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International Taxation Law in Sports Events: An Income Tax Analysis

by Alara Efsun Yazıcıoğlu

This book is the first academic contribution that deals with international taxation of income sources from sports events.Using an interdisciplinary approach, with in-depth analysis of both sports law and international tax law, it is notably the first academic work to conduct a thorough analysis in the fields of international taxation of eSports, sports betting as well as illegal/unlawful income sources that may be obtained in relation to a sporting event, such as kickback payments. After describing the general methodologies of income tax and VAT from an international standpoint, defining key terms such as ‘eSports’ and ‘bidding procedure’, the book examines in detail the taxation of the services that are rendered and the goods that are sold, thereby the income obtained, in relation to an international sports event from both income tax and VAT perspectives. Also analysed are government funding in the sports sector, along with its taxation modalities, as well as specific tax exemption regulations enacted for the purposes of mega sporting events. Highlighting the absence of an acceptable level of certainty in the field of taxation of international sports events, the work makes pertinent suggestions as to the future of international sporting event taxation law.With international appeal, this comprehensive book constitutes essential reading for tax and sports law scholars.

Deep Statistical Comparison for Meta-heuristic Stochastic Optimization Algorithms (Natural Computing Series)

by Tome Eftimov Peter Korošec

Focusing on comprehensive comparisons of the performance of stochastic optimization algorithms, this book provides an overview of the current approaches used to analyze algorithm performance in a range of common scenarios, while also addressing issues that are often overlooked. In turn, it shows how these issues can be easily avoided by applying the principles that have produced Deep Statistical Comparison and its variants. The focus is on statistical analyses performed using single-objective and multi-objective optimization data. At the end of the book, examples from a recently developed web-service-based e-learning tool (DSCTool) are presented. The tool provides users with all the functionalities needed to make robust statistical comparison analyses in various statistical scenarios.The book is intended for newcomers to the field and experienced researchers alike. For newcomers, it covers the basics of optimization and statistical analysis, familiarizing them with the subject matter before introducing the Deep Statistical Comparison approach. Experienced researchers can quickly move on to the content on new statistical approaches. The book is divided into three parts:Part I: Introduction to optimization, benchmarking, and statistical analysis – Chapters 2-4.Part II: Deep Statistical Comparison of meta-heuristic stochastic optimization algorithms – Chapters 5-7.Part III: Implementation and application of Deep Statistical Comparison – Chapter 8.

Building Websites with VB.NET and DotNetNuke 3.0

by Daniel N. Egan

You can use this book to help you set up and administer a DotNetNuke portal, even if you have a limited knowledge of ASP.NET. You will learn how to setup and administer an example site, stepping through all the tasks to ease your learning. If you are a developer, this book will help you extend the DotNetNuke portal by first helping you understand how the core framework works and then show you how to create custom modules and skins. A rudimentary knowledge of VB.NET programming is assumed, but the emphasis is not on becoming a better VB.NET programmer but on taming DotNetNuke. This book has been written for both the beginner wanting to set up a website and also ASP.NET developers with a grasp of VB.NET and access to Visual Studio .NET. No prior knowledge of DotNetNuke is assumed. The new features of DotNetNuke 3.0 are discussed extensively, so even if you have worked with previous versions of DotNetNuke, you will find something new.

Building Websites with VB.NET and DotNetNuke 4

by Daniel Egan Michael Washington

You can use this book to help you set up and administer a DotNetNuke portal, even if you have a limited knowledge of ASP.NET. You will learn how to setup and administer an example site, stepping through all the tasks to ease your learning. If you are a developer, this book will help you extend the DotNetNuke portal by first helping you understand how the core framework works and then show you how to create custom modules and skins. A rudimentary knowledge of VB.NET programming is assumed, but the emphasis is not on becoming a better VB.NET programmer but on taming DotNetNuke. This book has been written for both the beginner wanting to set up a website and also ASP.NET developers with a grasp of VB.NET who want a deeper understanding of how to work with DotNetNuke. To work with the DotNetNuke code, you will need access to Visual Web Developer Express or Visual Studio .NET 2005. No prior knowledge of DotNetNuke is assumed.

CALL Research Perspectives (ESL & Applied Linguistics Professional Series)

by Joy L. Egbert Gina Mikel Petrie

CALL Research Perspectives creates a foundation for the study and practice of computer-assisted language learning and provides an overview of ways to conceptualize and to conduct research in CALL. Its core assumptions are that all approaches to research have a place, and that researchers, teachers, and students all have a role to play in the study of computer-enhanced language learning.This is not a how-to-do-research text. Written by top researchers in the field, it offers an open-ended view of what educators need to know and be able to do to answer questions that they have. It is intended to be easy to read, to provide resources for readers to explore the ideas further, and to be non-prescriptive in presenting suggestions for CALL research. The text explores problems with current CALL research and suggests ways that teachers and other researchers can avoid such problems; presents both commonly known and less explored theories that provide a foundation for CALL and language research; and addresses other issues and ideas that affect research outcomes.An outstanding feature of CALL Research Perspectives is that it complements not only other CALL texts but also research texts of all kinds. The issues found in each chapter parallel the issues in other research texts, making this text useful for addressing the needs of teachers and researchers at different levels and in different contexts. In addition, the consistent format throughout makes it accessible to readers with a variety of backgrounds. Each chapter includes an introduction, a review of relevant literature, a set of examples and/or suggestions for conducting research in CALL, and conclusions. The consistent format is intended for ease of use, but the content of chapters varies according to the author. This is intentional; it is a strength of the book that readers can hear the voices of the authors and listen to their understandings of the perspectives presented. It is the editors' hope that they will be inspired to seek out other voices as well.

Corporate Semantic Web: Wie semantische Anwendungen in Unternehmen Nutzen stiften (X.media.press)

by Börteçin Ege Bernhard Humm Anatol Reibold

Corporate Semantic Web - hierbei geht es um semantische Anwendungen, deren Einsatz für Kunden und Mitarbeiter von Unternehmen konkret Nutzen stiftet. Die Autoren, namhafte Experten aus Industrie und Wissenschaft, berichten über ihre Erfahrungen bei der Entwicklung solcher Anwendungen. Sie gehen auf Software-Architektur, Methodik, Linked Open Data Sets, Lizenzfragen und Technologieauswahl ein und präsentieren auch eine Marktstudie. Vorgestellt werden Anwendungen für die Branchen Telekommunikation, Logistik, verarbeitende Industrie, Energie, Medizin, Tourismus, Bibliotheks- und Verlagswesen sowie Kultur. Der Leser erhält so einen umfassenden Überblick über die Einsatzbereiche des Semantic Web sowie konkrete Umsetzungshinweise für eigene Vorhaben.

Semantische Datenintelligenz im Einsatz

by Börteçin Ege Adrian Paschke

Semantische Technologien haben mit der Entwicklung von datenbasierten Systemen wie Neuronale Netze, Deep Learning und Machine Learning ihre Bedeutung nicht verloren, sondern werden als effiziente wissensbasierte Systeme immer wichtiger. Denn intelligente Systeme der Zukunft müssen nicht nur in der Lage sein zu sagen, was sie entschieden haben, sondern auch wie sie zu dieser Entscheidung gekommen sind. Solche Systeme sind jedoch nur mit Hilfe von wissensbasierten Systemen auf der Grundlage von semantischen Technologien erreichbar. Heute reichen die Anwendungen von semantischen Systemen von der semantischen Suche, Knowledge Graphs, Chatbots, NLP, in der Medizin bis zur Telekommunikation, Verwaltung und Robotik. Semantische Technologien werden spätestens mit dem Voranschreiten des Internet of Things (IoT) und Industrie 4.0 Anwendungen allgegenwärtig sein. Dies ist unumgänglich, denn ohne sie ist auch die Interoperabilität unter Maschinen und insbesondere unter Roboter für eine intelligente Zusammenarbeit und Produktion nicht so einfach umsetzbar. Dafür gibt es bereits heute zahlreiche Beispiele aus der Industrie.

Understanding Video Games: The Essential Introduction

by Simon Egenfeldt-Nielsen Jonas Heide Smith Susana Pajares Tosca

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Understanding Video Games: The Essential Introduction

by Simon Egenfeldt-Nielsen Jonas Heide Smith Susana Pajares Tosca

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Frog and Toad are Doing Their Best [A Parody]: Bedtime Stories for Trying Times

by Jennie Egerdie

At home, work, and out in our ever-changing world, we're all just doing our best. In this modern parody, Frog and Toad are here to commiserate and lend some laughter.Full of wry humor and deep compassion for our modern vulnerabilities, the stories in Frog and Toad Are Doing Their Best perfectly capture the heartwarming authenticity of Lobel&’s famous amphibian friends while revealing razor-sharp truths about the world we live in today. Through Frog and Toad, we see the anxieties that are woven throughout our everyday existence, from our well-meaning but often-failed attempts at practicing self-care to our struggle to balance the gifts and burdens of technology. Toad ponders a variety of questionable schemes to pay off his credit cards, while Frog spends too much time scrolling through the newsfeed on his phone. But despite their daily frustrations and existential concerns, they know that having a friend to share life&’s burdens makes even the darkest days brighter.

Oh, Bother: Winnie-the-Pooh is Befuddled, Too (A Smackerel-Sized Parody of Modern Life)

by Jennie Egerdie

Welcome back to the Hundred Acre Wood as Winnie-the-Pooh and friends acclimate to the joys and worries of the 21st century in this heartfelt parody. The world has changed in the hundred years since A. A. Milne introduced us to Winnie-the-Pooh and his pals, but that doesn&’t mean our lovable friends haven&’t adapted to life in the twenty-first century. In this heartwarming, laugh-out-loud parody, Jennie Egerdie, author of the celebrated Frog and Toad are Doing Their Best, takes us along for some marvelous misadventures as the gang grapples with modern life&’s headaches and pesky predicaments. Like the rest of us, Pooh worries about what the dwindling bee population will do to his beloved honey, while Owl discovers how far too easily misinformation can spread online. Kanga hopes she can have a night off from raising Roo, and Eeyore is finally taking care of his mental health with the help of Dr Festinker, the neighborhood therapist (and skunk). Things may not always make sense in our world, but Winnie-the-Pooh always bounds ahead, day by day and smackeral by smackeral.

Troubleshooting System Center Configuration Manager

by Peter Egerton Gerry Hampson

Troubleshoot all the aspects of your Configuration Manager installation, from basic easy checks to the advanced log files and serious issues About This Book * Learn to troubleshoot Configuration Manager 2012 based versions of Microsoft System Center * Understand the usability of tools and find resolutions to all the issues of Configuration Manager * A step-by-step practical guide with the necessary screenshots and examples Who This Book Is For If you are new to Configuration Manager or have experience with it, and are interested in identifying, diagnosing and resolving the System Center Configuration Manager administration issues then this book is for you. What You Will Learn * Fix your clients and install them correctly * Understand how your Configuration Manager hierarchy works * Extend your error information * Troubleshoot Configuration Manager roles * Know your options when faced with problems * Prevent future problems occurring In Detail Microsoft System Center Configuration Manager is the most popular enterprise client management solution in the world with some of the best features available. Troubleshooting this product, however, is not always as simple as you might want, not least getting to know the hundreds of log files and understanding how the various components work. The book starts with discussing the most commonly used tools for troubleshooting the variety of problems that can be seen in Configuration Manager. It then moves to providing a high level view of the available log files, their locations, what they relate to and what they typically contain. Next, we will look at how we can fully utilize and extend all the available information from the console monitoring pane through to the status messages and down into error logging with some further reaches into WMI, SQL, registry and the file structure. You will then learn what the common error codes mean, how to make sense of the less common ones and what they actually mean with respect to Configuration Manager. Further to this, you will pick up widely acknowledged best practices both from a proactive stance when carrying out your daily administrative tasks and also from a reactive position when the green lights start to turn red right down to a complete failure situation. By the end of the book, you will be competent enough to identify and diagnose the root causes of System Center Configuration Manager administration issues and resolving them. Style and approach An easy to follow yet practical guide that will advise you on what tools and information you have available to troubleshoot with, if you can extend that information and what to look for solving the issues.

Shape in Medical Imaging: International Workshop, ShapeMI 2018, Held in Conjunction with MICCAI 2018, Granada, Spain, September 20, 2018, Proceedings (Lecture Notes in Computer Science #11167)

by Bernhard Egger Marcel Lüthi Beatriz Paniagua Hervé Lombaert Christian Wachinger Martin Reuter

This book constitutes the proceedings of the Workshop on Shape in Medical Imaging, ShapeMI 2018, held in conjunction with the 21st International Conference on Medical Image Computing, MICCAI 2018, in Granada, Spain, in September 2018. The 26 full papers and 2 short papers presented were carefully reviewed and selected for inclusion in this volume. The papers discuss novel approaches and applications in shape and geometry processing and their use in research and clinical studies and explore novel, cutting-edge theoretical methods and their usefulness for medical applications, e.g., from the fields of geometric learning or spectral shape analysis.

Praxis-Guide Bildrechte: Rechtssichere Bildnutzung – der Leitfaden für Unternehmen, Behörden, Vereine, Journalisten, Blogger und Fotografen

by Christian W. Eggers

Dieser Praxis-Guide ist ein ungemein hilfreicher Ratgeber, um das komplexe Thema Bildrechte gut verstehen zu können. Zugleich kann das Buch fallbezogen als Nachschlagewerk im Alltag dienen.Auf Basis der Gesetzeslage (DSGVO, KUG, UrhG, UrhDaG, u.v.m.) erhalten Sie Antworten zu den häufigsten Fragen der rechtskonformen Verwendung von Bildmaterial. Das Buch ist für Nicht-Juristen geschrieben, die im Marketing, der Öffentlichkeitsarbeit, als Fotografen, Blogger oder Bildrechtemanager arbeiten. Im Fokus stehen die typischen Anwendungsfälle der digitalen Publikation von Fotos, Videos, Logos, Animationen, Designs und Grafiken. Mit vielen Bildbeispielen, Praxisfällen, Leitsätzen und Checklisten werden die rechtlichen Fragestellungen einfach und verständlich beantwortet. Kritische Punkte Ihres Handelns werden so für Sie schnell erkennbar.Die dritte Auflage wurde vollständig aktualisiert und erweitert (u.a. Recht auf Vergessenwerden, Fotografie mit Kamera-Drohnen, KI-Bilder, aktuelle höchstrichterliche Entscheidungen zur DSGVO, Urheberrechts-Diensteanbieter-Gesetz, …).Auszug aus dem Inhalt – Know how u.a. zu …Personenfotos veröffentlichenVerwendung von KI-BildernUmgang mit Architektur- und Sachaufnahmen sowie mit geschützten Produkten, Logos, Markennamen und DesignsBilder für Internetpublikationen (Social-Media-Redaktion, Blogs, etc.) Sorgfaltspflichten bei der Verwendung fremder BilderDie passende Lizenz erwerben sowie Lizenzvergabe mit Creative-Commons-LizenzenOnline-Service mit Muster-Dokumenten (Einwilligungserklärungen, Verträge, …)On top: Testen Sie Ihr Wissen mit Fragen und Antworten zum Buch mit Springer Nature Flashcards.

Quick Guide Bildrechte: Rechtssichere Bildnutzung für Unternehmen, Vereine, Behörden, Journalisten und Fotografen – inklusive DSGVO (Quick Guide)

by Christian W. Eggers

Dieses Buch erläutert die rechtskonforme Verwertung von Bildrechten. Mit diesem bislang einmaligen Quick Guide erhalten Sie auf Basis der Datenschutzgrundverordnung (DSGVO) Antworten zu den häufigsten Fragen zur rechtskonformen Verwendung von Bildmaterial. Das Buch richtet sich insbesondere an Nicht-Juristen, die im Marketing, der Öffentlichkeitsarbeit oder im Bildrechtemanagement als Fotografen arbeiten. Erfahren Sie unter anderem:wie Sie Urheberrechtsfragen bei Bildern klärenwann und wie der Datenschutz bei Personenfotos von Events und Mitarbeiteraktivitäten greiftwelche Rechterklärungen Sie bei Fotos von geschützten Produkten, Logos, Markennamen und Designs einholen müssenwas Sie im Umgang mit Architektur- und Sachaufnahmen berücksichtigen müssenwas Sie bei der Nutzung von Bildern im Internet (beispielweise beim Datenschutz von Instagram) beachten müssenwie Sie mit gemeinfreien Bildern richtig umgehenDank des umfassenden Themenspektrums ist dieses Buch das ideale Nachschlagewerk, mit dem Sie Bildrechte garantiert konform zur DSGVO nutzen. Umfassende Darstellung aller wichtigen Themengebiete.Lesen Sie in den einführenden Kapiteln, wie Sie die Bildrechte zu Ihrem Motiv auf den ersten Blick erkennen und welche Nutzungs- und Motivrechte entsprechend Ihres Veröffentlichungskontextes gelten. In den weiteren Kapiteln bringt Ihnen der Autor folgende Rechtsaspekte näher:Menschen fotografieren: Recht am eigenen BildUmsetzung der Rechtsgrundlage „öffentliches Interesse“Anwendbarkeit des KUGCreativ Commons License BilderRechteklärung zur Veröffentlichung von PersonenfotosWie weit geht die Löschungspflicht von Fotodaten?Im Fokus stehen typische Anwendungsfälle der DSGVO bei der digitalen Publikation von Fotos, Videos, Logos und Designs. Zur Vertiefung der Inhalte finden Sie in diesem Buch viele Bildbespiele, Leitsätze und Checklisten. Ganz neu ist außerdem ein Frage-Antwort-Quiz mit SN Flashcards, mit dem Sie Ihr Wissen spielerisch vertiefen. Die vorliegende zweite Auflage wurde auf Basis der DSGVO vollständig aktualisiert (inkl. Online-Updates zur aktuellen Rechtsprechung) sowie um ein Kapitel zur Relevanz für die Öffentlichkeitsarbeit in Behörden und öffentlichen Stellen erweitert. Daher ist dieses Buch über die Verwendung von Bildrechten eine Empfehlung für:UnternehmenVereineBehördenJournalistenFotografen Inklusive digitalem Frage- und Antwort-Set (SN Flashcards) im gedruckten Buch.

Compliance Management in Financial Industries: A Model-based Business Process and Reporting Perspective (SpringerBriefs in Information Systems)

by Mathias Eggert

Since the peak of the world financial crisis in 2008, compliance management has gained more and more interest from practice and research. In particular the financial service industry is strongly regulated and has to follow specific laws, standards and guidelines. Considering the steadily increasing number of legal requirements in the design of information systems is a challenge to financial service providers. This book investigates the challenges of compliance management in financial industries and provides solutions for a compliant design of information models. From a business process perspective, an approach is presented that enables the automatic checking of business process models. From a supervisory reporting perspective a modeling technique is presented that allows for modeling regulatory data warehouse requirements as well as its analysis. Besides these two perspectives the author provides insights into the perceived relationship of Information Systems and Law.

Building JavaScript Games: for Phones, Tablets, and Desktop

by Arjan Egges

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you'll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

Swift Game Programming for Absolute Beginners

by Arjan Egges

Swift Game Programming for Absolute Beginners teaches Apple''s Swift language in the context of four, fun and colorful games. Learn the Swift 2. 0 language, and learn to create game apps for iOS at the same time - a double win! The four games you''ll develop while reading this book are: Painter Tut''s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You''ll get professionally drawn sprites and imagery that''ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You''ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you''ll learn the language, but always in the context of fun and games. Swift is Apple''s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you''ll ever have in stepping over the threshold toward eventual mastery of the language. What you''ll learn Write applications in possibly the most important new language of the decade Create games to run on Apple devices such as phones and tablets, and desktops too Create and manage game worlds having multiple levels through which players progress React to player input whether from mouse, keyboard, or touch Achieve realistic movement of game objects through applied physics Prepare your games properly for commercial deployment Who this book is for Swift Game Programming for Absolute Beginners is for programmers and technology enthusiasts wanting to learn to program and develop applications for Apple devices such as phones and tablets. The book is also for anyone wanting to learn to program in Apple''s new language named Swift. No prior knowledge of Swift is assumed. Swift Game Programming for Absolute Beginners teaches the Swift language from scratch in the context of creating a series of fun and colorful games that you''ll be proud to develop and show to your friends, neighbors, and colleagues. Table of Contents Part I: Getting Started 1. The Swift Language 2. Game Programming Basics 3. Creating a Game World 4. Game Assets Part II: Painter 5. Knowing What the Player is Doing 6. Reacting to Player Input 7. Basic Game Objects 8. Game Object Types 9. Colors and Collisions 10. Limited Lives 11. Organizing Game Objects 12. Finishing the Painter Game Part III: Galactic Waste 13. Adapting to Different Devices 14. Game Object Hierarchies 15. Game Physics 16. Game Object Interaction 17. Finishing the Galactic Waste Game Part IV: Penguin Pairs 18. Sprite Sheets 19. Storing and Recalling Game Data 20. Pairing the Penguins 21. Finishing the Penguin Pairs Game 22. The Main Game Structure 23. Animation Part V: Tick Tick 24. Platform Game Physics 25. Intelligent Enemies 26. Adding Player Interaction 27. Finishing the Tick Tick Game

Collaboration Technologies and Social Computing: 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings (Lecture Notes in Computer Science #11000)

by Hironori Egi Takaya Yuizono Nelson Baloian Takashi Yoshino Satoshi Ichimura Armanda Rodrigues

This book constitutes the refereed proceedings of the 10th International Conference on Collaboration Technologies, CollabTech 2018, held in Costa de Caparica, in September 2018. The 12 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 36 submissions. The papers focus on topics such as: Communication Enhancement, Inter-Cultural Collaboration, Learning Support System, Entertainment System, Social Studies, and UI and UX.

Collaboration Technologies and Social Computing: 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings (Lecture Notes in Computer Science #11000)

by Hironori Egi Takaya Yuizono Nelson Baloian Takashi Yoshino Satoshi Ichimura Armanda Rodrigues

This book constitutes the refereed proceedings of the 10th International Conference on Collaboration Technologies, CollabTech 2018, held in Costa de Caparica, in September 2018. The 12 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 36 submissions. The papers focus on topics such as: Communication Enhancement, Inter-Cultural Collaboration, Learning Support System, Entertainment System, Social Studies, and UI and UX.

Spatial Analysis in Karst Geomorphology: An Example from Krk Island, Croatia (Springer Theses)

by Ela Šegina

This book presents (i) a comprehensive methodological approach in analyzing karst surface features using contemporary GIS tools of high resolution applied on a large study area and extensive dataset, (ii) a revision and evaluation of the existing concepts valid in the modern karst geomorphology, (iii) a detailed elaboration of overlooked and yet undefined karst surface features, and (iv) an innovation in the discussion on origin and evolution of karst surface features. The book contains the first example of such comprehensive application of the modern technologies in spatial analysis in the field of karst geomorphology, and it offers several new methodological and theoretical perspectives and presents numerous starting points for further research. It contributes both to the understanding of the local karst evolution and to the knowledge of karst surface features globally.

Biomedical Engineering Systems and Technologies: 10th International Joint Conference, Biostec 2017, Porto, Portugal, February 21-23, 2017, Revised Selected Papers (Communications In Computer And Information Science #881)

by Egon L. van den Broek Carlos Maciel Hesham H. Ali Margarida Silveira Nathalia Peixoto

This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2017, held in Porto, Portugal, in February 2017.The 20 revised full papers presented were carefully reviewed and selected from a total of 297 submissions. The papers are organized in topical sections on biomedical electronics and devices; bioimaging; bioinformatics models, methods and algorithms; bio-inspired systems and signal processing; and health informatics.

RoboCup 2022: Robot World Cup XXV (Lecture Notes in Computer Science #13561)

by Amy Eguchi Nuno Lau Maike Paetzel-Prüsmann Thanapat Wanichanon

This book constitutes the proceedings of the 25th RoboCup International Symposium which was held online during July 2022 in Bangkok, Thailand. The 28 full papers included in these proceedings were carefully reviewed and selected from 40 submissions; the volume includes 12 papers from the winners of the RoboCup 2022 competitions under the Champions Track. The RoboCup International Symposium focuses on the science behind the advances in robotics, including the key innovations that led the winning teams to their success, and the outcomes of research inspired by challenges across the different leagues at RoboCup.

Instant Hyper-V Server Virtualization Starter

by Vicente Rodriguez Eguibar

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.The approach would be in a tutorial manner that will guide the users in an orderly manner toward virtualization.This book is conceived for system administrator and advanced PC enthusiasts who want to venture into the virtualization world. Although this book goes from scratch up, knowledge on server Operative Systems, LAN and networking has to be in place. Having a good background on server administration is desirable, including networking services.

Open Learning Cultures

by Ulf-Daniel Ehlers

Today we are seeing a new form of blended learning: not only is technology enhancing the learning environment but formal and informal learning are combining and there is self- and peer-assessment of results. Open learning cultures are challenging the old and long-practiced methods used by educators and transforming learning into a more student-driven and independent activity , which uses online tools such as blogs, wikis or podcasts to connect resources, students and teachers in a novel way. While in higher education institutions most assessments are still tied to formal learning scenarios, teachers are more and more bound to recognize their students' informal learning processes and networks. This book will help teachers, lecturers and students to better understand how open learning landscapes work, how to define quality and create assessments in such environments, and how to apply these new measures. To this end, Ehlers first elaborates the technological background for more collaborative, distributed, informal, and self-guided learning. He covers the rise of social media for learning and shows how an architecture of participation can change learning activities. These new paradigms are then applied to learning and education to outline what open learning landscapes look like. Here he highlights the shift from knowledge transfer to competence development, the increase in lifelong learning, and the importance of informal learning, user generated content, and open educational resources. He then shows how to manage quality by presenting a step by step guide to developing customized quality concepts for open learning landscapes. Finally, several methods dealing with assessment in these new environments are presented, including guidelines, templates and use cases to exemplify the approaches. Overall, Ehlers argues for assessment as an integral part of learning processes, with quality assurance as a method of stimulating a quality culture and continuous quality development rather than as a simple controlling exercise.

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