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Digital Dice: Computational Solutions to Practical Probability Problems

by Paul J. Nahin

Some probability problems are so difficult that they stump the smartest mathematicians. But even the hardest of these problems can often be solved with a computer and a Monte Carlo simulation, in which a random-number generator simulates a physical process, such as a million rolls of a pair of dice. This is what Digital Dice is all about: how to get numerical answers to difficult probability problems without having to solve complicated mathematical equations. Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women. The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem. Digital Dice will appeal to anyone who enjoys popular math or computer science.

The Digital Diet

by Daniel Sieberg

We all know someone who needs a digital diet. Technology has overwhelmed our daily lives to the point of constant distraction. Many of us can no longer focus on a single task or face-to-face conversation without wanting to reach out--or retreat--to the virtual world every few minutes. Science and technology reporter and recovering digital addict Daniel Sieberg has devised a foolproof 4-step plan to help you regain control, focus, and true connection in your life. Step 1//Re: Think: Consider how technology has overwhelmed our society and the effect it's had on your physical, mental, and emotional health. Step 2//Re: Boot: Take stock of your digital intake using Sieberg's Virtual Weight Index and step back from the device. Step 3//Re: Connect: Focus on restoring the relationships that have been harmed by the technology in your life. Step 4//Re: Vitalize: Learn how to live with technology--the healthy way, by optimizing your time spent e-mailing, texting, on Facebook, and web surfing. This program will enable families to communicate better, employees to be more productive, and friends to stay in touch. Sieberg teaches us how to manage and use the technology in our lives to our advantage, without letting it control us.

The Digital Difference

by W. Russell Neuman

W. Russell Neuman examines how the transition from the industrial-era media of one-way publishing and broadcasting to the two-way digital era of online search and social media has affected the dynamics of public life. The issues range from propaganda studies and Big Brother to information overload and Internet network neutrality.

The Digital Dilemma: Intellectual Property in the Information Age

by National Research Council

Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier it is to send that article to those 10 friends as an attachment to e-mail. Or to post the article on your own site on the World Wide Web.The ease of modifying or copying digitized material and the proliferation of computer networking have raised fundamental questions about copyright and patent--intellectual property protections rooted in the U.S. Constitution. Hailed for quick and convenient access to a world of material, the Internet also poses serious economic issues for those who create and market that material. If people can so easily send music on the Internet for free, for example, who will pay for music?This book presents the multiple facets of digitized intellectual property, defining terms, identifying key issues, and exploring alternatives. It follows the complex threads of law, business, incentives to creators, the American tradition of access to information, the international context, and the nature of human behavior. Technology is explored for its ability to transfer content and its potential to protect intellectual property rights. The book proposes research and policy recommendations as well as principles for policymaking.

Digital Disciple

by Adam Thomas

This time in our society is unlike any other. People communicate daily without ever having to speak face to face, news breaks around the world in a matter of seconds, and favorite TV shows can be viewed at our convenience. We are, simultaneously, a people of connection and isolation. As Christians, how do we view our faith and personal ministry in this culture?Adam Thomas invites you to explore this question using his unique, personal, and often humorous insight. Thomas notes, "" The Internet] has added a new dimension to our lives; we are physical, emotional, spiritual, and now virtual people. But I believe that God continues to move through every facet of our existence, and that makes us new kinds of followers. We are digital disciples.""""I gain renewed hope for the future by looking at a new generation of emerging Christian leaders like Adam Thomas.""Brian McLaren, author of A New Kind of Christianity""Digital Disciple is a new kind of pastor's sermon to a new kind of flock. Go ahead and tweet your friends: GOT 2 READ THIS."" Jonathan Wilson-Hartgrove, author, speaker and new monastic""Bright, innovative, perceptive, eloquent, and imaginative -- Adam Thomas is all that and more, as you will see in the pages of his dynamic book."" James W. Moore, author of How God Takes Our Little & Makes it Much

Digital Disciplines

by Joe Weinman

Leverage digital technologies to achieve competitive advantage through better processes, products, customer relationships and innovation How does Information Technology enable competitive advantage? Digital Disciplines details four strategies that exploit today's digital technologies to create unparalleled customer value. Using non-technical language, this book describes the blueprints that any company, large or small, can use to gain or retain market leadership, based on insights derived from examining modern digital giants such as Amazon and Netflix as well as established firms such as GE, Nike, and UPS. Companies can develop a competitive edge through four digital disciplines--information excellence, solution leadership, collective intimacy, and accelerated innovation--that exploit cloud computing, big data and analytics, mobile and wireline networks, social media, and the Internet of Things. These four disciplines represent the extension and evolution of the value disciplines of operational excellence, product leadership, and customer intimacy originally defined by Michael Treacy and Fred Wiersema in their bestselling business classic The Discipline of Market Leaders. Operational excellence must now encompass information excellence--leveraging automation, information, analytics, and sophisticated algorithms to make processes faster, better, and more cost-effective, as well as to generate new revenue Product leadership must be extended to solution leadership--smart digital products ranging from wind turbines to wearables connected to each other, cloud services, social networks, and partner ecosystems Customer intimacy is evolving to collective intimacy--as face-to-face relationships not only go online, but are collectively analyzed to provide individually targeted recommendations ranging from books and movies to patient-specific therapies Traditional innovation is no longer enough--accelerated innovation goes beyond open innovation to exploit crowdsourcing, idea markets, challenges, and contest economics to dramatically improve processes, products, and relationships This book provides a strategy framework, empirical data, case studies, deep insights, and pragmatic steps for any enterprise to follow and attain market leadership in today's digital era. Digital Disciplines can be exploited by existing firms or start-ups to disrupt established ways of doing business through innovative, digitally enabled value propositionsto win in competitive markets in today's digital era.

Digital Disconnect

by Robert W. Mcchesney

Celebrants and skeptics alike have produced valuable analyses of the Internet's effect on us and our world, oscillating between utopian bliss and dystopian hell. But according to Robert W. McChesney, arguments on both sides fail to address the relationship between economic power and the digital world.McChesney's award-winning Rich Media, Poor Democracy skewered the assumption that a society drenched in commercial information is a democratic one. In Digital Disconnect McChesney returns to this provocative thesis in light of the advances of the digital age, incorporating capitalism into the heart of his analysis. He argues that the sharp decline in the enforcement of antitrust violations, the increase in patents on digital technology and proprietary systems, and other policies and massive indirect subsidies have made the Internet a place of numbing commercialism. A small handful of monopolies now dominate the political economy, from Google, which garners an astonishing 97 percent share of the mobile search market, to Microsoft, whose operating system is used by over 90 percent of the world's computers. This capitalistic colonization of the Internet has spurred the collapse of credible journalism, and made the Internet an unparalleled apparatus for government and corporate surveillance, and a disturbingly anti-democratic force.In Digital Disconnect Robert McChesney offers a groundbreaking analysis and critique of the Internet, urging us to reclaim the democratizing potential of the digital revolution while we still can.

The Digital Divide

by Mark Bauerlein

This definitive work on the perils and promise of the social-media revolution collects writings by today's best thinkers and cultural commentators, with an all-new introduction by Bauerlein. Twitter, Facebook, e-publishing, blogs, distance-learning and other social media raise some of the most divisive cultural questions of our time. Some see the technological breakthroughs we live with as hopeful and democratic new steps in education, information gathering, and human progress. But others are deeply concerned by the eroding of civility online, declining reading habits, withering attention spans, and the treacherous effects of 24/7 peer pressure on our young. With The Dumbest Generation, Mark Bauerlein emerged as the foremost voice against the development of an overwhelming digital social culture. But The Digital Divide doesn't take sides. Framing the discussion so that leading voices from across the spectrum, supporters and detractors alike, have the opportunity to weigh in on the profound issues raised by the new media-from questions of reading skills and attention span, to cyber-bullying and the digital playground- Bauerlein's new book takes the debate to a higher ground. The book includes essays by Steven Johnson, Nicholas Carr, Don Tapscott, Douglas Rushkoff, Maggie Jackson, Clay Shirky, Todd Gitlin, and many more. Though these pieces have been previously published, the organization of The Digital Dividegives them freshness and new relevancy, making them part of a single document readers can use to truly get a handle on online privacy, the perils of a plugged-in childhood, and other technology-related hot topics. Rather than dividing the book into "pro" and "con" sections, the essays are arranged by subject-"The Brain, the Senses," "Learning in and out of the Classroom," "Social and Personal Life," "The Millennials," "The Fate of Culture," and "The Human (and Political) Impact." Bauerlein incorporates a short headnote and a capsule bio about each contributor, as well as relevant contextual information about the source of the selection. Bauerlein also provides a new introduction that traces the development of the debate, from the initial Digital Age zeal, to a wave of skepticism, and to a third stage of reflection that wavers between criticism and endorsement. Enthusiasms for the Digital Age has cooled with the passage of time and the piling up of real-life examples that prove the risks of an online-focused culture. However, there is still much debate, comprising thousands of commentaries and hundreds of books, about how these technologies are rewriting our futures. Now, with this timely and definitive volume, readers can finally cut through the clamor, read the the very best writings from each side of The Digital Divide, and make more informed decisions about the presence and place of technology in their lives.

The Digital Divide: Facing a Crisis or Creating a Myth?

by Benjamin M. Compaine

The Digital Divide refers to the perceived gap between those who have access to the latest information technologies and those who do not. If we are indeed in an Information Age, then not having access to this information is an economic and social handicap. Some people consider the Digital Divide to be a national crisis, while others consider it an over-hyped nonissue. This book presents data supporting the existence of such a divide in the 1990s along racial, economic, ethnic, and education lines. But it also presents evidence that by 2000 the gaps are rapidly closing without substantive public policy initiatives and spending. Together, the contributions serve as a sourcebook on this controversial issue.

The Digital Doctor: Hope, Hype, and Harm at the Dawn of Medicine's Computer Age

by Robert Wachter

In this book, Robert Wachter examines healthcare at the dawn of its computer age. He tackles the hard questions - from how technology is changing care at the bedside to whether government intervention has been useful or destructive - with clarity, insight, humour and compassion, to present what he believes is, ultimately, a hopeful story.

Digital Electronics, Volume 1: Combinational Logic Circuits

by Ndjountche Tertulien

The book presents the principles of combinational and sequential logic and the underlying techniques for the analysis and design of digital circuits. The approach is gradual and relatively independent of each other chapters. To facilitate the assimilation and practical implementation of various concepts, the book is complemented by a selection of practical exercises corrected. It deals with the analysis and design digital circuits, logic gates to machinery (PLCs) with a finite number of states, and contains 14 chapters divided into 4 volumes.

Digital Electronics, Volume 2: Sequential and Arithmetic Logic Circuits

by Tertulien Ndjountche

The book presents the principles of combinational and sequential logic and the underlying techniques for the analysis and design of digital circuits. The approach is gradual and relatively independent of each other chapters. To facilitate the assimilation and practical implementation of various concepts, the book is complemented by a selection of practical exercises corrected. It deals with the analysis and design digital circuits, logic gates to machinery (PLCs) with a finite number of states, and contains 14 chapters divided into 4 volumes.

Digital Electronics, Volume 3: Finite-state Machines

by Tertulien Ndjountche

The book presents the principles of combinational and sequential logic and the underlying techniques for the analysis and design of digital circuits. The approach is gradual and relatively independent of each other chapters. To facilitate the assimilation and practical implementation of various concepts, the book is complemented by a selection of practical exercises.

Digital Ethnography: Anthropology, Narrative, and New Media

by Natalie M. Underberg Elayne Zorn

Digital ethnography can be understood as a method for representing real-life cultures through storytelling in digital media. Enabling audiences to go beyond absorbing facts, computer-based storytelling allows for immersion in the experience of another culture. A guide for anyone in the social sciences who seeks to enrich ethnographic techniques, Digital Ethnography offers a groundbreaking approach that utilizes interactive components to simulate cultural narratives. Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this work brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games. One of the few books in its field to address the digital divide among researchers, Digital Ethnography guides readers through the extraordinary potential for enrichment offered by technological resources, far from restricting research to quantitative methods usually associated with technology. The authors powerfully remind us that the study of culture is as much about affective traits of feeling and sensing as it is about cognition—an approach facilitated (not hindered) by the digital age.

Digital Fabrication in Architecture, Engineering and Construction

by Luca Caneparo

Digital technologies are changing the relationship between design and construction: with computer models, CAD/CAM, and prototyping, designers can gain direct control of building and construction processes. The ability to digitally model designs, and thus to use those models directly in the context of production, creates a synthesis between design and construction in keeping with the tradition of the close relationship between design and craftsmanship, between the quality of the design and the rules of the craft. The evolution of the culture of design and construction is the underlying theme of this book. The aim is to discuss the direction that innovation is now taking, with a particular focus on today's cutting-edge architectures. The method addresses the ways in which different societies have dealt with the issues of their age regarding design and construction, the different contributions provided by various techniques, and with them the meanings expressed by the architecture. As building design using digital tools requires specific skills in the fabrication processes and in the languages used by information technology, the book also offers a practical guide to new methods and techniques of managing and controlling fabrication for AEC. A systematic analysis of new skills used in the design process presents an overview of opportunities for architects and engineers. By collecting information on significant projects and analyzing them, the book explores the technical and artistic potential of digital technology. The cases studied are the outcomes of groundbreaking projects which were able to give form and significance to technological research. They show that digital tools are not the exclusive prerogative of large firms but can also be adopted by teams working across small and medium-sized firms - firms which have been able to use informed research to link innovative design with the possibilities offered by digital fabrication in architecture.

Digital Filmmaking For Kids For Dummies

by Nick Willoughby

The easy way for kids to get started with filmmaking If you've been bitten by the filmmaking bug--even if you don't have a background in video or access to fancy equipment--Digital Filmmaking For Kids makes it easy to get up and running with digital filmmaking! This fun and friendly guide walks you through a ton of cool projects that introduce you to all stages of filmmaking. Packed with full-color photos, easy-to-follow instruction, and simple examples, it shows you how to write a script, create a storyboard, pick a set, light a scene, master top-quality sound, frame and shoot, edit, add special effects, and share your finished product with friends or a global audience. Anyone can take a selfie or upload a silly video to YouTube--but it takes practice and skill to shoot professional-looking frames and make your own short film. Written by a film and video professional who has taught hundreds of students, this kid-accessible guide provides you with hands-on projects that make it fun to learn all aspects of video production, from planning to scripting to filming to editing. Plus, it includes access to videos that highlight and demonstrate skills covered in the book, making learning even easier and less intimidating to grasp. Create a film using the tools at hand Plan, script, light and shoot your video Edit and share your film Plan a video project from start to finish If you're a student aged 7-16 with an interest in creating and sharing your self-made video, this friendly guide lights the way for your start in digital filmmaking.

The Digital Filmmaking Handbook

by Chris Jones Mark Brindle

Part of the perennially best-selling Quercus Digital Photography series, this comprehensive guide features everything you need to know to make a digital film, from conception to finished product. Using clear, step-by-step instruction, The Digital Filmmaking Handbook concisely illustrates the technical and creative challenges of digital filmmaking for novices and professionals alike, spanning topics from conception to execution: - Planning a shoot: how to make a storyboard - Set preparation: dressing and lighting a set - Principal photography: filming with HD and DSLR cameras--including the latest advice on equipment, accessories, and software - Advanced editing: software and practices - Post-production: digital effects and Packed with tips and tricks to develop both your creative vision and your technical know-how, The Digital Filmmaking Handbook is the ultimate resource for all your filmmaking needs. From the Trade Paperback edition.

The Digital Filmmaking Handbook

by Chris Jones Mark Brindle

Part of the perennially best-selling Quercus Digital Photography series, this comprehensive guide features everything you need to know to make a digital film, from conception to finished product. Using clear, step-by-step instruction, The Digital Filmmaking Handbook concisely illustrates the technical and creative challenges of digital filmmaking for novices and professionals alike, spanning topics from conception to execution: - Planning a shoot: how to make a storyboard - Set preparation: dressing and lighting a set - Principal photography: filming with HD and DSLR cameras--including the latest advice on equipment, accessories, and software - Advanced editing: software and practices - Post-production: digital effects and Packed with tips and tricks to develop both your creative vision and your technical know-how, The Digital Filmmaking Handbook is the ultimate resource for all your filmmaking needs. From the Trade Paperback edition.

Digital Forensics and Cyber Crime

by Frank Breitinger Joshua I. James

This book constitutes the refereed proceedings of the 7th International Conference on Digital Forensics and Cyber Crime, ICDF2C 2015, held in Seoul, South Korea, in October 2015. The 14 papers and 3 abstracts were selected from 40 submissions and cover diverse topics ranging from tactics of cyber crime investigations to digital forensic education, network forensics, and international cooperation in digital investigations.

Digital Fourier Analysis: Fundamentals

by Ken'Iti Kido

This textbook is a thorough, accessible introduction to digital Fourier analysis for undergraduate students in the sciences. Beginning with the principles of sine/cosine decomposition, the reader walks through the principles of discrete Fourier analysis before reaching the cornerstone of signal processing: the Fast Fourier Transform. Saturated with clear, coherent illustrations, "Digital Fourier Analysis" includes practice problems and thorough Appendices for the advanced reader. As a special feature, the book includes interactive applets (available online) that mirror the illustrations. These user-friendly applets animate concepts interactively, allowing the user to experiment with the underlying mathematics. For example, a real sine signal can be treated as a sum of clockwise and counter-clockwise rotating vectors. The applet illustration included with the book animates the rotating vectors and the resulting sine signal. By changing parameters such as amplitude and frequency, the reader can test various cases and view the results until they fully understand the principle. Additionally, the applet source code in Visual Basic is provided online, allowing this book to be used for teaching simple programming techniques. A complete, intuitive guide to the basics, "Digital Fourier Analysis - Fundamentals" is an essential reference for undergraduate students in science and engineering.

Digital Fundamentals

by Thomas L. Floyd

This eleventh edition of Digital Fundamentals continues a long tradition of presenting a strong foundation in the core fundamentals of digital technology. This text provides basic concepts reinforced by plentiful illustrations, examples, exercises, and applications. Applied Logic features, Implementation features, troubleshooting sections, programmable logic and PLD programming, integrated circuit technologies, and the special topics of signal conversion and processing, data transmission, and data processing and control are included in addition to the core fundamentals. New topics and features have been added to this edition, and many other topics have been enhanced.

Digital Futures for Cultural and Media Studies

by John Hartley

An ambitious rendering of the digital future from a pioneer of media and cultural studies, a wise and witty take on a changing field, and our orientation to itInvestigates the uses of multimedia by creative and productive citizen-consumers to provide new theories of communication that accommodate social media, participatory action, and user-creativityLeads the way for new interdisciplinary engagement with systems thinking, complexity and evolutionary sciences, and the convergence of cultural and economic valuesAnalyzes the historical uses of multimedia from print, through broadcasting to the internetCombines conceptual innovation with historical erudition to present a high-level synthesis of ideas and detailed analysis of emergent forms and practicesFeatures an international focus and global reach to provide a basis for students and researchers seeking broader perspectives

Digital Games and Mathematics Learning

by Robyn Jorgensen Tom Lowrie

Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives--of educators, cognitive scientists, psychologists and sociologists--on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age--proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer's online platform--allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

Digital Gold: Bitcoin and the Inside Story of the Misfits and Millionaires Trying to Reinvent Money

by Nathaniel Popper

SHORTLISTED FOR THE 2015 FINANCIAL TIMES AND MCKINSEY BUSINESS BOOK OF THE YEARA New York Times technology and business reporter charts the dramatic rise of Bitcoin and the fascinating personalities who are striving to create a new global money for the Internet age.Digital Gold is New York Times reporter Nathaniel Popper's brilliant and engrossing history of Bitcoin, the landmark digital money and financial technology that has spawned a global social movement.The notion of a new currency, maintained by the computers of users around the world, has been the butt of many jokes, but that has not stopped it from growing into a technology worth billions of dollars, supported by the hordes of followers who have come to view it as the most important new idea since the creation of the Internet. Believers from Beijing to Buenos Aires see the potential for a financial system free from banks and governments. More than just a tech industry fad, Bitcoin has threatened to decentralize some of society's most basic institutions.An unusual tale of group invention, Digital Gold charts the rise of the Bitcoin technology through the eyes of the movement's colorful central characters, including an Argentinian millionaire, a Chinese entrepreneur, Tyler and Cameron Winklevoss, and Bitcoin's elusive creator, Satoshi Nakamoto. Already, Bitcoin has led to untold riches for some, and prison terms for others.

Digital Image Processing for Medical Applications

by Geoff Dougherty

Image processing is a hands-on discipline, and the best way to learn is by doing. This text takes its motivation from medical applications and uses real medical images and situations to illustrate and clarify concepts and to build intuition, insight and understanding. Designed for advanced undergraduates and graduate students who will become end-users of digital image processing, it covers the basics of the major clinical imaging modalities, explaining how the images are produced and acquired. It then presents the standard image processing operations, focusing on practical issues and problem solving. Crucially, the book explains when and why particular operations are done, and practical computer-based activities show how these operations affect real images. All images, links to the public-domain software ImageJ and custom plug-ins, and selected solutions are available from www. cambridge. org/books/dougherty.

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