Browse Results

Showing 29,976 through 30,000 of 53,816 results

Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing

by Tim Lavers

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Learn to Program with Minecraft: Transform Your World with the Power of Python

by Craig Richardson

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor?In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold.You’ll also write programs that:–Take you on an automated teleportation tour around your Minecraft world–Build massive monuments, pyramids, forests, and more in a snap!–Make secret passageways that open when you activate a hidden switch–Create a spooky ghost town that vanishes and reappears elsewhere–Show exactly where to dig for rare blocks–Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move–Make mischief with dastardly lava traps and watery curses that cause huge floodsWhether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over!Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod

by Andy Hunt

The first edition of this book used the Bukkit modding server and library, which was taken down due to a legal dispute in September 2014. This new edition has been completely revised to replace Bukkit with the CanaryMod library.The bestselling, kid-tested book for Minecraft is now updated for CanaryMod! Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. Add your own features to the Minecraft game by developing Java code that "plugs in" to the server. You'll manipulate and control elements in the 3D graphical game environment without having to write tons of code or learn huge frameworks. No previous programming experience necessary.Expand your Minecraft experience! You'll learn how to write Java code and build plugins for your own Minecraft servers using the popular Java programming language. This new edition has been completely revised to use the freely-available CanaryMod library.You'll create plugins that can change blocks from air to stone, or spawn cows and creepers. You'll write plugins that react to game events, and even schedule tasks that will run later in the game. Readers from age 9 to 99 will learn how to use variables and functions to build plugins that fling players into the sky, create flying creepers, and of course, shoot flaming cows.Along the way you'll learn real programming using Java, from classes, objects, and data structures (including arrays and hashes) to exception handling and threads. You'll even learn how to back up your code (and go back in time!) using Git, and run your own server at home or in the cloud. A progress bar shows you how far you've come in each chapter, and by the end of the book you'll be able to design and code your own plugins.Put your gaming to good use, and learn real programming skills today.What You Need:A modern PC running the Windows, Mac OS X, or Linux operating systems. The book explains how to download Java, the CanaryMod server and API, and all the tools you'll need.

Learn to Program with Python

by Irv Kalb

Get started in the world of software development: go from zero knowledge of programming, through variables, assignment operators, functions, string manipulation, data and networking, and finally into game programming. Along the way you'll learn about Python and its IDLE IDE, which you'll use to write and debug all your Python apps. In Learn to Program with Python author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a very conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on the previous lesson. And, examples are provided along the way, including a game app example using the PyGame extension. What you'll learn Use fundamental concepts including variables, functions, if/else statements, loops, and lists Work with the IDLE IDE to write and debug your Python programs Build simple text-based programs Manipulate your data using Python's built-in features Harness the PyGame extension to write games Who this book is for This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.

Learn to Program with Python 3: A Step-by-step Guide To Programming

by Irv Kalb

Move from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Fully updated for Python 3, with code and examples throughout, the book explains Python coding with an accessible, step-by-step approach designed to bring you comfortably into the world of software development.Real–world analogies make the material understandable, with a wide variety of well-documented examples to illustrate each concept. Along the way, you’ll develop short programs through a series of coding challenges that reinforce the content of the chapters.Learn to Program with Python 3 guides you with material developed in the author's university computer science courses. The author's conversational style feels like you're working with a personal tutor. All material is thoughtfully laid out, each lesson building on previous ones. What You'll Learn Understand programming basics with Python, based on material developed in the author's college coursesLearn core concepts: variables, functions, conditionals, loops, lists, strings, and moreExplore example programs including simple games you can program and customizeBuild modules to reuse your own codeWho This Book Is ForThis book assumes no prior programming experience, and would be appropriate as text for a high school or college introduction to computer science.

Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math

by Majed Marji

<P>Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? <P>In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: <br>–Harness the power of repeat loops and recursion <br>–Use if/else statements and logical operators to make decisions–Store data in variables and lists to use later in your program <br>–Read, store, and manipulate user input <br>–Implement key computer science algorithms like a linear search and bubble sort <br>Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.Uses Scratch 2

Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math

by Ed Price Majed Marji

Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to:–Program your computer to greet you by name–Make a game of rock-paper-scissors using If/Else statements–Create an interactive treasure map using arrays–Draw intricate geometric patterns with just a few lines of code–Simplify complex programs by breaking them into bite-sized subroutinesYou’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more!Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Learn Type Driven Development: Benefit from type systems to build reliable and safe applications using ReasonML 3

by Yawar Amin

Programmers coming from dynamically-typed languages who have felt the pain of production bugs and are looking for ways to mitigate them, and programmers from statically-typed languages looking for more safety and performance techniques, and possibly for a better experience with a statically-typed language.

Learn TypeScript 3 by Building Web Applications: Gain a solid understanding of TypeScript, Angular, Vue, React, and NestJS

by Sebastien Dubois Alexis Georges

Learn TypeScript and many of its features by building state of art web applications from scratch with the help of modern tooling, frameworks, and libraries Key Features Create modern Web applications to help businesses around the world benefit from better quality applications Learn the latest features of TypeScript 3 and use them wisely Explore TDD practices, OOP techniques, and industry best practices to create high-quality and modular apps Book Description TypeScript is a superset of the JavaScript programming language, giving developers a tool to help them write faster, cleaner JavaScript. With the help of its powerful static type system and other powerful tools and techniques it allows developers to write modern JavaScript applications. This book is a practical guide to learn the TypeScript programming language. It covers from the very basics to the more advanced concepts, while explaining many design patterns, techniques, frameworks, libraries and tools along the way. You will also learn a ton about modern web frameworks like Angular, Vue.js and React, and you will build cool web applications using those. This book also covers modern front-end development tooling such as Node.js, npm, yarn, Webpack, Parcel, Jest, and many others. Throughout the book, you will also discover and make use of the most recent additions of the language introduced by TypeScript 3 such as new types enforcing explicit checks, flexible and scalable ways of project structuring, and many more breaking changes. By the end of this book, you will be ready to use TypeScript in your own projects and will also have a concrete view of the current frontend software development landscape. What you will learn Understand and take advantage of TypeScript's powerful Type System Grasp the key concepts and features of Angular, React, Vue.js, and NestJS Handle asynchronous processes using Promises, async/await, Fetch, RxJS, and more Delve into REST, GraphQL and create APIs using Apollo Discover testing concepts, techniques, and tools like TDD, BDD, E2E, Jest Learn Object-Oriented and Functional Programming concepts and leverage those with TypeScript Explore design practices and patterns such as SOLID, MVC, DI and IoC, LoD, AOP, and more Who this book is for This book is for software developers who are willing to discover what TypeScript is and how to leverage it to write great quality software. Developers that are already familiar with TypeScript will find this book useful by learning the languages featured introduced by most recent releases. Basic knowledge of the JavaScript programming is expected.

Learn Unity 4 for iOS Game Development

by Philip Chu

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

Learn Unity for 2D Game Development

by Alan Thorn

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you'll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents 1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Learn Unity for Windows 10 Game Development

by Sue Blackman Adam Tuliper

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. What You Will LearnLearn C# basics for UnityWork with the Unity EditorManage assetsUse the Mecanim animation system and 2D features and physicsWho This Book Is ForGame developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

Learn Unity ML-Agents – Fundamentals of Unity Machine Learning: Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games

by Micheal Lanham

Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and UnityKey FeaturesLearn how to apply core machine learning concepts to your games with UnityLearn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your gamesLearn How to build multiple asynchronous agents and run them in a training scenarioBook DescriptionUnity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.What you will learnDevelop Reinforcement and Deep Reinforcement Learning for games.Understand complex and advanced concepts of reinforcement learning and neural networksExplore various training strategies for cooperative and competitive agent developmentAdapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon explorationImplement a simple NN with Keras and use it as an external brain in UnityUnderstand how to add LTSM blocks to an existing DQNBuild multiple asynchronous agents and run them in a training scenarioWho this book is forThis book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Learn WatchKit for iOS

by Kim Topley

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch. What you'll learn How to build an application for the Apple Watch as an extension of an existing iOS app. How to use all the features of the WatchKit framework in iOS 8. How to integrate your Watch app with its hosting iOS app and how to communicate between them. How to build a Glance for your WatchKit app to make the most useful information more easily available to your users. How to handle notifications. How to use handoff to allow the user to quickly switch to your WatchKit app from its Glance or when handling a notification. How to build, test and debug your Watch App on the simulator and on a real watch. Who this book is for This book is for existing iOS developers who want to understand and use WatchKit to extend their application onto the Apple Watch. Readers are assumed to have basic knowledge of iOS development. Table of Contents Chapter 1. Welcome to the Apple Watch Chapter 2. Interface Controllers and Layout Chapter 3. Watch User Interface Objects Chapter 4. More Watch User Interface Objects Chapter 5. Controller Navigation Chapter 6. Tables and Menus Chapter 7. Building a WatchKit App Chapter 8. Glances, Settings, and Handoff Chapter 9. Notifications

Learn WebAssembly: Build web applications with native performance using Wasm and C/C++

by Mike Rourke

In the first definitive guide on WebAssembly, you’ll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications .Key FeaturesGenerate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book DescriptionWebAssembly is a brand-new technology that represents a paradigm shift in web development. This book aims to teaches programmers how to leverage this technology to write high- performance applications that run in the browser. This book will introduces you to the powerful WebAssembly concepts of WebAssembly that willto help you write lean and powerful web applications with native performance.You will start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyzinge the anatomy of a WebAssembly module and the relationship between the binary and text formats, along with the corresponding JavaScript API.Further on, weyou'll implement all the techniques you've learned by to building a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten.By the end of this book, you would will be well-equipped to create high-performance applications and games for the web using WebAssembly.What you will learnLearn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)Create, load, and debug a WebAssembly module (editor and compiler/toolchain)Build a high-performance application using C and WebAssemblyExtend WebAssembly’s feature set using Emscripten by porting a game written in C++Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methodsWho this book is forIf you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you.

Learn Windows IIS in a Month of Lunches

by Jason Helmick

SummaryLearn Windows IIS in a Month of Lunches is an innovative tutorial designed for busy administrators. Even if you have no prior exposure to IIS, you can follow the crisp explanations, examples, and exercises in this concise, easy-to-read book. Just set aside one hour a day—lunchtime would be perfect—for a month, and you'll be managing, securing, and automating IIS administrative tasks faster than you thought possible.About this BookWhen your website slows to a crawl or Exchange stops sending internet mail, you have to get things working again. Fast. IIS is the communication gateway for most Microsoft servers as well as the primary technology for publishing web sites. Learning to manage it effectively means you can keep your systems running smoothly and go home on time.Learn Windows IIS in a Month of Lunches is an innovative tutorial designed for busy administrators. Follow the crisp explanations, examples, and exercises in this concise, easy-to-read book, and you'll be managing, securing, and automating IIS faster than you thought possible. You'll start with IIS fundamentals, and then systematically explore web farm design, website management, and high availability, along with practices to keep your Exchange, SharePoint, System Center, and Lync servers running smoothly.Written for anyone who needs to manage IIS, whether you're an IT pro or a reluctant administrator.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.What's Inside24 bite-sized lessons with practice examplesHigh-value troubleshooting techniquesNo previous IIS experience assumedAbout the AuthorJason Helmick is a professional trainer and consultant specializing in Active Directory and IIS. He's the founder of the Arizona PowerShell User Group.Table of Contents Before you begin Deploying the web server Exploring and launching a website Managing application pools Adding more websites to your server What every administrator should know about web applications Securing your sites and web applications Securing the server Protecting data with certificates FTP and SMTP with IIS Sharing administrative responsibilities through remote management Optimizing sites for users and search engines Building a web farm with Microsoft Network Load Balancing Building a web farm with Application Request Routing High availability for ARR using Microsoft NLB Sharing content and configuration to the web farm Sharing IIS configurations for a web farm Using the central certificate store for certificate management Web farm provisioning with the Web Farm Framework Disaster recovery for IIS The final exam Never the end IIS PowerShell cheat sheet Lab setup guide

Learn Windows PowerShell in a Month of Lunches

by Don Jones

SummaryLearn Windows PowerShell in a Month of Lunches, Third Edition is an innovative tutorial designed for busy IT professionals. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and includes v5 features like PowerShellGet.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyPowerShell is both a scripting language and an administrative shell that lets you control and automate nearly every aspect of Windows. It accepts and executes commands interactively and you can write scripts to manage most Windows servers like Exchange, IIS, and SharePoint, as well as online services like Azure and Office 365.About the BookLearn Windows PowerShell in a Month of Lunches, Third Edition is an innovative tutorial designed for busy IT professionals. Just set aside one hour a day - lunchtime would be perfect - for a month, and you'll be automating Windows tasks faster than you ever thought possible. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and includes v5 features like PowerShellGet. What's InsideLearn PowerShell from the beginning, no experience required!Covers PowerShell v3 and up, Windows 7, and Windows Server 2008 R2 and laterEach lesson takes you an hour or lessAbout the ReaderExperience with Windows administration is helpful. No programming or scripting experience needed.About the AuthorVeteran PowerShell MVPs Don Jones and Jeffery Hicks bring years as successful trainers to this concise, easy-to-follow book.Table of ContentsBefore you beginMeet PowerShellUsing the help systemRunning commandsWorking with providersThe pipeline: connecting commandsAdding commandsObjects: data by another nameThe pipeline, deeperFormatting - and why it's done on the rightFiltering and comparisonsA practical interludeRemote control: one-to-one, and one-to-manyUsing Windows Management Instrumentation and CIMMultitasking with background jobsWorking with many objects, one at a timeSecurity alert!Variables: a place to store your stuffInput and outputSessions: remote control with less workYou call this scripting?Improving your parameterized scriptAdvanced remoting configurationUsing regular expressions to parse text filesAdditional random tips, tricks, and techniquesUsing someone else's scriptNever the endPowerShell cheat sheet

Learn Windows PowerShell in a Month of Lunches (Third Edition)

by Don Jones Jeffery Hicks

Learn Windows PowerShell in a Month of Lunches, Third Edition is an innovative tutorial designed for busy IT professionals. Just set aside one hour a day - lunchtime would be perfect - for a month, and you'll be automating Windows tasks faster than you ever thought possible. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and includes v5 features like PowerShellGet.

Learn Windows Subsystem for Linux: A Practical Guide for Developers and IT Professionals

by Prateek Singh

Become productive with seamless interoperability between Windows and the Linux subsystem, and understand the problems that Windows Subsystem for Linux (WSL) solves. Microsoft has pushed the boundaries of open source research with WSL and you don't want to miss this ride. You will learn keywords, definitions, new features, setup, and use cases around WSL, starting from downloading to setup to interoperability between Windows and Linux subsystems. You will understand the architecture of WSL and all the new features in WSL 2. This book includes wonderful use cases, including a dedicated chapter to how to start programming and web development on WSL, and the ability to use containerization solutions like Docker and Kubernetes. WSL is a great solution to work natively in a Linux environment from your Windows 10 machines. Modern applications demand integration of cross-platform tools, services and technologies. WSL makes life for developers and system administrators easy because it allows Linux applications to run on Windows without worrying about installing a Linux distribution on a traditional Virtual Machine. It is remarkable product with powerful functionality – get started with it using this book today. What You'll LearnReview the workings and internals of WSL and WSL2 Run Linux-based applications natively on WindowsEstablish your development environment in WSLBuild mixed experiences (Windows-Linux)Set up and manage WSL and supported distribution packages. Who This Book Is For Programmers, web developers and system administrators working on Windows and Linux environments who want to bridge the gap between operating systems by running a Linux as a subsystem on Windows to boost their overall productivity, performance and delivery.

Learn WinUI 3.0: Leverage the power of WinUI, the future of native Windows application development

by Alvin Ashcraft

A beginner's guide to building Windows applications with WinUI for UWP and desktop applicationsKey FeaturesCreate modern Windows 10 applications and gain access to UI controls that were previously limited to UWP applicationsDiscover how to modernize your existing Win32 apps with a modern Windows 10 UILearn to embed a single page application (SPA) in a WinUI application with a web framework like BlazorBook DescriptionWinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.What you will learnGet up and running with WinUI and discover how it fits into the landscape of Project Reunion and Windows UI developmentBuild new Windows apps quickly with robust templatesDevelop testable and maintainable apps using the MVVM patternModernize WPF and WinForms applications with WinUI and XAML IslandsDiscover how to build apps that can target Windows and leverage the power of the webInstall the XAML Controls Gallery sample app and explore available WinUI controlsWho this book is forThis book is for anyone who wants to develop Windows applications with a modern user experience (UX). If you are familiar with UWP and WPF and are looking to enhance your knowledge of Windows development and modernize existing apps, you will find this book useful. Hands-on experience with C# and .NET is expected but no prior knowledge of WinUI is required.

Learn Wireshark: Confidently navigate the Wireshark interface and solve real-world networking problems

by Lisa Bock

Grasp the basics of packet capture and analyze common protocols Key Features Troubleshoot basic to advanced network problems using packet analysis Analyze common protocols and identify latency issues with Wireshark Explore ways to examine captures to recognize unusual traffic and possible network attacks Book Description Wireshark is a popular and powerful packet analysis tool that helps network administrators investigate latency issues and identify potential attacks. Learn Wireshark provides a solid overview of basic protocol analysis and helps you to navigate the Wireshark interface, so you can confidently examine common protocols such as TCP, IP, and ICMP. The book starts by outlining the benefits of traffic analysis, takes you through the evolution of Wireshark, and then covers the phases of packet analysis. We'll review some of the command line tools and outline how to download and install Wireshark on either a PC or MAC. You'll gain a better understanding of what happens when you tap into the data stream, and learn how to personalize the Wireshark interface. This Wireshark book compares the display and capture filters and summarizes the OSI model and data encapsulation. You'll gain insights into the protocols that move data in the TCP/IP suite, and dissect the TCP handshake and teardown process. As you advance, you'll explore ways to troubleshoot network latency issues, and discover how to save and export files. Finally, you'll see how you can share captures with your colleagues using Cloudshark. By the end of this book, you'll have a solid understanding of how to monitor and secure your network with the most updated version of Wireshark. What you will learn Become familiar with the Wireshark interface Navigate commonly accessed menu options such as edit, view, and file Use display and capture filters to examine traffic Understand the Open Systems Interconnection (OSI) model Carry out deep packet analysis of the Internet suite: IP, TCP, UDP, ARP, and ICMP Explore ways to troubleshoot network latency issues Subset traffic, insert comments, save, export, and share packet captures Who this book is for This book is for network administrators, security analysts, students, teachers, and anyone interested in learning about packet analysis using Wireshark. Basic knowledge of network fundamentals, devices, and protocols along with an understanding of different topologies will be beneficial.

Learn Wireshark: A definitive guide to expertly analyzing protocols and troubleshooting networks using Wireshark, 2nd Edition

by Lisa Bock

Expertly analyze common protocols such as TCP, IP, and ICMP, along with learning how to use display and capture filters, save and export captures, create IO and stream graphs, and troubleshoot latency issuesKey FeaturesGain a deeper understanding of common protocols so you can easily troubleshoot network issuesExplore ways to examine captures to recognize unusual traffic and possible network attacksLearn advanced techniques, create display and capture filters, and generate IO and stream graphsBook DescriptionWireshark is a popular and powerful packet analysis tool that helps network administrators investigate latency issues and potential attacks. Over the years, there have been many enhancements to Wireshark's functionality. This book will guide you through essential features so you can capture, display, and filter data with ease. In addition to this, you'll gain valuable tips on lesser-known configuration options, which will allow you to complete your analysis in an environment customized to suit your needs.This updated second edition of Learn Wireshark starts by outlining the benefits of traffic analysis. You'll discover the process of installing Wireshark and become more familiar with the interface. Next, you'll focus on the Internet Suite and then explore deep packet analysis of common protocols such as DNS, DHCP, HTTP, and ARP. The book also guides you through working with the expert system to detect network latency issues, create I/O and stream graphs, subset traffic, and save and export captures. Finally, you'll understand how to share captures using CloudShark, a browser-based solution for analyzing packet captures.By the end of this Wireshark book, you'll have the skills and hands-on experience you need to conduct deep packet analysis of common protocols and network troubleshooting as well as identify security issues.What you will learnMaster network analysis and troubleshoot anomalies with WiresharkDiscover the importance of baselining network trafficCorrelate the OSI model with frame formation in WiresharkNarrow in on specific traffic by using display and capture filtersConduct deep packet analysis of common protocols: IP, TCP, and ARPUnderstand the role and purpose ofICMP, DNS, HTTP, and DHCPCreate a custom configuration profile and personalize the interfaceCreate I/O and stream graphs to better visualize trafficWho this book is forIf you are a network administrator, security analyst, student, or teacher and want to learn about effective packet analysis using Wireshark, then this book is for you. In order to get the most from this book, you should have basic knowledge of network fundamentals, devices, and protocols along with an understanding of different topologies.

Learn You a Haskell for Great Good!: A Beginner's Guide (No Starch Press Ser.)

by Miran Lipovaca

<P>It's all in the name: Learn You a Haskell for Great Good! is a hilarious, illustrated guide to this complex functional language. Packed with the author's original artwork, pop culture references, and most importantly, useful example code, this book teaches functional fundamentals in a way you never thought possible. <P>You'll start with the kid stuff: basic syntax, recursion, types and type classes. Then once you've got the basics down, the real black belt master-class begins: you'll learn to use applicative functors, monads, zippers, and all the other mythical Haskell constructs you've only read about in storybooks. <P>As you work your way through the author's imaginative (and occasionally insane) examples, you'll learn to: <br>–Laugh in the face of side effects as you wield purely functional programming techniques <br>–Use the magic of Haskell's "laziness" to play with infinite sets of data <br>–Organize your programs by creating your own types, type classes, and modules <br>–Use Haskell's elegant input/output system to share the genius of your programs with the outside world <P>Short of eating the author's brain, you will not find a better way to learn this powerful language than reading Learn You a Haskell for Great Good!

Learn You Some Erlang for Great Good!: A Beginner's Guide

by Fred Hebert

Erlang is the language of choice for programmers who want to write robust, concurrent applications, but its strange syntax and functional design can intimidate the uninitiated. Luckily, there’s a new weapon in the battle against Erlang-phobia: Learn You Some Erlang for Great Good!Erlang maestro Fred Hébert starts slow and eases you into the basics: You’ll learn about Erlang’s unorthodox syntax, its data structures, its type system (or lack thereof!), and basic functional programming techniques. Once you’ve wrapped your head around the simple stuff, you’ll tackle the real meat-and-potatoes of the language: concurrency, distributed computing, hot code loading, and all the other dark magic that makes Erlang such a hot topic among today’s savvy developers.As you dive into Erlang’s functional fantasy world, you’ll learn about:–Testing your applications with EUnit and Common Test–Building and releasing your applications with the OTP framework–Passing messages, raising errors, and starting/stopping processes over many nodes–Storing and retrieving data using Mnesia and ETS–Network programming with TCP, UDP, and the inet module–The simple joys and potential pitfalls of writing distributed, concurrent applicationsPacked with lighthearted illustrations and just the right mix of offbeat and practical example programs, Learn You Some Erlang for Great Good! is the perfect entry point into the sometimes-crazy, always-thrilling world of Erlang.

Learner Autonomy and CALL Environments (Routledge Studies in Computer Assisted Language Learning #Vol. 3)

by Klaus Schwienhorst

This volume brings together two prominent strands in second language acquisition theory and research: the concept of learner autonomy and computer-assisted language learning (CALL). Learner autonomy supports learners in becoming more reflective and communicative and in experimenting with language and language learning. CALL environments offer more and qualitatively different opportunities for learner autonomy than the traditional language classroom. This book offers researchers a starting point into researching learner autonomy in CALL contexts and offers teachers practical advice on chances and pitfalls in realizing learner autonomy goals in the CALL-supported classroom.

Refine Search

Showing 29,976 through 30,000 of 53,816 results