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Worldwide Language Service Infrastructure

by Yohei Murakami Donghui Lin

This book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.

Writing Computer Code: Learn the Language of Computers!

by Eva Holland Chris Minnick

A technology book for kids! Learning how to code can be like learning a foreign language.This book serves as an excellent guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build your own web robots. Create your robot--write code that builds your robot's body and structure Give your bot some style--add code lines that customize your robot's color and shape Get your robot moving--finish off your robot with code that teaches it how to dance Technology Requirements: Hardware - PC or tablet with Internet connection running Windows 7 or higher or Mac with Internet connection running Mac OS X 10.7 or higher Software - Web browser to access JSFiddle.net: Google ChromeTM, Mozilla Firefox, Apple Safari, Microsoft Edge, or Microsoft Internet Explorer version 9.0 or higher

Xamarin: Cross-Platform Mobile Application Development

by George Taskos Can Bilgin Jonathan Peppers

Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book * Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance * Learn development techniques that will allow you to use and create custom layouts for cross-platform UI * Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications * Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn * Share C# code across platforms and call native Objective-C or Java libraries from C# * Submit your app to the Apple App Store and Google Play * Use the out-of-the-box services to support third-party libraries * Find out how to get feedback while your application is used by your users * Create shared data access using a local SQLite database and a REST service * Test and monitor your applications * Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications * Integrate network resources with cross-platform applications * Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.

Xamarin 4 By Example

by Matteo Bortolu Engin Polat

Design, develop, and publish your own mobile apps for iOS and Android using C# and Xamarin Studio About This Book * Explore the exciting features of Xamarin Studio while learning to develop your own applications * Develop a complete application from conceptualization through to publishing it on the app store * The book walks you through the basics of cross-platform development with Xamarin using examples and best practices and tips for cross platform solutions. Who This Book Is For If you want to develop your own applications and want to explore the features of Xamarin Studio, then this is the book for you. It is expected that you have a basic understanding of technologies in mobile development, but prior knowledge of Xamarin is not required. What You Will Learn * Understand the software development lifecycle for mobile applications * Use Xamarin Studio and its wide range of features to write your programs in C# * Use different options to create multi-platform applications using Xamarin and develop a cross-platform extension method * Work with Xamarin forms and various UI controls * Integrate synchronous and asynchronous communication module within your app * Render images to work with Android and iOS * Link a third-party application to your solution In Detail The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#. This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer. Style and approach The step-by-guide will walk you through the process of creating an application of with the help of small projects that will teach you everything you need to know to build a complete application of your own.

Xamarin 4.x Cross-Platform Application Development - Third Edition

by Jonathan Peppers

Develop powerful cross-platform applications with Xamarin About This Book • Write native cross-platform applications with Xamarin • Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms • Practical cross-platform development strategies Who This Book Is For If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. This book will give you a head start with cross-platform development and will be the most useful to developers who have experience with desktop applications or the web. What You Will Learn • Apple's MVC design pattern • The Android activity lifecycle • Share C# code across platforms and call native Objective-C or Java libraries from C# • Create a real web service back end in Windows Azure using SQL Azure as database storage • Set up third-party libraries such as NuGet and Objective Sharpie in many different ways, and port a desktop .NET library to Xamarin • Use Xamarin.Mobile for camera, contacts, and location In Detail Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4. Style and approach This book offers a tutorial style approach to teach you the skills required to develop end-to-end cross-platform solutions with Xamarin.

Xamarin Blueprints

by Michael Williams

Leverage the power of Xamarin to create stunning cross-platform and native apps About This Book * Helps you get a clear practical understanding of creating professional-grade apps with Xamarin * Covers Xamarin.Forms, Xamarin Android, and Xamarin iOS * If you want to transform yourself from an amateur mobile developer into a professional app developer across multiple platforms, then this is the ideal book for you Who This Book Is For If you are a mobile developer looking to create interesting and fully featured apps for different platforms, then this book is the ideal solution for you. A basic knowledge of Xamarin and C# programming is assumed What You Will Learn * Discover eight different ways to create your own Xamarin applications * Improve app performance by using SQLite for data-intensive applications * Set up a simple web service to feed JSON data into mobile applications * Store files locally with Xamarin.Forms using dependency services * Use Xamarin extension libraries to create effective applications with less coding In Detail Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you've come to the right place! This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS. Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application's source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer's utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations. Style and approach A project-based approach that will solve all your needs when it comes to creating native Android, iOS, and cross-platform apps efficiently and effectively.

Xamarin Cross-Platform Development Cookbook

by George Taskos

A recipe-based practical guide to get you up and running with Xamarin cross-platform development About This Book * Gain the skills and expertise to create, test, and deploy native mobile applications in the three major mobile app stores that share up to 95% of the same code * Learn development techniques that will allow you to use and create custom layouts for each platform, cross-platform UI * Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications, helping you through all stages of the software development life cycle Who This Book Is For This book is for mobile developers. You must have some basic experience of C# programming, but no previous experience with Xamarin is required. If you are just starting with C# and want to use Xamarin todevelop cross-platform apps effectively and efficiently, then this book is the right choice for you. What You Will Learn * Create and customize your cross-platform UI * Understand and explore cross-platform patterns and practices * Use the out-of-the-box services to support third-party libraries * Find out how to get feedback while your application is used by your users * Bind collections to ListView and customize its appearance with custom cells * Create shared data access using a local SQLite database and a REST service * Test and monitor your applications In Detail You can create native mobile applications using the Xamarin Forms platform for the three major platforms iOS, Android, and Windows Phone. The advantage of this is sharing as much code as you can, such as the UI, business logic, data models, SQLite data access, HTTP data access, and file storage across the three major platforms. This book provide recipes on how to create an architecture that will be maintainable, extendable, use Xamarin Forms plugins to boost productivity, customize your views per platforms, and use platform-specific implementations at runtime. We start with a simple creation of a Xamarin Forms solution with the three major platforms. We will then jump to XAML recipes and you will learn how to create a tabbed application page, and customize the style and behavior of views for each platform. Moving on, you will acquire more advanced knowledge and techniques while implementing views and pages for each platform and also calling native UI screens such as the native camera page. Further on, we demonstrate the power of architecting a cross-platform solution and how to share code between platforms, create abstractions, and inject platform-specific implementations. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. We'll then show you the power of databinding offered by Xamarin Forms and how you can create bindable models and use them in XAML. You will learn how to handle user interactions with the device and take actions in particular events. With all the work done and your application ready, you will master the steps of getting the app ready and publishing it in the app store. Style and approach This book will serve as a quick reference with a unique recipe-based approach that will engage you like never before as you create real-world cross-platform apps on your own.

Xcode 7 Essentials - Second Edition

by Jayant Varma Brett Ohland

Step up your iOS development with the power and wealth of features of Xcode 7 About This Book * Updated for the latest Xcode 7 release, this is the first book that will show you how to use all the new features available in Xcode 7 to their fullest * This guide to will get you up and running with the entire workflow to develop Apple apps without previous Xcode experience * Packed with plenty of tips on how to use Xcode with Swift 2 and other existing Apple frameworks to develop robust apps at a rapid pace Who This Book Is For If you are a novice programmer who is familiar with the concepts of object-oriented programming, but have little to no knowledge of Swift, Xcode, or Apple's Cocoa APIs, then this book is for you. Starting with an introduction to the basics of Xcode and the Swift programming language, you will learn all of the skills that are essential to build an app and submit it to the App Store What You Will Learn * Get an introduction to Xcode and get to know how to navigate and use the tool * Build playgrounds to learn and explore the environment * Create an adaptive UI with the interface builder that will help your app to scale through a wide range of devices * Understand Table, Collection, and Stack views and find out how they can be implemented * Create custom components for your application through frameworks and live previews * Exploit Xcode's advanced features to elevate your debugging and testing capabilities * Run your application on the physical device and submit it to the App store In Detail Apple's Xcode technology is making the development curve smoother than it has ever been with its easy-to-develop features and enhancements. With the latest release of Xcode 7, Apple has also added great support for Swift development. This book will introduce you to all the new features of Xcode 7 and demonstrate how Swift programming can be much easier, faster, and simply better with Xcode! Even if you're starting with just a little knowledge of Swift or Xcode, you will learn the basics of the language as well as the tool. You will then use this knowledge to create simple applications and will learn how to debug and optimize your code. At the end of this book, you would have learned enough to build, run and submit your very own application to the App Store. Style and approach This is a step-by-step guide, full of practical and real world examples, to help you get to grips with Xcode with ease. A demo project is also provided at the end of the book, where you can test your skills.

XenServer Administration Handbook: Practical Recipes for Successful Deployments

by Tim Mackey J. K. Benedict

Packed with practical advice, this hands-on guide provides valuable information you need to most effectively optimize and manage the XenServer open source virtualization platform. Whether you run a modest installation of a few blades or multiple global enterprise datacenters, this book focuses on the most critical issues you're likely to encounter when designing a XenServer deployment and helps you handle day-to-day management tasks.Tim Mackey and J.K. Benedict from Citrix Systems, the company that manages XenServer, show you how to design a deployment through best practices, deployment blueprints, and installation guidelines. The book's second part features concise, easy-to-implement recipes for day-to-day management, such as user rights, backup strategies, and hardware maintenance.Learn precisely what makes a XenServer work, and how it can host 1000 virtual machinesExplore the core components of a production XenServer environmentInvestigate several options on how and where to install XenServerExamine several factors for "right sizing" your XenServer deployment to fit your needsWork with a decision tree to optimize your XenServer deployment designUnderstand how to accommodate guest VM virtualization modesUse recipes that help you plan for, obtain, and apply XenServer upgrades

Yii2 Application Development Cookbook - Third Edition

by Andrew Bogdanov Dmitry Eliseev Alexander Makarov

Discover 100 useful recipes that will bring the best out of the Yii2 framework and be on the bleeding edge of web development today About This Book * Learn how to use Yii2 efficiently through clear examples and core features, and see how to use tests, create reusable code snippets, core widgets, deployment, and more * This book provides you with a wide space for practice approaches and helps you to learn about the new Yii2 framework. * Understand the difference between the Yii 1.x.x versions using useful examples from real web applications Who This Book Is For This book is for developers with good PHP5 knowledge and MVC-frameworks who have tried to develop applications using the Yii 1.x.x version. This book will very useful for all those who would like to try Yii2, or those who are afraid to move from Yii 1.x.x. to Yii2. If you have still not tried Yii2, this book is definitely for you! What You Will Learn * See the new version of the Yii2 framework and application development practices * Write your applications more efficiently using shortcuts, Yii's core functionality, and the best practices in Web 2.0 * Get data from a database, and deal with Active Record, migrations, widgets, and core features * Easily update your skills from the previous version of the framework * Explore how to use Yii with different JavaScript frameworks and libraries such as WebSockets, Angular, Ember, Backbone and React * Learn how to keep your application secure according to the general web application security principle "filter input, escape output. * Write RESTfull Web Services using Yii2 and built-in features * Correctly install and use official extensions in your projects * Effectively create and implement your own Yii extension, and also ensure your extension is reusable and useful for the community In Detail Yii is a free, open source web application development framework written in PHP5 that promotes clean DRY design and encourages rapid development. It works to streamline your application development time and helps to ensure an extremely efficient, extensible, and maintainable end product. Being extremely performance optimized, Yii is a perfect choice for any size project. However, it has been built with sophisticated, enterprise applications in mind. You have full control over the configuration from head-to-toe (presentation-to-persistence) to conform to your enterprise development guidelines. It comes packaged with tools to help test and debug your application, and has clear and comprehensive documentation. This book is a collection of Yii2 recipes. Each recipe is represented as a full and independent item, which showcases solutions from real web-applications. So you can easily reproduce them in your environment and learn Yii2 fast and without tears. All recipes are explained with step-by-step code examples and clear screenshots. Yii2 is like a suit that looks great off the rack, but is also very easy to tailor to fit your needs. Virtually every component of the framework is extensible. This book will show how to use official extensions, extend any component, or write a new one. This book will help you create modern web applications quickly, and make sure they perform well using examples and business logic from real life. You will deal with the Yii command line, migrations, and assets. You will learn about role-based access, security, and deployment. We'll show you how to easily get started, configure your environment, and be ready to write web applications efficiently and quickly. Style and approach The chapters of this book are independent and offer a practical approach to Yii development. You can start reading from the chapter you need most, be it Ajax and jQuery, RESTful Web Services, Database, Active Record, or Official Extensions

Yocto for Raspberry Pi

by Pierre-Jean Texier Petter Mabacker

Create unique and amazing projects by using the powerful combination of Yocto and Raspberry Pi About This Book * Set up and configure the Yocto Project efficiently with Raspberry Pi * Deploy multimedia applications from existing Yocto/OE layers * An easy-to-follow guide to utilize your custom recipes on your Raspberry Pi Who This Book Is For If you are a student or a developer of embedded software, embedded Linux engineer or embedded systems in competence with Raspberry Pi and want to discover the Yocto Project, then this book is for you. Experience with Yocto is not needed. What You Will Learn * Explore the basic concept of Yocto's build system and how it is organized in order to use it efficiently with Raspberry Pi * Generate your first image with Yocto for the Raspberry Pi * Understand how to customize your Linux kernel within the Yocto Project * Customize your image in order to integrate your own applications * Write your own recipes for your graphical applications * Integrate a custom layer for the Raspberry Pi In Detail The Yocto Project is a Linux Foundation workgroup, which produces tools (SDK) and processes (configuration, compilation, installation) that will enable the creation of Linux distributions for embedded software, independent of the architecture of embedded software (Raspberry Pi, i.MX6, and so on). It is a powerful build system that allows you to master your personal or professional development. This book presents you with the configuration of the Yocto Framework for the Raspberry Pi, allowing you to create amazing and innovative projects using the Yocto/OpenEmbedded eco-system. It starts with the basic introduction of Yocto's build system, and takes you through the setup and deployment steps for Yocto. It then helps you to develop an understanding of Bitbake (the task scheduler), and learn how to create a basic recipe through a GPIO application example. You can then explore the different types of Yocto recipe elements (LICENSE, FILES, SRC_URI, and so on). Next, you will learn how to customize existing recipes in Yocto/OE layers and add layers to your custom environment (qt5 for example). Style and approach A step by step guide covering the fundamentals to create amazing new projects with Raspberry Pi and Yocto.

You Don't Know JS: ES6 & Beyond

by Kyle Simpson

No matter how much experience you have with JavaScript, odds are you don't fully understand the language. As part of the "You Don't Know JS" series, this compact guide focuses on new features available in ECMAScript 6 (ES6), the latest version of the standard upon which JavaScript is built.Like other books in this series, You Don't Know JS: ES6 & Beyond dives into trickier parts of the language that many JavaScript programmers either avoid or know nothing about. Armed with this knowledge, you can achieve true JavaScript mastery.With this book, you will:Learn new ES6 syntax that eases the pain points of common programming idiomsOrganize code with iterators, generators, modules, and classesExpress async flow control with Promises combined with generatorsUse collections to work more efficiently with data in structured waysLeverage new API helpers, including Array, Object, Math, Number, and StringExtend your program's capabilities through meta programmingPreview features likely coming to JS beyond ES6

Youngsters Solving Mathematical Problems with Technology

by Susana Carreira Keith Jones Nélia Amado Hélia Jacinto Sandra Nobre

This book contributes to both mathematical problem solving and the communication of mathematics by students, and the role of personal and home technologies in learning beyond school. It does this by reporting on major results and implications of the Problem@Web project that investigated youngsters' mathematical problem solving and, in particular, their use of digital technologies in tackling, and communicating the results of their problem solving, in environments beyond school. The book has two focuses: Mathematical problem solving skills and strategies, forms of representing and expressing mathematical thinking, technological-based solutions; and students´ and teachers´ perspectives on mathematics learning, especially school compared to beyond-school mathematics.

Youth 2.0: Social Media and Adolescence

by Michel Walrave Koen Ponnet Ellen Vanderhoven Jacques Haers Barbara Segaert

This book grasps the duality between opportunities and risks which arise from children's and adolescents' social media use. It investigates the following main themes, from a multidisciplinary perspective: identity, privacy, risks and empowerment. Social media have become an integral part of young people's lives. While social media offer adolescents opportunities for identity and relational development, adolescents might also be confronted with some threats. The first part of this book deals with how young people use social media to express their developing identity. The second part revolves around the disclosure of personal information on social network sites, and concentrates on the tension between online self-disclosure and privacy. The final part deepens specific online risks young people are confronted with and suggests solutions by describing how children and adolescents can be empowered to cope with online risks. By emphasizing these different, but intertwined topics, this book provides a unique overview of research resulting from different academic disciplines such as Communication Studies, Education, Psychology and Law. The outstanding researchers that contribute to the different chapters apply relevant theories, report on topical research, discuss practical solutions and reveal important emerging issues that could lead future research agendas.

Zabbix Network Monitoring - Second Edition

by Rihards Olups

Gather detailed statistics and data while monitoring the performance and availability of network devices and applications using the all-new Zabbix 3.0 About This Book * Monitor your network and deploy impressive business solutions with Zabbix 3.0 * Manage hosts and system maintenance to keep your network performing for the people who use it * A step-by-step guide to smarter network monitoring Who This Book Is For If you're new to Zabbix look no further than this book. It will show you how to put your sysadmin knowledge to work with Zabbix 3.0 so you can experience the full impact of this useful and increasingly popular tool. What You Will Learn * Get to grips with the fundamentals of Zabbix * Find out how Zabbix's features let you monitor your network with confidence and precision * Learn how to monitor SNMP devices * Manage hosts, users, and permissions while acting upon monitored conditions * Visualize data with the help of ad-hoc graphs, custom graphs, maps, and reports * Simplify complex configurations and learn to automate them * Monitor everything from web pages to IPMI devices and Java applications to and VMware stats * Troubleshoot any network issue - fast In Detail This book is a perfect starting point for monitoring with Zabbix. Even if you have never used a monitoring solution before, this book will get you up and running quickly, before guiding you into more sophisticated operations with ease. You'll soon feel in complete control of your network, ready to meet any challenges you might face. Beginning with installation, you'll learn the basics of data collection before diving deeper to get to grips with native Zabbix agents and SNMP devices. You will also explore Zabbix's integrated functionality for monitoring Java application servers and VMware. Beyond this, Zabbix Network Monitoring also covers notifications, permission management, system maintenance, and troubleshooting - so you can be confident that every potential challenge and task is under your control. If you're working with larger environments, you'll also be able to find out more about distributed data collection using Zabbix proxies. Once you're confident and ready to put these concepts into practice, you'll find out how to optimize and improve performance. Troubleshooting network issues is vital for anyone working with Zabbix, so the book is also on hand to help you work through any technical snags and glitches you might face. Network monitoring doesn't have to be a chore - learn the tricks of the Zabbix trade and make sure you're network is performing for everyone who depends upon it. Style and approach This book is a detailed and practical guide that starts from the fundamentals of Zabbix and takes you all the way to building a network monitoring solution that is capable of gathering data from range of different systems. With tips on low-level details that will boost any Zabbix users confidence and fluency, it's an unmissable resource for anyone interested in what's possible with Zabbix.

The Zen of Social Media Marketing: An Easier Way to Build Credibility, Generate Buzz, and Increase Revenue

by Chris Brogan Shama Hyder

Freshly Updated Edition of the Ultimate Primer and How-To Guide for Social Media MarketingFive years ago, the first edition of The Zen of Social Media Marketing became a global bestseller. Three years after that, the updated edition helped even more marketers and executives navigate the sometimes-stressful world of social media. Now, this new, up-to-date edition offers timely insight to the ways social media has changed and how best to market in it.Whether you use social media now or not, people are already talking about your company online. By becoming part of the conversation in a more meaningful way, you can start connecting directly to your customers and clients and finding new ones right away with ease and efficiency.Social media marketing isn't like traditional marketing-and treating it that way only leads to frustration and failure. In The Zen of Social Media Marketing, Shama Hyder, social media expert and president of The Marketing Zen Group (MarketingZen.com), teaches you the "Zen" of using social media tools to find your own marketing nirvana.With a foreword by New York Times bestselling author Chris Brogan and new and updated content on content marketing, email marketing, the importance of mobile, social advertising, and more, the newest edition of The Zen of Social Media Marketing gives you:A comprehensive overview of why social media works and how to use it to drive traffic to your website and fan pageA proven process to attract followers and fans and convert them into customers and clientsThe latest social media trends and step-by-step guidelines for sites and apps such as Instagram, Pinterest, Snapchat, Imgur, LINE, and more All new information on why, when, and how to use online advertisingInnovative tips for mobile designEssential advice on content marketing and targeted tactics to enhance your SEOWhy self-expression is the true driver of social media use and how to leverage it for your businessInsights from dozens of leading online marketers and entrepreneurs, with strategies for success

10 LED Projects for Geeks: Build Light-Up Costumes, Sci-Fi Gadgets, and Other Clever Inventions

by John Baichtal

10 LED Projects for Geeks is a collection of interactive and customizable projects that all have the humble LED in common, but don’t write them off as basic! You’ll learn how to make challenging and imaginative gadgets like a magic wand that controls lights using hand gestures, a pen-sized controller for music synthesizers, a light strip that dances to the beat of music, and even an LED sash that flashes scrolling text you send from your phone.Every project includes photos, step-by-step directions, colorful circuit diagrams, and the complete code to bring the project to life. As you work your way through the book, you’ll pick up adaptable skills that will take your making abilities to the next level. You’ll learn how to:-Design versatile circuits for your own needs-Build and print a custom printed circuit board-Create flexible circuits which you can use to make any wearable you dream up-Turn analog signal into digital data your microcontroller can read-Use gesture recognition and wireless interaction for your own Internet of Things projects-Experiment with copper tape and create circuits with paper and foi-Build "smart" gadgets that make decisions with sensorsIf you want to experiment with LEDs and circuits, learn some new skills, and make cool things along the way, 10 LED Projects for Geeks is your first step.

11th International Conference on Practical Applications of Computational Biology & Bioinformatics (Advances in Intelligent Systems and Computing #616)

by Florentino Fdez-Riverola Juan F. De Paz Mohd Saberi Mohamad Miguel Rocha Tiago Pinto

Biological and biomedical research are increasingly driven by experimental techniques that challenge our ability to analyse, process and extract meaningful knowledge from the underlying data. The impressive capabilities of next-generation sequencing technologies, together with novel and constantly evolving, distinct types of omics data technologies, have created an increasingly complex set of challenges for the growing fields of Bioinformatics and Computational Biology. The analysis of the datasets produced and their integration call for new algorithms and approaches from fields such as Databases, Statistics, Data Mining, Machine Learning, Optimization, Computer Science and Artificial Intelligence. Clearly, Biology is more and more a science of information and requires tools from the computational sciences. In the last few years, we have seen the rise of a new generation of interdisciplinary scientists with a strong background in the biological and computational sciences. In this context, the interaction of researchers from different scientific fields is, more than ever, of foremost importance in boosting the research efforts in the field and contributing to the education of a new generation of Bioinformatics scientists. The PACBB'17 conference was intended to contribute to this effort and promote this fruitful interaction, with a technical program that included 39 papers spanning many different sub-fields in Bioinformatics and Computational Biology. Further, the conference promoted the interaction of scientists from diverse research groups and with a distinct background (computer scientists, mathematicians, biologists).

2 em 1: Guia Pokémon 20 dicas e truques que você deve ler + Pokémon Go - Poupando a bateria

by Fernanda Ranieri Silva Game Guidez

LIVRO DUPLO: Por um tempo limitado pegue ambos os livros por um preço de pechincha: Dobre sua vida da bateria & acelere seu progresso em Pokémon com este .. LIVRO DUPLO: Por um tempo limitado pegue ambos os livros por um preço de pechincha: Há tantas coisas valiosas, nós sabemos que você vai adorar: Seja o melhor treinador Pokémon que você pode ser! Em nosso guia mergulhamos diretamente nas dicas e truques que o ajudarão a se tornar um mestre no menor tempo possível. Nós o guiamos de mãos dadas com algumas das dicas mais cobiçadas e truques descobertos no jogo até agora. Se você quiser acelerar a sua diversão, este livro é para você! Alguns dos tópicos que abordamos: Começando Encontrando mais Pokémon Aumentando de nível de forma mais rápida e mais eficiente Como encontrar Pokémon em grupo Como economizar sua bateria com estratégias avançadas Itens Dicas e truques de Realidade Aumentada Dicas especiais do Pokéstop Segredos e sugestões Estão incluídos muito mais dicas, truques e segredos. Se você não quiser enrolação e apenas chegar diretamente ao ponto do que deve fazer, este é o livro para você! Leia a sua cópia hoje e torne-se o mestre que você é! Eu posso ensinar-lhe como DOBRAR sua vida da bateria ou mais! Em nosso guia, mergulhamos diretamente nas dicas e truques que o ajudarão a dominar a vida da bateria no menor tempo possível. Nós o guiamos de mãos dadas com algumas das dicas mais cobiçadas e truques descobertos em como salvar a sua preciosa vida da bateria. Se você quiser fazer sua diversão durar um longo tempo, este é o livro para você! Alguns dos tópicos que abordamos: Drenagem de som Aplicativos em segundo plano Como dobrar instantaneamente a sua bateria! Diminu

2D to VR with Unity5 and Google Cardboard

by Roberto Dillon

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

3D Game Environments: Create Professional 3D Game Worlds

by Luke Ahearn

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max (3D Photorealistic Rendering)

by Jamie Cardoso

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!

3D Printing For Dummies

by Richard Horne

The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies—and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up—quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!

3rd International Winter School and Conference on Network Science: NetSci-X 2017 (Springer Proceedings in Complexity)

by Erez Shmueli Baruch Barzel Rami Puzis

This book contains original research chapters related to the interdisciplinary field of complex networks spanning biological and environmental networks, social, technological, and economic networks. Many natural phenomena can be modeled as networks where nodes are the primitive compounds and links represent their interactions, similarities, or distances of sorts. Complex networks have an enormous impact on research in various fields like biology, social sciences, engineering, and cyber-security to name a few. The topology of a network often encompasses important information on the functionality and dynamics of the system or the phenomenon it represents. Network science is an emerging interdisciplinary discipline that provides tools and insights to researchers in a variety of domains. NetSci-X is the central winter conference within the field and brings together leading researchers and innovators to connect, meet, and establish interdisciplinary channels for collaboration. It is the largest and best known event in the area of network science. This text demonstrates how ideas formulated by authors with different backgrounds are transformed into models, methods, and algorithms that are used to study complex systems across different domains and will appeal to researchers and students within in the field.

5 Practical React Projects

by Nirmalya Ghosh Michael Wanyoike Dan Prince Andrew Ray Christopher Pitt

This book is a collection of in-depth tutorials, selected from SitePoint's React Hub, that will guide you through some fun and practical projects. Along the way, you'll pick up lots of useful development tips. It contains: How to Create a Reddit Clone Using React and Firebase by Nirmalya GhoshBuild a CRUD App Using React, Redux and FeathersJS by Michael WanyoikeHow to Build a Todo App Using React, Redux, and Immutable.js by Dan PrinceBuilding a Game with Three.js, React and WebGL by Andrew RayProcedurally Generated Game Terrain with React, PHP, and WebSockets by Christopher Pitt

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