers.
Orp starts a private investigation agency. Starting with ordinary household cases, he's soon involved with investigating unusual shadows in the house next door and his mother's inconsistent actions. When his sister, Chloe, demands a role in the agency is sent on wild-goose chases, she starts her own agency in protest.
Once upon a time in Greece, fate left a young girl an orphan. Her stepmother was so hateful that she counted every drop of water the orphan drank! But with the help of Nature's blessings, the orphan was showered with gifts: brilliance from the Sun, beauty from the Moon, gracefulness from the Dawn--and even a tiny pair of blue shoes from the Sea. When the prince comes to visit their village, he only has eyes for the mysterious beauty. Children will love this fanciful folk retelling of the Cinderella story, accompanied by luminous watercolor illustrations by Giselle Potter.From the Hardcover edition.
Aneze, a young Aboriginal girl, is left for dead after her village is ripped apart by a wife-raid; her father and brother are killed and her mother is kidnapped. Aneze is the only survivor. She renames herself Orphan Ahwak as she struggles to survive on her own, first in the forest and then in a remote world of tundra and sea-ice. She endures cold and hunger and befriends people whose customs are completely foreign to her. Through it all she remains determined to become a hunter and to find a place in an often hostile and terrifying world.
Victoria Cope's family takes in a Home Child, a sad and quiet girl named Mary Anna. Victoria soon discovers the reason for Mary Anna's silence -- she was separated from her younger brother. Victoria vows to help Mary Anna find her brother.
WILL MIRANDA EVER FIT IN? Fourth-grader Sally Berg and her twin sister, Emily, are at the Jersey shore with their favorite cousins, Jake and Jenny. The kids, who call themselves the Four Seasons, all agree that this summer could be one of the greatest ever! Then cousin Miranda arrives...bragging, whining, storytelling Miranda. How can they play their secret orphan game when she's around? Their only hope of a fun summer is to ignore Miranda completely. Soft-hearted Sally feels sorry for her lonely cousin, though. Maybe she can be friends with Miranda just a little bit. But once Sally tries, her two cousins-and even her very own twin sister-call her a traitor!
Maggie, is sixteen, pregnant, and has no plans to marry, so she leaves home with no idea of what to do. Her parents struggle with finances while awkwardly trying to raise their three children whose dreams they only marginally understand. Set in small town southern California in the mid nineteen sixties, the tension mounts as each tries to express their individuality while conforming to family expectations.
When Jesse's parents decide to abandon their Illinois farm and return to their first home in Kentucky, Jesse is happy at the thought of seeing her grandmother again. Her older brother, Moses, would rather travel west, where the prairie goes on forever. He hates the idea of returning to a slave state and joins the family only reluctantly. But just a few days into their journey, Mama and Papa both die of the milk sickness. Now Jesse, Moses, and the two younger children are orphans, and must make the long journey on their own, in a pioneer world where orphan children can be found out and forced to live as indentured servants until they are grown. Armed with a letter of protection from their father and the heart and will to survive, the children brave the wilderness. They don't know whom to trust. Will they ever find their way to Kentucky? And when they do, will they have a home?
The future of the Immortals is in the hands of an orphan My greatest fear was that they would find us and make of us a sacrifice beneath a full moon. Now you, Thomas, must help us destroy the circle of evil. The last words of a dying woman would change the life of young Thomas. Raised behind monastery walls, he knows nothing of his mysterious past or imminent destiny. But now, in the heart of medieval England, a darkness threatens to strangle truth. An ancient order tightens their ghostly grip on power, creating fear and exiling those who would oppose them. Thomas is determined fulfill his calling and bring light into the mysterious world of the Druids and leaves the monastery on an important quest. Thomas quickly finds himself in unfamiliar territory, as he must put his faith in unusual companions--a cryptic knight, a child thief, and the beautiful, silent woman whom may not be all she seems. From the solitary life of an orphan, Thomas now finds himself tangled in the roots of both comradery and suspicion. Can he trust those who would join his battle...or will his fears force him to go on alone?
When thirteen-year-old Josephine moves to Awkward Falls she can't help but snoop around the dilapidated mansion next door. Inevitably, she is captured by the house's strange inhabitants: an ancient automaton who serves as a butler, a cat patched together with a few odd parts, and most surprising of all, a boy named Thaddeus Hibble. Meanwhile, Fetid Stenchley the most feared patient in the Asylum for the Dangerously Insane is on the loose after making a dramatic escape, and there is only one thing on his mind...revenge. Unfortunately for Josephine and Thaddeus, he's headed their way. Can these unlikely friends stop Stenchley before it's too late? With a penchant for spooky details, surprising twists, and haunting illustrations, Keith Graves delivers a suspenseful and engaging first novel.
When twelve-year-old Danny and six-year-old Judd lose their parents to pneumonia in 1878, they are orphans. The orphanage headmaster wants to separate the boys and send them to different families, but they only have each other.
One man in the Universe holds the key to the mystery of Flinx's past-and that man is trying to kill him! It is a strange childhood for a kid, to be adopted by the restless Mother Mastiff and raised in the bustling marketplace of Drallar. Flinx never knew the mom and dad who abandoned him years ago. In fact, his birth has always been shrouded in mystery. But Flinx eventually discovers that his unknown parents have left him a curious legacy-extraordinary mental powers that are both a marvelous gift and...
The history of the orphan trains combined with the story of Lee Nailling, who in 1926 rode an orphan train to Texas.
The fight is on. So let the battle begin.Darien is no longer a lost outpost of humanity, but the prize in an intergalactic struggle. Hegemony forces control the planet, while Earth merely observes, rendered impotent by galactic politics. Yet Earth's ambassador to Darien will become a player in a greater conflict as there is more at stake than a turf war on a newly discovered world. An ancient temple hides access to a hyperspace prison, housing the greatest threat sentient life has never known. Millennia ago, malignant intelligences were caged there following an apocalyptic struggle, and their servants work on their release. Now a new war is coming.
Humans have been discovered on the Outworlds. And the Army decides to send emissaries. Emissaries like Jason Wander. As intraplanetary conflicts rage around him, and the personal stakes get ever higher, Jason finds that playing planet-hopping politician can be harder than commanding armies. When united mankind squares off to battle the Slugs for a precious interstellar crossroad, Jason will discover that the most dangerous enemy may be the one he least expects.
From the book jacket: What if your teachers taught you everything-except who you really are? For Amelia and her friends, the strict English boarding school they live in is all they have ever known. The sprawling estate, bordered by unknown territory on all four sides, is both orphanage, academy, and prison. The school has a large staff, but only five students, none of whom know their real names or even how old they are. Precocious and rebellious, all five teenagers are more than just prodigies. Amelia can see in four dimensions. Victor can control the molecular arrangement of matter. Vanity can find secret passageways where none existed before. Colin is a psychic. Quentin is a warlock. And, as time goes by, they're starting to suspect that none of them are entirely human. . . . John C. Wright's previous fantasy novels, the epic Chronicles of Everness, were lavishly praised by both readers and reviewers. Now he embarks on an ambitious new saga that explores the overlapping boundaries of science, mythology, and the imagination.
In the wake of Earth's demise, the human Caryl Hatzis and human engram Peter Alander have but one goal: to warn the surviving colonies of a coming menace--deadly alien ships, seemingly intent on the destruction of everything in their path. The only way to defend against them is to use the Gifts, advanced technological devices given to humanity under mysterious circumstances. But no one really understands the Gifts-- and there is mounting evidence that it is their very use that attracts attack. With time running out, Hatzis and Alander are desperate to find a way to save the scattered orphans of Earth. And then help arrives--from an unexpected and Unwelcomed source...
For Hugh Hoyland the Ship was the entire universe - all there was and all there ever would be. His intelligence caused his promotion to rank of scientist, raising him above the peasants who worked the crops on the lower decks. His adventurous spirit led him into dangerous encounters with the "muties" who inhabited the upper decks. But he never dreamed of the truths his brains and reckless behaviour would eventually lead him to discover.
"WANTED. YOUNG, SKINNY, WIRY FELLOWS. NOT OVER 18. MUST BE EXPERT RIDERS. WILLING TO RISK DEATH DAILY. ORPHANS PREFERRED." --California newspaper help-wanted ad, 1860. The Pony Express is one of the most celebrated and enduring chapters in the history of the United States, a story of the all-American traits of bravery, bravado, and entrepreneurial risk that are part of the very fabric of the Old West. No image of the American West in the mid-1800s is more familiar, more beloved, and more powerful than that of the lone rider galloping the mail across hostile Indian territory. No image is more revered. And none is less understood. Orphans Preferred is both a revisionist history of this magnificent and ill-fated adventure and an entertaining look at the often larger-than-life individuals who created and perpetuated the myth of "the Pony," as it is known along the Pony Express trail that runs from St. Joseph, Missouri, to Sacramento, California. The Pony Express is a story that exists in the annals of Americana where fact and fable collide, a story as heroic as the journey of Lewis and Clark, as complex and revealing as the legacy of Custer's Last Stand, and as muddled and freighted with yarns as Paul Revere's midnight ride. Orphans Preferred is a fresh and exuberant reexamination of this great American story.
A Book of Wonders for Grown-Up Readers Every once in a great while a book comes along that reminds us of the magic spell that stories can cast over us-to dazzle, entertain, and enlighten. Welcome to the Arabian Nights for our time-a lush and fantastical epic guaranteed to spirit you away from the very first page.... Secreted away in a garden, a lonely girl spins stories to warm a curious prince: peculiar feats and unspeakable fates that loop through each other and back again to meet in the tapestry of her voice. Inked on her eyelids, each twisting, tattooed tale is a piece in the puzzle of the girl's own hidden history. And what tales she tells! Tales of shape-shifting witches and wild horsewomen, heron kings and beast princesses, snake gods, dog monks, and living stars-each story more strange and fantastic than the one that came before. From ill-tempered "mermaid" to fastidious Beast, nothing is ever quite what it seems in these ever-shifting tales-even, and especially, their teller. Adorned with illustrations by the legendary Michael Kaluta, Valente's enchanting lyrical fantasy offers a breathtaking reinvention of the untold myths and dark fairy tales that shape our dreams. And just when you think you've come to the end, you realize the adventure has only begun.... From the Trade Paperback edition.
Jason Wander is ready to lead the final charge into battle. After forty years of fighting the Slugs, mankind's reunited planets control the vital crossroad that secures their uneasy union. The doomsday weapon that can end the war, and the mighty fleet that will carry it to the Slug homeworld, lie within humanity's grasp. Since the Slug Blitz orphaned Jason Wander, he has risen from infantry recruit to commander of Earth's garrisons on the emerging allied planets. But four decades of service have cost Jason not just his friends and family, but his innocence. When an enemy counter stroke threatens to reverse the war and destroy mankind, Jason must finally confront not only his lifelong alien enemy, but the reality of what a lifetime as a soldier has made him.
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