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A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engineWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Eleanor Merritt, a do-gooding American family-planning worker, was drawn to Kenya to improve the lot of the poor. Unnervingly, she finds herself falling in love with the beguiling Calvin Piper despite, or perhaps because of, his misanthropic theories about population control and the future of the human race. Surely, Calvin whispers seductively in Eleanor's ear, if the poor are a responsibility they are also an imposition. Set against the vivid backdrop of shambolic modern-day Africa--a continent now primarily populated with wildlife of the two-legged sort--Lionel Shriver's Game Control is a wry, grimly comic tale of bad ideas and good intentions. With a deft, droll touch, Shriver highlights the hypocrisy of lofty intellectuals who would "save" humanity but who don't like people.
The new edition of this popular cookbook includes 20 new game recipes, so indulge your taste buds with new sensations! Featuring over 120 delicious recipes for cooking grouse, partridge, pheasant, duck, rabbit, venison, and other game, these easy-to-follow recipes include dishes appropriate for everyday family meals, special occasions, picnics, and barbecues. Game is naturally low in fat and calories and is an ideal part of a healthy diet. A guide for preparing game so that it is fit to be eaten is included, as is an assortment of recipe accompaniments such as sauces, stuffings, and salads. With 18 full-color illustrations by the well-known wildlife artist John Paley this is an attractive and useful gift for all those keen on hunting, shooting and fishing and those who cook what they bring home.
Ronde and Tiki are a team. They are twins, they are each other's best friends and biggest fans, and they play on the same football team, the Cave Spring Vikings. Ronde is #21 and Tiki is #22, always side by side.Tiki has had seven long touch-down runs this season, and Ronde is proud of his brother, but he can't help feeling a little down when Tiki gets all the glory. If Ronde hadn't been leading the way with his blocks, Tiki wouldn't have been clear to score. Ronde thinks nobody notices the guy who blocks; they only notice the guy who scores. Will the day ever come when Ronde will get his chance? Written by two NFL superstars, this story of perseverance and teamwork will inspire.
A collection of jokes about sports and games.
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
'One of the great unmissables of this genre - intelligent, classy and with a wonderfully Gothic imagination' - The Times Justine thought she knew who she was, until an anonymous caller seemed to know better... After escaping London and a career that nearly destroyed her, Justine plans to spend her days doing as little as possible in her beautiful home in Devon. But soon after the move, her daughter Ellen starts to withdraw when her new best friend, George, is unfairly expelled from school. Justine begs the head teacher to reconsider, only to be told that nobody's been expelled - there is, and was, no George. Then the anonymous calls start: a stranger, making threats that suggest she and Justine share a traumatic past and a guilty secret - yet Justine doesn't recognise her voice. When the caller starts to talk about three graves - two big and one small, to fit a child - Justine fears for her family's safety. If the police can't help, she'll have to eliminate the danger herself, but first she must work out who she's supposed to be...
The days of the 3rd Reich are numbered, but on an isolated island outpost in the English Channel, the German army has vowed to fight to the death.
This long awaited volume finally brings to light several cases of the world's most renowned detective originally suppressed to avoid causing scandal and embarrassment to the Crown, to public figures, or to Sherlock Holmes himself. Now, finally, the truth is revealed about Holmes' exploits involving such figures as Ida Tarbell, Consuelo Vanderbilt, P. G. Wodehouse, and James McNeil Whistler. Related by diverse hands, including Watson, Inspector Lestrade, and Holmes himself, detailing untold incidents involving the Titanic, Holmes' rematch with Irene Adler, the childhoods of both Holmes and Watson, and one unfortunate result of Holmes' facility with disguise, this cornucopia of Sherlockiana will delight fans young and not-so-young.
BONUS: This edition contains an excerpt from Laurie R. King's The God of the Hive.It's only the second day of 1924, but Mary Russell and her husband, Sherlock Holmes, find themselves embroiled in intrigue. It starts with a New Year's visit from Holmes's brother Mycroft, who comes bearing a strange package containing the papers of an English spy named Kimball O'Hara--the same Kimball known to the world through Kipling's famed Kim. Inexplicably, O'Hara withdrew from the "Great Game" of espionage and now he has just as inexplicably disappeared. When Russell discovers Holmes's own secret friendship with the spy, she knows the die is cast: she will accompany her husband to India to search for the missing operative. But Russell soon learns that in this faraway and exotic land, it's often impossible to tell friend from foe--and that some games aren't played for fun but for the highest stakes of all...life and death.
A SECRET HIGH-STAKES AUCTION As a wealthy few gather to bid on a predator capable of destroying all life on earth, the sorcerers of the Twenty Palace Society mobilize to stop them. Caught up in the scramble is Ray Lilly, the lowest of the low in the society--an ex-car thief and the expendable assistant of a powerful sorcerer. Ray possesses exactly one spell to his name, along with a strong left hook. But when he arrives in the small town in the North Cascades where the bidding is to take place, the predator has escaped and the society's most powerful enemies are desperate to recapture it. All Ray has to do is survive until help arrives. But it may already be too late. (From the Paperback edition.)
When Lucas asks Lilly to be his girlfriend, Miley is so excited for her best friend! But when Lilly starts spending all of her free time with Lucas, Miley feels left out. To make matters worse, when Miley tells Lilly she caught Lucas kissing another girl, Lilly doesn't even believe her! Miley decides that it's time for Hannah Montana to teach Lucas a lesson so she can have her best friend back again. Will her plan work, or will Miley lose Lilly forever? Plus, will Lilly's girly makeover be a hit with her super secret crush Matt?
Ready or not, here she comes! The fairies of Pixie Hollow are playing hide-and-seek and it's up to Tinker Bell to find everyone. This Step 3 reader is filled with beautiful artwork, fanciful fairies, and lots of fun!
A year with the boy geniuses of the nation?s top high school chess team, now in paperback with a new afterword Edward R. Murrow High School has long been one of New York?s public-education success stories, a school where there are no varsity sports, and the closest thing to jocks is found on the powerhouse chess team. Award-winning sportswriter Michael Weinreb follows the members of the Murrow chess team through an entire season. Weinreb delves into the history of chess in America, following the stories of greats such as Bobby Fischer, for whom the world within the chessboard is as easy to comprehend as the world beyond it is difficult. .
A self-help classic since 1925, The Game of Life and How to Play It uses real-life stories and practical wisdom to guide readers to prosperity through a positive attitude. The Game of Life and How to Play It is now reset and grouped together with three other short books by Florence Scovel Shinn for an all-in-one, definitive volume. Affordably priced, beautifully packaged, and all-inclusive, this is the Shinn collection that readers will treasure.
Chris St. James is ready for normal. After walking away from her pro tennis career and a toxic relationship with a star hockey player, she's starting a new life as a teacher and tennis coach in a small town. Now all she needs is an average guy to share it with. Brett Wallace is no average guy. Forced to retire from the NFL after an injury--and suddenly single after being dumped by his status-conscious wife--he's returned to his hometown to coach the varsity football team. Wary of women interested only in his celebrity, Brett finds Chris's indifference to his former career refreshing. The last thing Chris needs is to get involved with another pro athlete, but she can't deny the sparks that fly between them. So she agrees to a purely physical, no-strings-attached affair. But the rules of the game change when she falls for him...
Not since THE BOOK THIEF has the character of Death played such an original and affecting part in a book for young people. Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don't know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920's, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?
Theirs was a prolonged run of excellence like none other in sports history. From 1991 through 2005, the Atlanta Braves won fourteen consecutive division championships, a streak no team in professional sports has ever come close to approaching. Beginning with the unexpected worst-to-first miracle of 1991, the Braves commenced an era of sustained dominance that Major League Baseball never saw coming. From the wondrous run to the '91 pennant, to Francisco Cabrera's two-run single in the '92 NLCS that returned the Braves to the World Series, to Atlanta's first world championship in 1995, it's all here. Captured within these pages are those memories, retold firsthand by the players who delivered the Braves to the pinnacle of pro sports, including David Justice, Terry Pendleton, Ron Gant, Lonnie Smith, Jeff Blauser, Greg Olson, and Tom Glavine. But also chronicled in Game of My Life Atlanta Braves are the franchise's many dark years of mediocrity that set up such a magical run. Dating back to the Braves' move from Milwaukee, this newly revised book will catch up with Braves legends like Hank Aaron, Phil Niekro, Bob Horner, and Dale Murphy, as well as the more recent stars.
Recalling some of the greatest players in Red Sox history and some of their greatest games, author Chaz Scoggins traces back over 70 years, to the very start of the seminal Yawkey era, in Game of My Life Boston Red Sox. Beginning with Bobby Doerr, the Hall of Fame second baseman who joined the team in 1937, the book touches on players and their most memorable games from every decade, right up to those who finally experienced the exhilaration of winning that elusive World Series in 2004. Among the many players who recount the most memorable games in their Red Sox careers are Johnny Pesky, Dominic DiMaggio, Mel Parnell, Frank Malzone, Bill Monbouquette, Rico Petrocelli, Fred Lynn, Butch Hobson, and Bruce Hurst. Their recollections and stories linking eight decades of Boston Red Sox baseball and revealing many details unknown until now will undoubtedly awaken fond but probably long-forgotten memories of lifelong Boston fans themselves.
Whether they wore white stockings or blue helmets, the baseball players of Chicago's North Side have always had great stories to tell. Now fans of this loveable franchise will finally get to hear from twenty-eight of the best players as they relive that singular moment which defined their Cubs career. In this newly updated edition of Game of My Life Chicago Cubs, veteran sportswriter Lew Freedman brings readers off the bench and onto the field with such greats as Billy Williams, Ernie Banks, Ferguson Jenkins, and more.
This book takes a personal look inside some of the biggest moments of Miami's greatest players as "The U" morphed from a football program nearly disbanded in the 1970s to a national power. Three-time All-American and Pro Football Hall of Fame inductee Ted "the Mad Stork" Hendricks shares his thoughts on single-handedly dominating the LSU Tigers in 1968. Current Georgia head coach Mark Richt recalls getting pelted with oranges in Gainesville in 1980, then taking over for an injured Jim Kelly and leading the Canes to a 21-20 win over the Gators in 1981. Alonzo Highsmith remembers all four of his touchdowns in Miami's first victory at Notre Dame in 1984, where he wanted to jump out of the stadium . . . and run over that leprechaun. Vinny Testaverde recounts the antics of Melvin Bratton and Alonzo Highsmith, who prank-called Brian Bosworth the morning before No. 1 Oklahoma invaded the Orange Bowl to take on the No. 2 'Canes, where Testaverde threw four touchdown passes in a 28-16 Heisman-clinching win. Gino Torretta describes the shot that knocked the wind out of him as he delivered the game-winning touchdown pass to Lamar Thomas in Miami's 19-16 "Wide Right II" victory.There are many more unforgettable moments in Game of My Life Miami Hurricanes that span different eras of Miami football, including conversations with former All-American Eric Winston, 1988 Orange Bowl MVP Bernard "Tiger" Clark, All-American wideout Santana Moss, and record-setting kicker Carlos Huerta. All share close and personal details of what they were thinking and feeling in the best games of their careers.
The New York Giants have long been one of the NFL's most popular and storied franchises. Now fans of this dynamic football powerhouse will relive all the greatest gridiron moments through the eyes of the players themselves in this newly updated edition of Game of My Life New York Giants. Ken Palmer catches up with several of the Giants biggest names as each recalls the glory of wearing red, white, and blue. Superstars like Alex Webster, Eli Manning, Michael Strahan, and more share experiences that span the franchise history. Rare recollections of the 1956 NFL title winners appear along side the legendary players of the 1986 and 1990 Super Bowl-winning teams. The epic journey to Super Bowl XLII is relived along with the new a generation of heroes who took the team all the way to victory in Super Bow XLVI. Without a doubt, this is a must-have for every Giants fan.
A. J. Hawk can isolate the game of his life, the 2006 Fiesta Bowl against Notre Dame, not because of individual statistics, but because of what the game represented. "I think the fact that it was the end of an amazing four years--four big Bowl wins; three Michigan wins; lots of victories in those four years; and an amazing group of teammates and coaches--is why it felt like the game of my life," Hawk said. Jan White has a different reason for the game of his life: He scored his first touchdown as a Buckeye, playing a position he didn't necessarily want to play. "It became a footrace I was determined to win," White says of his 72-yard reception from Rex Kern against Northwestern in 1968. Whoever they are and whatever the reason, there always is "the" game in a player's memory bank. The folks, whose stories are chronicled in Game of My Life Ohio State Buckeyes, tell you why a certain game was the best, providing the detail, the color, and the emotion that only a player can share. Football fans, most especially those card-carrying members of Buckeye Nation, will be enlightened and entertained by these stories. Buckeye greats such as Archie Griffin, Cris Carter, Mike Lanese, and Bob Hoying relive their legendary moments--from the sidelines to the huddle, from the depths of impending defeat to the pinnacle of glory. It just doesn't get any better.
In these pages, several legendary Eagles players share their fondest memories as each one recalls the game that sticks out the most from his Eagles career. <P><P> The games they choose may very well be the one with which you most associate them--a championship game, a playoff game, or a heralded comeback. But a fair number of choices may surprise you, as some Eagles cite encounters that time and history have buried deep within history's vault. No matter which game each player chooses as his most memorable, each one tells a story. Each fills in a bit more of the complex legacy that defines the Philadelphia Eagles. More importantly, and certainly more poignantly, each story humanizes the larger-than-life warriors who strapped on their winged helmet each Sunday and played for the glory of the city of Philadelphia.<P> Some of the former Eagles players profiled in this book are: Chuck Bednarik Brian Dawkins Tommy McDonald Bill Bergey Seth Joyner Keith Jackson Mike Quick Vai Sikahema Garry Cobb William Thomas Brian Baldinger Claude Humphrey Bill Bradley Lito Sheppard Vince PapaleThe new edition includes a fresh introduction, which explores the vicissitudes of the Andy Reid era, recounts the emergence of 21st-century stars like DeSean Jackson and Brian Westbrook, and dives into much, much more Eagle lore.
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