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A Game of Patience (Regency Romance)

by Elisabeth Fairchild

When it comes to a love triangle, every side has its story--in this engaging romance from award-winning Regency superstar Elisabeth Fairchild... AVAILABLE DIGITALLY FOR THE FIRST TIME Patience Ballard has fond memories of her most cherished childhood friends--fun-loving Pip and dear, dependable Richard. Now that she is ready to marry, it is Pip she wants--and she's come to London to find him.... Crushed when she learns Pip is already engaged, not even Richard's sweet support can soothe her wounded heart. But Pip's much vaunted love affair is decidedly odd. He does not seem the least bit interested in his intended. Puzzled, but hopeful, Patience uncovers the truth of her dear friends' adult personalities....and begins to wonder if she has misjudged all the players in the game of love, as well as the identity of the young man patiently waiting, with the key to her heart. Don't miss Elisabeth Fairchild's original Regency Romance, The Christmas Spirit, coming from InterMix.

The Game of the Century: Nebraska vs. Oklahoma in College Football's Ultimate Battle

by Michael Corcoran

The acclaimed author of Duel in the Sun, hailed as "a perfect golf time machine" by USA Today, takes readers into the bleachers and onto the playing field for an inside look at the legendary face-off between the Oklahoma Sooners and the Nebraska Cornhuskers. On Thanksgiving Day 1971, a record fifty-five million homes tuned in to watch two powerhouse college football teams collide. Defending national champion University of Nebraska was squaring off against the country's second-ranked team, the Oklahoma Sooners. The Huskers were riding a twenty-nine-game unbeaten streak; the Sooners had the number one offense in the country. Both teams were loaded with All-Americans and future NFL stars. The legend of the game that became known as the single finest ever played actually began a few years earlier in Texas, when coach Emory Bellard came up with an innovative plan of attack that would level defenses and give coaches sleepless nights for the next twenty years. The Texas wishbone offense became the talk of sporting America, and when Oklahoma coach Chuck Fairbanks adopted it for his team in 1970, the groundwork was laid for the epic confrontation with Nebraska. Combining a meticulously researched history of college football with in-depth interviews, author Michael Corcoran tells it all: the play-by-play strategies and techniques, the personalities of the players and coaches who conceived the plans and executed them, the formations and intricate blocking schemes that spelled victory or defeat. Highlights include: Heisman winner Johnny Rodgers's storied punt return, Rich Glover's incomparable twenty-two tackles, Oklahoma's furious comebacks each time they trailed in the game, and the poignant memories of the game after it was over. Nebraska radio play-by-play man Lyell Bremser echoed the nation when he proclaimed, "I never thought I would live this long to see this kind of a football game." Filled with vivid details and nail-biting suspense, this book takes us behind the scenes and into the rich history of this practically mythical battle. From the roots of both football teams, to the players, coaches, reporters, spectators, and fans, The Game of the Century is a story that will resonate with football fans all across America.

Game of Thrones and Philosophy

by Henry Jacoby

An in-depth look at the philosophical issues behind HBO's Game of Thrones television series and the books that inspired it George R. R. Martin's New York Times bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp the throne of a "bad" one and murder his family? How far should you go to protect your family and its secrets? In a fantasy universe with medieval mores and ethics, can female characters reflect modern feminist ideals? Timed for the premiere of the second season of the HBO Game of Thrones series Gives new perspectives on the characters, storylines, and themes of Game of Thrones Draws on great philosophers from ancient Greece to modern America to explore intriguing topics such as the strange creatures of Westeros, the incestuous relationship of Jaime and Cersei Lannister, and what the kings of Westeros can show us about virtue and honor (or the lack thereof) as they play their game of thrones Essential reading for fans, Game of Thrones and Philosophy will enrich your experience of your favorite medieval fantasy series.

Game On

by Gabra Zackman

Part caper, part romantic comedy, this hilariously entertaining book in the Bod Squad series features a sassy and sexy undercover operative, Susannah "Legs" Carter, and her Ocean's Eleven-style team of private investigators.From Washington, DC, to Paris, Legs is tailing Charles Oakley Palmer III, a white-collar criminal she's determined to bring to justice. But will romance or betrayal blossom along the way? Find out in the first in a sizzling new series about a team of highly skilled investigators who go undercover to catch criminals--while juggling romance, world travel, and danger around every corner.

Game On (An Out of Bounds Novel#1)

by Tracy Solheim

In the first irresistable sports romance in the Out of Bounds series, the only way to win is to score... With a reputation for fast moves on the gridiron and even faster moves off the field, Shane Devlin was a player in every sense of the word. Unfortunately, his bad-boy persona has made him a risky prospect as a quarterback, and only the Baltimore Blaze are willing to give him a chance. And he's about to take a hit he never expected. Working for the Blaze, Carly March knows too well how jocks think--and what they think with--so she's always made a point of keeping them at arm's length. But when she shares a kiss with the devilishly handsome Shane, she finds it hard to play by her own rules--and even harder to resist him. Can a football hero and a business-minded beauty take it all the way? Or will their mutual attraction cost them the big game?

Game Over

by Robert Dvorchak Bill Moushey

The shocking details chronicling how a beloved coach and esteemed university became enmeshed in one of the worst scandals in U.S. sports history It's a scandal that began in a place called Happy Valley. But it's not as happy as it once was, as the child-sex-abuse charges against a longtime coach and the conspiracy of silence surrounding the allegations have rocked America and Division 1 college sports. The shocking stories started to pour out after the November 6, 2011, arrest of Jerry Sandusky, a former coach under the Penn State football legend Joe Paterno. Sandusky had been Paterno's top lieutenant for thirty-two years. He was also the founder of a charity, The Second Mile, that devoted itself to helping disadvantaged youth. It turns out Paterno was told about an incident involving an underage boy showering with Sandusky in the football locker room, but reported the incident to school officials rather than the police. The numerous boys in Sandusky's program who have come forward told a grand jury lurid stories of a sexual predator who stalked and abused them, sometimes even in the showers of Penn State's football complex. In Game Over, journalists Bill Moushey and Bob Dvorchak investigate claims of a startling cover-up within the Penn State hierarchy that attempted to protect its football legacy, quite possibly at the expense of disenfranchised children. Game Over is filled with the shocking details of how a culture built around one deified coach with a glorious vision to have "success with honor" fails to act in the best interests of the most vulnerable. University president Graham Spanier has been consumed in this firestorm along with Joe Paterno himself in what spiraled downward into the worst scandal in the history of college sports.

Game Over

by Dave Zirin

Sportscaster Howard Cosell dubbed it "rule number one of the jockocracy": sports and politics just don't mix. But in Game Over, celebrated alt-sportswriter Dave Zirin proves once and for all that politics has breached the modern sports arena with a vengeance. From the NFL lockout and the role of soccer in the Arab Spring to the Penn State sexual abuse scandals and Tim Tebow's on-field genuflections, this timely and hard-hitting new book from the "conscience of American sportswriting" (The Washington Post) reveals how our most important debates about class, race, religion, sex, and the raw quest for political power are played out both on and off the field.Game Over offers new insights and analysis of headline-grabbing sports controversies, exploring the shady side of the NCAA, the explosive 2011 MLB All-Star Game, and why the Dodgers crashed and burned. It covers the fascinating struggles of gay and lesbian athletes to gain acceptance, female athletes to be more than sex symbols, and athletes everywhere to assert their collective bargaining rights as union members. Zirin also illustrates the ways in which athletes are once again using their exalted platforms to speak out and reclaim sports from the corporate interests that have taken it hostage. In Game Over, he cheers the victories but also reflects on how far we have yet to go. Combining brilliant set pieces with a sobering overview of today's sports scene in Zirin's take-no-prisoners style, Game Over is a must read for anyone, sports fan or not, interested in understanding how sports reflect and shape society--and why the stakes have never been higher.

Game Over: How Nintendo Conquered the World

by David Sheff

More American children recognize Super Mario, the hero of one of Nintendo's video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion--a tale of innovation and cutthroat tactics.

Game Over: The Rise and Transformation of a Harlem Hustler

by Azie Faison Agyei Tyehimba

A cautionary tale about the life of former kingpin Azie Faison, who has become the fabric of street legend Faison was a ninth grade dropout who earned more than $100,000 a week selling cocaine in Harlem, New York, during the peak of America's "War on Drugs" between 1983 and 1990. Faison, along with two partners, was an urban prince with cars, jewels, and people -- in awe of this million-dollar phenomenon -- at his feet. His legacy has been praised by hip-hop's top names in their lyrics, and his life was the basis for the urban cult classic film Paid in Full starring Mekhi Phifer, Wood Harris, and rapper Cam'ron and produced by Jay-Z's Roc-A-Fella Films. In Game Over, Azie brings forth a powerful memoir of New York's perilous drug underworld and music industry, with an intellect and wisdom to empower and challenge the street culture he knows so very well.

Game Over (The Sisterhood, Book #17)

by Fern Michaels

With yet another successful assignment behind them, the ladies of the Sisterhood have enjoyed a relaxing break together and celebrated the wedding of Myra and Charles on Big Pine Mountain. But as soon as the newlyweds return from their shortened honeymoon, they are hit with some exciting yet unsettling news. <P>It seems their dear ally Lizzie Fox, recently ensconced as Chief White House Counsel, is rumored to be near the top of the short list for a soon to be vacated seat on the Supreme Court. While the Sisters are thrilled for Lizzie, they are concerned about her being ripped to shreds in the approval process, partly due to her connections with the Sisterhood. They also fear it will delay or even derail their long-awaited pardon promised to them by President Martine Connor. It will take a masterful plan, and loyal friends aiding them at every turn, for the Sisters to succeed in protecting Lizzie while securing their own freedom at last.

The Game Plan

by Joe Dallas

Men everywhere are under attack-your neighbor, your coworker, your pastor, even your husband. And, even in Christian homes, 40% of men have fallen to this foe that can destroy marriages and ruin lives.Who is this devastating adversary? Pornography. It floods our airwaves and PCs, assaulting the senses, and luring its prey to return again and again.Drawing from seventeen years of counseling practice, and using material that he's taught for more than ten years, Joe Dallas is helping readers face this enemy. Equipping those who have been caught up in pornography or other forms of sexual sin with the ability to abandon that behavior and never return.Using the acronym ROUTE-Repentance, Order, Understanding, Training, and Endurance-Dallas walks readers through the steps necessary to attain-and maintain-sexual integrity."No one understands this subject better than Joe Dallas. And nowhere is there a more biblical and user-friendly 'game plan' for Christian men committed to reclaiming moral purity. A resource no man should be without!" --Hank Hanegraaff, president of the Christian Research Institute and host of the Bible Answer Man broadcast "Joe Dallas has written a practical handbook for men who want to get serious about their purity. The Game Plan is the tool that answers one of the most troubling problems in the church today, and it does so with compassion, clarity, and a sound biblical base."--D. James Kennedy, Ph.D."You may beat your demon the first time through The Game Plan or you may need it through a long season, but it's a worthy companion. Joe's advice is sound and his format is friendly."--Tom Minnery, Focus on the Family"I can tell you without hesitation that The Game Plan is one of the best books I've ever read on this important topic."--Robert Adrescok, Editor, New Man Magazine

Game Plan for Disaster (Hardy Boys Mystery Stories #76)

by Franklin W. Dixon

Frank and Joe Hardy are drawn into a tangled web of danger when they are called in to investigate mysterious accidents plaguing a college football star.

Game Plan: A Geo-Strategic Framework for the Conduct of the U.S.-Soviet Contest

by Zbigniew Brzezinski

A book giving the history of the Cold War as of 1986.

Game Play

by Lynda Aicher

One night, one time, nothing more. That's all it was supposed to be. They'd agreed their first night together would be their only night together-and Minnesota Glaciers defenseman Dylan Rylie was fine with that. Giant hickeys and claw marks on his ass had never been his style, even if the very memory of Samantha Yates's merciless sexual energy gets him hard within seconds. He needs to focus on getting a better contract, not mind-blowing orgasms.One night, one time, nothing more. Fresh off representing the US at the Games and with nowhere else to play, Samantha gave in to one night of frantic passion with the Glaciers' brawny hotshot. She couldn't get hurt-not if she controlled the outcome. And she planned to leave Minnesota soon, anyway. She didn't expect to be recruited to coach Dylan after they'd gotten down and dirty.When brutal on-ice workouts lead to kinky locker room sessions and "one night" falls by the wayside, Samantha insists on keeping things casual, despite Dylan's quiet hope for more. But when Dylan goes down-hard-and his career is in jeopardy, Samantha is the first one by his side. What will it take to keep her there after he's healed?Book one of Power Play95,000 words

Game Theory

by E. N. Barron

An exciting new edition of the popular introduction to game theory and its applicationsThe thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second Edition offers a blend of theory and applications, allowing readers to use theory and software to create and analyze real-world decision-making models.With a rigorous, yet accessible, treatment of mathematics, the book focuses on results that can be used to determine optimal game strategies. Game Theory: An Introduction, Second Edition demonstrates how to use modern software, such as MapleTM, Mathematica®, and Gambit, to create, analyze, and implement effective decision-making models. Coverage includes the main aspects of game theory including the fundamentals of two-person zero-sum games, cooperative games, and population games as well as a large number of examples from various fields, such as economics, transportation, warfare, asset distribution, political science, and biology. The Second Edition features:* A new chapter on extensive games, which greatly expands the implementation of available models* New sections on correlated equilibria and exact formulas for three-player cooperative games* Many updated topics including threats in bargaining games and evolutionary stable strategies* Solutions and methods used to solve all odd-numbered problems* A companion website containing the related Maple and Mathematica data sets and codeA trusted and proven guide for students of mathematics and economics, Game Theory: An Introduction, Second Edition is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.

Game Theory for Applied Economists

by Robert Gibbons

This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works overly abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building--of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.

Game Time: A Baseball Companion

by Roger Angell Steve Kettmann

"Roger Angell has been writing about baseball for more than forty years ... and for my money he's the best there is at it," says novelist Richard Ford in his introduction to Game Time. Angell's famous explorations of the summer game are built on acute observation and joyful participation, conveyed in a prose style as admired and envied as Ted Williams's swing. Angell on Fenway Park in September, on Bob Gibson brooding in retirement, on Tom Seaver in mid-windup, on the abysmal early and recent Mets, on a scout at work in backcountry Kentucky, on Pete Rose and Willie Mays and Pedro Martinez, on the astounding Barry Bonds at Pac Bell Park, and more, carry us through the arc of the season with refreshed understanding and pleasure. This collection represents Angell's best writings, from spring training in 1962 to the explosive World Series of 2002.

The Game (Victor the Assassin #3)

by Tom Wood

OPENING MOVE. After executing a hit on a fellow assassin in Algiers, Victor--the world's deadliest hit man--is contracted by the CIA for an assignment that will take him across Europe to the blood-stained streets of Rome...and straight into hell. COUNTER MOVE. Victor must pose as his previous--and very much dead--target to figure out who the killer's next victim was going to be. But what was supposed to be a quick operation soon becomes much more complicated and treacherous. FINAL MOVE. Forced to work with a group of ruthless mercenaries, Victor will face a choice he would rather not make: do the right thing, or sacrifice the only thing in the world he truly cares about--his own life.

Gameprey (Tom Clancy's Net Force Explorers #11)

by Tom Clancy Steve Pieczenik Mel Odom

A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!

Games At Work

by Kevin Cashman Phil Read Mauricio Goldstein

"A terrific read not only for senior leaders and executives but also for employees seeking growth in complex organizations. Goldstein and Read dissect the interpersonal dynamics that affect a company's performance, provide a framework to understand the games that are commonly played in businesses around the world, and offer practical tools to correct these behaviors and improve the organization's effectiveness."--Jacopo Bracco, executive vice president, DIRECTV Latin America"Whether you are an employee, manager, or CEO, this book will help you uncover the games that are going on around you and in your organization and will arm you with strategies to combat the negative effects of these games."--Corey J. Seitz, vice president, global talent management, Johnson & Johnson"This book is a good warning sign for organizational life. A road map of potholes and wrong turns. Written in a clear and down-to-earth way, its strength is its concreteness."--Peter Block, author, Community: The Structure of Belonging"Play or don't play, your choice. But if you need to manage and aspire to lead, you must read Goldstein and Read's helpful treatment of the games going on all around you all the time. Prepare to be entertained and disconcerted in equal measure."--Seán Meehan, Martin Hilti Professor of Marketing and Change Management, IMD"Goldstein and Read provide an accessible and penetrating discussion of the twenty-two most common games at work and their individual and organizational causes, business costs, and remedies. Every working person who has ever been a victim or perpetrator of political games will profit from reading Games at Work."--Harvey A. Hornstein, emeritus professor of psychology; former director of Columbia University Organizational Development Programs; and organizational consultant

Games Frat Boys Play

by Todd Gregory

Eight years at an exclusive Swiss boarding school have given Jordy Valentine an impressive education. But the things he really wants to learn-like how to make friends, fit in, and find a lover-have eluded him. He's hoping college will change everything. . . From the start, Jordy is intrigued by the Beta Kappa fraternity-especially by handsome rush chair Chad York. Dazzled by Chad's flirting, Jordy is crushed when Chad cruelly rejects him on Initiation Night. But if Chad doesn't want Jordy, plenty of other guys do! Especially once he begins to work out and transform his body. Suddenly Jordy is free to indulge every deep desire he's ever had-from illicit locker room trysts with his personal trainer to fun, frenzied encounters at the local dance club and his frat house to exhilarating, uninhibited online hookups. In time, Jordy will have to decide what matters more-revenge against Chad, or the chance at an incredible connection that satisfies in every way. Intensely erotic and irresistibly real, Games Frat Boys Play is a delicious initiation into the ways of lust, love, and raw desire. . .

Games Psyborgs Play

by Pierre Barbet Wendayne Ackerman

Games Psyborgs Play is a 160 page science fiction novel written by the French author Pierre Barbet and first published in 1971. Captain Setni, of all the officers of space, was the most immune to hypnotic suggestion and psychological delusions. Hence, when reports reached the Great Brains of a strange new planet in the Hydra group, . Setni was the logical astronaut to check it out. Because by all accounts the planet seemed a double of Old Earth-but of Earth as it had been in the far past-and legendary beings were alive and well there. Setni was specially trained for the task, but even the best training in disbelief was not sufficient. For on that pseudo-Earth, not only was Charlemagne in power and knighthood in flower, but the pagan gods were visible, physically real, and devilishly active. Setni knew it was no illusionbut then what was the reality?

Gaming Hacks

by Simon Carless

It doesn't take long for an avid or just wickedly clever gamer to be chafed by the limitations of videogame software or hardware. If you want to go far beyond the obvious, there's an awful lot of free fun you can have, using the creative exploits of the gaming gurus. Gaming Hacks is the indispensable guide to cool things gamers can do to create, modify, and hack videogame hardware and software.

Gaming Safely

by Frank W. Baker Allyson Valentine Schrier

If a strange character offers you a gift in an online game, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep your game sites safe sites without taking away all the fun!

Showing 53,901 through 53,925 of 101,843 results

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