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Hello! Flex 4

by Peter Armstrong

Flex 4 is an open-source tool that allows developers to easily add life to web applications with dynamic user features, colorful transitions, and eye-catching animations. Flex also provides powerful data handling for industrial-strength applications.We think it should be just as much fun to learn Flex as it is to use it. And we know that fun learning gets better results. Hello! Flex 4 demonstrates how to get started without getting bogged down in technical detail or academic edge cases. In this book, User Friendly cartoon characters offer commentary and snide side comments, as the book moves quickly from Hello World into practical techniques. Each one is illustrated with a hands-on example. Along the way, readers will build a unique Flex application that mashes Yahoo Maps with Twitter to keep track of friends. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

Hello! HTML5 & CSS3: A User Friendly Reference Guide

by Rob Crowther

SummaryHello! HTML5 & CSS3 is written for the web designer or developer who wants a fast, example-oriented introduction to the new HTML and CSS features. This snappy, user-friendly, and fun guide will get you started right away.About this BookWhether you're building web pages, mobile apps, or desktop apps, you need to learn HTML5 and CSS3. So why wait? Hello! HTML5 & CSS3 is a smart, snappy, and fun way to get started now.In this example-rich guide to HTML5 and CSS3, you'll start with a user-friendly introduction to HTML5 markup and then take a quick tour through forms, graphics, drag-and-drop, multimedia, and more. Next, you'll explore CSS3, including new features like drop shadows, borders, colors, gradients, and backgrounds. Every step of the way, you'll find hands-on examples, both large and small, to help you learn by doing. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.What's insideEasy-to-follow intro to HTML5 and CSS3Fully illustrated and loaded with examplesDesigned for low-stress learningNo prior experience needed!Table of ContentsPART 1 LEARNING HTML5Introducing HTML5 markupHTML5 formsDynamic graphicsAudio and videoBrowser-based APIsNetwork and location APIsPART 2 LEARNING CSS3New CSS language featuresLayout with CSS3Motion and colorBorders and backgrounds with CSS3Text and fonts

Hello! iOS Development

by Eitan Mendelowitz

SummaryHello! iOS Development is a tutorial designed for novice iOS developers. Using the Hello! style of User Friendly cartoons and illustrations, this entertaining book will guide you step-by-step as you write your first apps for the iPhone and iPad and add them to the App Store.About This BookTo create a successful iPhone or iPad app you need a great idea, serious commitment, and some programming know-how. If you supply the idea and the commitment, this entertaining and easy-to-read book will help you pick up the coding skills you need to bring your app to life.Hello! iOS Development is a tutorial designed for new iOS developers. It builds on your existing programming knowledge to create apps for the iPhone and iPad using the Objective-C language and Apple's free Xcode tools. Characters from the User Friendly cartoon series guide you as you write your first apps and add them to the App Store.Written for readers with beginning-level programming skills. No prior experience with iOS development is assumed.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.What's InsideNo iPhone or iPad development experience requiredGo from napkin sketch to finished appPublish your apps in the App StoreEasy writing style with visual learning aidsAbout the AuthorsLou Franco is an iOS developer with over a decade of iOS experience.Eitan Mendelowitz teaches computing and the arts at Smith College.Table of ContentsPART 1 HELLO! IPHONE Hello! iPhone Thinking like an iPhone developerCoding in Objective-CPART 2 IPHONE APPLICATIONS: STEP BY STEPWriting an app with multiple viewsPolishing your appWorking with databases and table views Creating a photo-based applicationMoving, rotating, editing, and animating imagesWorking with location and maps Accessing the internetPART 3 GOING FROM XCODE TO THE APP STOREDebugging and optimizing your application Building for the device and the App Store

Hello Life!

by Marcus Butler

The Sunday Times number 1 bestseller.Marcus Butler's irreverent YouTube channel has long combined laughs and comedy sketches with thoughts on more serious issues. What sets him apart from the rest is his ability to mix light-hearted banter with a deep empathy for the problems facing young people today. Thanks to his experiences of family illness, his parents' divorce, weight issues and catastrophic hair days, Marcus is in a unique position to share everything he has learned about healthy living, relationships and dealing with the daily pressures life throws at us all. Working with journalist and writer Matt Allen, in HELLO LIFE! his part-autobiography, part-self help guide Marcus shares his trademark big-brotherly advice and unveils his roadmap to success for anyone navigating the trickier aspects of modern living. Funny, cool, fully illustrated and totally readable, this book is the ultimate must-have for fans of Marcus Butler.

Hello Life!

by Marcus Butler

The Sunday Times number 1 bestseller.Marcus Butler's irreverent YouTube channel has long combined laughs and comedy sketches with thoughts on more serious issues. What sets him apart from the rest is his ability to mix light-hearted banter with a deep empathy for the problems facing young people today. Thanks to his experiences of family illness, his parents' divorce, weight issues and catastrophic hair days, Marcus is in a unique position to share everything he has learned about healthy living, relationships and dealing with the daily pressures life throws at us all. Working with journalist and writer Matt Allen, in HELLO LIFE! his part-autobiography, part-self help guide Marcus shares his trademark big-brotherly advice and unveils his roadmap to success for anyone navigating the trickier aspects of modern living. Funny, cool, fully illustrated and totally readable, this book is the ultimate must-have for fans of Marcus Butler.

Hello! Python

by Anthony Briggs

SummaryHello! Python fully covers the building blocks of Python programming and gives you a gentle introduction to more advanced topics such as object-oriented programming, functional programming, network programming, and program design. New (or nearly new) programmers will learn most of what they need to know to start using Python immediately.About this BookProgrammers love Python because it's fast and efficient. Shouldn't learning Python be just the same? Hello! Python starts quickly and simply, with a line of Python code. You'll learn the basics the right way--by writing your own programs. Along the way, you'll get a gentle introduction to more advanced concepts and new programming styles.>No experience with Python needed. Exposure to another programming language is helpful but not required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What Makes Hello! Python specialLearn Python fast Even if you've never written a line of code before, you'll be writing real Python apps in just an hour or two.Great examples There's something new in every chapter, including games, web programming with Django, databases, and more.User Friendly guides Using lots of illustrations and a down-to-earth writing style, this book invites you to explore Python along with half-a-dozen traveling companions from the User Friendly cartoon strip.========================================​==Table of ContentsWhy Python?Hunt the WumpusInteracting with theWorldGetting OrganizedBusiness-Oriented ProgrammingClasses and Object-oriented ProgrammingSufficiently Advanced TechnologyDjango!Gaming with PygletTwisted NetworkingDjango Revisted!Where to from Here?

Hello Raspberry Pi!: Python programming for kids and other beginners

by Ryan C. Heitz

SummaryA fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyThe Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework!About the BookHello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds.What's InsideLearn Python with fun examplesWrite games and control electronicsUse Pygame for video game sounds and graphicsLoaded with programming exercisesAbout the ReaderTo use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed.Table of ContentsPART 1 GETTING STARTED 1Meet Raspberry PiExploring PythonPART 2 PLAYING WITH PYTHONSilly Sentence Generator 3000: creating interactive programsNorwegian Blue parrot game: adding logic to programsRaspi's Cave AdventurePART 3 PI AND PYTHON PROJECTSBlinky PiLight Up Guessing GameDJ RaspiAPPENDIXESRaspberry Pi troubleshootingRaspberry Pi ports and legacy boardsSolutions to chapter challengesRaspberry Pi projects

Hello Ruby: Adventures in Coding (Hello Ruby #1)

by Linda Liukas

"Hello Ruby is half picture book and half activity book rolled into one adorable package. It introduces programming without requiring a computer at all. The point of the book isn't to teach you a programming language, but programming concepts." --GeekMom.comMeet Ruby--a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity. In Ruby's world anything is possible if you put your mind to it.

Hello Ruby: Expedition to the Internet (Hello Ruby #3)

by Linda Liukas

Welcome back to the world's most whimsical way to learn about technology and coding in Hello Ruby: Expedition to the Internet, as Linda Liukas, a programming superstar, teaches kids all about the internet through storytelling and imaginative activities.What exactly is the Internet? Is it a cloud? A network of wires? How does the information travel online? Learn all this and more with Ruby!In Ruby’s world anything is possible if you put your mind to it—even building the Internet out of snow! But before you can build something, you need to understand what it is and how it works. Join Ruby and her friends in their quest to build the most amazing Snow Internet ever, while learning real life facts along the way. Then, future kid coders can put their knowledge and imaginations to the test with the fun and creative exercises included in the activity book section.

Hello Ruby: Journey Inside the Computer (Hello Ruby #2)

by Linda Liukas

What exactly is a computer? How does it work? What is it made of? Learn all this and more with Ruby!In Ruby's world anything is possible if you put your mind to it—even fixing her father's broken computer! Join Ruby and her new friend, Mouse, on an imaginative journey through the insides of a computer in search of the missing Cursor. From bits and logic gates to computer hardware, in Journey Inside the Computer, Ruby (and her readers!) will learn the basic elements of the machines that power our world. Then future kid coders can put their knowledge and imaginations to work with fun activities. Praise for Linda Liukas and the Hello Ruby series:"[Linda Liukas] wants kids to understand and embrace basic computer logic, so that they later formulate code in the same effortless and creative way they build structures with LEGO." —The Wall Street Journal"Hello Ruby by Linda Liukas is half picture book and half activity book rolled into one adorable package. What I love about it is that it introduces programming without requiring a computer at all." —GeekMom.com

Hello Scratch!: Learn to program by making arcade games

by Melissa Ford

SummaryHello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyCan 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language.About the BookHello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn.What's InsideLearn by experimentationLearn to think like a programmerBuild five exciting, retro-style gamesVisualize the organization of a programAbout the ReadersWritten for kids 8-14. Perfect for independent learning or working with a parent or teacher.About the AuthorsKids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford!Table of ContentsPART 1 - SETTING UP THE ARCADEGetting to know your way around ScratchBecoming familiar with the Art EditorMeeting Scratch's key blocks through important coding conceptsPART 2 - TURNING ON THE MACHINESDesigning a two-player ball-and-paddle gameUsing conditionals to build a two-player ball-and-paddle gamePART 3 - CODING AND PLAYING GAMESDesigning a fixed shooterUsing conditionals to build your fixed shooterDesigning a one-player ball-and-paddle gameUsing variables to build your one-player ball-and-paddle gameDesigning a simple platformerUsing X and Y coordinates to make a simple platformerMaking a single-screen platformerUsing arrays and simulating gravity in a single-screen platformerBecoming a game maker

Hello, Startup

by Yevgeniy Brikman

This book is the "Hello, World" tutorial for building products, technologies, and teams in a startup environment. It's based on the experiences of the author, Yevgeniy (Jim) Brikman, as well as interviews with programmers from some of the most successful startups of the last decade, including Google, Facebook, LinkedIn, Twitter, GitHub, Stripe, Instagram, AdMob, Pinterest, and many others.Hello, Startup is a practical, how-to guide that consists of three parts: Products, Technologies, and Teams. Although at its core, this is a book for programmers, by programmers, only Part II (Technologies) is significantly technical, while the rest should be accessible to technical and non-technical audiences alike.If you're at all interested in startups--whether you're a programmer at the beginning of your career, a seasoned developer bored with large company politics, or a manager looking to motivate your engineers--this book is for you.

Hello, Startup: A Programmer's Guide to Building Products, Technologies, and Teams

by Yevgeniy Brikman

This book is the "Hello, World" tutorial for building products, technologies, and teams in a startup environment. It's based on the experiences of the author, Yevgeniy (Jim) Brikman, as well as interviews with programmers from some of the most successful startups of the last decade, including Google, Facebook, LinkedIn, Twitter, GitHub, Stripe, Instagram, AdMob, Pinterest, and many others.Hello, Startup is a practical, how-to guide that consists of three parts: Products, Technologies, and Teams. Although at its core, this is a book for programmers, by programmers, only Part II (Technologies) is significantly technical, while the rest should be accessible to technical and non-technical audiences alike.If you’re at all interested in startups—whether you’re a programmer at the beginning of your career, a seasoned developer bored with large company politics, or a manager looking to motivate your engineers—this book is for you.

Hello Swift!: iOS app programming for kids and other beginners

by Tanmay Bakshi Puneet Bakshi

SummaryHello Swift! is a how-to guide to programming iOS Apps with the Swift language, written from a kid's perspective. This approachable, well-illustrated, step-by-step guide takes you from beginning programming concepts all the way through developing complete apps. (Adults will like it too!)Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyIt's fun to play games and explore new things on your iPhone. How amazing would it be to create your own apps? With a little practice, you can! Apple's Swift language, along with special coding playgrounds and an easy-to-use programming environment, make it easier than ever. Take it from author Tanmay Bakshi, who started programming when he was just five years old.About the BookHis book, Hello Swift! iOS app programming for kids and other beginners, teaches you how to write apps for iPhones and iOS devices step by step, starting with your first line of Swift code. Packed with dozens of apps and special exercises, the book will teach you how to program by writing games, solving puzzles, and exploring what your iPhone can do. Hello Swift! gets you started. Where you go next is up to you!What's insideCrystal-clear explanations anyone can understandKid-friendly examples, including games and puzzlesLearn by doing—you'll build dozens of small appsExercises that encourage critical thinkingAbout the ReaderWritten for kids who want to learn how to program. (Psst! Adults like it, too.)About the AuthorTanmay Bakshi had his first app on the iOS App Store at the age of nine. He's now the youngest IBM Champion, a Cloud Advisor, Watson Developer, TED Speaker, and Manning author!Table of ContentsGet ready to build apps with Swift!Create your first appYour first real Swift code using variablesI/O laboratoryComputers make decisions, too!Let computers do repetitive workKnitting variables into arrays and dictionariesReuse your code: Clean it with function detergentReduce your code: Use less, do more with class detergentReading and writing filesFrameworks: Bookshelves of classesSpriteKit: Fun animation timeTime to watch your WatchKit codeContinuing your journey with Swift

Hello Web Design: Design Fundamentals and Shortcuts for Non-Designers

by Tracy Osborn

This book democratizes web development for everyone. It's a fun, clever guide that covers all of the key design principles, best practices, useful shortcuts, pro tips, real-world examples, and basic coding tutorials needed to produce a beautiful website that you'll feel confident sharing with the world. Because you, too, can design for the web!Hello Web Design contains everything you need to feel comfortable doing your own web development, including an abundance of real-life website examples that will inspire and motivate you. No need to spend time and money hiring an expensive graphic designer; this book will walk you through the fundamentals - and shortcuts - you need to do it all yourself, right now.

Hello World: Being Human in the Age of Algorithms

by Hannah Fry

Shortlisted for the 2018 Royal Society Investment Science Book Prize A look inside the algorithms that are shaping our lives and the dilemmas they bring with them. If you were accused of a crime, who would you rather decide your sentence—a mathematically consistent algorithm incapable of empathy or a compassionate human judge prone to bias and error? What if you want to buy a driverless car and must choose between one programmed to save as many lives as possible and another that prioritizes the lives of its own passengers? And would you agree to share your family’s full medical history if you were told that it would help researchers find a cure for cancer? These are just some of the dilemmas that we are beginning to face as we approach the age of the algorithm, when it feels as if the machines reign supreme. Already, these lines of code are telling us what to watch, where to go, whom to date, and even whom to send to jail. But as we rely on algorithms to automate big, important decisions—in crime, justice, healthcare, transportation, and money—they raise questions about what we want our world to look like. What matters most: Helping doctors with diagnosis or preserving privacy? Protecting victims of crime or preventing innocent people being falsely accused? Hello World takes us on a tour through the good, the bad, and the downright ugly of the algorithms that surround us on a daily basis. Mathematician Hannah Fry reveals their inner workings, showing us how algorithms are written and implemented, and demonstrates the ways in which human bias can literally be written into the code. By weaving in relatable, real world stories with accessible explanations of the underlying mathematics that power algorithms, Hello World helps us to determine their power, expose their limitations, and examine whether they really are improvement on the human systems they replace.

Hello World! Third Edition: Computer Programming for Kids and Other Beginners

by Warren Sande Carter Sande

&”Simple yet empowering. Kids will be amazed at how quickly they can get productive.&” - James McGinn, Bull Valley Key Features Learn to program with Python, a language designed to be easy for beginners Written by father-and-son team Warren and Carter Sande Colorful pictures, clever cartoons, and fun examples Practice questions and exercises Kid-tested and reviewed by professional educators Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About The Book With this book, ANYONE can learn to write useful programs and games in Python. Designed especially for readers 9-16 years old, this book is easy to read and use. Printed in full color, it&’s never boring, with hands-on practice and interesting graphics throughout. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more. Now in its third edition, this international bestseller has been fully updated to Python 3 and includes a new chapter about how the internet works. What You Will Learn Install Python and get set up for programming Math and data for programming Building GUIs for your programs Creating simple games Adding comments to your code Graphics, sprites, and collision detection Simulate pets and a lunar landing Where to go next on your programming journey This Book Is Written For Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!

Help Desk Practitioner's Handbook

by Barbara Czegel

Your complete guide to surviving and thriving as a Help Desk practitioner Help Desk Practitioner's Handbook The only book to address the unique concerns of the huge and growing number of Help Desk analysts, this is your complete guide to becoming a more effective communicator and problem-solver and deriving greater satisfaction from your job. Barbara Czegel, North America's most well-known expert on Help Desk support services and training, uses dozens of fascinating scenarios and real-world examples to illustrate the right (and wrong) ways to handle virtually every situation you can encounter. She arms you with an arsenal of proven tools of the trade, including: * Eleven effective listening habits that improve your ability to solve problems * Techniques for increasing the speed and accuracy of problem resolution * Early warning systems and layered strategies for problem control * Tools for reducing calls and eliminating problems before they occur * A simple, step-by-step process for doing cost justifications * Methods for turning Help Desk interactions into marketing opportunities Visit our Web site at www. wiley. com/compbooks/

Help Your Kids with Computer Science (DK Help Your Kids)

by DK

From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Helping Kids with Coding For Dummies

by Camille McCue Guthals

Help for grown-ups new to coding Getting a jump on learning how coding makes technology work is essential to prepare kids for the future. Unfortunately, many parents, teachers, and mentors didn't learn the unique logic and language of coding in school. Helping Kids with Coding For Dummies comes to the rescue. It breaks beginning coding into easy-to-understand language so you can help a child with coding homework, supplement an existing coding curriculum, or have fun learning with your favorite kid. The demand to have younger students learn coding has increased in recent years as the demand for trained coders has far exceeded the supply of coders. Luckily, this fun and accessible book makes it a snap to learn the skills necessary to help youngsters develop into proud, capable coders! Help with coding homework or enhance a coding curriculum Get familiar with coding logic and how to de-bug programs Complete small projects as you learn coding language Apply math skills to coding If you’re a parent, teacher, or mentor eager to help 8 to 14 year olds learn to speak a coding language like a mini pro, this book makes it possible!

Hemispherical Photography in Forest Science: Theory, Methods, Applications

by Richard A. Fournier Ronald J. Hall

This book presents practical information about hemispherical photography from the perspectives of field data acquisition, image processing and information retrieval methods. This book is organized into three sections. The first section describes what is hemispherical photography and what are the fundamental elements of forest structure and light interactions within the forest canopy. The second section provides practical information about the equipment, procedures and tools for procuring, processing and analyzing hemispherical photographs. Armed with this information, the third section describes several applications of hemispherical photographs to forestry and natural resource assessment. The book concludes with a discussion about modelling tools and future directions of this rapidly growing field. There is currently no information source on the market that has this comprehensive range of topics combined in a single book. The book will appeal to academics, graduate students, natural resource professionals and researchers alike.

Los herederos de Fujimori: El legado de El último dictador

by José Alejandro Godoy

El periodista José Alejandro Godoy regresa con un nuevo libro despúes de El último dictador. En Los herederos de Fujimori, nos presenta una exhaustiva investigación bibliográfica y periodística sobre la vida política de sus dos descendientes y otros personajes de la política peruana. En el contundente El último dictador, José Alejandro Godoy elaboró un relato pormenorizado de la larga década de autoritarismo, violencia y corrupción que tuvo como protagonista a Alberto Fujimori. En esta ocasión, la tarea emprendida en Los herederos de Fujimori es todavía más ambiciosa: abarcar más de veinte años de historia política que, inevitablemente, han estado marcados a sangre y fuego por el linaje de nuestro último dictador. Mediante un exhaustivo trabajo de investigación bibliográfica y periodística, Godoy recorre un vertiginoso período de la historia peruana en el que la herencia fujimorista no solo se ha manifestado en la omnipresencia de dos de sus descendientes en la vida política del país, sino también en los modales (poco) democráticos, las fórmulas populistas y la propensión a los escándalos —de toda índole— que caracterizaron los mandatos de prácticamente todos sus sucesores en Palacio de Gobierno. Alejandro Toledo, Alan García, Ollanta Humala, Martín Vizcarra, Pedro Pablo Kuczynski y Keiko Fujimori son algunos de los personajes recurrentes en esta historia, pero no los únicos. Entre desastres naturales (y de los otros), presidencias truncas, sobornos millonarios, asilos, indultos y carcelerías de alto vuelo, queda claro que el Perú es un territorio signado por la incombustible flama de un tambaleante quehacer político. Este libro recupera la memoria de los últimos años, y revela un país que aún lucha por encontrar un mejor destino.

Heritage and the Sea: Volume 2: Maritime History and Archaeology of the Global Iberian World (15th–18th centuries)

by Ana Crespo Solana Filipe Castro Nigel Nayling

This two-volume set highlights the importance of Iberian shipbuilding in the centuries of the so-called first globalization (15th to 18th), in confluence with an unprecedented extension of ocean navigation and seafaring and a greater demand for natural resources (especially timber), mostly oak (Quercus spp.) and Pine (Pinus spp.). The chapters are framed in a multidisciplinary and interdisciplinary line of research that integrates history, Geographic Information Sciences, underwater archaeology, dendrochronology and wood provenance techniques. This line of research was developed during the ForSEAdiscovery project, which had a great impact in the academic and scientific world and brought together experts from Europe and America. The volumes deliver a state-of-the-art review of the latest lines of research related to Iberian maritime history and archaeology and their developing interdisciplinary interaction with dendroarchaeology. This synthesis combines an analysis of historical sources, the systematic study of wreck-remains and material culture related to Iberian seafaring from the 15th to the 18th centuries, and the application of earth sciences, including dendrochronology. The set can be used as a manual or work guide for experts and students, and will also be an interesting read for non-experts interested in the subject. Volume 2 focuses on approaches to the study of shipwrecks including a synthesis of dendro-archaeological results, current interdisciplinary case studies and the specialist study of artillery and anchors.

Heritage and the Sea: Volume 1: Maritime History and Archaeology of the Global Iberian World (15th-18th centuries)

by Ana Crespo Solana Filipe Castro Nigel Nayling

This two-volume set highlights the importance of Iberian shipbuilding in the centuries of the so-called first globalization (15th to 18th), in confluence with an unprecedented extension of ocean navigation and seafaring and a greater demand for natural resources (especially timber), mostly oak (Quercus spp.) and Pine (Pinus spp.). The chapters are framed in a multidisciplinary and interdisciplinary line of research that integrates history, Geographic Information Sciences, underwater archaeology, dendrochronology and wood provenance techniques. This line of research was developed during the ForSEAdiscovery project, which had a great impact in the academic and scientific world and brought together experts from Europe and America. The volumes deliver a state-of-the-art review of the latest lines of research related to Iberian maritime history and archaeology and their developing interdisciplinary interaction with dendroarchaeology. This synthesis combines an analysis of historical sources, the systematic study of wreck-remains and material culture related to Iberian seafaring from the 15th to the 18th centuries, and the application of earth sciences, including dendrochronology. The set can be used as a manual or work guide for experts and students, and will also be an interesting read for non-experts interested in the subject. Volume 1 focuses on the history and archaeology of seafaring and shipbuilding in the Iberian early modern world, complemented by case studies on timber trade and supply for shipbuilding, analysis of shipbuilding treatises, and the application of Geographic Information Systems and Databases (GIS) to the study of shipwrecks.

Heritage Building Information Modelling

by Yusuf Arayici John Counsell Lamine Mahdjoubi Gehan Ahmed Nagy Soheir Hawas Khaled Dweidar

Building Information Modelling (BIM) is being debated, tested and implemented wherever you look across the built environment sector. This book is about Heritage Building Information Modelling (HBIM), which necessarily differs from the commonplace applications of BIM to new construction. Where BIM is being used, the focus is still very much on design and construction. However, its use as an operational and management tool for existing buildings, particularly heritage buildings, is lagging behind. The first of its kind, this book aims to clearly define the scope for HBIM and present cutting-edge research findings alongside international case studies, before outlining challenges for the future of HBIM research and practice. After an extensive introduction to HBIM, the core themes of the book are arranged into four parts: Restoration philosophies in practice Data capture and visualisation for maintenance and repair Building performance Stakeholder engagement This book will be a key reference for built environment practitioners, researchers, academics and students engaged in BIM, HBIM, building energy modelling, building surveying, facilities management and heritage conservation more widely.

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