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Getting Started with Unity 5

by Dr Edward Lavieri

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Lo-Dash Essentials

by Adam Boduch

If you are a curious JavaScript developer interested simultaneously in tweaking the efficiency of your code, as well as improving the conciseness of it, and maintaining the readability of it, then this is the book for you. Ideally, the book is intended for readers already working on JavaScript projects and using frameworks such as jQuery and Backbone. Even if you're already using Lo-Dash, this book will show you how to use it efficiently. While extensive JavaScript experience isn't a requirement, you should have at least some prior programming experience in order to best understand the concepts presented.

Building Web Services with Microsoft Azure

by Alex Belotserkovskiy Stephen Kaufman

If you are a .NET developer who wants to develop end-to-end RESTful applications in the cloud, then this book is for you. A working knowledge of C# will help you get the most out of this book.

Responsive Web Design with AngularJS

by Sandeep Kumar Patel

If you are an AngularJS developer who wants to learn about responsive web application development, this book is ideal for you. Responsive Web Design with AngularJS is intended for web developers or designers with a basic knowledge of HTML, CSS, and JavaScript.

SFML Blueprints

by Maxime Barbier

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

Data Visualization with D3 and AngularJS

by Christoph Korner

If you are a web developer with experience in AngularJS and want to implement interactive visualizations using D3.js, this book is for you. Knowledge of SVG or D3.js will give you an edge to get the most out of this book.

Learning System Center App Controller

by Nasir Naeem

This book is intended for IT professionals working with Hyper-V, Azure cloud, VMM, and private cloud technologies who are looking for a quick way to get up and running with System Center 2012 R2 App Controller. To get the most out of this book, you should be familiar with Microsoft Hyper-V technology. Knowledge of Virtual Machine Manager is helpful but not mandatory.

Raspberry Pi Blueprints

by Dan Nixon

If you have already undertaken some simple projects with the Raspberry Pi and are looking to enter the exciting work of hardware interaction, then this book is ideal for you.

Arduino Essentials

by Francis Perea

If you are a hobbyist who wants to develop projects based on Arduino as the main microcontroller platform or an engineer interested in finding out what the Arduino platform offers, then this book is ideal for you. Some prior knowledge of the C programming language is required.

Xamarin Mobile Development for Android Cookbook

by Matthew Leibowitz

Over 80 hands-on recipes to unleash full potential for Xamarin in development and monetization of feature-packed, real-world Android apps About This Book * Create a number of Android applications using the Xamarin Android platform * Extensively integrate your Android devices with other Android devices to enhance your app creation experience * A comprehensive guide packed with real-world scenarios and pro-level practices and techniques to help you build successful Android apps Who This Book Is For If you are a Xamarin developer who wants to create complete Android applications with Xamarin, then this book is ideal for you. No prior knowledge of Android development is needed, however a basic knowledge of C# and .NET would be useful. What You Will Learn * Install and use Xamarin.Android with Xamarin Studio and Visual Studio * Design an app's user interface for multiple device configurations * Store and protect data in databases, files, and on the cloud * Utilize lists and collections to present data to the user * Communicate across the network using NFC or Bluetooth * Perform tasks in the background and update the user with notifications * Capture and play multimedia, such as video and audio, with the camera * Implement In-App Billing and Expansion Files and deploy to the store In Detail Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it's not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience. Style and approach This book employs a step-by-step approach to Android app creation, explained in a conversational and easy-to-follow style. A wide range of examples are listed to ensure a complete understanding of how to deploy competent apps on the Android market.

Python Penetration Testing Essentials

by Mohit

If you are a Python programmer or a security researcher who has basic knowledge of Python programming and want to learn about penetration testing with the help of Python, this book is ideal for you. Even if you are new to the field of ethical hacking, this book can help you find the vulnerabilities in your system so that you are ready to tackle any kind of attack or intrusion.

VMware vSphere Essentials

by Christian Stankowic Kunal Kumar

This book is intended for virtualization administrators who want to learn VMware vSphere quickly. It is assumed that you have some basic knowledge of virtualization and the vSphere environment.

Symfony2 Essentials

by Wojciech Bancer

A fast-paced developer's guide to using Symfony2 to make your everyday web development work more efficient Key Features * Build web applications with the latest features of Symfony2 * Focus on common tasks such as creating CRUD, creating an API, and providing a login * Install and configure Symfony2 and evaluate it for your everyday needs Who This Book Is For This book is aimed at experienced programmers, especially those familiar with a closely related technology such as Yii or Laravel, but who now want to learn Symfony quickly. This book will also prove beneficial for experienced PHP developers who want to explore and evaluate new frameworks and their possibilities in day-to-day tasks. What You Will Learn * Familiarise yourself with the Symfony framework, its latest features, and how to install it * Discover the concept of bundles and their application * Handle translations within Symfony, enable translations, and learn how to handle database translations * Understand Symfony's security model, how to secure applications, and implement a custom authentication provider by using FOSUserBundle * Explore the use of Twig, find best practices around its usage, and discover its common pitfalls * Create internal commands that will handle sending e-mail reminders for your app * Develop a plugin for the profiler to provide custom information about your application * Deploy applications based on Symfony2 using various methods including simple FTP copying, rsync, CI deployment, and more In Detail Symfony is a free and open source PHP MVC web application development framework, which helps you create and maintain web applications and replace recurrent coding tasks. It integrates with an independent library, PHPUnit, to give you a rich testing framework. It is one of the best and most popular frameworks available on the market. Popular projects such as Drupal, Laravel, and phpBB also use Symfony. Its well-organized structure, clean code, and good programming practices make web development a breeze. Symfony2 Essentials will guide you through the process of creating a sample web application with Symfony2. You will create a To-Do application, using a few of the most commonly used Symfony2 components, and discover how to perform these development tasks efficiently. This book introduces you to the Symfony framework with a quick installation guide and a brief explanation of its key features including the MVC architecture, twig templating, dependency injection, and more. You will learn to manage dependencies, create controllers, views, and API calls, and secure your application. Next, you will go through the steps that are common for most web applications, which include writing CRUD and AJAX, handling forms, validation, translations, and the command-line interface, and e-mail sending features. The book ends with best practices, debugging, profiling, and deployment procedures. By the end of this book, you will have learned how to combine a Symfony2 framework with other open source code to speed up the development process. Style and approach A fast-paced, step-by-step guide with examples on how to write the most common pieces of code while developing typical web applications with Symfony.

Computers in Business: K204

by Kelley School of Business Faculty

Faculty at Indiana University's world-renowned Kelley School of Business present this essential introductory guide to the role of computers and other information technologies in business. Like the text for its sister course, K201, Computers in Business: K204 highlights include instruction and applied practice in two of the most widely used commercial software packages: Microsoft Access and Microsoft Excel. This volume, however, presents even more challenging applications and projects for honors students. Students learn, via hands-on examples, many of the powerful tools contained in these two platforms, with emphasis on how to analyze real business problems to help make important decisions.

Unreal Engine Game Development Cookbook

by John P. Doran

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ scriptingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its frameworkWho This Book Is ForThis book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual scripting systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the worldIn DetailUnreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering.This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approachThis book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

WildFly Cookbook

by Luigi Fugaro

This book is intended for middleware system administrators and Java developers, actually good Java developers, who care about architecture design and implementation. Whether you are new to WildFly, come from a previous version, such as JBoss AS 5, 6, and 7, or are an expert in it, you will be able to master both the basic and advanced features of WildFly. By the way, most of the core components of WildFly are totally new, such as its administration tool, that is, the CLI; its operational modes, which are, the standalone and domain modes; and its web server provided by Undertow, you can benefit from this book even if you have no experience in JBoss and WildFly at all.

Gradle Effective Implementations Guide - Second Edition

by Hubert Klein Ikkink

A comprehensive guide to get up and running with build automation using Gradle About This Book * Practical and engaging from start to finish covering the fundamentals of Gradle * Learn the skills required to develop Java applications with Gradle and integrate at an enterprise level * Apply the correct plugin and configuration to our Gradle build files to work with the different languages Who This Book Is For This book is for Java developers who have working knowledge of build automation processes and are now looking to gain expertise with Gradle and add to their skill set. What You Will Learn * Write your first Gradle Script * Write build logic with the Gradle build language * Explore the Java plugins supported by Gradle * Understand dependency management in Gradle * Package and publish your (web) application * Integrate Scala and Groovy with Gradle * Write your own custom tasks and plugins * Integrate Gradle with your IDE In Detail Gradle is a project automation tool that has a wide range of applications. The basic aim of Gradle is to automate a wide variety of tasks performed by software developers, including compiling computer source code to binary code, packaging binary codes, running tests, deploying applications to production systems, and creating documentation. The book will start with the fundamentals of Gradle and introduce you to the tools that will be used in further chapters. You will learn to create and work with Gradle scripts and then see how to use Gradle to build your Java Projects. While building Java application, you will find out about other important topics such as dependency management, publishing artifacts, and integrating the application with other JVM languages such as Scala and Groovy. By the end of this book, you will be able to use Gradle in your daily development. Writing tasks, applying plugins, and creating build logic will be your second nature. Style and approach This step-by-step guide aims to cover the fundamentals of Gradle and focuses on providing the practical skills required to develop web application.

Learning zANTI2 for Android Pentesting

by Miroslav Vitula

Dive into the world of advanced network penetration tests to survey and attack wireless networks using your Android device and zANTI2 About This Book * Understand the basics of wireless penetration testing and its importance * Learn the techniques to perform penetration testing on your wireless networks, such as scanning, detecting vulnerabilities in your victim, and then attacking * This simple and intriguing guide takes a step-by-step approach that will help you get to grips with network pentesting using just your Android device and zANTI2 Who This Book Is For The book is intended for those who want to know more about network penetration tests and have no prior experience, as well as for those who are experienced in network systems and are curious to discover more about this topic. Since zANTI2 features an extremely intuitive and easy to control interface, it doesn't require any special skills. What You Will Learn * Understand the importance of penetration testing throughout systems * Take a run through zANTI2's interface and understand the requirements to the app * Perform advanced scanning/network mapping and discover the various types of scans used on a target * Discover and remotely connect to open ports on a target, thereby accessing a target's files and folders remotely * Detect vulnerabilities on a target, learn how to remotely exploit them, and discover ways to protect your self from these exploits * Understand what an MITM attack is and how it works, and apply this knowledge to perform attacks on network targets * Learn to hijack sessions, identify victim's passwords, replace images on websites, inject scripts, and more * Use this knowledge to protect yourself from all of the attacks you will study In Detail A penetration test is one of the most important methods to secure a network or any individual machine. Having knowledge of these methods can enable a user to protect himself/herself from any kinds of attacks. Penetration tests can also be used to discover flaws or loop holes in one's security system, which if not fixed, can be exploited by an unwanted entity. This book starts off with an introduction to what penetration testing is, and how it can be performed on Android using zANTI2. Once you are aware of the basics, we move on to teach you the different types of scans that can be performed to search for targets. You will then learn how to connect to open ports and intrude into an unsecured computer. From here you will explore vulnerabilities and their usage, including ShellShock and SSL Poodle vulnerability. When connected to an open network, a user is susceptible to password and session hijacking, and a number of other cyber attacks. The book therefore ends with one of the main aspects of cyber security: the Man in the Middle attack. You will get to know everything about the MITM attack, how it works, and how one can be protected against it. Style and approach The book follows a step-by-step approach with each of the parts explained in an easy-to-follow style. Most of the methods showcased can be tried out immediately on almost any network.

Embedded Software Verification and Debugging

by Djones Lettnin Markus Winterholer

This book provides comprehensive coverage of verification and debugging techniques for embedded software, which is frequently used in safety critical applications (e. g. , automotive), where failures are unacceptable. Since the verification of complex systems needs to encompass the verification of both hardware and embedded software modules, this book focuses on verification and debugging approaches for embedded software with hardware dependencies. Coverage includes the entire flow of design, verification and debugging of embedded software and all key approaches to debugging, dynamic, static, and hybrid verification. This book discusses the current, industrial embedded software verification flow, as well as emerging trends with focus on formal and hybrid verification and debugging approaches.

Mathematics and Computation in Music

by David Meredith Tom Collins Anja Volk

This book constitutes the thoroughly refereed proceedings of the 5th International Conference on Mathematics and Computation in Music, MCM 2015, held in London, UK, in June 2015. The 24 full papers and 14 short papers presented were carefully reviewed and selected from 64 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on notation and representation, music generation, patterns, performance, similarity and contrast, post-tonal music analysis, geometric approaches, deep learning, and scales.

Mastering Apache Cassandra - Second Edition

by Nishant Neeraj

The book is aimed at intermediate developers with an understanding of core database concepts who want to become a master at implementing Cassandra for their application.

Hadoop for Finance Essentials

by Rajiv Tiwari

This book is perfect for developers, analysts, architects or managers who would like to perform big data analytics with Hadoop for the financial sector. This book is also helpful for technology professionals from other industry sectors who have recently switched or like to switch their business domain to financial sector. Familiarity with big data, Java programming, database and data warehouse, and business intelligence would be beneficial.

Bootstrap Essentials

by Snig Bhaumik

If you are a web developer who designs and develops websites and pages using HTML, CSS, and JavaScript, but have very little familiarity with Bootstrap, this is the book for you. Previous experience with HTML, CSS, and JavaScript will be helpful, while knowledge of jQuery would be an extra advantage.

Embedded Linux Projects Using Yocto Project Cookbook

by Alex Gonzalez

If you are an embedded developer learning about embedded Linux with some experience with the Yocto project, this book is the ideal way to become proficient and broaden your knowledge with examples that are immediately applicable to your embedded developments. Experienced embedded Yocto developers will find new insight into working methodologies and ARM specific development competence.

Recent Advances in Intelligent Image Search and Video Retrieval

by Chengjun Liu

This book initially reviews the major feature representation and extraction methods and effective learning and recognition approaches, which have broad applications in the context of intelligent image search and video retrieval. It subsequently presents novel methods, such as improved soft assignment coding, Inheritable Color Space (InCS) and the Generalized InCS framework, the sparse kernel manifold learner method, the efficient Support Vector Machine (eSVM), and the Scale-Invariant Feature Transform (SIFT) features in multiple color spaces. Lastly, the book presents clothing analysis for subject identification and retrieval, and performance evaluation methods of video analytics for traffic monitoring. Digital images and videos are proliferating at an amazing speed in the fields of science, engineering and technology, media and entertainment. With the huge accumulation of such data, keyword searches and manual annotation schemes may no longer be able to meet the practical demand for retrieving relevant content from images and videos, a challenge this book addresses. This book initially reviews the major feature representation and extraction methods and effective learning and recognition approaches, which have broad applications in the context of intelligent image search and video retrieval. It subsequently presents novel methods, such as improved soft assignment coding, Inheritable Color Space (InCS) and the Generalized InCS framework, the sparse kernel manifold learner method, the efficient Support Vector Machine (eSVM), and the Scale-Invariant Feature Transform (SIFT) features in multiple color spaces. Lastly, the book presents clothing analysis for subject identification and retrieval, and performance evaluation methods of video analytics for traffic monitoring. Digital images and videos are proliferating at an amazing speed in the fields of science, engineering and technology, media and entertainment. With the huge accumulation of such data, keyword searches and manual annotation schemes may no longer be able to meet the practical demand for retrieving relevant content from images and videos, a challenge this book addresses.

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