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Urban Services to Ecosystems: Green Infrastructure Benefits from the Landscape to the Urban Scale (Future City #17)

by Chiara Catalano Maria Beatrice Andreucci Riccardo Guarino Francesca Bretzel Manfredi Leone Salvatore Pasta

The aim of this book is to bring together multidisciplinary research in the field of green infrastructure design, construction and ecology. The main core of the volume is constituted by contributions dealing with green infrastructure, vegetation science, nature-based solutions and sustainable urban development. The green infrastructure and its ecosystem services, indeed, are gaining space in both political agendas and academic research. However, the attention is focused on the services that nature is giving for free to and for human health and survival. What if we start to see things from another perspective? Our actions shall converge for instance to turn man-made environment like cities from heterotrophic to autotrophic ecosystems. From landscape ecology to urban and building design, like bricks of a wall, from the small scale to the bigger landscape scale via ecological networks and corridors, we should start answering these questions: what are the services that are we offering to Nature? What are we improving? How to implement our actions? This book contains three Open Access chapters, which are licensed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0).

Urban Sustainability: A Game-Based Approach (Springer Texts in Business and Economics)

by Jason Papathanasiou Georgios Tsaples Anastasia Blouchoutzi

This textbook provides an innovative pedagogy to students who will be the policy makers of tomorrow. It provides thoughts on sustainability and the complexity among its different dimensions. It guides students through experience, processes of complex decision making, and sharpen their clarity of thought, to enhance their communication abilities and help them develop critical thinking. It provides key competencies to address the complexities of sustainable development.By combining game-based learning with an analytical style of education, supplemental materials are provided to make the definitions of various sustainability aspects more concrete and allows students to experiment in a consequence-free environment, with scenario examples. Board Game and a hypothetical management course, dealing with various topics like transportation sustainability, societal metabolism, etc. as well as with decision making under those contexts, will formalize the mathematics needed to make robust decisions.

The Uses of Disorder: Personal Identity and City Life

by Richard Sennett

Reissue of the classic text on how cities should be plannedWhen first published in 1970, The Uses of Disorder, was a call to arms against the deadening hand of modernist urban planning upon the thriving chaotic city. Written in the aftermath of the 1968 student uprising in the US and Europe, it demands a reimagination of the city and how class, city life and identity combine. Too often, this leads to divisions, such as the middle class flight to the suburbs, leaving the inner cities in desperate straits. In response, Sennett offers an alternative image of a "dense, disorderly, overwhelming cities" that allow for change and the development of community. Fifty years later this book is as essential as it was when it first came out, and remains an inspiration to architects, planners and urban thinkers everywhere.

Utopias in Nonfiction Film (Palgrave Studies in Utopianism)

by Simon Spiegel

'Comprehensive and thorough, Utopias in Nonfiction Film takes a new direction in its surprise application to documentary that has the potential to shake up the field.'- Jane Gaines, Columbia University, USA'Spiegel has introduced a new sub-genre to utopian studies, the documentary film. The book covers an impressive range of films, making the book one of the few truly international and comparative works in utopian studies.'- Lyman Tower Sargent, University of Missouri-St. Louis, USA"Simon Spiegel’s magisterial overview of utopian documentaries and nonfiction films is a treasure trove of information and unearths many forgotten and half-forgotten films, providing perceptive discussions of sidelined movies that deserve his (and our) critical scrutiny.“ - Eckart Voigts, University of Braunschweig – Institute of Technology, GermanyThis book is the first major study on utopias in nonfiction film. Since the publication of Thomas More’s Utopia more than 500 years ago, countless books have been written which describe a better world. But in film, positive utopias seem to be nonexistent. So far, research has focused almost exclusively on dystopias, since positive outlooks seem to run contrary to the media’s requirement. Utopias in Nonfiction Film takes a new approach; starting from the insight that literary utopias are first and foremost meant as a reaction to the ills of the present and not as entertaining stories, it looks at documentary and propaganda films, an area which so far has been completely ignored by research. Combining insights from documentary research and utopian studies, a vast and very diverse corpus of films is analysed. Among them are Zionist propaganda films, cinematic city utopias, socialist films of the future as well as web videos produced by the Islamist terrorist group ISIS.

UX for XR: User Experience Design and Strategies for Immersive Technologies (Design Thinking)

by Cornel Hillmann

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.What You'll LearnExplore the challenges and opportunities of designing for XRSee how spatial interaction is revolutionizing human computer interactionExamine sensory input and interaction beyond the screenWork with 3D Interaction Design and build a strong 3D UXUnderstand VR and augmented reality essentials for emotion-rich user experiencesApply UX research techniques for the XR spaceWho This Book Is ForThis book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

UX Strategy: How To Devise Innovative Digital Products That People Want

by Jaime Levy

User experience (UX) strategy lies at the intersection of UX design and business strategy, but until now, there hasn't been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight product strategy tools and techniques to help you and your team devise innovative digital solutions that people want.Author Jaime Levy shows UX/UI designers, product managers, entrepreneurs, and aspiring strategists simple to advanced methods that can be applied right away. You'll gain valuable perspective through business cases and historical context. This second edition includes new real-world examples, updated techniques, and a chapter on conducting qualitative online user research.Define value propositions and validate target users through provisional personas and customer discovery techniquesExplore marketplace opportunities by conducting competitive research and analysisDesign experiments using rapid prototypes that are focused on the business modelConduct online user research to gain valuable insights quickly on any budgetTest business ideas and validate marketing channels by running online advertising and landing page campaigns

V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows Volume 1 (3D Photorealistic Rendering)

by Jamie Cardoso

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

Values and Music Education (Counterpoints: Music and Education)

by Estelle R. Jorgensen

What values should form the foundation of music education? And once we decide on those values, how do we ensure we are acting on them?In Values and Music Education, esteemed author Estelle R. Jorgensen explores how values apply to the practice of music education. We may declare values, but they can be hard to see in action. Jorgensen examines nine quartets of related values and offers readers a roadmap for thinking constructively and critically about the values they hold. In doing so, she takes a broad view of both music and education while drawing on a wide sweep of multidisciplinary literature. Not only does Jorgensen demonstrate an analytical and dialectical philosophical approach to examining values, but she also seeks to show how theoretical and practical issues are interconnected.An important addition to the field of music education, Values and Music Education highlights values that have been forgotten or marginalized, underscores those that seem perennial, and illustrates how values can be double-edged swords.

Van Gogh and the Artists He Loved

by Steven Naifeh

The compelling story of how Vincent van Gogh developed his audacious, iconic style by immersing himself in the work of others, featuring hundreds of paintings by Van Gogh as well as the artists who inspired him—from the New York Times bestselling co-author of Van Gogh: The Life&“Important . . . inspires us to look at Van Gogh and his art afresh.&”—Dr. Chris Stolwijk, general director, RKD–Netherlands Institute for Art History Vincent van Gogh&’s paintings look utterly unique—his vivid palette and boldly interpretive portraits are unmistakably his. Yet however revolutionary his style may have been, it was actually built on a strong foundation of paintings by other artists, both his contemporaries and those who came before him. Now, drawing on Van Gogh&’s own thoughtful and often profound comments about the painters he venerated, Steven Naifeh gives a gripping account of the artist&’s deep engagement with their work. We see Van Gogh&’s gradual discovery of the subjects he would make famous, from wheat fields to sunflowers. We watch him experimenting with the loose brushwork and bright colors used by Édouard Manet, studying the Pointillist dots used by Georges Seurat, and emulating the powerful depictions of the peasant farmers painted by Jean-François Millet, all vividly illustrated in nearly three hundred full-color images of works by Van Gogh and a variety of other major artists, including Claude Monet, Paul Gauguin, and Henri de Toulouse-Lautrec, positioned side by side. Thanks to the vast correspondence from Van Gogh to his beloved brother, Theo, Naifeh, a Pulitzer Prize winner, is able to reconstruct Van Gogh&’s artistic world from within. Observed in eloquent prose that is as compelling as it is authoritative, Van Gogh and the Artists He Loved enables us to share the artist&’s journey as he created his own daring, influential, and widely beloved body of work.

Vanished Denver Landmarks (Lost)

by Mark A. Barnhouse

From its 1858 birth, the Mile High City has undergone continuous change, with each successive generation putting its stamp on Denver's architectural character. Along the way, landmarks initially considered first class were later deemed disposable by those who had different visions of what Denver should be. Beloved buildings like the Tabor Grand Opera House, the Windsor Hotel and the Republic Building vanished. Historian Mark A. Barnhouse revisits these lost treasures along with the lesser known and rarely explored, including an apartment building dubbed "Denver's Bohemia," the humble abode of one of the early twentieth century's most successful novelists and the opulent mansion of a man who gave Denver three consecutive baseball championships.

Vector Analysis for Computer Graphics

by John Vince

This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.

Vectorworks for Entertainment Design: Using Vectorworks to Design and Document Scenery, Lighting, Rigging and Audio Visual Systems

by Kevin Lee Allen

Vectorworks for Entertainment Design is the first book in the industry tailored for the entertainment professional. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre and Lighting Designers with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.

Vehicles & Heavy Weapons of the Vietnam War

by David Doyle

This photo-packed reference &“will be of interest to modelers and military historians alike&” (AMPS Indianapolis). The ground war in Vietnam pitted a myriad of American tanks, artillery, APC, and trucks against not only the weapons of Communist North Vietnam, but also the terrain. Through archival images, the arsenal of the US Army and USMC are revisited in this informative volume. From the iconic M113 APC to the M48A3 tank, M551 Armored Reconnaissance/Airborne Assault Vehicle, M151 and M54 trucks, M50 Ontos, M107 and M109 artillery, and M42 Duster, the complete array of vehicles fielded is shown. This book, the first in a series on the US military&’s weapons, vehicles, aircraft, and naval vessels of the Vietnam War, offers a highly illustrated reference for those wishing to delve deeper into this conflict.

Venus and the Arts of Love in Renaissance Florence

by Rebekah Compton

In this volume, Rebekah Compton offers the first survey of Venus in the art, culture, and governance of Florence from 1300 to 1600. Organized chronologically, each of the six chapters investigates one of the goddess's alluring attributes – her golden splendor, rosy-hued complexion, enchanting fashions, green gardens, erotic anatomy, and gifts from the sea. By examining these attributes in the context of the visual arts, Compton uncovers an array of materials and techniques employed by artists, patrons, rulers, and lovers to manifest Venusian virtues. Her book explores technical art history in the context of love's protean iconography, showing how different discourses and disciplines can interact in the creation and reception of art. Venus and the Arts of Love offers new insights on sight, seduction, and desire, as well as concepts of gender, sexuality, and viewership from both male and female perspectives in the early modern era.

Very Special Episodes: Televising Industrial and Social Change

by Jonathan Cohn Jennifer Porst Reba Wissner Philip Scepanski Barbara Selznick David Scott Diffrient Lindsay Giggey Erin Copple Smith Ron Becker Erin Giannini Mimi White Brett Mills Apryl Alexander Christine Becker Jorie Lagerwey Taylor Nygaard

Very Special Episodes examines how the quintessential “very special episode” format became a primary way in which the television industry responded to and shaped social change, cultural traumas, and industrial transformations. With essays covering shows ranging from the birth of Desi Arnaz, Jr. on I Love Lucy to contemporary examples such as a delayed episode of Black-ish and the streaming-era phenomenon of the “Very Special Seasons” of UnReal and 13 Reasons Why, this collection seriously and critically uses the “very special episode” to chart the history of American television and its self-identified status as an arbiter of culture.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

by Jeffrey A. Okun Susan Zwerman Christopher McKittrick Lisa Sepp-Wilson

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This 3rd edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX & Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

Vesna Pavlovic: Stagecraft

by Vesna Pavlovic

Vesna Pavlović: Stagecraft features four extensive bodies of the photographer's work, spanning from the early 2000s to today—photographs of the Yugoslav socialist modernist hotel spaces from her internationally recognized series "Hotels"; photographs of the ceremonial space of the Yugoslav Presidential Palace in Belgrade from the series "Collection/Kolekcija" and the recent "Fabrics of Socialism" and "Sites of Memory" series exploring the archives of the Museum of Yugoslav History. The book includes critical essays that contextualize and expound on Pavlović's unique treatment of the photographic medium, in which a photographic moment is expanded to include the conditions of image making, production, documentation, and representation.

Vibrazioni Rock

by Daniel Ichbiah

Natale 1976: il nuovo album degli Eagles arriva sugli scaffali. Una settimana dopo, un milione di copie vengono vendute. Eppure nessuno sa che Hotel California, puro momento di grazia musicale, è nata in un‘atmosfera in cui c’era una tensione infernale. In quel periodo, c’era burrasca tra i membri del gruppo e spesso arrivano addirittura alle mani dopo un concerto. È proprio vero, le canzoni di punta del rock hanno tutte la loro storia e sono affascinanti. Like a Rolling Stone, Stairway to Heaven, Mélodie Nelson, Sultans of Swing, Losing my religion, oppure Un autre monde e Smells Like Teen Spirit e molti altri successi mitici non sono altro che il risultato perfetto della passione e del romanticismo che solo il rock poteva creare. Dietro le quinte delle grandi etichette, guadagnando la fiducia sia degli autori che dei musicisti, Daniel Ichbiah ha fatto le sue ricerche e ha ricostruito il puzzle del successo dagli Stones ai Nirvana passando per Bashung. Che dire? Raccontare la genesi dei successi del rock non è stato facile. Ma più di un lettore lo ha ammesso: è impossibile lasciare andare queste pagine una volta che ci si è avventurati nei meandri di molte canzoni diventate mitiche. Ricco di rivelazioni, impregnato di testimonianze esclusive, questo documento d'eccezione ci trascina nel cuore delle canzoni che hanno segnato la nostra epoca. Raccontandoci l'elaborazione e le saghe di successi leggendari, Vibrazioni Rock ci fa rivivere il brivido di decenni di storia del rock.

Victoria Wood Unseen on TV: Unseen On Tv

by Jasper Rees Victoria Wood

'There was none like her before and there's been none like her since' Dawn FrenchIn the five years since Victoria Wood's death, one great sadness has been the realisation that we will never again be surprised by new material from her.But as part of the research for Let's Do It, the critically acclaimed Sunday Times bestseller, her official biographer Jasper Rees uncovered a treasure chest of unseen work. From her first piece of comic prose, for the school magazine, through to material written for the great TV shows of her maturity, this joyful hoard of unreleased material spans nearly half a century.Victoria Wood: Unseen on TV is a unique and intimate insight into the working of an irreplaceable genius of comedy.From the first to the last, here are sketches, songs and stand-up monologues that no one else could have written, which will make you laugh in the way that only she could.'He was a lovely man he had a lovely gap between his two front teeth. I specially noticed it cos he had a mushy pea stuck in it. He said can I take you home I said hang on I haven't finished my Tizer. So, we get home he says can I come in for a coffee. I said I haven't got any coffee but you can come in for a Horlicks if you don't mind sucking your own lumps.'Praise for Let's Do It:'Rees pulls off the trick of writing a brilliant tribute while also - somehow, almost - bringing Victoria Wood back to life in all her complicated glory.' Guardian'An immersive, authoritative book' Spectator'Impeccable' Daily Telegraph'A must-read' Daily Mirror'A joy' Daily Mail

The Victorian Art School: Architecture, History, Environment

by Ranald Lawrence

The Victorian Art School documents the history of the art school in the nineteenth century, from its origins in South Kensington to its proliferation through the major industrial centres of Britain. Charles Rennie Mackintosh’s Glasgow School of Art, together with earlier examples in Manchester and Birmingham demonstrate an unprecedented concern for the provision of plentiful light and air amidst the pollution of the Victorian city. As theories of design education and local governance converged, they also reveal the struggle of the provincial city for cultural independence from the capital. Examining innovations in the use of new technologies and approaches in the design of these buildings, The Victorian Art School offers a unique and explicitly environmental reading of the Victorian city. It examines how art schools complemented civic ‘Improvement’ programmes, their contribution to the evolution of art pedagogy, the tensions that arose between the provincial schools and the capital, and the role they would play in reimagining the relationship between art and public life in a rapidly transforming society. The architects of these buildings synthesised the potential of art with the perfection of the internal environment, indelibly shaping the future cultural life of Britain.

Victorian Material Culture

by Tatiana Kontou Victoria Mills Kate Nichols

From chatelaines to whale blubber, ice making machines to stained glass, this six-volume collection will be of interest to the scholar, student or general reader alike - anyone who has an urge to learn more about Victorian things. The set brings together a range of primary sources on Victorian material culture and discusses the most significant developments in material history from across the nineteenth century. The collection will demonstrate the significance of objects in the everyday lives of the Victorians and addresses important questions about how we classify and categorise nineteenth-century things. This volume on ‘Victorian Arts’ will include sources on painting sculpture, book illustration, photography and the much-neglected area of Victorian stained glass.

Victorian Surfaces in Nineteenth-Century Literature and Culture: Skin, Silk, and Show (Palgrave Studies in Nineteenth-Century Writing and Culture)

by Sibylle Baumbach Ulla Ratheiser

This volume explores the politics and poetics of Victorian surfaces in their manifold manifestations. In so doing, it examines various cultural products ‘as they are’ and highlights the art of surface composition in the Victorian era as well as the socio-cultural ramifications of the preoccupation with the exterior. By closely reading the various surfaces materialising in Victorian literature and culture, the individual contributions explore the dialectics of surface and depth in Victorian (and Neo-Victorian) cultures as well as the legibility of surfaces. They look into the surfaces of literary narratives, paintings, and film but also into natural surfaces such as skin or bark. Each chapter foregrounds what is present rather than absent in a text, while also paying attention to the surfaces that become manifest on the diegetic level of the text, be they cloth, landscapes, or human bodies or faces.This is an open access book.

Vida imaginaria

by Natalia Ginzburg

GINZBURG INÉDITA Un libro icónico de una «maestra en la elección de las palabras» (El País), admirada por Elena Ferrante, Italo Calvino y Rachel Cusk: una mezcla perfecta de ensayo y autobiografía. Todo lo queNatalia Ginzburg evoca y describe sucede en nosotros como por primera vez, pero perdura para siempre. En Vida imaginaria, quizá su obra menos conocida, pero al mismo tiempo la más versátil y combativa, publicada en 1974 e inédita en castellano, la autora aborda, entre otros asuntos, la condición de la mujer y el feminismo, la infancia y las incertidumbres de la edad adulta o la debilidad de nuestras democracias. También retrata a algunos escritores muy queridos por ella, como Italo Calvino, Elsa Morante o Cesare Pavese, y nos habla de películas y de directores (Fellini, Bergman) cuyo arte supo reconocer desde el principio. Con su discreta contundencia y su voz única, Ginzburg participa, a través de cada uno de estos treinta textos, en la vida de hoy, de un hoy que data de hace medio siglo pero que el lector traslada con naturalidad al aquí y al ahora y a los dilemas estéticos, morales y políticos a los que nos seguimos enfrentando. Este libro ha recibido una subvención a la traducción por parte delCentro per il Libro e la Lettura del Ministero della Cultura italiano. La crítica ha dicho:«Vida imaginaria muestra su soledad, dureza, dulzura, severidad, impulsividad, lucidez. Sus páginas resonarán en la memoria como un amigo al que hemos reencontrado».Annalena Benini, Il Foglio «Vida imaginaria podría leerse como una novela o como una autobiografía colectiva y plural».Maria Rizzarelli, Doppiozero«Humilde y lúcida, transparente y precisa, una maestra en la elección de las palabras».Íñigo Domínguez, El País «El empleo de la primera persona en Natalia es algo más que un recurso narrativo: es la forma de expresar una relación con el mundo, una relación directa, nunca psicologizada, nunca intelectualizada, nunca poetizada. El secreto de la sencillez de Natalia reside aquí».Italo Calvino, La Stampa«Natalia Ginzburg, cuando escribe, se muestra segura; no titubea, no retrocede, no necesita aparentar afectación ni artificio. Sus palabras, más que sencillas, son exactas».Nadia Terranova, Tutto Libri«Siempre coloquial, llena de acentos emocionales [...] la voz de Ginzburg rompía los moldes, iba directa al corazón del juicio crítico. Ni perífrasis ni elogios formales. Solo lo que su inteligencia dictaba. [...] Sus palabras eran siempre de una luminosa precisión, [...] directas, incisivas como un bisturí».Giulia Alberico, L’Osservatore Romano«Qué placer, qué sorpresa el descubrimiento tardío de las obras maestras de Natalia Ginzburg, no solo de ficción, sino también de no ficción».Pierluigi Battista, Huffington Post «Este libro la acerca a figuras como Simone Weil o Anna Maria Ortese».Treccani

Viking Art (World of Art)

by James Graham-Campbell

The Viking Age in Europe lasted from the time of the first major Viking expeditions in 800 CE to the widespread adoption of Christianity in Scandinavia some 300 years later. During that time, Viking art and culture spread across continental Europe and into the world beyond. Written by a leading authority on the subject, this book introduces readers to the intricate objects and beautiful art styles that developed during the Viking Age.

Vincent, girasoles contra el mundo: Biografía y dramaturgia sobre Vincent van Gogh

by Mario Iván Martínez

«Vincent quiso exorcizar el dolor a través de su arte; la pintura fue el impulso vital que le garantizó la redención.» Hoy en día, Vincent van Gogh es uno de los artistas más admirados y celebrados del mundo. Su nombre evoca pasión, originalidad, genio y, también, una obra valorada en precios exorbitantes. Sin embargo, durante su vida no conoció el éxito y quizá tampoco el amor, a no ser el de su hermano Theo. Este libro explora y recrea este fascinante mito moderno. Vincent, girasoles contra el mundo es una obra doble de Mario Iván Martínez, pues reúne, en un mismo volumen, una biografía del pintor neerlandés y el texto de una obra de teatro que recrea los últimos años de su vida, su relación con su prima Kee, con Sien y con Gauguin, y su muerte. Por su parte, la biografía va revelando la personalidad de Van Gogh a través de su relación con sus padres, de sus descalabros vocacionales (primero como pastor y luego como mercader de arte), de sus fracasos amorosos, de su relación con Theo y con otros artistas. Tanto la biografía como la dramaturgia dan cuenta de una personalidad compleja, a veces contradictoria, y de una sensibilidad exacerbada que, para fortuna de todos, encontró una vía de expresión en el arte. Para el desarrollo de ambos trabajos, Mario Iván Martínez llevó a cabo no sólo una amplia investigación, sino, sobre todo, una profunda inmersión en la vida de Vincent van Gogh.

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