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The Bitcoin Guidebook: How to Obtain, Invest, and Spend the World?s First Decentralized Cryptocurrency

by Ian DeMartino

2018 Revised EditionBitcoin has made early investors like the Winkelvoss twins millions in a matter of minutes in the past year and has the potential to transform the financial landscape. It's not too late to get in on the action. Bitcoin is not another payment processor. Like the Internet, Bitcoin is a technology that runs through a distributed network. No one controls it, and no one can shut it down. Bitcoin has been called the currency of the Internet, but it is much more powerful than that. More astute observers have called it the Internet of currency. This new, revised edition of The Bitcoin Guidebook has the most up-to-date info and recommended approaches for anyone who doesn't want to be left behind in the next technological revolution. It is an easy-to-read, easy-to-understand guide that explains everything the reader needs to know about how Bitcoin and other digital currencies work, what they can be used for, and how they will shape our society in the future. Topics covered include: The digital currency's origins, past, present, and future The revolutionary blockchain technology behind Bitcoin, and its future for the industries of music, arts, photography, and more How to obtain and invest in Bitcoin or other cryptocurrency How and where to spend Bitcoin Bitcoin's relationship with the seedy Internet underground Alternative digital currencies, like ethereum, ripple, litecoin, IOTA or dashHow governments and financial institutions may react to cryptocurrency in the future How to interact with other Bitcoin owners on exchanges like Coinbase

The Bleeding Edge: Why Technology Turns Toxic in an Unequal World

by Bob Hughes

It’s hammered into us from birth that ‘all good things come at a price’. Today, that price looks apocalyptic, with wars, exploitation and environmental collapse in every part of the globe. Some suggest that the carnage is “a price worth paying” for technological progress. No pain, no gain. But technology is precisely the business of minimising the costs and impacts of existence… and by whole orders of magnitude. By now, all human beings should be leading creative, leisure-filled lives in a pristine world of burgeoning diversity. So how did it go so wrong? In a word, inequality. In The Bleeding Edge, Bob Hughes argues that unequal societies are incapable of using new technologies well. Wherever elites exist, self-preservation decrees that they must take control of new technologies to protect and entrench their status, rather than satisfy people’s needs. Hughes pursues the latest discoveries about the effects of social inequality on human health, into the field of human environmental impact, and traces today’s ecological crisis back to the rise of the world’s first elites, 5,000 years ago. He argues that new technologies have never emerged from elites or from the clash of competitive forces, but from largely voluntary, egalitarian collaborations of the kind that produced the world’s first working computers. Finally, Hughes shows that an egalitarian world is not ‘pie in the sky' but our evolutionary homeland, the glue that holds societies together, and the “cradle of invention” from which all our best ideas emerge. The book concludes: ‘Let’s assume that the commitment to human equality that’s written into the Universal Declaration of Human Rights means exactly what it says, and take it from there.’

Blended Learning: 9th International Conference, ICBL 2016, Beijing, China, July 19-21, 2016, Proceedings (Lecture Notes in Computer Science #9757)

by Simon K.S. Cheung Lam-For Kwok Reggie Kwan Junjie Shang Aihua Wang

This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL) The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, pedagogical and psychological issues, experience in blended learning, and strategies and solutions.

Blender 3D: Designing Objects

by Enrico Valenza Romain Caudron Pierre-Armand Nicq

Build your very own stunning characters in Blender from scratch About This Book * Packed with illustrations and a lot of tips and tricks to make your scenes come to life * Design a complete workflow with Blender to create stunning 3D scenes and films step by step * Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn * Understand the basics of 3D and how to navigate your way around the Blender interface * Discover the power of the texture paint tool in order to add color to a haunted house * Get to know the Cycles render engine by creating different materials for the house and the environment * Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation * Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible * Set up light sources and world global illumination * Build material interfaces for general use in complex materials by grouping the shaders inside groups * Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq * Blender 3D Cookbook By Enrico Valenza * Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza Style and approach The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this, each topic is explained with an example.

Blender 3D: Characters, Machines, and Scenes for Artists

by Romain Caudron Pierre-Armand Nicq Enrico Valenza Christopher Kuhn

Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book * Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender * Develop realistic and awesome machines for your 3D projects and animation films * Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn * Use your sculpting skills to carve the character features from the mesh * Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation * Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible * Know when and where to use various types of geometry--something that saves time in one instance will pose significant problems in another * Create a 3D robot toy model from start to finish using the basic modeling tools of Blender * Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach * Use re-topology techniques to create a clean 3D version of the previously sculpted alien * Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Blender 3D Cookbook, Second Edition by Enrico Valenza * Blender 3D Incredible Machines, Second Edition by Christopher Kuhn * Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.

Blender 3D Incredible Machines

by Christopher Kuhn

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry--something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner

by Sloan Kelly

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.

Blockchain Revolution: How the Technology Behind Bitcoin is Changing Money, Business, and the World

by Don Tapscott Alex Tapscott

<p>Blockchain technology is powering our future. As the technology behind cryptocurrencies like bitcoin, open software platforms like Ethereum, and disruptive companies like Ripple, it’s too important to ignore. <p>In this revelatory book, Don Tapscott, the bestselling author of Wikinomics, and his son, blockchain expert Alex Tapscott, bring us a brilliantly researched, highly readable, and essential book about the technology driving the future of the economy. <p>Blockchain is the ingeniously simple, revolution­ary protocol that allows transactions to be simultaneously anonymous and secure by maintaining a tamperproof public ledger of value. Though it’s best known as the technology that drives bitcoin and other digital cur­rencies, it also has the potential to go far beyond currency, to record virtually everything of value to humankind, from birth and death certifi­cates to insurance claims, land titles, and even votes. <p>Blockchain is also essential to understand if you’re an artist who wants to make a living off your art, a consumer who wants to know where that hamburger meat really came from, an immigrant who’s tired of paying big fees to send money home to your loved ones, or an entrepreneur looking for a new platform to build a business. And those examples are barely the tip of the iceberg. <p>As with major paradigm shifts that preceded it, blockchain technology will create winners and losers. This book shines a light on where it can lead us in the next decade and beyond.</p>

Blogging For Dummies

by Amy Lupold Bair

The bestselling guide to blogging--updated and better than ever! Are you ready to make your mark on the Internet with a personal blog, but aren't quite sure where to start? Blogging For Dummies gives you the lowdown on blogging basics, the anatomy of a good blog, and all the tools you need to get started. Plus, you'll find advice on choosing a blog topic, picking a domain name and host, writing your first blog post, planning an editorial calendar, and much more. Whether you're interested in casual blogging or creating a more professional online presence, Blogging For Dummies covers it all--and makes it easier than ever to put your thoughts and words out to the masses. Updated to include coverage of the latest trends and techniques in the blogosphere--like technology changes in blogging software and social media--it helps you choose a blogging platform, use SEO effectively to drive traffic to your blog, create content that's pinnable and shareable, and integrate your blog with social media through plug ins. Best of all, you'll discover how you can make real money from your passion and become a professional blogger. Choose a blogging topic and platform Use your blog to build your personal brand Monetize your blog through advertising and sponsorships Create content that easily integrates with social media Blogging is a great way to express yourself, build and audience, and test out your ideas, and Blogging For Dummies will help you jump in with both feet!

Blossom Blast Saga Game Guide Unofficial

by Hiddenstuff Entertainment Andrea Perez Sanchez

Descripción del libro: Por la compra de este eBook puede registrarse para obtener nuestro suplemento de guías gratis. Copia y pega el siguiente enlace para acceder a las últimas novedades de los juegos apps online y videojuegos. Registrese gratis: https://app.getresponse.com/site2/theyuw?u=BXhSY&webforms_id=1691705 Una guía de trucos y estrategias avanzada. Esta es una de las guías más comprensivas y detalladas que encontrarás online. Descarga válida para móviles, eBook y paperback. Debido al gran éxito de mis cientos de guías y de estrategias escritas, he escrito otra guía avanzada para nuevos y veteranos jugadores. Con esta guía accederás a estrategias y trucos especificos para poder progresar, superar a tus rivales, obtener más créditos y más extras. -Esto es lo que obtendrás a la hora de comprar esta avanzada y detallada guía de juego: -Trucos y estrategias profesionales -Trampas y atajos -¡Trucos, secretos, trampas y desbloqueos utilizados por jugadores expertos! -Estrategias online de Facebook y Wiki -¡Más extras! Todas las versiones de esta guía contienen screenshots que te ayudarán a entender mejor el juego. ¡No hay otra guía tan comprensiva y avanzada como esta! Si estas buscando guías para otros juegos populares o apps en HiddenStuff Entertainment los encontrarás. No te arrempentirás de haber comprado esta guía y te beneficiarás estupendamente en comparación con otras guías que no tienen nada que ver con nosotros. ¡Comprala ahora, supera a tus rivales y conviertete en un experto hoy mismo! Aviso legal: Este producto no está asociado, ni afiliado, ni certificado, ni aprobado ni patrocinado por el dueño original del Copyright. Todas las marcas y marcas registradas que aparecen en este libro son propiedad de sus respectivos dueños.

Blurring the Boundaries Through Digital Innovation: Individual, Organizational, and Societal Challenges (Lecture Notes in Information Systems and Organisation #19)

by Fabrizio D'Ascenzo Stefano Za Massimo Magni Alessandra Lazazzara

This book examines the impact of digital innovation on organizations. It reveals how the digital revolution is redefining traditional levels of analysis while at the same time blurring the internal and external boundaries of the organizational environment. It presents a collection of research papers that examine the interaction between Information and Communication Technology (ICT) and behavior from a threefold perspective: First, they analyze individual behavior in terms of specific organizational practices like learning, collaboration and knowledge transfer, as well as the use of ICT within the organization. Second, they explore the dynamics at work on the border between the internal and the external environments by analyzing the organizational impact of ICT usage outside the company, as can be seen in employer branding, consumer behavior and organizational image. Third, they investigate how ICT is being adopted to help face societal challenges outside the company like waste and pollution, smart cities, and e-government. The diversity of views offered makes this book particularly relevant for users, companies, scientists and governments. The content is based on a selection of the best papers - original double-blind peer reviewed contributions -presented at the annual conference of the Italian chapter of AIS, which took place in Rome, Italy, in October 2015, or in other reputable international peer-refereed Information Systems conferences.

Body and Soul: Lucrative and Life-Changing Boudoir Photography

by Susan Eckert

Body and Soul presents a unique and emotionally intelligent approach to building a sustainable boudoir photography business. The higher-level strategies within these pages will enable photographers to move beyond the task of simply making pretty pictures to greater goals, such as understanding the emotional journey of the boudoir process, building meaningful, long-term relationships with clients, and creating a referral engine to sustain your business. Susan Eckert combines her professional experience as an internationally published photographer with her advanced degree in Psychology to deconstruct the boudoir experience. Each chapter is complemented by interviews with her clients, and illustrates how photographers can partner with their clients throughout the boudoir process in the development of meaningful work. Highlights of this book include: Self-assessment questionnaires to help you develop your brand and identify your market Best practices for developing positive client relationships before, during, and after the photoshoot Helpful advice for how to work with the sensitive aspects of boudoir photography, such as body image Succinct and thorough guidance for behind-the-camera techniques that will bring your client’s emotional story to life Personal interviews with clients who openly discuss their photoshoot goals, comfort levels, and boudoir photography journeys An interview with a clinical psychologist on the role and value of the emotionally-intelligent boudoir photographer

Boolean Functions and Their Applications in Cryptography (Advances in Computer Science and Technology #0)

by Chuan-Kun Wu Dengguo Feng

This book focuses on the different representations and cryptographic properties of Booleans functions, presents constructions of Boolean functions with some good cryptographic properties. More specifically, Walsh spectrum description of the traditional cryptographic properties of Boolean functions, including linear structure, propagation criterion, nonlinearity, and correlation immunity are presented. Constructions of symmetric Boolean functions and of Boolean permutations with good cryptographic properties are specifically studied. This book is not meant to be comprehensive, but with its own focus on some original research of the authors in the past. To be self content, some basic concepts and properties are introduced. This book can serve as a reference for cryptographic algorithm designers, particularly the designers of stream ciphers and of block ciphers, and for academics with interest in the cryptographic properties of Boolean functions.

Boom Beach Guía de Juego No Oficial

by Trans. Perla Allin Guzman Vargas Joshua Abbott

Guía de juego no oficial de Bubble Witch Saga, descripción, contenido, atajos, trucos y más!

Boom Beach Guida del Gioco NonUfficiale

by Arabela Solonean Joshua Abbott

Descrizione libro: Con la Guida Gioco imparerai esattamente cosa ti serve per diventare un giocatore esperto e sconfiggere i tuoi avversari! Questa e una guida completa di tutto quello che devi sapere sul gioco in più potrai scaricarlo in modo gratuito con l'acquisto di questa guida. - Come Scaricare in modo Gratuito! - Sistemi operativi compatibili iPhone, Android e PC. - Informazioni generali e di base. - Consigli professionali e strategie. - Come battere i tuoi avversari. - Come evitare di spendere soldi veri. - Come difendere correttamente la tua base. - Istruzioni facili da seguire. - Segreti, suggerimenti, sblocchi e trucchi utilizzati da giocatori professionali. - E' molto altro ancora! Acquista ora e schiaccia i tuoi avversari! Diventa un giocatore esperto oggi! Liberatoria: Questo Prodotto non è associato, affiliato, approvato, certificato oppure sponsorizzato da Supercell. Questa guida deve essere utilizzata come punto di riferimento e come tale non modifica il gioco in alcun modo. Questa è una guida scritta e non un programma software.

Boost.Asio C++ Network Programming Cookbook

by Dmytro Radchuk

Over 25 hands-on recipes to create robust and highly-efficient cross-platform distributed applications with the Boost.Asio library About This Book * Build highly efficient distributed applications with ease * Enhance your cross-platform network programming skills with one of the most reputable C++ libraries * Find solutions to real-world problems related to network programming with ready-to-use recipes using this detailed and practical handbook Who This Book Is For If you want to enhance your C++ network programming skills using the Boost.Asio library and understand the theory behind development of distributed applications, this book is just what you need. The prerequisite for this book is experience with general C++11. To get the most from the book and comprehend advanced topics, you will need some background experience in multithreading. What You Will Learn * Boost your working knowledge of one of the most reputable C++ networking libraries--Boost.Asio * Familiarize yourself with the basics of TCP and UDP protocols * Create scalable and highly-efficient client and server applications * Understand the theory behind development of distributed applications * Increase the security of your distributed applications by adding SSL support * Implement a HTTP client easily * Use iostreams, scatter-gather buffers, and timers In Detail Starting with recipes demonstrating the execution of basic Boost.Asio operations, the book goes on to provide ready-to-use implementations of client and server applications from simple synchronous ones to powerful multithreaded scalable solutions. Finally, you are presented with advanced topics such as implementing a chat application, implementing an HTTP client, and adding SSL support. All the samples presented in the book are ready to be used in real projects just out of the box. As well as excellent practical examples, the book also includes extended supportive theoretical material on distributed application design and construction. Style and approach This book is a set of recipes, each containing the statement and description of a particular practical problem followed by code sample providing the solution to the problem and detailed step-by-step explanation. Recipes are grouped by topic into chapters and ordered by the level of complexity from basic to advanced.

Bootstrap 4 Site Blueprints

by Bass Jobsen Ian Whitley David Cochran

Explore the robust features of Bootstrap 4 to create exciting websites through this collection of excellent hands-on projects About This Book * Explore the inner workings of Bootstrap 4 by building different websites * Customize your designs by working directly with Bootstrap's SASS files * Leverage Bootstrap's excellent JavaScript plugins Who This Book Is For If you are a web developer who wants to build professional websites using Bootstrap 4, then this book is for you. Familiarity with the basics of HTML, CSS, and JavaScript is assumed. What You Will Learn * Understand how Bootstrap compiles SASS code to static CSS and ES6 code into JavaScript code * Integrate Bootstrap into application frameworks such as Angular 2 (AngularJS), Ember, and React * Reuse Bootstrap's SASS mixins and set responsive breakpoints in your designs * Customize Bootstrap's SASS files and add your own in the process * Manage multiple rows of products in a complex responsive grid * Create a complete one-page scrolling website using Bootstrap's components and plugins In Detail Packed with trade secrets, this second edition is your one-stop solution to creating websites that will provide the best experience for your users. We cover six popular, real-world examples, where each project teaches you about the various functionalities of Bootstrap 4 and their implementation. The book starts off by getting you up and running with the new features of Bootstrap 4 before gradually moving on to customizing your blog with Bootstrap and SASS, building a portfolio site, and turning it into a WordPress theme. In the process, you will learn to recompile Bootstrap files using SASS, design a user interface, and integrate JavaScript plugins. Towards the end of the book, you will also be introduced to integrating Bootstrap 4 with popular application frameworks such as Angular 2, Ruby on Rails, and React. Style and approach This book follows a project-based approach to creating different types of popular websites using Bootstrap. You'll work through easy-to-follow, clear, and logical steps, with screenshots and tips provided along the way to help you get more from Bootstrap.

Bootstrap By Example

by Silvio Moreto

Master Bootstrap 4's frontend framework and build your websites faster than ever before About This Book * Become an expert in Bootstrap framework, and speed up front-end development and prototyping through real-life examples * An applied guide exploring two web applications such as Twitter and Dashboard from scratch * Hands on the Bootstrap version 4 even before the official release Who This Book Is For If you are a frontend developer with no knowledge of Bootstrap, then this book is for you. Basic knowledge of HTML, CSS, and JavaScript is expected, as well as a reasonable understanding of web frameworks, such as jQuery. What You Will Learn * Discover how to use Bootstrap's components and elements, and to customize them for your own projects * Understand the framework's usage in the best way with the recommended development patterns * Create web pages for any kind of device like tablet, mobile, computer, etc. * Construct a Twitter app by exploring the advanced bootstrap components like Breadcrumbs, Pagination, Media objects, and so on * Combine the power of JavaScript with your Bootstrap app for more functionality * Create a Dashboard web app using Bootstrap's JavaScript plugins * Learn the difference between Bootstrap's version 3 and 4 of the framework * Extend your knowledge on Bootstrap's external plugins, their incorporation and usage In Detail Bootstrap is a free, open source collection of tools that helps developers create websites or web applications. It provides a faster, easier, and less repetitive solution to designing and building applications. Before Bootstrap's release, it was necessary to import a variety of libraries into your project that offered different components and features for web interface development. Plus with the increased popularity of smartphones there were lack of libraries that could handle the responsiveness of a web page. Bootstrap's existence let it quickly become famous as a front-end framework that offered a wide set of tools from page grid up to components that render a web page in the best possible way for any device. This book will be a tutorial covering various examples as well as step-by-step methodology to create interesting web applications using Bootstrap and to understand the front-end framework to its core. We begin with an introduction to the Bootstrap framework and setting up an environment to build a simple web page. We then cover the grid system, basic Bootstrap components, HTML elements, and customization components for responsive and mobile first development. This is presented by creating a beautiful Landing page sample. You will also learn how to create a web application like Twitter by using the full set of components offered in the framework. Finally, you will learn to create a dashboard web app, using Bootstrap to its finest potential including component customizations, event handling, and external library integration. All these examples are explained step-by-step and in depth, while covering the versions 3 and the most recent version 4 of Bootstrap. So, you will be in the state of the art for front-end development. By the end of this book, you will be familiar with the development of a plugin for the framework and Bootstrap's world which is popular for fast paced front-end web development, used in countless projects all over the world, and now yours. Style and approach This is a step-by-step guide that closely focuses on developing web applications in most objective way solving real-life problems with Bootstrap. It covers two sample web applications, which are explained in detail.

Bootstrap for ASP.NET MVC - Second Edition

by Pieter Van Westhuizen

Combine the power of ASP.NET Core with Bootstrap 4 to build elegant, responsive web apps About This Book * Updated for Bootstrap 4 and ASP.Net MVC 6, this book shows how to take advantage of the latest new features introduced in both of these industry-leading frameworks * Build responsive, mobile-ready apps by combining the power of ASP.NET MVC with Bootstrap * Grasp the intricacies of Bootstrap and how to use it with ASP.NET MVC * Build your own tools and helpers to assist you in creating ASP.NET MVC Bootstrap sites easily and quickly * Master the use of Bootstrap components and plugins with ASP.NET MVC Who This Book Is For If you are an ASP.NET MVC developer and would like to know how to incorporate Bootstrap into your projects, then this book is invaluable to you. Developers with entry-level experience of ASP.NET MVC development and limited experience with Bootstrap will also benefit from this book. What You Will Learn * Create a new ASP.NET MVC project that uses Bootstrap for its styling and learn how to include external libraries using the new package managers * Learn to use the various Bootstrap CSS and HTML elements, and how to use the new Bootstrap 4 grid layout system * Explore the different input groups and implement alerts, progress bars, and badges * Explore JavaScript components by illustrating and walking through the process of using JavaScript/jQuery to add interactivity to Twitter Bootstrap components * Build your own ASP.NET MVC helpers and tag helpers to reduce the amount of HTML needed to generate Bootstrap elements * Convert a Bootstrap HTML template into a usable ASP.NET MVC project * Use the jQuery DataTables plugin with Bootstrap and ASP.NET MVC In Detail One of the leading open source frontend frameworks, Bootstrap has undergone a significant change and introduced several features that make designing compelling, next-generation UIs much simpler. Integrating Bootstrap with ASP.NET's powerful components can further enhance its capabilities. This book guides you through the process of creating an ASP.NET MVC website from scratch using Bootstrap. After a primer on the fundamentals of Bootstrap, you will learn your way around and create a new ASP.NET MVC project in Visual Studio. You will move on to learn about the various Bootstrap components as well as techniques to include them in your own projects. The book includes practical examples to show you how to use open-source plugins with Bootstrap and ASP.NET MVC and guides you through building an ASP.NET MVC website using Bootstrap, utilizing layout and user-interface components. At the end of this book, you will find some valuable tips and tricks to help you get the most out of your Bootstrap-integrated and ASP.NET MVC-integrated website. Style and approach This is a compact, step-by-step guide that focuses on combining the power of Bootstrap with ASP.Net MVC to build next-generation web apps. With clear instructions, this book will show how to build a complete ASP.Net MVC-integrated web app from scratch using Bootstrap. It will also cover several tricks for integrating Bootstrap and ASP.Net MVC, and getting the most out of both frameworks.

Brain-Computer Interfaces 2: Technology and Applications

by Fabien Lotte Laurent Bougrain Maureen Clerc

In this book, the reader will become acquainted with the fundamental notions which need to be brought together to build and run Brain Computer Interfaces. The fields of expertise covered include neurophysiology, signal processing, machine learning, human learning, clinical practice and multimedia. Intended for a general audience, this book provides hands-on illustrations, and the inner works can be understood in detail thanks to freely available software designed with OpenViBE.

Brain Informatics and Health: International Conference, BIH 2016, Omaha, NE, USA, October 13-16, 2016 Proceedings (Lecture Notes in Computer Science #9919)

by Yong Shi Giorgio A. Ascoli Michael Hawrylycz Hesham Ali Deepak Khazanchi

This book constitutes the refereed proceedings of the International Conference on Brain and Health Informatics, BHI 2016, held in Omaha, USA, in October 2016. The 37 revised full papers, including two workshop papers from BAI 2016, presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on cognitive and computational foundations of brain science; investigations of human information processing systems; brain big data analytics, curation and management; new methodologies for brain and mental health; brain-inspired intelligence and computing; brain and artificial intelligence.

Breaking the Trance: A Practical Guide for Parenting the Screen-Dependent Child

by George T. Lynn Cynthia C. Johnson

Recreational screen media use is quickly replacing family time, by no fault of parents. They are doing the best they can based on the information available to them, which claims nothing can be done to stop their children's screen dependence.Parents seeking change need a new framework for action. Breaking the Trance does not blame parents or vilify technology, but it does give parents clear and effective strategies to implement immediately. The results will restore a sense of care and connection within the family.George T. Lynn, MA, LMHC, is a psychotherapist from Bellevue, Washington, who has pioneered the use of psychotherapy for adults and children with neuropsychological issues. George is author of the Survival Strategies for Parenting series, Genuis! Nuturing the Spirit of the Wild Oppositional Child and The Asperger Plus Child. He has appeared on National Public Radio, Air America, and the Maury Povich Show to talk about his work with children who exhibit extreme behavior problems.Cynthia C Johnson, MA, utilizes in-home individualized therapeutic tutoring to help unique K-12 learners reach their full potential. She is the founding director of the Venture Program at Bellevue College in Washington, the first degree program in the nation designed for students challenged with learning and intellectual disabilities. Her work has been featured by National Public Radio, the Chicago Tribune, Inside Higher Education, University Business Magazine, the Seattle Times, and KIRO 7. She is a Certified Mediator Practitioner in Washington State.

Bubble Witch Saga 2: O Guia de Jogo não oficial

by Mike Brandish Joshua Abbott

Além de comprar esse e-book, sinta-se livre para assinar nosso programa de suplementos grátis. Copiando o link abaixo, você recebe acesso aos últimos updates dos apps onlines e vídeo-games mais populares. Assine aqui: http://emailsignupform.subscribemenow.com/ Guia de Dicas e Estratégias avançadas: Esse é o guia mais completo e detalhado que encontrará online. Disponível para download instantâneo no seu celular, e-reader ou em papel. Com o sucesso dos meus centenas de guias escritos, eu escrevi mais um guia profissional para os jogadores veteranos. Ele dá dicas específicas e estratégias para progredir no jogo, vencer seus oponentes, conseguir mais barras de ouro e muito mais! Aqui está o que encontrará quando comprar esse guia avançado do jogo. - Dicas e estratégias profisisonais. - Hacks e Trapaças. - Segredos, Cheats, Conteúdo desbloqueável e macetes usados pelos jogadores profissionais! - Como conseguir muito Cash/Moedas - E MUITAS OUTRAS COISAS! Todas as versões desse guia tem fotos para ajudar a compreender o jogo. Não há outro guia tão completo e avançado quanto este. Você se beneficiará e se sentirá mais feliz com ele do que com os outros guias menos eficientes lá fora. Compre agora e esmague a competição! Se torne um jogador profissional hoje mesmo! Para suporte e mais informações de nossos produtos, por favor visite http://www.hiddenstuffentertainment.com/ Aviso Legal Este produto não está associado, afiliado, endossado, certificado ou patrocinado pelo dono do Copyright original. Todas as marcas registradas que aparecem nesse livro são propriedade de seus respectivos donos.

Build Better Products: A Modern Approach to Building Successful User-Centered Products

by Kate Rutter Laura Klein

It's easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You'll learn to develop products and features that improve your business's bottom line while dramatically improving customer experience.

Build iOS Database Apps with Swift and SQLite

by Kevin Languedoc

Discover the essential concepts and new iOS 10 SDK and Swift 3 programming language APIs to build iPhone and iPad database driven applications using the defacto standard for data storage for mobile apps, SQLite. You will learn about SQL operations, such as selecting, inserting, updating and deleting data using various data types like text, numerical types, images and even audio/video data. After working through this book, you will gain an expert view of developing iOS apps using SQlite as a data storage using Objective-C and Swift. With Build iOS Database Apps with Swift and SQLite you will also gain expert knowledge on how to create databases at runtime, including creating or modifying indexes, triggers, tables, columns, and views. The examples use time-tested code from working applications. What You'll Learn: Create database and database applications using iOS and Swift Insert, select, edit, and delete records Extend SQLite Work with multi-database apps Use SQLite with Swift Backup online SQLite databases and more Who This Book Is For: Experienced Apple iOS, Swift programmers and developers.

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