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The Designing for Growth Field Book

by Rachel Brozenske Jeanne Liedtka Tim Ogilvie

In Designing for Growth: A Design Thinking Tool Kit for Managers (D4G), Jeanne Liedtka and Tim Ogilvie showed how design can boost innovation and drive growth. In this companion guide, also suitable as a stand-alone project workbook, the authors provide a step-by-step framework for applying the D4G toolkit and process to a particular project, systematically explaining how to address the four key questions of their design thinking approach.The field book maps the flow of the design process within the context of a specific project and reminds readers of key D4G takeaways as they work. The text helps readers identify an opportunity, draft a design brief, conduct research, establish design criteria, brainstorm, develop concepts, create napkin pitches, make prototypes, solicit feedback from stakeholders, and run learning launches. The workbook demystifies tools that have traditionally been the domain of designers -- from direct observation to journey mapping, storytelling, and storyboarding -- that power the design thinking process and help businesses align around a project to realize its full potential.

Designing for iOS with Sketch

by Sian Morson

Designing for iOS with Sketch takes you through the process of designing your iOS app using Bohemian Code's Sketch. Sketch is a powerful new design program that is quickly replacing Adobe PhotoShop for many designers designing for mobile apps and the mobile web. This book will introduce you to the program and then take you through the steps of designing your very own app. It includes examples and shortcuts as well as a helpful list of plugins and 3rd party resources that will greatly improve your workflow. What you'll learn What sets Sketch apart from PhotoShop and Illustrator Use Sketch to design a simple iOS app Learn helpful shortcuts to speed up your workflow Get a helpful list of resources from around the web Includes a list of plugins to extend Sketch and make designing more fun Who this book is for Beginning to intermediate iOS app designers who are looking for an alternative to PhotoShop. Table of Contents Chapter 1: Why Sketch? Chapter 2: The Sketch Interface Chapter 3: Shapes and Styles Chapter 4: Symbols Chapter 5: Text and Fonts Chapter 6: Optimizing Your Workflow Chapter 7: Creating a Simple App Chapter 8: Creating an Icon Chapter 9: Exporting Assets for Development Chapter 10: Sketch Resources and Plugins

Designing for Learning

by C. Carney Strange James H. Banning

Understand the design factors of campus environmental theory that impact student success and create a campus of consequence Designing for Learning is a comprehensive introduction to campus environmental theory and practice, summarizing the influence of collegiate environments on learning and providing practical strategies for facilitating student success through intentional design. This second edition offers new coverage of universal design, learning communities, multicultural environments, online environments, social networking, and safety, and challenges educators to evaluate the potential for change on their own campuses. You'll learn which factors make a living-learning community effective, and how to implement these factors in the renovation of campus facilities. An updated selection of vignettes, case scenarios, and institutional examples help you apply theory to practice, and end-of-chapter reflection questions allow you to test your understanding and probe deeper into the material and how it applies to your environment. Campus design is no longer just about grassy quads and ivy-covered walls--the past decade has seen a surge in new designs that facilitate learning and nurture student development. This book introduces you to the many design factors that impact student success, and helps you develop a solid strategy for implementing the changes that can make the biggest difference to your campus. Learn how environments shape and influence student behavior Evaluate your campus and consider the potential for change Make your spaces more welcoming, inclusive, and functional Organize the design process from research to policy implementation Colleges and universities are institutions of purpose and place, and the physical design of the facilities must be undertaken with attention to the ways in which the space's dimensions and features impact the behavior and outlook of everyone from students to faculty to staff. Designing for Learning gives you a greater understanding of modern campus design, and the practical application that brings theory to life.

Designing for Learning in an Open World

by Gráinne Conole

The Internet and associated technologies have been around for almost twenty years. Networked access and computer ownership are now the norm. There is a plethora of technologies that can be used to support learning, offering different ways in which learners can communicate with each other and their tutors, and providing them with access to interactive, multimedia content. However, these generic skills don't necessarily translate seamlessly to an academic learning context. Appropriation of these technologies for academic purposes requires specific skills, which means that the way in which we design and support learning opportunities needs to provide appropriate support to harness the potential of technologies. More than ever before learners need supportive 'learning pathways' to enable them to blend formal educational offerings, with free resources and services. This requires a rethinking of the design process, to enable teachers to take account of a blended learning context.

Designing for Wearables: Effective UX for Current and Future Devices

by Scott Sullivan

Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward.You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness.You’ll explore:Emerging types of wearable technologiesHow to design services around wearable devicesKey concepts that govern service designPrototyping processes and tools such as Arduino and ProcessingThe importance of storytelling for introducing new wearablesHow wearables will change our relationship with computers

Designing Great Beers

by Ray Daniels

Author Ray Daniels provides the brewing formulas, tables, and information to take your brewing to the next level in this detailed technical manual.

Designing Human Resource Management Systems

by Jayant Mukherjee

Designing Human Resource Management Systems provides a framework for designing and implementing Human Resource Management (HRM) systems in various kinds of organizations, even those with limited resources. It is intended for leaders, decision makers, senior managers, HR practitioners, and consultants wishing to innovate, structure, and implement HRM systems in organizations. Distinguishing features of the book are: - Guidelines in each of the practice areas of HRM that identify key components and discuss important considerations in designing the sub-system of that practice area. - Exhibits in the form of tools, questionnaires, inventories, forms, policies, and other aspects of utility for designing HRM systems. - Key Terms and Concepts section in each chapter that provides relevant theory, concepts, and research in each practice area. The book comprehensively covers concepts and relevant theories pertaining to job analysis, human resource planning, recruitment and selection, performance management, training and development, 360-degree feedback, mentoring and executive coaching, and reward management. The guidelines present a logical, simple, and easy-to-adopt approach with examples related to what can possibly go wrong and therefore what to guard against.

Designing Interfaces

by Jenifer Tidwell

Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere." --Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)

Designing Love: 2 Contemporary Romances

by Elley Arden

Meet the Corcarellis, a boisterous, bossy, big-hearted Italian clan, as they find love in this dynamic duo of romances, now specially priced.Family’s a blessing and a curse for the Corcarelli kids, whose best-laid plans are being blown to pieces by meddling relatives and high expectations. Everything may be going wrong for these siblings, but they may just be on the right path to love. Baby by Design: Tony Corcarelli forged his own path as the family’s black sheep, but now his dying Nonna is shamelessly pressuring him to choose between two paths he can’t fathom: a wife and kids or the priesthood. Trish DeVign is a successful interior designer, single by choice and satisfied…except for that ticking biological clock. When Trish asks her best friend’s brother, Tony, to escort her to a wedding, a night of fun and flirtation turns serious, with Trish confessing she wants a baby. Could a calculated conception be the answer they’ve both been looking for? Marriage by Design: When a new highway project will destroy the homes Angie Corcarelli’s family construction business built, she vows to protect their legacy—even if it means battling her best friend’s stuffy ex. Stuart Perrault needs the highway plans to restore his father’s faith in him and get him back on the CEO track. Falling for each other would mean disloyalty with a capital D. Are their feelings strong enough to warrant challenging their family ties? Sensuality Level: Sensual

Designing Machine Learning Systems with Python

by David Julian

Design efficient machine learning systems that give you more accurate results About This Book * Gain an understanding of the machine learning design process * Optimize machine learning systems for improved accuracy * Understand common programming tools and techniques for machine learning * Develop techniques and strategies for dealing with large amounts of data from a variety of sources * Build models to solve unique tasks Who This Book Is For This book is for data scientists, scientists, or just the curious. To get the most out of this book, you will need to know some linear algebra and some Python, and have a basic knowledge of machine learning concepts. What You Will Learn * Gain an understanding of the machine learning design process * Optimize the error function of your machine learning system * Understand the common programming patterns used in machine learning * Discover optimizing techniques that will help you get the most from your data * Find out how to design models uniquely suited to your task In Detail Machine learning is one of the fastest growing trends in modern computing. It has applications in a wide range of fields, including economics, the natural sciences, web development, and business modeling. In order to harness the power of these systems, it is essential that the practitioner develops a solid understanding of the underlying design principles. There are many reasons why machine learning models may not give accurate results. By looking at these systems from a design perspective, we gain a deeper understanding of the underlying algorithms and the optimisational methods that are available. This book will give you a solid foundation in the machine learning design process, and enable you to build customised machine learning models to solve unique problems. You may already know about, or have worked with, some of the off-the-shelf machine learning models for solving common problems such as spam detection or movie classification, but to begin solving more complex problems, it is important to adapt these models to your own specific needs. This book will give you this understanding and more. Style and approach This easy-to-follow, step-by-step guide covers the most important machine learning models and techniques from a design perspective.

Designing Magazines

by Jandos Rothstein

Turn editorial challenges into graphic solutionsHow does a designer create graphic solutions to thebehind-the-scenes editorial challenges at a magazine? DesigningMagazines is the complete guide to understanding theinner workings of magazines and their day-to-day management--and a greatguide to using that knowledge to create visually stunning, editorially effectivemagazines, in both new designs and rebranding. Thirty-five experienced editors,designers, and consultants, all at the top of their fields, present theirinsights on the goals and process of magazine design. Chapters focus on problemsfaced by designers, ethical considerations, the future of the field, andmany more rarely discussed issues. A look at magazines that have risen abovethe crowd to achieve special social importance--and how design has aided thatsuccess--provides added inspiration for magazine designers everywhere.* Big-name contributors include Steven Heller,Fred Woodward, Joyce Rutter Kaye, dozens more* Focus on trade and small magazines as well asnewsstand publications* Eighty photographs show great examples of designsand redesigns

Designing Organizations

by Jay R. Galbraith

This Third Edition of the groundbreaking book Designing Organizations offers a guide to the process of creating and managing an organization (no matter how complex) that will be positioned to respond effectively and rapidly to customer demands and have the ability to achieve unique competitive advantage. This latest edition includes fresh illustrative examples and references, while the foundation of the book remains the author's popular and widely used Star Model.Includes a comprehensive explanation of the basics of organization designOutlines a strategic approach to design that is based on the Star Model, a holistic framework for combining strategy, structure, processes, rewards, and peopleDescribes the different types of single-business, functional organizations and focuses on the functional structure and the cross-functional lateral processes that characterize most single-business organizations.Features a special section on the effects of big data on organization design, and whether or not it will result in a new dimension of organizational structureHighlighting the social technologies used to coordinate work flows, products, and services across the company, this new edition of Designing Organizations brings theory to life with a wealth of examples from such well-known companies as Disney, Nike, IBM, and Rovio (Angry Birds) to show how various kinds of organization designs operate differently.

Designing Products People Love

by Scott Hurff

How can you create products that successfully find customers? With this practical book, you'll learn from some of the best product designers in the field, from companies like Facebook and LinkedIn to up-and-coming contenders. You'll understand how to discover and interpret customer pain, and learn how to use this research to guide your team through each step of product creation.Written for designers, product managers, and others who want to communicate better with designers, this book is essential reading for anyone who contributes to the product creation process.Understand exactly who your customers are, what they want, and how to build products that make them happyLearn frameworks and principles that successful product designers useIncorporate five states into every screen of your interface to improve conversions and reduce perceived loading timesDiscover meeting techniques that Apple, Amazon, and LinkedIn use to help teams solve the right problems and make decisions fasterDesign effective interfaces across different form factors by understanding how people hold devices and complete tasksLearn how successful designers create working prototypes that capture essential customer feedbackCreate habit-forming and emotionally engaging experiences, using the latest psychological research

Designing Qualitative Research

by Dr Uwe Flick

Providing a comprehensive guide to devising an effective research design, Uwe Flick discusses each stage of the process of designing qualitative research in detail, including formulating a research design, selecting an appropriate strategy, conceptual framework and data source, and collecting and analyzing data.

Designing Qualitative Research (6th Edition)

by Catherine Marshall Gretchen B. Rossman

While maintaining a focus on the proposal stage, this book takes readers from selecting a research genre through building a conceptual framework, data collection and interpretation, and arguing the merits of the proposal.

Designing Qualitative Research (Fifth Edition)

by Catherine Marshall Gretchen B. Rossman

Offering practical answers to complex questions in qualitative research design Providing students in applied social and behavioral science disciplines with invaluable guidance on developing and successfully defending qualitative research proposals, the Fifth Edition of this bestselling text offers expanded coverage of ethics, data analysis, and research design techniques. Authors Catherine Marshall and Gretchen B. Rossman cover distance-based research (such as email interviews); the implications of postmodern turns; integrating archival material; and creative ways of presenting the research. The authors include updates to popular features, such as vignettes that illustrate the methodological challenges today's qualitative researcher face. New to this Edition An entire chapter devoted to ethical issues (as well as continuous coverage throughout the book) Expanded discussions of internet ethnography, cultural studies, critical race theory, and queer theory A greatly enhanced chapter on data analysis This book is appropriate for all graduate-level Introduction to Qualitative Methods courses in education, nursing, sociology, human services, and other related fields.

Designing Rainwater Harvesting Systems

by Kathy M. Debusk Eddie Van Giesen Celeste Allen Novak

Water conservation is one of the most effective sustainable design practices, yet few professionals know how to collect and use rainwater effectively. Rainwater Harvesting the first comprehensive book on designing rainwater harvesting systems. It provides practical guidelines for developing a rainwater harvesting strategy, taking into account climate, public policies, environmental impact, and end uses. Case studies are included throughout. Rainwater Harvesting is a valuable reference for architects, landscape architects, and site engineers.

Designing Research in Education: Concepts and Methodologies

by Dr Jon Swain

This is a clear introduction to the methodological and philosophical debates in the field of education research. It sets out the key ideas, questions, and dilemmas which inform all research and then, through the careful use of case studies and practical advice from experienced researchers, grounds them in the specific concerns of education and educational studies. Written by experienced academics and teachers the book links broad philosophical principles with practical strategies for designing and conducting ethical and effective research. Perfect for postgraduate students planning their own research in education this book will help you to: · Understand the philosophical foundations of your work. · Conceptualise and refine your research question. · Pick the right methodology for your research. · Embed ethical considerations throughout your research. This book is an ideal companion for any postgraduate student or early career academic conducting research across education and educational studies.

Designing Social Inquiry

by Gary King Robert O. Keohane Sidney Verba

Guide to qualitative research design.

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience

by Christian Crumlish Erin Malone

Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help.In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.Understand the overarching principles before applying tactical design patternsCultivate healthy participation and rein in misbehaving usersLearn patterns for adding social components to an existing siteEncourage users to interact with one another, whether it’s one-to-one or many-to-manyUse a rating system to build a social experience around products or servicesOrchestrate collaborative groups and discover the real power of social networksExplore numerous examples of each pattern, with an emphasis on mobile appsLearn how to apply social design patterns to enterprise environments

Designing Sustainable Communities: Learning From Village Homes

by Michael Corbett Judy Corbett Robert L. Thayer

The movement toward creating more sustainable communities has been growing for decades, and in recent years has gained new prominence with the increasing visibility of planning approaches such as the New Urbanism. Yet there are few examples of successful and time-tested sustainable communities.Village Homes outside of Davis, California offers one such example. Built between 1975 and 1981 on 60 acres of land, it offers unique features including extensive common areas and green space; community gardens, orchards, and vineyards; narrow streets; pedestrian and bike paths; solar homes; and an innovative ecological drainage system. Authors Judy and Michael Corbett were intimately involved with the design, development, and building of Village Homes, and have resided there since 1977.In Designing Sustainable Communities, they examine the history of the sustainable community movement and discuss how Village Homes fits into the context of that movement. They offer an inside look at the development of the project from start to finish, describing how the project came about, obstacles that needed to be overcome, design approaches they took, problems that were encountered and how those problems were solved, and changes that have occurred over the years. In addition, they compare Village Homes with other communities and developments across the country, and discuss the future prospects for the continued growth of the sustainable communities movement.The book offers detailed information on a holistic approach to designing and building successful communities. It represents an invaluable guide for professionals and students involved with planning, architecture, development, and landscape architecture, and for anyone interested increating more sustainable communities.

Designing the Business Model Architecture: Executing Specific Growth Opportunities Using Discovery-Driven Planning

by Ian C. Macmillan Rita Gunther Mcgrath

In reality, your strategy is what projects you are working on and how you run them, not what's printed on an annual report or posted on your website. Thus, whether you are a CEO or someone else in the organization, you must have the right practices in place to manage strategic growth initiatives effectively. This chapter addresses how to design the fundamental business that will generate growth, including establishing the viability of a business, given corporate requirements, analyzing the unit of business, analyzing the nearest competitive offer, and identifying subsequent key metrics. This chapter is excerpted from "Discovery-Driven Growth: A Breakthrough Process to Reduce Risk and Seize Opportunity."

Designing the Purposeful Organization

by Clive Wilson

Globalization, competition and recession have created an overwhelming pressure on organizations to deliver growth. This has often resulted in tough performance targets being pushed down the line. Hard-hitting management may deliver short-term results but in the longer term key people burn out or leave, and business performance falls back. Designing the Purposeful Organization explains how to implement a more enlightened and authentic leadership style that aligns people's strengths to the delivery of a compelling future. It draws on a unique framework that helps leaders manage the eight elements essential for high performance: purpose, vision, engagement, structure, character, results, success and talent. It moves beyond the boundaries of transactional performance (pay me X and I'll deliver Y) to a purpose-centred performance that releases talent, creativity and engagement. It features case studies from Google, Whole Foods Market, the NHS and the London 2012 Olympics and is ideal for practitioners in organization development, senior HR managers and business leaders. This book demonstrates how business performance can be inspired beyond boundaries by aligning people to a compelling purpose.

Designing the School Curriculum

by Peter S. Hlebowitsh

Hlebowitsh (University of Iowa) explores the nature and main functions of curriculum development at both the school and classroom level. The textbook describes the procedures involved in defining the purposes of the school, organizing content and courses, selecting instructional routines, evaluating the attainment of the school's core educational purposes, and examining school policies.

Designing the Sermon

by James Earl Massey

Providing fundamental homiletical principles, this classic book gives readers all the tools they need to prepare a meaningful sermon. "Sermon design"--James Massey's contemporary, creative approach to shaping specific classifications of sermons--focuses on order (What is the preacher's goal?) and on movement (What structure is he or she using to get there?). The discussion of his approach begins with an appraisal of the sermon in context--in relation to goals, design, basic forms, contemporary concerns, and the "why" of it all. Dr. Massey's specific forms for designing sermons include the narrative/story sermon--a subject which is receiving renewed interest today; the textual-expository sermon; the doctrinal/topical sermon; and the special occasion sermon, for which he has chosen the topic of the funeral. Suggestions are included for studying the methods of master preachers as a resource for more effective preaching. And three of the author's own tested sermons are used as illustrations of sermon design possibilities.

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