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Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

by Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Key FeaturesDevelop a strong foundation of programming concepts and the C# languageBecome confident with Unity fundamentals and features in line with Unity 2022Build a playable game prototype in Unity—a working first-person shooter game prototypeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learnUnderstanding programming fundamentals by breaking them down into their basic partsComprehensive explanations with sample codes of object-oriented programming and how it applies to C#Follow simple steps and examples to create and implement C# scripts in UnityDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animationCreate basic game mechanics such as player controllers and shooting projectiles using C#Become familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition

by Harrison Ferrone

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key Features Beginner's guide to getting started with software development concepts from a macro level Leverage the power of the latest C# in solving the complex programming problems Learn to script and customize your 3D games and implement animation techniques to make them engaging Book Description Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learn Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# Who this book is for The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

Learning C# by Developing Games with Unity 2020 - Fifth Edition: An Enjoyable And Intuitive Approach To Getting Started With C# Programming And Unity

by Harrison Ferrone

If you’re a developer, programmer, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. It’ll show you how to use the C# language and Unity to create games and scripts. Prior experience in programming or Unity is not required.

Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition

by Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling seriesKey FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook DescriptionThe Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required.

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Learning C# by Developing Games with Unity 5.x - Second Edition

by Greg Lukosek

Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book * Get to grips with the fundamentals of scripting in C# with Unity * Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# * This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn * Understand the fundamentals of variables, methods, and code syntax in C# * Get to know about techniques to turn your game idea into working project * Use loops and collections efficiently in Unity to reduce the amount of code * Develop a game using the object-oriented programming principles * Generate infinite levels for your game * Create and code a good-looking functional UI system for your game * Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

Learning C# by Programming Games

by Mark H. Overmars Jeroen D. Fokker Arjan Egges

C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

Learning C for Arduino

by Syed Omar Towaha

Ultimate guide for programming Arduino with C About This Book • Get hands-on experience with the Ardruino board and learn to control it with your programming skills • Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers • Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C Who This Book Is For This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device. What You Will Learn • Play with mathematical operations using C • Use logical operations and loops to play with LEDs and the Arduino board • Create custom functions using C and connect an SD card to the Arduino • Use Object-oriented Programming to connect a GSM module to the Arduino board • Play with an LCD board and Servo using standard Arduino libraries • Build projects using Arduino such as a LED cube, a smart weather system, and home security • Identify and fix common errors on an Arduino board In Detail This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C. Style and approach This comprehensive step-by-step guide starts with the basic concepts of C for your Arduino board. It will teach you how to leverage C to explore the capabilities of Arduino.

Learning C++ Functional Programming

by Wisnu Anggoro

Apply Functional Programming techniques to C++ to build highly modular, testable, and reusable code About This Book • Modularize your applications and make them highly reusable and testable • Get familiar with complex concepts such as metaprogramming, concurrency, and immutability • A highly practical guide to building functional code in C++ filled with lots of examples and real-world use cases Who This Book Is For This book is for C++ developers comfortable with OOP who are interested in learning how to apply the functional paradigm to create robust and testable apps. What You Will Learn • Get to know the difference between imperative and functional approaches • See the use of first-class functions and pure functions in a functional style • Discover various techniques to apply immutable state to avoid side effects • Design a recursive algorithm effectively • Create faster programs using lazy evaluation • Structure code using design patterns to make the design process easier • Use concurrency techniques to develop responsive software • Learn how to use the C++ Standard Template Library and metaprogramming in a functional way to improve code optimization In Detail Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of C++, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the C++ 17 features that can be applied to build software in a functional way. The book is divided into three modules—the first introduces the fundamentals of functional programming and how it is supported by modern C++. The second module explains how to efficiently implement C++ features such as pure functions and immutable states to build robust applications. The last module describes how to achieve concurrency and apply design patterns to enhance your application's performance. Here, you will also learn to optimize code using metaprogramming in a functional way. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis. Style and approach This book uses a module-based approach, where each module will cover important aspects of functional programming in C++ and will help you develop efficient and robust applications through gaining a practical understanding.

Learning C# Programming with Unity 3D

by Alex Okita

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with

Learning C# Programming with Unity 3D, second edition

by Alex Okita

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

Learning Carbon

by Apple Computer

Learning Carbon is designed to get you programming right away in Carbon, one of two APIs (Application Programmer Interfaces) Macintosh programmers can use to write applications that run native in Mac OS X. Using Carbon, you don't have to rewrite your Mac OS programs entirely to get them to take advantage of the new features in Mac OS X. Instead, all you have to rewrite is the 10 to 20 percent of the code that can't be translated to OS X. For C programmers, Apple's Carbon is the essential building block for applications on Mac OS X. With Carbon, you can use simple, traditional C interfaces to create world-class applications for a world-class operating system. After orienting you with a detailed tour of a Carbon application, Learning Carbon walks you through the entire process of designing and creating a complete Carbon application called Moon Travel Planner. Along the way, you'll be introduced to two pivotal development tools: Project Builder and Interface Builder. You'll learn key concepts about Carbon and Mac OS X programming, including event management, resource handling, and bundle anatomy. And you'll get direct, hands-on instruction on how to implement essential application tasks, such as managing windows, printing documents, opening and saving files, creating and responding to menu commands, providing user help, and organizing your application for easy localization in multiple countries and languages. After finishing this book, you'll be ready to start writing your own Carbon applications. Written by Apple insiders with access to engineers deeply involved in creating Mac OS X, Learning Carbon brings you information that's not available anywhere else, to get you in on the ground floor of the exciting new Mac OS X application development market.

Learning Carbon

by Apple Computer Red Hat Inc.

Get up to speed quickly on creating Mac OS X applications with Carbon™. You'll learn the fundamentals and key concepts of Carbon programming as you design and build a complete application under the book's guidance. Written by insiders at Apple Computer, Learning Carbon provides information you can't get anywhere else, giving you a head start in the Mac OS X application development market.

Learning Cascading

by Victoria Loewengart Michael Covert

This book is intended for software developers, system architects and analysts, big data project managers, and data scientists who wish to deploy big data solutions using the Cascading framework. You must have a basic understanding of the big data paradigm and should be familiar with Java development techniques.

Learning Cassandra for Administrators

by Vijay Parthasarathy

This book is a practical, hands-on guide, taking the reader from the basics of using Cassandra though to the installation and the running.Learning Cassandra for Administrators is for administrators who manage a large deployment of Cassandra clusters, and support engineers who would like to install the monitoring tools and who are also in charge of making sure the cluster stays the same, ensuring that the service is always up and running.

Learning Ceph

by Karan Singh

If you already have basic knowledge of GNU/Linux and storage systems, but have no experience of software-defined storage solutions and Ceph, and are eager to learn about it, this is the book for you. If you are looking for your next career jump as a Ceph administrator, this book is also ideal for you.

Learning Ceph

by Karan Singh

<P><P>A practical guide to designing, implementing, and managing your software-defined, massively scalable Ceph storage system <P><P>About This Book <P><P>Learn how to unleash the power of Ceph and solve all your storage issues <P><P>A comprehensive guide to developing and integrating Ceph with practical tutorials <P><P>Get started with the essential information needed to implement a Ceph cluster <P><P>Who This Book Is For <P><P>If you already have basic knowledge of GNU/Linux and storage systems, but have no experience of software-defined storage solutions and Ceph, and are eager to learn about it, this is the book for you. If you are looking for your next career jump as a Ceph administrator, this book is also ideal for you. <P><P>What You Will Learn <P><P>Understand the limitations of existing systems and the need to use Ceph as a storage solution <P><P>Get to grips with Ceph's architecture and discover the different components of Ceph <P><P>Perform instant deployment and testing of Ceph within a VirtualBox environment <P><P>Familiarize yourself with Ceph operations such as maintenance, monitoring, and troubleshooting <P><P>Implement storage provisioning in the form of Ceph's block, object, and filesystem <P><P>Integrate Ceph with OpenStack Cinder and Glance components <P><P>Discover advance topics in Ceph, including erasure coding, CRUSH map, and performance tuning, and learn best practices for your Ceph cluster <P><P>In Detail <P><P>Ceph is an open source, software-defined storage solution, which runs on commodity hardware to provide exabyte-level scalability. It is well known to be a highly reliable storage system that has no single point of failure. <P><P>This book will give you all the skills you need to plan, deploy, and effectively manage your Ceph cluster, guiding you through an overview of Ceph's technology, architecture, and components. With a step-by-step, tutorial-style explanation of the deployment of each Ceph component, the book will take you through Ceph storage provisioning and integration with OpenStack. <P><P>You will then discover how to deploy and set up your Ceph cluster, discovering the various components and why we need them. This book takes you from a basic level of knowledge in Ceph to an expert understanding of its most advanced features.

Learning Ceph - Second Edition

by Anthony D'Atri Vaibhav Bhembre Karan Singh

Implement and manage your software-defined, massively scalable storage system About This Book • Explore Ceph's architecture in order to achieve scalability and high availability • Learn to utilize Ceph efficiently with the help of practical examples • Successfully implement Ceph clusters to scale-out storage solutions along with outstanding data protection Who This Book Is For A basic knowledge of GNU/Linux, and storage systems, and server components is assumed. If you have no experience of software-defined storage solutions and Ceph, but are eager to learn about them, this is the book for you. What You Will Learn • The limitations of existing systems and why you should use Ceph as a storage solution • Familiarity with Ceph's architecture, components, and services • Instant deployment and testing of Ceph within a Vagrant and VirtualBox environment • Ceph operations including maintenance, monitoring, and troubleshooting • Storage provisioning of Ceph's block, object, and filesystem services • Integrate Ceph with OpenStack • Advanced topics including erasure coding, CRUSH maps, and performance tuning • Best practices for your Ceph clusters In Detail Learning Ceph, Second Edition will give you all the skills you need to plan, deploy, and effectively manage your Ceph cluster. You will begin with the first module, where you will be introduced to Ceph use cases, its architecture, and core projects. In the next module, you will learn to set up a test cluster, using Ceph clusters and hardware selection. After you have learned to use Ceph clusters, the next module will teach you how to monitor cluster health, improve performance, and troubleshoot any issues that arise. In the last module, you will learn to integrate Ceph with other tools such as OpenStack, Glance, Manila, Swift, and Cinder. By the end of the book you will have learned to use Ceph effectively for your data storage requirements. Style and approach This step-by-step guide, including use cases and examples, not only helps you to easily use Ceph but also demonstrates how you can use it to solve any of your server or drive storage issues.

Learning CFEngine 3

by Diego Zamboni

<div><p>The main audience for this book will be experienced system administrators of null-to-medium expertise with cfengine, although more advanced cfengine users may also find useful snippets and techniques. The goal of the book is to serve as a complement to the existing reference guides, not describing every single aspect of cfengine configuration but rather tracing a path through it with examples and techniques that can be put to work straight away.<br/></p>\n<p>\nCFEngine is used by many companies that manage large datacenters, including Google, IBM, Facebook and HP. A large number of system administrators, by choice or by mandate, are getting introduced to cfengine in recent times, and they are looking for a good practical guide to the topic. Let us provide it to them.</p></div>

Learning Chaos Engineering: Discovering and Overcoming System Weaknesses Through Experimentation

by Russ Miles

Most companies work hard to avoid costly failures, but in complex systems a better approach is to embrace and learn from them. Through chaos engineering, you can proactively hunt for evidence of system weaknesses before they trigger a crisis. This practical book shows software developers and system administrators how to plan and run successful chaos engineering experiments.System weaknesses go beyond your infrastructure, platforms, and applications to include policies, practices, playbooks, and people. Author Russ Miles explains why, when, and how to test systems, processes, and team responses using simulated failures on Game Days. You’ll also learn how to work toward continuous chaos through automation with features you can share across your team and organization.Learn to think like a chaos engineerBuild a hypothesis backlog to determine what could go wrong in your systemDevelop your hypotheses into chaos engineering experiment Game DaysWrite, run, and learn from automated chaos experiments using the open source Chaos ToolkitTurn chaos experiments into tests to confirm that you’ve overcome the weaknesses you discoveredObserve and control your automated chaos experiments while they are running

Learning Chef

by Rishabh Sharma Mitesh Soni

If you are a system administrator, Linux administrator, cloud developer, cloud administrator, or someone who just wants to learn and apply Chef automation to your existing or new infrastructure, this book is for you. Some real-time understanding of IT processes and familiarity with Linux systems, Ruby, and JSON is essential.

Learning Chef: A Guide to Configuration Management and Automation

by Seth Vargo Mischa Taylor

Get a hands-on introduction to the Chef, the configuration management tool for solving operations issues in enterprises large and small. Ideal for developers and sysadmins new to configuration management, this guide shows you to automate the packaging and delivery of applications in your infrastructure. You'll be able to build (or rebuild) your infrastructure's application stack in minutes or hours, rather than days or weeks.After teaching you how to write Ruby-based Chef code, this book walks you through different Chef tools and configuration management concepts in each chapter, using detailed examples throughout. All you need to get started is command-line experience and familiarity with basic system administration.Configure your Chef development environment and start writing recipesCreate Chef cookbooks with recipes for each part of your infrastructureUse Test Kitchen to manage sandbox testing environmentsManage single nodes with Chef client, and multiple nodes with Chef ServerUse data bags for storing shared global data between nodesSimulate production Chef Server environments with Chef ZeroClassify different types of services in your infrastructure with rolesModel life stages of your application, including development, testing, staging, and production

Learning ClojureScript

by W. David Jarvis Rafik Naccache Allen Rohner

Master the art of agile single page web application development with ClojureScript About This Book * Set up interactive development workflows for the browser or Node.js thanks to the ClojureScript ecosystem * Learn the basics of interactive single page web app development taking advantage of the functional nature of ClojureScript * Delve into advanced rich web application development concepts such as Om, along with core.async, using zippers and logic programming, and preparing code for production with testing or optimizing via the Google Closure Compiler Who This Book Is For This book is for web application developers who want to benefit from the power of ClojureScript to get an agile and highly productive development platform that targets mainly browser JavaScript. You are not required to be fluent in Clojure, but it will be easier for you if you have a basic understanding of browser and server-side JavaScript. What You Will Learn * Understand how the ClojureScript compiler operates * Set up interactive development workflows for ClojureScript * Grasp the basics of the ClojureScript language, including basic syntax, data structures, variable scoping, namespaces, and finally the powerful sequence abstraction * Delve into advanced concepts such as functional programming, macro writing, asynchronous programming, app routing, and real-time web * Develop simple one page web applications * Explore techniques to make your web apps aware of the external world through external or embedded database access or Oauth 2 integration * Learn more advanced ClojureScript concepts like in app routing, real-time web * Prepare your work for production, getting insights into optional type-checking, writing portable Clojure/ClojureScript code, and testing In Detail Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use. Style and approach This book is a comprehensive reference guide on ClojureScript development for the front end, and will gradually help you master interactive ClojureScript development workflows, through detailed step-by-step information illustrated with annotated code samples.

Learning Cloudera Impala

by Avkash Chauhan

This book is an easy-to-follow, step-by-step tutorial where each chapter takes your knowledge to the next level. The book covers practical knowledge with tips to implement this knowledge in real-world scenarios. A chapter with a real-life example is included to help you understand the concepts in full.Using Cloudera Impala is for those who really want to take advantage of their Hadoop cluster by processing extremely large amounts of raw data in Hadoop at real-time speed. Prior knowledge of Hadoop and some exposure to HIVE and MapReduce is expected.

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

by Paris Buttfield-Addison Jonathon Manning

<p>Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you don&#8217;t have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started&#8212;from object-oriented programming to working with iCloud.</p>

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