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"Chanukah is a Jewish holiday celebrating the victory of the Maccabees over the Syrians in 165 B.C. Known as the Festival of Lights, it is a time to remember the early Jews' struggle for religious freedom. It is also a time of gift giving and game playing. Each of the 12 easy-to-read pages in this book describes a Chanukah-related object or term: Eternal Light, menorah, Maccabee shield with the Star of David, dreidel, and more.
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Per the author: The theme of this edition is that learning is a biological mechanism that aids survival. My goal was to write a text that would cover the course contents in the theory and research of behavior and learning. This book is an instructional tool, not a reference book.
This undergraduate textbook introduces the natural science approach to behavior and describes the efforts of researchers to understand the kinds of experiences that produce learning, the circumstances under which learning in one situation carries over to another situation, the effects of different reinforcement schedules, the durability of learned behavior, and the limitations of learning.
Instruction tailored to the individual student, learning and teaching outside the limits of time and space--ideas that were once considered science fiction are now educational reality, with the prospect of an intelligent Web 3.0 not far distant. Alongside these innovations exists an emerging set of critical-thinking challenges, as Internet users create content and learners (and teachers) take increased responsibility in their work. Learning and Instruction in the Digital Age nimbly balances the technological and pedagogical aspects of these rapid changes, gathering papers from noted researchers on a wealth of topics relating to cognitive approaches to learning and teaching, mental models, online learning, communications, and innovative educational technologies, among them: Cognition and student-centered, Web-based learning, The progression of mental models throughout a course of instruction, Experiencing education with 3D virtual worlds, Expanding educational boundaries through multi-school collaboration, Adapting e-learning to different learning styles, The student blog as reflective diary. With its blend of timely ideas and forward thinking, Learning and Instruction in the Digital Age will enrich the work of researchers in educational psychology, educational technology, and cognitive science.
The Strategic Education Research Partnership (SERP) is a bold, ambitious plan that proposes a revolutionary program of education research and development. Its purpose is to construct a powerful knowledge base, derived from both research and practice, that will support the efforts of teachers, school administrators, colleges of education, and policy officials—with the ultimate goal of significantly improving student learning. The proposals in this book have the potential to substantially improve the knowledge base that supports teaching and learning by pursuing answers to questions at the core of teaching practices. It calls for the linking of research and development, including instructional programs, assessment tools, teacher education programs, and materials. Best of all, the book provides a solid framework for a program of research and development that will be genuinely useful to classroom teachers.
This book illustrates how various topics in learning and memory are related.
A new edition of this book is available `The focus of the book is on the "professional", developed through an overall professional language and an insistence that academic freedom must be matched by academic responsibility. To the best of my knowledge, this makes it different from all other existing books on Teaching and Learning in Higher Education, and it is for that reason that it must be read' - Lewis Elton, Professor of Higher Education, University College London, British Joural Educational Technology `For too long we have waited for a book that brings together the best contemporary thinking about learning and teaching and that connects with academics' everyday teaching practice in an engaging way. At last, in this book, we have it' - Ronald Barnett, Institute of Education, University of London This book addresses the practice of learning and teaching within higher education. Higher education is currently a sector challenged worldwide by increased numbers and diversity of students, tougher demands for professional accountability, increasing calls for educational relevance, thinning resources and the exacting demands of a global education market. This book brings together key issues of theory and practice to develop an overall professional `language' of teaching situated within communities of academic practice. This `language' provides teachers with a conceptual `vocabulary' and` grammar' for understanding and improving practice, enables them to critically reflect upon their teaching in a range of key `genres' of practice and proposes a strategy for conducting and producing evidence for continuous professional development in learning and teaching. It provides a structure for developing teaching and learning strategies appropriate to the distinctive subjects and conditions of the individual university teacher and their academic community. Learning & Teaching in Higher Education: The Reflective Professional is intended for lecturers, researchers, staff developers and others providing and/or supporting teaching in higher and professional education. The book covers a wide range of practical elements of teaching and learning in higher education curriculum. It draws upon theory, practice and current educational research to provide a distinctive way of thinking about and integrating the many aspects of learning and teaching in higher education into a comprehensive and coherent professional practice.
Let Author-it guru Char James-Tanny teach you how to get the most from Author-it. Char has taught hundreds in her acclaimed classes, and now she has drawn from her extensive experience to create the definitive resource for learning Author-it. Whether you are new to Author-it or an experienced user, there is something here for you. If you are just starting out with Author-it, Learning Author-it will make the sometimes daunting learning curve for Author-it smoother and easier. You will learn how libraries work, how to wrap your head around Author-it's object-oriented structure, how to work with your content, and how to publish your output. If you are an experienced Author-it user, get a refresher from someone who uses Author-it like a technical writer. Char provides dozens of tips, helpful screenshots, and more than 150 tasks to help increase your efficiency (and lessen any frustration). And you'll find lots of tips and tricks that will improve your productivity.Inside the Book Understanding and setting up your library Understanding the authoring environment Creating content Reusing topic content Viewing, finding, and organizing topics Publishing the output Customizing objects for different outputs Maintaining the library Index
Bailey Flanigan is growing closer to her dream to be an actress and dancer in New York while Cody coaches a small high school football team . . . on and off the field. But neither feels complete without the chance to share their dreams with one another. Can distance truly make the heart grow fonder? Or will Cody learn to turn to others to share in his happiness? And when tragedy strikes? Who will be there to provide comfort in the face of loss? As Cody's past catches up with him, he must learn to reach out for help or risk withdrawing permanently inside himself. Both Bailey and Cody find themselves learning significant life lessons in this poignant love story, featuring members from Karen Kingsbury's popular Baxter family.
If you're a novice programmer and you want to learn C#, there aren't many books that will guide you. Most C# books are written for experienced C++ and Java programmers. That's why Jesse Liberty, author of the best-selling books Programming C# and Programming ASP.NET , has written an entry-level guide to C#. Written in a warm and friendly manner, Learning C# assumes no prior programming experience, and provides a thorough introduction to Microsoft's premier .NET language. The book helps you build a solid foundation in .NET, and shows you how to apply your skills through the use of dozens of tested examples. You'll learn about the syntax and structure of the C# language, including operators, classes and interfaces, structs, arrays, and strings. Better yet, this updated edition of Learning C# has been completely revised to include the very latest content and teaching techniques. Here's what's new: A detailed explanation of C# 2.0 An introduction to Visual Studio 2005, a tool set for building Windows and web applications More than 200 questions and programming exercises to help you better judge your understanding of the material A greater emphasis on event handling Information on generics and generic collections By the time you've finished Learning C# , you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications. Whether you have a little object-oriented programming experience or you are new to programming altogether, Learning C# will set you firmly on your way to mastering the essentials of the C# language.
Get up to speed quickly on creating Mac OS X applications with Carbon™. You'll learn the fundamentals and key concepts of Carbon programming as you design and build a complete application under the book's guidance. Written by insiders at Apple Computer, Learning Carbon provides information you can't get anywhere else, giving you a head start in the Mac OS X application development market.
Learning Carbon is designed to get you programming right away in Carbon, one of two APIs (Application Programmer Interfaces) Macintosh programmers can use to write applications that run native in Mac OS X. Using Carbon, you don't have to rewrite your Mac OS programs entirely to get them to take advantage of the new features in Mac OS X. Instead, all you have to rewrite is the 10 to 20 percent of the code that can't be translated to OS X. For C programmers, Apple's Carbon is the essential building block for applications on Mac OS X. With Carbon, you can use simple, traditional C interfaces to create world-class applications for a world-class operating system. After orienting you with a detailed tour of a Carbon application, Learning Carbon walks you through the entire process of designing and creating a complete Carbon application called Moon Travel Planner. Along the way, you'll be introduced to two pivotal development tools: Project Builder and Interface Builder. You'll learn key concepts about Carbon and Mac OS X programming, including event management, resource handling, and bundle anatomy. And you'll get direct, hands-on instruction on how to implement essential application tasks, such as managing windows, printing documents, opening and saving files, creating and responding to menu commands, providing user help, and organizing your application for easy localization in multiple countries and languages. After finishing this book, you'll be ready to start writing your own Carbon applications. Written by Apple insiders with access to engineers deeply involved in creating Mac OS X, Learning Carbon brings you information that's not available anywhere else, to get you in on the ground floor of the exciting new Mac OS X application development market.
Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. This is the "must-have" book for people who want to develop applications fo
Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder. After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters. You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying. Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.
<p>Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you don’t have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started—from object-oriented programming to working with iCloud.</p>
Lesson learned?High school history teacher Joe Wisniewski may be in a rut, but he dug it himself and he's not planning on getting out anytime soon. The last thing he wants is to mentor a starry-eyed newcomer, so when he gets an unexpected assignment-Emily Sullivan, a student teacher with a steamroller smile and dynamite legs-he digs in deeper and ducks for cover.Emily has looked up to the legendary "Wiz" for along time. In her opinion, the man is coasting these days, and she's sure a little change in his routine is exactly what he needs. Besides this assignment is her chance to prove to her family-and herself-that she can stick to one project.The question is: Will Emily get Joe fired up or just plain fired?
DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component. This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance. The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading. After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, Learning DCOM makes it possible for you to choose what you need. This book is for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain. Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces) COM error and exception handling Custom, dispatch, and dual interfaces Standard and custom factories Management of in-process versus out-of-process servers Distributed memory management Pragmatic explanation of the DCOM wire protocol Standard, custom, handler, and automation marshaling Multithreading and apartments Security at the system configuration and programming level Active Template Library (ATL), ATL wizards -- and what they don't do Writing a component that can be invoked from Visual Basic Techniques for using distributed components Creating an ActiveX control and embedding it in a Web client Authentication and the use of Windows NT security features Techniques for merging marshaling code Connection and distributed events management An introduction to COM+ features
Why do educators seek to label more than one-third of our nation's schoolchildren as "learning disabled" when clearly they are not? This practical, easy-to-use book answers that question and shows parents of school-age children how to distinguish between normal learning differences and true learning disabilities; how to have your child properly evaluated at the first sign of a learning difficulty; how to help your child convert learning differences into learning advantages; how to select the right school or program for your child; and how to stimulate your child's intellectual development from infancy onward to enhance progress in school. This book shows parents how to give their children the learning tools and support they need. It also includes core curriculum milestones by which parents can evaluate their children's progress and lists of organizations and schools that can help.
Written for adolescents confronting learning disabilities, this book provides an overview of the most common disabilities and offers advice on overcoming the difficulties associated with them. Medical aspects of the disabilities are covered and celebrities with similar conditions are profiled. Assistive technology is described, and advice is offered concerning advocacy. Paquette is an educational writer; Tuttle is a special education coordinator. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com)
Dr. Robin Pauc argues that children diagnosed with dyspraxia, dyslexia, ADD, ADHD, OCD and Tourette's syndrome essentially come from a development path known as apoptosis. Pauc provides help with treating syndromes and guides parents to work with their doctors to help their children.
Stevens gives parents what they need to determine whether or not their child has a learning disability. She then provides tips to help parents navigate the public school system in order to obtain help. She also presents adaptive techniques, discusses the therapies which are available and what they can do. She asks parents the tough questions which need to be answered if a learning-disabled child is to succeed in a regular classroom and adapt successfully to the disability. Clear, concises, informative, upbeat, practical.
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