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Showing 20,951 through 20,975 of 54,029 results

Generation Next

by Oli White

The stunning debut novel from YouTube sensation Oli White. Includes an exclusive audiobook introduction read by Oli White.Things haven't been easy for Jack recently - life as a teenager has its ups and downs. But when he meets a new group of friends, who are every bit as geek as they are chic, his luck seems to be changing. Each of the group is talented and when they pool together to create Generation Next, an incredible new kind of social media platform, it's clear that they're on to something special. What if your Instagram account grew by hundreds of thousands of followers overnight, and big companies were fighting each other to offer you photoshoots? When GenNext suddenly goes viral, Jack and his friends are thrust into a crazy world of fame which is as terrifying as it is awesome. Because someone out there is determined to trip Jack up at every step. If he doesn't stop them, soon everyone he cares about - his friends, his family, and the girl he's falling for - will be in danger...(P)2016 Hodder & Stoughton

Generation Z: What It's Like to Grow up in the Age of Likes, LOLs and Longing

by The Washington Post

An in-depth profile of the digital native generation from the Pulitzer Prize-winning newspaper. For the generation after Millennials, technology has been the only way of life since birth. These children are the first group to have their formative moments chronicled on Facebook, to grow up surrounded by the ubiquity of smartphones, and most important, to navigate a social landscape ruled by the internet. With this lifestyle comes a host of issues that prior generations never dealt with, including cyberbullying, alienation from peers with greater access to technology, and an increasing vulnerability to online sexual predators. This series of articles from the Washington Post delves into the everyday lives of American kids and teenagers. With its exploration of the unique pressures and complications of living an online life (and most of life online), this collection is a must-read for anyone who cares about the future of Generation Z.

Genetic Programming

by Malcolm I. Heywood James Mcdermott Mauro Castelli Ernesto Costa Kevin Sim

This book constitutes the refereed proceedings of the19th European Conference on Genetic Programming, EuroGP 2016, held in Porto,Portugal, in March/April 2016 co-located with the Evo*2016 events: EvoCOP,EvoMUSART, and EvoApplications. The 11 revised full papers presented togetherwith 8 poster papers were carefully reviewed and selected from 36 submissions. The wide range of topics in this volume reflects the current state of researchin the field. Thus, we see topics as diverse as semantic methods, recursiveprograms, grammatical methods, coevolution, Cartesian GP, feature selection,metaheuristics, evolvability, and fitness predictors; and applicationsincluding image processing, one-class classification, SQL injection attacks,numerical modelling, streaming data classification, creation and optimisationof circuits, multi-class classification, scheduling in manufacturing andwireless networks.

Genetic Programming Theory and Practice XIII

by Rick Riolo W. P. Worzel Mark Kotanchek Arthur Kordon

These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP. Topics in this volume include: multi-objective genetic programming, learning heuristics, Kaizen programming, Evolution of Everything (EvE), lexicase selection, behavioral program synthesis, symbolic regression with noisy training data, graph databases, and multidimensional clustering. It also covers several chapters on best practices and lesson learned from hands-on experience. Additional application areas include financial operations, genetic analysis, and predicting product choice. Readers will discover large-scale, real-world applications of GP to a variety of problem domains via in-depth presentations of the latest and most significant results.

The GENI Book

by Rick Mcgeer Mark Berman Chip Elliott Robert Ricci

This book, edited by four of the leaders of the National Science Foundation's Global Environment and Network Innovations (GENI) project, gives the reader a tour of the history, architecture, future, and applications of GENI. Built over the past decade by hundreds of leading computer scientists and engineers, GENI is a nationwide network used daily by thousands of computer scientists to explore the next Cloud and Internet and the applications and services they enable, which will transform our communities and our lives. Since by design it runs on existing computing and networking equipment and over the standard commodity Internet, it is poised for explosive growth and transformational impact over the next five years. Over 70 of the builders of GENI have contributed to present its development, architecture, and implementation, both as a standalone US project and as a federated peer with similar projects worldwide, forming the core of a worldwide network. Applications and services enabled by GENI, from smarter cities to intensive collaboration to immersive education, are discussed. The book also explores the concepts and technologies that transform the Internet from a shared transport network to a collection of "slices" -- private, on-the-fly application-specific nationwide networks with guarantees of privacy and responsiveness. The reader will learn the motivation for building GENI and the experience of its precursor infrastructures, the architecture and implementation of the GENI infrastructure, its deployment across the United States and worldwide, the new network applications and services enabled by and running on the GENI infrastructure, and its international collaborations and extensions. This book is useful for academics in the networking and distributed systems areas, Chief Information Officers in the academic, private, and government sectors, and network and information architects.

Geodemographics for Marketers

by Barry Leventhal

Geodemographics, the process of analyzing survey data to profile economic and demographic characteristics of populations, is a successful data-driven analysis tool for marketers. Geodemographic classifications are widely embedded in customer databases and market research datasets. Written by a leading UK authority on geodemographics, Geodemographics for Marketers provides marketers with the know-how to leverage it as an effective research tool to identify location-based segments for highly targeted marketing. International in scope and impartial in its approach, this book demonstrates how to implement geodemographics techniques for practical application in retail, financial services and telecommunications as well as the public sector. Geodemographics for Marketers includes numerous case studies, from the automotive, retail and telecommunications sectors to the public sector, that illustrate core concepts and how they can be applied to gain positive results. The book also incorporates the newly introduced generation of classifications, as well as a discussion of the key decisions of the proposed 2021 census.

Geographic Interpretations of the Internet

by Aharon Kellerman

This book introduces the Internet through a systematic geographical interpretation, thus shedding light on the Internet as a spatial entity. The book's approach is to extend basic concepts developed for terrestrial geography to cyberspace, most notably those relating to space, structure, place, distance, mobility, and presence. It further considers the Internet by its constitution of information space, communications space, and screen space. By using well-known concepts from traditional human geography, this book proposes a combination of terrestrial and virtual geographies, which may in turn help in coping with Internet structures and contents. The book appeals to human and economic geographers, especially those interested in information and Internet geographies. It may also be of special interest and importance to sociologists and media scholars and students dealing with communication technology and the Internet.

Geometric Modeling and Mesh Generation from Scanned Images (Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series #6)

by Yongjie Jessica Zhang

Cutting-Edge Techniques to Better Analyze and Predict Complex Physical Phenomena Geometric Modeling and Mesh Generation from Scanned Images shows how to integrate image processing, geometric modeling, and mesh generation with the finite element method (FEM) to solve problems in computational biology, medicine, materials science, and engineering. Based on the author’s recent research and course at Carnegie Mellon University, the text explains the fundamentals of medical imaging, image processing, computational geometry, mesh generation, visualization, and finite element analysis. It also explores novel and advanced applications in computational biology, medicine, materials science, and other engineering areas. One of the first to cover this emerging interdisciplinary field, the book addresses biomedical/material imaging, image processing, geometric modeling and visualization, FEM, and biomedical and engineering applications. It introduces image-mesh-simulation pipelines, reviews numerical methods used in various modules of the pipelines, and discusses several scanning techniques, including ones to probe polycrystalline materials. The book next presents the fundamentals of geometric modeling and computer graphics, geometric objects and transformations, and curves and surfaces as well as two isocontouring methods: marching cubes and dual contouring. It then describes various triangular/tetrahedral and quadrilateral/hexahedral mesh generation techniques. The book also discusses volumetric T-spline modeling for isogeometric analysis (IGA) and introduces some new developments of FEM in recent years with applications.

Geometry Dash Guía No Oficial

by I. Fernandez Joshua Abbott

¡Con mi guía aprenderás justo lo que necesitas saber para convertirte en un jugador experto y pasar niveles! Es una guía completa con todo lo que necesitas saber sobre el juego Y ADEMÁS podrás descargar una copia del juego de forma gratuita con tu compra. *Resumen e información básica. *Consejos y estrategias de profesionales *Instrucciones detalladas y fáciles de seguir. *Supera niveles. *Trucos. *¡Secretos, consejos y trucos, que utilizan jugadores profesionales! *¡Y MUCHO MÁS! ¡Hazte con la guía ahora y destroza a tus adversarios! ¡Conviértete en un jugador pro hoy mismo! Descargo de responsabilidad Este producto no está asociado, afiliado, promocionado, certificado o patrocinado por RobTop Games. Esta guía ha de ser usada como referencia y como tal no Modifica el juego de ninguna forma. Es una guía escrita y no software.

Geometry Dash Meltdown Guida Non Ufficiale del Gioco

by Stefania Pezzato Hiddenstuff Entertainment

Oltre ad comprare questo libro iscriviti per il nostro programma di guide supplementari gratuite. Copiando il link qui sotto avrai accesso agli ultimi aggiornamenti per i più popolari videogiochi e app. Iscriviti gratis qua sotto: http://emailsignupform.subscribemenow.com/ Guida con Suggerimenti & Strategie Avanzati. Questa è la guida più completa e la sola dettagliata che troverai online. Disponibile per il download immediato sul tuo smartphone, eBook reader o in cartaceo. Con il successo delle mie altre centinaia di guide e strategie scritte, ho creato un'altra guida professionale avanzata per i giocatori nuovi e veterani. Questa guida fornisce specifiche strategie e suggerimenti sul come progredire nel gioco, battere i tuoi avversari, ottenere più monete e denaro, e molto altro! Ecco cosa avrai comprando questa guida del gioco professionale avanzata e dettagliata. - Suggerimenti e Strategie Professionali. - Cheat e Hack. - Segreti, Suggerimenti, Cheat, Sbloccabili, e Triucchi Usati dai Giocatori Pro! - Come Avere Tonnellate di Denaro/Monete. - E MOLTO ALTRO! Tutte le versioni di questa guida hanno degli screenshot per aiutarti a capire meglio il gioco. Non c'è altra guida completa e avanzata quanto questa. Se stai cercando guide su altri giochi e app famosi cerca altri titoli di Joshua J Abbott o della HSE Games. Sarai felici di aver comprato questa guida e ne trarrai molti benefici in confronto ad altre guide meno efficaci sul mercato. Comprala ora e batti i tuoi avversari! Diventa un Giocatore Pro Oggi! Per supporto e altre informazioni sui nostri prodotti visitate: http://www.hiddenstuffentertainment.com/ Disclaimer: Questo prodotto non è associato, affiliato, promosso o sponsorizzato dal Proprietario Originale del Copyright. Tutti i marchi che appaiono in questo ebook sono registrati e appartengono ai rispettivi proprietari.

Geoprocessing with Python

by Christine Garrard

SummaryGeoprocessing with Python teaches you how to use the Python programming language, along with free and open source tools, to read, write, and process geospatial data.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyThis book is about the science of reading, analyzing, and presenting geospatial data programmatically, using Python. Thanks to dozens of open source Python libraries and tools, you can take on professional geoprocessing tasks without investing in expensive proprietary packages like ArcGIS and MapInfo. The book shows you how.About the BookGeoprocessing with Python teaches you how to access available datasets to make maps or perform your own analyses using free tools like the GDAL, NumPy, and matplotlib Python modules. Through lots of hands-on examples, you’ll master core practices like handling multiple vector file formats, editing geometries, applying spatial and attribute filters, working with projections, and performing basic analyses on vector data. The book also covers how to manipulate, resample, and analyze raster data, such as aerial photographs and digital elevation models.What's InsideGeoprocessing from the ground upRead, write, process, and analyze raster dataVisualize data with matplotlibWrite custom geoprocessing toolsThree additional appendixes available onlineAbout the ReaderTo read this book all you need is a basic knowledge of Python or a similar programming language.About the AuthorChris Garrard works as a developer for Utah State University and teaches a graduate course on Python programming for GIS.Table of ContentsIntroductionPython basicsReading and writing vector dataWorking with different vector file formatsFiltering data with OGRManipulating geometries with OGRVector analysis with OGRUsing spatial reference systemsReading and writing raster dataWorking with raster dataMap algebra with NumPy and SciPyMap classificationVisualizing dataAppendixesA - InstallationB - ReferencesC - OGR - online onlyD - OSR - online onlyE - GDAL - online only

Geospatial Development By Example with Python

by Pablo Carreira

Build your first interactive map and build location-aware applications using cutting-edge examples in Python About This Book * Learn the full geo-processing workflow using Python with open source packages * Create press-quality styled maps and data visualization with high-level and reusable code * Process massive datasets efficiently using parallel processing Who This Book Is For Geospatial Development By Example with Python is intended for beginners or advanced developers in Python who want to work with geographic data. The book is suitable for professional developers who are new to geospatial development, for hobbyists, or for data scientists who want to move into some simple development. What You Will Learn * Prepare a development environment with all the tools needed for geo-processing with Python * Import point data and structure an application using Python's resources * Combine point data from multiple sources, creating intuitive and functional representations of geographic objects * Filter data by coordinates or attributes easily using pure Python * Make press-quality and replicable maps from any data * Download, transform, and use remote sensing data in your maps * Make calculations to extract information from raster data and show the results on beautiful maps * Handle massive amounts of data with advanced processing techniques * Process huge satellite images in an efficient way * Optimize geo-processing times with parallel processing In Detail From Python programming good practices to the advanced use of analysis packages, this book teaches you how to write applications that will perform complex geoprocessing tasks that can be replicated and reused. Much more than simple scripts, you will write functions to import data, create Python classes that represent your features, and learn how to combine and filter them. With pluggable mechanisms, you will learn how to visualize data and the results of analysis in beautiful maps that can be batch-generated and embedded into documents or web pages. Finally, you will learn how to consume and process an enormous amount of data very efficiently by using advanced tools and modern computers' parallel processing capabilities. Style and approach This easy-to-follow book is filled with hands-on examples that illustrate the construction of three sample applications of how to write reusable and interconnected Python code for geo-processing.

Get Programming with JavaScript

by John Larsen

SummaryGet Programming with JavaScript is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the BookAre you ready to start writing your own web apps, games, and programs? You’re in the right place! Get Programming with JavaScript is a hands-on introduction to programming for readers who have never written a line of code. Since you’re just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, you’ll find exercises to check your understanding and plenty of opportunities to practice your new skills. You don’t need any­thing special to follow the examples—just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen.What’s InsideAll the basics—objects, functions, responding to users, and moreThink like a coder and design your own programsCreate a text-based adventure gameEnhance web pages with JavaScriptRun your programs in a web browserFour bonus chapters available onlineAbout the ReaderNo experience required! All you need is a web browser and an internet connection.About the AuthorJohn Larsen is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006.Table of ContentsPART 1 CORE CONCEPTS ON THE CONSOLEProgramming, JavaScript, and JS BinVariables: storing data in your programObjects: grouping your dataFunctions: code on demandArguments: passing data to functionsReturn values: getting data from functionsObject arguments: functions working with objectsArrays: putting data into listsConstructors: building objects with functionsBracket notation: flexible property namesPART 2 ORGANIZING YOUR PROGRAMSScope: hiding informationConditions: choosing code to runModules: breaking a program into piecesModels: working with dataViews: displaying dataControllers: linking models and viewsPART 3 JAVASCRIPT IN THE BROWSERHTML: building web pagesControls: getting user inputTemplates: filling placeholders with dataXHR: loading dataConclusion: get programming with JavaScriptBONUS ONLINE CHAPTERSNode: running JavaScript outside the browserExpress: building an APIPolling: repeating requests with XHRSocket.IO: real-time messaging

Get Scrappy: Smarter Digital Marketing for Businesses Big and Small

by Nick Westergaard

It's an exciting time to be in marketing: The Internet, social media, and content marketing are powerful equalizers, resetting the playing field for businesses large and small. Yet, it's also a challenging time, with much work to do and an ever-changing array of platforms, features, and networks to master--all on a tighter budget than before. Don't get discouraged, get scrappy! Shattering the myth that only big brands can do big things, Get Scrappy will help you: Demystify digital marketing in a way that makes sense for your business Do more with less Build a strong brand with something to say Find inspiration in unexpected places Create relevant and engaging content and promote it via Twitter, Facebook, and other channels Integrate strategy and message across touchpoints for a unified brand experience--both online and off Spark dialogue with your community of customers Measure what matters The result is a reliable, repeatable system for reinventing your marketing as marketing reinvents itself. Featuring frameworks, hacks, tips, idea starters, and more, Get Scrappy is the map you need to take your marketing from good to great.

Getting Started with CNC: Personal Digital Fabrication with Shapeoko and Other Computer-Controlled Routers

by Edward Ford

Getting Started with CNC is the definitive introduction to working with affordable desktop and benchtop CNCs, written by the creator of the popular open hardware CNC, the Shapeoko. Accessible 3D printing introduced the masses to computer-controlled additive fabrication. But the flip side of that is subtractive fabrication: instead of adding material to create a shape like a 3D printer does, a CNC starts with a solid piece of material and takes away from it. Although inexpensive 3D printers can make great things with plastic, a CNC can carve highly durable pieces out of a block of aluminum, wood, and other materials. This book covers the fundamentals of designing for--and working with--affordable ($500-$3000) CNCs.

Getting Started with hapi.js

by John Brett

Build well-structured, testable applications and APIs using hapi.js About This Book * With the help of this book, you will improve your productivity as a developer and that of your team by focusing on business logic utilizing the structure that Hapi.js provides * You will be introduced to a real-world problem and we'll demonstrate how to use the tools Hapi provides to resolve it * This is the only book with a learn-by-example approach Who This Book Is For If you are a JavaScript developer with or without Node.js experience and would like to learn to build applications, APIs, and web servers with the best-in-class framework hapi.js, this book is perfect for you. What You Will Learn * Increase your productivity by taking advantage of the out-of-the-box features hapi.js provides * Build secure API servers * Create websites and applications using your favorite templating language * Leverage hapi.js plugins to better structure your codebase * Simplify your security workflows with the built-in authentication and authorization functionality of hapi.js * Ensure application reliability with testing and code coverage * Reduce code complexity using reusable validation logic with joi * Gather insight into your application performance via logging * Start the journey to building robust production-ready applications In Detail This book will introduce hapi.js and walk you through the creation of your first working application using the out-of-the-box features hapi.js provides. Packed with real-world problems and examples, this book introduces some of the basic concepts of hapi.js and Node.js and takes you through the typical journey you'll face when developing an application. Starting with easier concepts such as routing requests, building APIs serving JSON, using templates to build websites and applications, and connecting databases, we then move on to more complex problems such as authentication, model validation, caching, and techniques for structuring your codebase to scale gracefully. You will also develop skills to ensure your application's reliability through testing, code coverage, and logging. By the end of this book, you'll be equipped with all the skills you need to build your first fully featured application. This book will be invaluable if you are investigating Node.js frameworks or planning on using hapi.js in your next project. Style and approach This book takes a step-by-step approach to building an application or web server using hapi.js though examples.

Getting Started with Intel Edison

by Stephanie Moyerman

The Intel Edison is a crowning achievement of Intel's adaptation of its technology into maker-friendly products. They've packed the dual-core power of the Atom CPU, combined it with a sideboard microcontroller brain, and added in Wi-Fi, Bluetooth Low Energy, and a generous amount of RAM (1GB) and flash storage (4GB). This book, written by Stephanie Moyerman, a research scientist with Intel's Smart Device Innovation Team, teaches you everything you need to know to get started making things with Edison, the compact and powerful Internet of Things platform. Projects and tutorials include: Controlling devices over BluetoothUsing Python and Arduino programming environments on EdisonTracking objects with a webcam and OpenCVResponding to voice commands and talking backUsing and configuring Linux on Edison

Getting Started with Ionic

by Rahat Khanna

Get up and running with developing effective Hybrid Mobile Apps with IonicAbout This BookDevelop engaging mobile experiences with a native-looking UI in Ionic and AngularJSBuild mobile applications with a native UI and interactions with device APIs using popular web technologies such as HTML, CSS, and JavaScriptCreate an e-commerce mobile app using tutorials and code samplesWho This Book Is ForThis book is ideal for any web developer who wants to enter into the world of mobile app development but has no clue where to start. Ionic is an ideal starting point and provides a smooth learning curve to help you build hybrid apps using web technologies and to develop native apps for iOS and Android, you do not need to know multiple languages. This book will also be useful for Hybrid App developers who have not found the perfect framework to ensure users get a rich experience from your apps.What You Will LearnGet to know about Hybrid Apps and AngularJSSet up a development environment to build Hybrid AppsNavigate around the components and routing in IonicUse different Ionic directives for a mobile-specific experienceIntegrate an Ionic App with backend web servicesWork with plugins to include native functionality in your hybrid appsTest your apps on real devicesBuild an e-commerce app for iOS and Android from scratchIn DetailHybrid Apps are a promising choice in mobile app development to achieve cost effectiveness and rapid development. However, they were not preferred over native apps until few years back due to a poor performance and bad user experience, but everything has changed with the release of Ionic. It has evolved as the most popular choice for Hybrid Mobile App development as it tends to match the native experience and provides robust components/tools to build apps.Getting Started with Ionic equips any web developer with the basic knowledge needed to use modern web technologies to build amazing hybrid mobile apps using Ionic.This fast-paced, practical book explains all the important concepts of AngularJS and Cordova Framework required to develop apps, then gives you a brief introduction to hybrid mobile applications. It will guide you through setting up the environment to develop mobile apps, and through the multiple options and features available in Ionic so you can use them in your mobile apps. Features such as the Side Menu, Tabs, Touch Interactions, and native features such as Bar Code, Camera, and Geolocations are all covered.. Finally, we'll show you how to use Cordova plugins and publish your apps.Style and approachGetting started with Ionic is a compact, easy-to-follow guide to developing hybrid mobile apps using Ionic with real world examples of building an e-commerce app.

Getting Started with Microsoft System Center Operations Manager

by Kevin Greene

The target audience for the book is the IT Pro or System Administrator who wants to deploy and use System Center Operations Manager but has no previous knowledge of the product.

Getting Started with NativeScript

by Nathanael J. Anderson

Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill--NativeScript! About This Book * Save your marketing time by building for iOS, Android, and Windows Mobile platforms simultaneously * Be an ace at utilizing the features of NativeScript and its ability to communicate with each of the host device libraries natively * Proficiently, build your fully cross-platform communication application exhibiting the fundamentals of NativeScript Who This Book Is For If you are a JavaScript developer and want to build cross-platform applications, then this book is just the right one for you! What You Will Learn * Install and compile your application in NativeScript * Get important know-how on the NativeScript project structure * Develop and style your screens for multiple platforms * Create a full-featured cross-platform communication application * Import and use several third-party components * Simplify and deal with device resolution and cross-platform issues * Test and deploy your application In Detail NativeScript allows you to build a fast cross-platform application that has a native UI. NativeScript is a true cross-platform framework that generates native speed applications using the native components of the host platform, all using JavaScript. Although NativeScript allows you to build your application in JavaScript, you have full access to the host OS from your code, allowing you to easily tweak or use new platform features instantly at native code speeds. Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money. This book concisely shows you NativeScript's built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you'll see how to build a full-fledged application step by step. We'll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app. Style and approach A stepwise guide for building cross-platform mobile applications with the help of easy-to-understand examples.

Getting Started with Polymer

by Arshak Khachatrian

Explore the whole new world of web development and create responsive web apps using Polymer About This Book * Get to grips with the principles of Material Design and Google Web components * Make full use of the Polymer Designer Tool, Polymer Starter Kit, and Dart to create responsive web apps * An in-depth guide with real-life examples so you can learn everything you need to know about Polymer Who This Book Is For If you are a beginner-level web developer who would like to learn the concepts of web development using the Polymer library, then this is the book for you. Knowledge of JavaScript and HTML is expected. What You Will Learn * Understand the basics of web components such as Shadow DOM, HTML imports, Templates, and custom elements * Familiarize yourself with the principles of Material Design * Install Polymer on your system and create your project structure * Use the different Polymer 1.0 elements in your code * Work with Polymer.dart and create your own app * Get to know the best practices in Polymer programming from the top guys in the Polymer team In Detail Polymer is a library that helps you develop fast, responsive applications for the desktop and mobile web. It uses the Web Components specifications for the components and Material Design concepts to create a beautiful user interface. This focused, fast-paced guide deals with Polymer web components. We will cover layouts, attributes, elements, and handling touch and gesture events. You will also see how to build custom web components and applications using Polymer. Don't want to code? You can make the most of the Polymer Designer Tool app and create your own app without coding at all. Finally, you will see how you can improve your Polymer application by reading the best practices from Google Polymer team. By the end of this book, you will be equipped with all the necessary skills to use Polymer to create custom web components. Style and approach This is your guide to designing custom web components, and the concepts are explained in a conversational and easy-to-follow style. Each topic is explained through examples, with detailed explanations wherever required.

Getting Started with Processing.py: Making Interactive Graphics with Python's Processing Mode

by Casey Reas Ben Fry Allison Parrish

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Getting Started with Raspberry Pi

by Richard Wentk

A technology book for kids! Do you want to learn how computers work? This book introduces you to the world of computing with the Raspberry Pi - the small, inexpensive, and super-cool microcomputer that teaches real tech skills. Use the Pi to create things while learning all about computers, from the inside out! Start it up --get your Raspberry Pi set up, configured, and ready for action Create music --start the party using Sonic Pi to record your own songs Game on --combine Python® and Minecraft® and start programming your own video game world.

Getting Started With Raspberry Pi: An Introduction to the Fastest-Selling Computer in the World

by Shawn Wallace Matt Richardson

The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games. It also plays high-definition video. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.

Getting Started with Raspberry Pi Zero

by Richard Grimmett

Get started with the smallest, cheapest, and highest-utility Pi ever--Raspberry Pi Zero About This Book * Get started with Raspberry Pi Zero and put all of its exciting features to use * Create fun games and programs with little or no programming experience * Learn to use this super-tiny PC to control hardware and software for work, play, and everything else Who This Book Is For This book is for hobbyists and programmers who are taking their first steps toward using Raspberry Pi Zero. No programming experience is required, although some Python programming experience might be useful. What You Will Learn * Understand how to initially download the operating system and set up Raspberry Pi Zero * Find out how to control the GPIO pins of Raspberry Pi Zero to control LED circuits * Get to grips with adding hardware to the GPIO to control more complex hardware such as motors * Add USB control hardware to control a complex robot with 12 servos * Include speech recognition so that projects can receive commands * Enable the robot to communicate with the world around it by adding speech output * Control the robot from a distance and see what the robot is seeing by adding wireless communication * Discover how to build a Robotic hand and a Quadcopter In Detail Raspberry Pi Zero is half the size of Raspberry Pi A, only with twice the utility. At just three centimeters wide, it packs in every utility required for full-fledged computing tasks. This practical tutorial will help you quickly get up and running with Raspberry Pi Zero to control hardware and software and write simple programs and games. You will learn to build creative programs and exciting games with little or no programming experience. We cover all the features of Raspberry Pi Zero as you discover how to configure software and hardware, and control external devices. You will find out how to navigate your way in Raspbian, write simple Python scripts, and create simple DIY programs. Style and approach This is a practical and fun ?getting started? tutorial that will guide you through everything new that the Raspberry Pi has to offer.

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