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Dark, dangerous Jordan Kyle lived life on his own terms, setting his own rules and playing for high stakes. He'd moved through this world alone, and was satisfied to have it that way--until he encountered Alyssa Chandler. By day Alyssa was a cool, controlled mathematical whiz, sorting through facts and figures. By night it was a different story. At night she became a creature of beauty and passion who was more than a match for Jordan. But were Jordan's seductive caresses enough for Alyssa to take a chance on a future together? Only time would tell.
Gambling on Ore examines the development of the western mining industry from the tumultuous and violent Gold Rush to the elevation of large-scale copper mining in the early twentieth century, using Montana as representative of mining developments in the broader US mining west. Employing abundant new historical evidence in key primary and secondary sources, Curtis tells the story of the inescapable relationship of mining to nature in the modern world as the United States moved from a primarily agricultural society to a mining nation in the second half of the nineteenth century.In Montana, legal issues and politics--such as unexpected consequences of federal mining law and the electrification of the United States--further complicated the mining industry's already complex relationship to geology, while government policy, legal frameworks, dominant understandings of nature, and the exigencies of profit and production drove the industry in momentous and surprising directions. Despite its many uncertainties, mining became an important part of American culture and daily life. Gambling on Ore unpacks the tangled relationships between mining and the natural world that gave material possibility to the age of electricity. Metal mining has had a profound influence on the human ecology and the social relationships of North America through the twentieth century and throughout the world after World War II. Understanding how we forged these relationships is central to understanding the environmental history of the United States after 1850.
When Charli bets everything on a secret, will she find the deck stacked against her? Former runaway-turned heiress Charli Monroe is hiding her sordid past and planning a future in Colton, Texas. Attending the local college for a degree in social work, she intends to raise cattle on her newly purchased ranch, which she plans to open as a home for troubled teens. Only a few glitches--the Victorian mansion is crumbling, the barn needs a roof, and her oilman neighbor wants more than friendship. When she meets Dylan Quinn, Charli is willing to take a chance on the town drunk to help her rebuild the rundown ranch. Dylan has his demons, too. The former Special Forces commander can't get past his ex-wife's betrayal and the botched mission that left him with much more than a bad limp. Certain the greedy oilman next door to Charli wants much more than just her heart, Dylan's even willing to stop drinking in order to protect her. When things get dangerous and secrets of the past are revealed, is he only looking out for his new employer, or is she the new start he so desperately needs? CONTENT WARNING: Details abuse of a minor, drug abuse, alcoholism, swearing, spicy sex, murder.
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. <P><P>They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade--guaranteed to change the lives of men and transform the way women understand the opposite sex forever.On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange--and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
The incredible inside story of power, money, and baseball's last twenty yearsIn the fall of 1992, America's National Pastime is in crisis and already on the path to the unthinkable: cancelling a World Series for the first time in history. The owners are at war with each other, their decades-long battle with the players has turned America against both sides, and the players' growing addiction to steroids will threaten the game's very foundation.It is a tipping point for baseball, a crucial moment in the game's history that catalyzes a struggle for power by three strong-willed men: Commissioner Bud Selig, Yankees owner George Steinbrenner, and union leader Don Fehr. It's their uneasy alliance at the end of decades of struggle that pulls the game back from the brink and turns it into a money-making powerhouse that enriches them all. This is the real story of baseball, played out against a tableau of stunning athletic feats, high-stakes public battles, and backroom political deals--with a supporting cast that includes Barry Bonds and Mark McGwire, Joe Torre and Derek Jeter, George Bush and George Mitchell, and many more.Drawing from hundreds of extensive, exclusive interviews throughout baseball, The Game is a stunning achievement: a rigorously reported book and the must-read, fly-on-the-wall, definitive account of how an enormous struggle for power turns disaster into baseball's Golden Age.
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is.
Nicholas Van Orton is about to receive the ultimate birthday gift--enrollment with a mysterious company called Consumer Recreation Services. Mysterious because no one seems to know just what services they provide. All Nicholas knows is that his "Game" will commence soon. But when people start trying to kill him--and when his vast fortune is stolen--Nicholas realizes that this "game" is very, very real.
From the Book jacket: "I SWEAR NOT TO SAY A WORD ABOUT WHAT WE DO IN THIS GAME TO ANYONE OUTSIDE..." Hayley's parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict, and never lets her meet any children her own age. When Hayley does something wrong - she is not quite sure what - her grandmother packs her off to her aunts in Ireland. To Hayley's shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit; a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she could have expected.
Play or be played in book one of the Game Trilogy, the Swedish thriller series taking the world by storm. Are you ready to play? When Henrik "HP" Pettersson picks up a mobile phone on a Stockholm train one morning, he has no idea that his life is about to change forever. The phone's invitation to play "The Game" is too tempting to resist and he soon finds himself embarking on a series of dangerous missions. The more daring the task, the greater his thrill and reward. But fun soon turns to fear as his Police Detective sister is dragged into the action. As their lives spiral out of control, HP faces a challenge he never expected. Can he outwit The Game before it's too late, or will The Game play him?
Billy grinned. "Oh, New York," he whispered. "We're gonna have so much fun." I Hunt Killers introduced the world to Jazz, the son of history's most infamous serial killer, Billy Dent.In an effort to prove murder didn't run in the family, Jazz teamed with the police in the small town of Lobo's Nod to solve a deadly case. And now, when a determined New York City detective comes knocking on Jazz's door asking for help, he can't say no. The Hat-Dog Killer has the Big Apple--and its police force--running scared. So Jazz and his girlfriend, Connie, hop on a plane to the big city and get swept up in a killer's murderous game.Both the stakes and the body count are higher in this suspenseful and unstoppable sequel from acclaimed author Barry Lyga.
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.
Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
"This shit would be really interesting if we weren't in the middle of it."--Barack Obama, September 2008. In 2008, the presidential election became blockbuster entertainment. Everyone was watching as the race for the White House unfolded like something from the realm of fiction. The meteoric rise and historic triumph of Barack Obama. The shocking fall of the House of Clinton--and the improbable resurrection of Hillary as Obama's partner and America's face to the world. The mercurial performance of John McCain and the mesmerizing emergence of Sarah Palin. But despite the wall-to-wall media coverage of this spellbinding drama, remarkably little of the real story behind the headlines has yet been told. In Game Change, John Heilemann and Mark Halperin, two of the country's leading political reporters, use their unrivaled access to pull back the curtain on the Obama, Clinton, McCain, and Palin campaigns. How did Obama convince himself that, despite the thinness of his résumé, he could somehow beat the odds to become the nation's first African American president? How did the tumultuous relationship between the Clintons shape--and warp--Hillary's supposedly unstoppable bid? What was behind her husband's furious outbursts and devastating political miscalculations? Why did McCain make the novice governor of Alaska his running mate? And was Palin merely painfully out of her depth--or troubled in more serious ways? Game Change answers those questions and more, laying bare the secret history of the 2008 campaign. Heilemann and Halperin take us inside the Obama machine, where staffers referred to the candidate as "Black Jesus." They unearth the quiet conspiracy in the U.S. Senate to prod Obama into the race, driven in part by the fears of senior Democrats that Bill Clinton's personal life might cripple Hillary's presidential prospects. They expose the twisted tale of John Edwards's affair with Rielle Hunter, the truth behind the downfall of Rudy Giuliani, and the doubts of those responsible for vetting Palin about her readiness for the Republican ticket--along with the McCain campaign staff's worries about her fitness for office. And they reveal how, in an emotional late-night phone call, Obama succeeded in wooing Clinton, despite her staunch resistance, to become his secretary of state. Based on hundreds of interviews with the people who lived the story, Game Change is a reportorial tour de force that reads like a fast-paced novel. Character driven and dialogue rich, replete with extravagantly detailed scenes, this is the occasionally shocking, often hilarious, ultimately definitive account of the campaign of a lifetime.
Haunted by a past she can't remember ...When criminal psychologist Dr Kate Pearson was twelve years old she was abducted, but she has no memory of the time she was held.Over twenty years later, an anonymous note is pushed under her door ...I REMEMBER YOU, KATE.And suddenly Kate's distant past becomes her present.When Kate discovers that her parents lied to her about the length of time she was missing, she is forced to question everything about her childhood.Could the suspected suicide of an ex-headmaster in Dublin and a brutal murder in New York be connected to her abduction all those years ago? And was her father involved?While Kate delves deeper into the recesses of her memory to uncover the truth, a murderous cult leader is bearing down on her.THE GAME CHANGER is out for revenge. Someone has to pay for the sins of the past.
Are conservation and protecting animals the same thing? In Game Changer, award-winning environmental reporter Glen Martin takes a fresh look at this question as it applies to Africa's megafauna. Martin assesses the rising influence of the animal rights movement and finds that the policies championed by animal welfare groups could lead paradoxically to the elimination of the very species--including elephants and lions--that are the most cherished. In his anecdotal and highly engaging style, Martin takes readers to the heart of the conflict. He revisits the debate between conservationists, who believe that people whose lives are directly impacted by the creation of national parks and preserves should be compensated, versus those who believe that restrictive protection that forbids hunting is the most effective way to conserve wildlife and habitats. Focusing on the different approaches taken by Kenya, Tanzania, and Namibia, Martin vividly shows how the world's last great populations of wildlife have become the hostages in a fight between those who love animals and those who would save them.
A radically new, and easily learned, way to outstrategize your rivals. "The wise win before they fight, while the ignorant fight to win." So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory--whether in battle, business, or life--by those with the strategic vision to recognize how to "change the game" to their own advantage. The aim of David McAdams's Game-Changer is nothing less than to empower you with this wisdom--not just to win in every strategic situation (or "game") you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better. Game-Changer develops six basic ways to change games--commitment, regulation, cartelization, retaliation, trust, and relationships--enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more. The book then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public's lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the book to identify the strategic crux of the problem and then leverages that "game-awareness" to brainstorm ways to change the game to solve or at least mitigate the underlying problem. So get ready for a fascinating journey. You'll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. "Just one Game-Changer [is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place," McAdams writes. Just imagine what we can do together.
The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture -- and they've been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys' club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the 'rising tide of online violence against women and girls'. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.
Mike Lupica presents the third book in his NEW YORK TIMES bestselling Game Changers series! Ben and his friends, the Core Four Plus One, are so excited to play in their town's All-Star Baseball league. But in the first game of the season Ben gets hit by a pitch. It's never happened to him before and it shakes him up. Another player on Ben's team, Justin, is acting really weirdly. Ben's known Justin for a while and they're friendly but he's not one of Ben's closest "boys." Justin is the team's best hitter but his behavior on and off the field is erratic. Ben discovers that Justin's parents are getting a divorce and Justin is thinking about quitting the team. Like good teammates do, Justin helps Ben deal with his issues at bat while Ben is there for his friend while his family is struggling.
A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engineWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Eleanor Merritt, a do-gooding American family-planning worker, was drawn to Kenya to improve the lot of the poor. Unnervingly, she finds herself falling in love with the beguiling Calvin Piper despite, or perhaps because of, his misanthropic theories about population control and the future of the human race. Surely, Calvin whispers seductively in Eleanor's ear, if the poor are a responsibility they are also an imposition. Set against the vivid backdrop of shambolic modern-day Africa--a continent now primarily populated with wildlife of the two-legged sort--Lionel Shriver's Game Control is a wry, grimly comic tale of bad ideas and good intentions. With a deft, droll touch, Shriver highlights the hypocrisy of lofty intellectuals who would "save" humanity but who don't like people.
The new edition of this popular cookbook includes 20 new game recipes, so indulge your taste buds with new sensations! Featuring over 120 delicious recipes for cooking grouse, partridge, pheasant, duck, rabbit, venison, and other game, these easy-to-follow recipes include dishes appropriate for everyday family meals, special occasions, picnics, and barbecues. Game is naturally low in fat and calories and is an ideal part of a healthy diet. A guide for preparing game so that it is fit to be eaten is included, as is an assortment of recipe accompaniments such as sauces, stuffings, and salads. With 18 full-color illustrations by the well-known wildlife artist John Paley this is an attractive and useful gift for all those keen on hunting, shooting and fishing and those who cook what they bring home.
This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.
Ronde and Tiki are a team. They are twins, they are each other's best friends and biggest fans, and they play on the same football team, the Cave Spring Vikings. Ronde is #21 and Tiki is #22, always side by side.Tiki has had seven long touch-down runs this season, and Ronde is proud of his brother, but he can't help feeling a little down when Tiki gets all the glory. If Ronde hadn't been leading the way with his blocks, Tiki wouldn't have been clear to score. Ronde thinks nobody notices the guy who blocks; they only notice the guy who scores. Will the day ever come when Ronde will get his chance? Written by two NFL superstars, this story of perseverance and teamwork will inspire.
A collection of jokes about sports and games.